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Bravo November config

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Apr 3rd, 2012
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  1. class CfgPatches
  2. {
  3.   class kyo_Bravo_November
  4.   {
  5.     units[] = {"kyo_Bravo_November"};
  6.     weapons[] = {};
  7.     requiredVersion = 1.02;
  8.     requiredAddons[] = {"CAAir","CA_Anims_Char","CAData","CACharacters"};
  9.   };
  10. };
  11.  
  12. class Turrets;
  13. class MainTurret;
  14. class CfgVehicles
  15. {
  16.   class Helicopter;
  17.   class kyo_Bravo_November: Helicopter
  18.   {
  19.     displayName = "Bravo November";
  20.     side = 1;
  21.     scope = 2;
  22.     faction = "USMC";
  23.     crew = "USMC_Soldier_Pilot";
  24.     picture = "\kyo_Bravo_November\Ch47\Textura\ch47_ico_ca.paa";
  25.     Icon = "\kyo_Bravo_November\Ch47\Textura\icomap_ch47.paa";
  26.     vehicleClass = "Air";
  27.     simulation = "helicopter";
  28.     model = "\kyo_Bravo_November\Bravo_November.p3d";
  29.     maxSpeed = 200;
  30.     accuracy = 9;
  31.     armor = 40;
  32.     rotorBig = "vrtule_uh_v";
  33.     rotorBigBlend = "vrtule_uh_v_bl";
  34.     rotorSmall = "vrtule_uh_m";
  35.     rotorSmallBlend = "vrtule_uh_m_bl";
  36.     transportSoldier = 26;
  37.     hasGunner = 0;
  38.     driverAction = "UH60_Pilot";
  39.     soundEngine[] = {"\kyo_Bravo_November\Ch47\Sound\ch47engine",50,1};
  40.     cargoAction[] = {"UH60_Cargo02","UH60_Cargo02"};
  41.     typicalCargo[] = {"SoldierGPilot","SoldierGPilot","SoldierGPilot","SoldierGPilot"};
  42.     nameSound = "chopper";
  43.     mainRotorSpeed = 1;
  44.     backRotorSpeed = 1;
  45.     minMainRotorDive = -9;
  46.     maxMainRotorDive = 15;
  47.     neutralMainRotorDive = -5;
  48.     minBackRotorDive = -15;
  49.     maxBackRotorDive = 9;
  50.     neutralBackRotorDive = -5;
  51.     selectionHRotorStill = "velka vrtule staticka";
  52.     selectionHRotorMove = "velka vrtule blur";
  53.     selectionVRotorStill = "mala vrtule staticka";
  54.     selectionVRotorMove = "mala vrtule blur";
  55.     gearRetracting = 0;
  56.     transportVehiclesMass = 5000;
  57.     weapons[] = {"CMFlareLauncher"};
  58.     magazines[] = {"120Rnd_CMFlareMagazine"};
  59.     class Turrets: Turrets
  60.     {
  61.       class MainTurret: MainTurret
  62.       {
  63.         gunnerOpticsModel = "\ca\weapons\optika_empty";
  64.         gunnerName = "Co-Pilot";
  65.         weapons[] = {"FakeWeapon"};
  66.         magazines[] = {};
  67.       };
  68.     };
  69.     class Library
  70.     {
  71.       libTextDesc = "Bravo November - The only Chinook to make it off the Atlantic Conveyor before an Exocet missile sunk the Cargo Ship along with its Cargo which was 3 Chinooks. It was was bound for the Falkland Islands in 1982. Since 1982 it has served in the Falkland Islands,Lebanon,Germany,Northern Ireland,Kurdistan,Iraq and Afghanistan. The aircraft has seen four of its pilots awarded the Distinguished Flying Cross for actions whilst in command of Bravo November.";
  72.     };
  73.     class HitLGlass
  74.     {
  75.       armor = 1.7;
  76.       material = -1;
  77.       name = "sklo predni L";
  78.       visual = "sklo predni L";
  79.       passThrough = 0;
  80.     };
  81.     class HitRGlass
  82.     {
  83.       armor = 1.7;
  84.       material = 1;
  85.       name = "sklo predni P";
  86.       visual = "sklo predni P";
  87.       passThrough = 0;
  88.     };
  89.     dammageHalf[] = {"\kyo_Bravo_November\Ch47\textura\Transp.paa","\kyo_Bravo_November\Ch47\textura\Transp_roto1.paa"};
  90.     dammageFull[] = {"\kyo_Bravo_November\Ch47\textura\Transp.paa","\kyo_Bravo_November\Ch47\textura\Transp_roto2.paa"};
  91.     class Damage
  92.     {
  93.       tex[] = {};
  94.       mat[] = {"kyo_Bravo_November\Ch47\textura\ch47_body.rvmat","kyo_Bravo_November\Ch47\textura\ch47_body.rvmat","kyo_Bravo_November\Ch47\textura\ch47_body_destru1_rv.rvmat","kyo_Bravo_November\Ch47\textura\panelinte.rvmat","kyo_Bravo_November\Ch47\textura\panelinte.rvmat","kyo_Bravo_November\Ch47\textura\ch47_body_destru1_rv.rvmat","kyo_Bravo_November\Ch47\textura\cargo.rvmat","kyo_Bravo_November\Ch47\textura\cargo.rvmat","kyo_Bravo_November\Ch47\textura\ch47_body_destru1_rv.rvmat","kyo_Bravo_November\Ch47\textura\asientos.rvmat","kyo_Bravo_November\Ch47\textura\asientos.rvmat","kyo_Bravo_November\Ch47\textura\ch47_body_destru1_rv.rvmat","kyo_Bravo_November\Ch47\textura\asientos.rvmat","kyo_Bravo_November\Ch47\textura\asientos.rvmat","kyo_Bravo_November\Ch47\textura\ch47_body_destru1_rv.rvmat"};
  95.     };
  96.     class AnimationSources
  97.     {
  98.       class Ani_Ramp
  99.       {
  100.         source = "user";
  101.         animPeriod = 2;
  102.         initPhase = 0;
  103.       };
  104.     };
  105.     class UserActions
  106.     {
  107.       class LAOpenRear
  108.       {
  109.         displayName = "Lower Ramp";
  110.         position = "pos pilot";
  111.         radius = 10;
  112.         condition = "(this animationPhase ""Ani_Ramp"" < 0.5)&& (alive this)";
  113.         statement = "this animate[""Ani_Ramp"",1]";
  114.         onlyforplayer = 1;
  115.         priority = 4.7;
  116.         showWindow = 1;
  117.       };
  118.       class CloseRear
  119.       {
  120.         displayName = "Raise Ramp";
  121.         position = "pos pilot";
  122.         radius = 10;
  123.         condition = "(this animationPhase ""Ani_Ramp"" > 0.5)&& (alive this)";
  124.         statement = "this animate[""Ani_Ramp"",0]";
  125.         onlyforplayer = 1;
  126.         priority = 4.7;
  127.         showWindow = 1;
  128.       };
  129.     };
  130.     ACE_SYS_EJECT_EJECT = 0;
  131.     ACE_SYS_EJECT_JUMP = 1;
  132.   };  
  133.   class Civilian;
  134.   class ht_rope: Civilian
  135.   {
  136.     model = "\kyo_Bravo_November\rope\bone.p3d";
  137.     armor = 999999;
  138.   };
  139.   class ht_rope_inv: ht_rope
  140.   {
  141.     model = "\kyo_Bravo_November\Animals\mosquito.p3d";
  142.   };
  143. };
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