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  1. [186.775] MainThread : Error: lua/NS2Plus/Client/CHUD_Settings.lua:200: attempt to perform arithmetic on field 'defaultValue' (a boolean value)
  2. [Client] Script Error #1: lua/NS2Plus/Client/CHUD_Settings.lua:200: attempt to perform arithmetic on field 'defaultValue' (a boolean value)
  3. Call stack:
  4. #1: GetCHUDSettings lua/NS2Plus/Client/CHUD_Settings.lua:200
  5. lastCHUD = 0
  6. (for generator) = function
  7. (for state) = {assistscolor= {applyFunction=function, category="hud", currentValue=12566297, defaultValue=12566297, label="Assists popup color", name="CHUD_AssistsPopupColor", resetSettingInBuild=264, sort="A12", tooltip="Changes the color of the assists popup.", valueType="color" }, av_desaturation= {applyFunction=function, category="ui", currentValue=0, defaultValue=0, helpImage="ui/helpImages/av_desat.dds", helpImageSize=cdata, label="Alien Vision Desaturation", name="CHUD_AVDesaturation", resetSettingInBuild=237, sort="C16", tooltip="Switches between different types of desaturation.", type="select", valueType="int", values= {1="None", 2="Full Scene", 3="Desaturate Distance" } }, av_desaturationintensity= {applyFunction=function, category="ui", currentValue=0.25, defaultValue=0.25, label="Desaturation Intensity", maxValue=1, minValue=0, name="CHUD_AVDesaturationIntensity", sort="C17", tooltip="Sets the desaturation amount.", type="slider", valueType="float" }, av_distantcolor= {applyFunction=function, category="ui", currentValue=65280, defaultValue=65280, label="Alien Vision distant color", name="CHUD_AVDistantColor", sort="C10", tooltip="Sets the distant color in Alien Vision.", valueType="color" }, av_distantintensity= {applyFunction=function, category="ui", currentValue=1, defaultValue=1, label="Distant Color Intensity", maxValue=2, minValue=-0.1, name="CHUD_AVDistantIntensity", sort="C11", tooltip="Sets the 'brightness' value of the Distant Color.", type="slider", valueType="float" }, av_edges= {applyFunction=function, category="ui", currentValue=0, defaultValue=0, label="Alien Vision Edges", name="CHUD_AVEdges", resetSettingInBuild=237, sort="C14", tooltip="Switches between edge outlines that are uniform in size or ones that thicken in peripheral vision.", type="select", valueType="int", values= {1="Normal", 2="Thicker Peripheral Edges" } }, av_edgesize= {applyFunction=function, category="ui", currentValue=0.40000000596046, defaultValue=0.4, label="Alien Vision Edge thickness", maxValue=2, minValue=0, name="CHUD_AVEdgeSize", sort="C15", tooltip="Sets the thickness of edges in alien vision.", type="slider", valueType="float" }, av_offstyle= {applyFunction=function, category="ui", currentValue=0, defaultValue=0, helpImage="ui/helpImages/av_offstyle.dds", helpImageSize=cdata, label="Alien Vision Disabled Style", name="CHUD_AVOffStyle", sort="C07", tooltip="Switches between different options for when Alien Vision is disabled.", type="select", valueType="int", values= {1="Nothing", 2="Minimal world edges", 3="Coloured edges" } }, crosshairscale= {applyFunction=function, category="ui", currentValue=1, defaultValue=1, label="Crosshair scale", maxValue=2, minValue=0.01, multiplier=100, name="CHUD_CrosshairScale", sort="A05", tooltip="Lets you increase or decrease the size of your crosshair.", type="slider", valueType="float" }, damagenumbertime= {category="damage", currentValue=1, defaultValue=1, label="Damage number fade time", maxValue=3, minValue=0, name="CHUD_DamageNumberTime", sort="A05", tooltip="Controls how long damage numbers are on screen.", type="slider", valueType="float" }, fov_m= {applyFunction=function, category="misc", currentValue=0, defaultValue=0, ignoreCasterMode=true, label="Marine FOV", maxValue=1, minValue=0, multiplier=20, name="CHUD_FOV_M", sort="A08", tooltip="FOV for marines.", type="slider", valueType="float" }, hitsounds= {category="sound", children= {1="hitsounds_pitch" }, currentValue=0, defaultValue=0, hideValues= {1=0 }, label="Hitsounds", name="CHUD_Hitsounds", sort="A01", tooltip="Chooses between different server confirmed hitsounds.", type="select", valueTable= {1="null", 2="sound/hitsounds.fev/hitsounds/q3", 3="sound/hitsounds.fev/hitsounds/q4", 4="sound/hitsounds.fev/hitsounds/dys" }, valueType="int", values= {1="Vanilla", 2="Quake 3", 3="Quake 4", 4="Dystopia" } }, killfeediconscale= {applyFunction=function, category="hud", currentValue=1, defaultValue=1, label="Killfeed icon scale", maxValue=2, minValue=1, multiplier=100, name="CHUD_KillFeedIconScale", sort="A05", tooltip="Lets you scale the size of the icons in the killfeed.", type="slider", valueType="float" }, locationalpha= {applyFunction=function, category="minimap", currentValue=0.64999997615814, defaultValue=0.65, label="Location text opacity", maxValue=1, minValue=0, multiplier=100, name="CHUD_LocationAlpha", sort="A02", tooltip="Sets the trasparency of the location text on the minimap.", type="slider", valueType="float" }, mingui= {applyFunction=function, category="ui", currentValue=false, defaultValue=false, label="Minimal GUI", name="CHUD_MinGUI", sort="A01", tooltip="Removes backgrounds/scanlines from all UI elements.", type="select", valueType="bool", values= {1="Off", 2="On" } }, minimapalpha= {applyFunction=function, category="minimap", currentValue=0.85000002384186, defaultValue=0.85, label="Overview opacity", maxValue=1, minValue=0, multiplier=100, name="CHUD_MinimapAlpha", sort="A01", tooltip="Sets the trasparency of the map overview.", type="slider", valueType="float" }, minimaptoggle= {category="minimap", currentValue=0, defaultValue=0, label="Minimap key behavior", name="CHUD_MinimapToggle", sort="A05", tooltip="Lets you make the minimap key a toggle instead of holding.", type="select", valueType="int", values= {1="Hold", 2="Toggle" } }, minwps= {category="hud", currentValue=false, defaultValue=false, helpImage="ui/helpImages/minwps.dds", helpImageSize=cdata, label="Minimal waypoints", name="CHUD_MinWaypoints", sort="A14", tooltip="Toggles all text/backgrounds and only leaves the waypoint icon.", type="select", valueType="bool", values= {1="Off", 2="On" } }, nsllights= {applyFunction=function, category="graphics", currentValue=false, defaultValue=false, label="High performance lights", name="lowLights", sort="A04", tooltip="Replaces the low quality option lights with the lights from the NSL maps which have the lowest light count. Requires low quality lights in the vanilla graphics option.", type="select", valueType="bool", values= {1="Off", 2="On" } }, overheadsmoothing= {category="minimap", currentValue=true, defaultValue=true, label="Spectator overhead smoothing", name="CHUD_OverheadSmoothing", sort="A06", tooltip="Toggles between smoothed and instant camera movement when clicking on the minimap as an overhead spectator.", type="select", valueType="bool", values= {1="Instant", 2="Smoothed" } }, pglines= {category="minimap", currentValue=3, defaultValue=3, label="Phase Gate Lines", name="CHUD_MapConnectorLines", sort="A04", tooltip="Cutomizes the look of the PG lines in the minimap.", type="select", valueType="int", values= {1="Solid line", 2="Static arrows", 3="Animated lines", 4="Animated arrows" } }, pickupexpire= {applyFunction=function, category="hud", currentValue=2, defaultValue=2, label="Pickup expiration bar", name="CHUD_PickupExpire", resetSettingInBuild=191, sort="A16", tooltip="Adds a bar indicating the time left for the pickupable to disappear.", type="select", valueType="int", values= {1="Disabled", 2="Equipment Only", 3="All pickupables" } }, sbcenter= {category="stats", currentValue=true, defaultValue=true, label="Auto-center scoreboard", name="CHUD_SBCenter", sort="A01", tooltip="Enable or disable the scoreboard scrolling to your entry in the scoreboard automatically after opening it.", type="select", valueType="bool", values= {1="Off", 2="On" } }, score= {category="hud", children= {1="scorecolor" }, currentValue=true, defaultValue=true, hideValues= {1=false }, label="Score popup", name="CHUD_ScorePopup", sort="A09", tooltip="Disables or enables score popup (+5).", type="select", valueType="bool", values= {1="Off", 2="On" } }, sensitivity_m= {applyFunction=function, category="misc", currentValue=2, defaultValue=2, ignoreCasterMode=true, label="Marine sensitivity", maxValue=20, minValue=0.01, multiplier=1, name="CHUD_Sensitivity_M", sort="A05", tooltip="Sensitivity for marines.", type="slider", valueType="float" }, showcomm= {applyFunction=function, category="ui", currentValue=true, defaultValue=true, label="Comm name/Team res", name="CHUD_CommName", sort="A03", tooltip="Enables or disables showing the commander name and team resources.", type="select", valueType="bool", values= {1="Off", 2="On" } }, tracers= {category="graphics", currentValue=true, defaultValue=true, label="Weapon tracers", name="CHUD_Tracers", sort="A08", tooltip="Enables or disables weapon tracers.", type="select", valueType="bool", values= {1="Off", 2="On" } }, unlocks= {category="ui", currentValue=true, defaultValue=true, label="Research notifications", name="CHUD_Unlocks", sort="A07", tooltip="Enables or disables the research completed notifications on the right side of the screen.", type="select", valueType="bool", values= {1="Off", 2="On" } } }
  8. (for control) = nan
  9. name = "welderup"
  10. option = {category="ui", currentValue=true, defaultValue=true, helpImage="ui/helpImages/welderup.dds", helpImageSize=cdata, label="Show welder as upgrade", name="CHUD_WelderUp", resetSettingInBuild=262, sort="B05", tooltip="When you have a welder it shows up under the armor and weapon level.", type="select", valueType="bool", values= {1="Disabled", 2="Enabled" } }
  11. value = true
  12. multiplier = 1
  13. #2: lua/NS2Plus/CHUD_Client.lua:112
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