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- // set entity as farmer - primary production unit
- // produces food for transport to market (in theory)
- // init vars
- _farmer = _this select 0;
- _loadbay = _this select 1;
- _deliverbay = _this select 2;
- _prodRate = 1;
- _produceType = ["Land_Misc_Cargo1E_EP1", "CargoCont_Net1_H", "Fort_Crate_wood"];
- _useType = _produceType select 0;
- _acceptsType = ["Land_Misc_Cargo1E_EP1", "CargoCont_Net1_H", "Fort_Crate_wood"];
- // detect drop offs
- [_farmer, _deliverbay, _acceptsType] execVM "scripts\tot\startDelivery.sqf";
- //start production option added to npc
- _x = _farmer addAction ["Start Production", "scripts\tot\startProduction.sqf", [_farmer, _loadbay, _deliverbay, _useType, _prodRate]];
- //more stuff to happen later re: production rate & inbound goods..
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