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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --Organizer
- include('organizer-lib')
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal')
- state.IdleMode:options('Normal','PDT', 'Death')
- state.MagicBurst = M(false, 'Magic Burst')
- state.Death = M{['description'] = 'Death'}
- -- Additional local binds
- send_command('bind ^` input /ma Stun <t>')
- send_command('bind !` input //gs c toggle MagicBurst')
- send_command('bind !p input /ja "Parsimony" <me>')
- send_command('bind !o input /ja "Alacrity" <me>')
- send_command('bind !k input /ma "Klimaform" <me>')
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind @`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- organizer_items = {
- spaekona="Spaekona's Coat +1", refo="Refoccilation Stone", trizek="Trizek Ring", apt="Aptitude Mantle", cap="Capacity Ring"}
- ---- Precast Sets ----
- -- Precast sets to enhance JAs
- sets.precast.JA['Mana Wall'] = {feet="Goetia Sabots +1"}
- sets.precast.JA.Manafont = {body="Arch. Coat"}
- -- equip to maximize HP (for Tarus) and minimize MP loss before using convert
- sets.precast.JA.Convert = {}
- -- Fast cast sets for spells
- sets.precast.FC = {
- ammo="Impatiens",
- head="Amalric Coif", --10%--
- neck="Baetyl Pendant", --4%--
- ear1="Etiolation Earring", --1%--
- ear2="Loquacious Earring", --2%--
- body="Shango Robe", --8%--
- hands="Merlinic Dastanas", --6%--
- ring1="Prolix Ring", --2%--
- ring2="Weatherspoon Ring", --5%--
- back="Ogapepo Cape",
- waist="Witful Belt", --3%--
- legs="Psycloth Lappas", --7%--
- feet="Merlinic Crackows"} --5%--
- sets.precast.Cure = {
- ammo="Impatiens",
- head="Amalric Coif", --10%--
- neck="",
- ear1="Etiolation Earring", --1%--
- ear2="Loquacious Earring", --2%--
- body="Shango Robe", --8%--
- hands="Merlinic Dastanas", --6%--
- ring1="Prolix Ring", --2%--
- ring2="",
- back="Ogapepo Cape",
- waist="Witful Belt", --3%--
- legs="Psycloth Lappas", --7%--
- feet="Merlinic Crackows"} --5%--
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {ear2="Barkaro. Earring"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- -- Weaponskill sets
- sets.precast.WS['Myrkr'] = {
- ammo="Ghastly Tathlum +1",
- head="Amalric Coif",
- neck="Sanctity Necklace",
- ear1="Etiolation Earring",
- ear2="Moonshade Earring",
- body="Amalric Doublet",
- hands="Otomi Gloves",
- ring1="Metamorph Ring",
- ring2="Mephitas's Ring +1",
- back="Bane Cape",
- waist="Shinjutsu-no-obi",
- legs="Amalric Slops",
- feet="Amalric Nails"}
- ---- Midcast Sets ----
- sets.midcast.FastRecast = {
- ammo="",
- head="Amalric Coif",
- neck="",
- ear1="Etiolation Earring",
- ear2="Loquacious Earring",
- body="Shango Robe",
- hands="Merlinic Dastanas",
- ring1="Prolix Ring",
- ring2="Weatherspoon Ring",
- back="Bane Cape",
- waist="Witful Belt",
- legs="Psycloth Lappas",
- feet="Merlinic Crackows"}
- sets.midcast.Cure = {main="",sub="",
- head="Vanya Hood", neck="Nodens Gorget", ear1="", ear2="Loquacious Earring",
- body="Vanya Robe", hands="Telchine Gloves", ring1="", ring2="",
- back="Pahtli Cape", waist="" , legs="", feet=""}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast['Enhancing Magic'] = {main="", sub="", ammo="",
- head="Befouled Crown", neck="Incanter's Torque", ear1="", ear2="",
- body="", hands="", ring1="", ring2="",
- back="",waist="",legs="",feet=""}
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {neck="Nodens Gorget", waist="Siegel Sash"})
- sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'], {waist="Gishdubar Sash"})
- sets.midcast.Phalanx = {main="Lathi", sub="",ammo="",
- head="Befouled Crown",neck="Incanter's Torque",ear1="",ear2="",
- body="",hands="",ring1="",ring2="",
- back="",legs="", legs="", feet=""}
- sets.midcast['Enfeebling Magic'] = {main="Lathi", sub="Niobid Strap",ammo="Plumose Sachet",
- head="Befouled Crown",neck="Sanctity Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Vanya Robe",hands="Amalric Gages",ring1="Adoulin Ring",ring2="Strendu Ring",
- back="Bane Cape",legs="Refoccilation Stone", legs="Psycloth Lappas", feet="Medium's Sabots"}
- sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
- sets.midcast['Dark Magic'] = {
- ammo="Plumose Sachet",
- head="Amalric Coif",
- neck="Incanter's Torque", --+10--
- ear1="Etiolation Earring",
- ear2="Loquacious Earring",
- body="Shango Robe", --+15--
- hands="Arch. Gloves",
- ring1="Prolix Ring",
- ring2="",
- back="Bane Cape", --+2--
- waist="Witful Belt",
- legs="Psycloth Lappas",
- feet="Merlinic Crackows"}
- sets.midcast.Drain = {main="Lathi", sub="Niobid Strap", ammo="Ghastly Tathlum +1",
- head="Merlinic Hood", neck="Incanter's Torque", ear1="Friomisi Earring", ear2="Barkaro. Earring",
- body="Amalric Doublet", hands="Amalric Gages", ring1="Archon Ring", ring2="Evanescence Ring",
- back="Bane Cape",waist="Fucho-no-obi",legs="Amalric Slops",feet="Merlinic Crackows"}
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = {
- ammo="Plumose Sachet",
- head="Amalric Coif",
- neck="Incanter's Torque",
- ear1="Etiolation Earring",
- ear2="Loquacious Earring",
- body="Shango Robe",
- hands="Merlinic Dastanas",
- ring1="Prolix Ring",
- ring2="Adoulin Ring",
- back="Bane Cape",
- waist="Witful Belt",
- legs="Psycloth Lappas",
- feet="Merlinic Crackows"}
- sets.midcast.BardSong = {}
- -- Elemental Magic sets
- sets.midcast['Elemental Magic'] = {
- main={ name="Lathi", augments={'INT+15','"Mag.Atk.Bns."+15','Mag. Acc.+15',}},
- sub="Niobid Strap",
- ammo="Ghastly Tathlum +1",
- head={ name="Merlinic Hood", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Magic burst mdg.+11%','INT+2','Mag. Acc.+1','"Mag.Atk.Bns."+12',}},
- body="Spaekona's Coat +1",
- --body={ name="Amalric Doublet", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- hands="Amalric Gages",
- legs="Amalric Slops",
- feet="Amalric Nails",
- neck="Sanctity Necklace",
- waist="Refoccilation Stone" ,
- left_ear="Barkaro. Earring",
- right_ear="Friomisi Earring",
- ring1="Shiva Ring +1",
- ring2="Shiva Ring +1",
- back="Taranus's Cape"}
- -- Magic Burst
- sets.magic_burst = {
- main={ name="Lathi", augments={'INT+15','"Mag.Atk.Bns."+15','Mag. Acc.+15',}},
- sub="Niobid Strap",
- ammo="Ghastly Tathlum +1",
- head={ name="Merlinic Hood", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Magic burst mdg.+11%','INT+2','Mag. Acc.+1','"Mag.Atk.Bns."+12',}},
- --body="Spaekona's Coat +1",
- body={ name="Amalric Doublet", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs={ name="Amalric Slops", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- feet={ name="Merlinic Crackows", augments={'Attack+17','Pet: DEX+4','Magic burst mdg.+12%','Mag. Acc.+13 "Mag.Atk.Bns."+13',}},
- neck="Mizu. Kubikazari",
- waist="Refoccilation Stone",
- left_ear="Barkaro. Earring",
- right_ear="Static Earring",
- left_ring="Mujin Band",
- right_ring="Shiva Ring +1",
- back="Taranus's Cape"}
- --Hachirin-No-Obi
- sets.midcast.weather = {waist="Hachirin-No-Obi"}
- -------------------------------------------------------------------------------------------------------------------
- -- Death Stuff
- -------------------------------------------------------------------------------------------------------------------
- sets.precast['Death'] = {main="Lathi", sub="Niobid Strap", ammo="Ghastly Tathlum +1",
- head="Amalric Coif", neck="", ear1="", ear2="",
- body="Shango Robe", hands="Otomi Gloves", ring1="Mephitas's Ring +1", ring2="Weatherspoon Ring",
- back="Bane Cape",waist="Witful Belt",legs="Psycloth Lappas",feet="Amalric Nails"}
- sets.midcast['Death'] = {main="Lathi", sub="Niobid Strap", ammo="Ghastly Tathlum +1",
- head="Merlinic Hood", neck="Mizu. Kubikazari", ear1="Barkaro. Earring", ear2="Static Earring",
- body="Amalric Doublet", hands="Amalric Gages", ring1="Mephitas's Ring +1", ring2="Archon Ring",
- back="Taranus's Cape",waist="Hachirin-No-Obi",legs="Amalric Slops",feet="Merlinic Crackows"}
- sets.idle['Death']= {main="Lathi", sub="Niobid Strap", ammo="Ghastly Tathlum +1",
- head="Amalric Coif", neck="Twilight Torque", ear1="Barkaro. Earring", ear2="Etiolation Earring",
- body="Amalric Doublet", hands="Amalric Gages", ring1="Dark Ring", ring2="Defending Ring",
- back="Bane Cape",waist="Fucho-no-obi",legs="Amalric Slops",feet="Amalric Nails"}
- -------------------------------------------------------------------------------------------------------------------
- -- Idle Sets
- -------------------------------------------------------------------------------------------------------------------
- -- Resting sets
- sets.resting = {main="",ammo="",
- head="Orvail Corona +1",neck="Eidolon Pendant", ear1="", ear2="",
- body="Amalric Doublet",hands="Amalric Gages",ring1="Angha Ring",ring2="Paguroidea Ring",
- back="Felicitas Cape +1", waist="Austerity Belt +1",legs="Menhit Slacks",feet="Merlinic Crackows"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- sets.Kiting = {feet="Herald's Gaiters"}
- -- Normal refresh idle set
- sets.idle =
- {main="Lathi",
- sub="Niobid Strap",
- ammo="Brigantia Pebble",
- head="Befouled Crown",
- neck="Wiglen Gorget", --6%--
- ear1="",
- ear2="",
- body="Hagondes Coat +1", --4%--
- hands="Hagondes Cuffs +1", --4%--
- ring1="Defending Ring", --3%--
- ring2="Dark Ring", --2%--
- back="Umbra Cape", --6%--
- waist="Fucho-no-obi",
- legs="Assid. Pants +1",
- feet="Herald's Gaiters"}
- -- Idle mode that keeps PDT gear on, but doesn't prevent normal gear swaps for precast/etc.
- sets.idle.PDT = {
- ammo="Brigantia Pebble",
- head="Hagondes Hat +1", --3%--
- neck="Wiglen Gorget", --6%--
- ear1="",
- ear2="",
- body="Hagondes Coat +1", --4%--
- hands="Hagondes Cuffs +1", --4%--
- ring1="Defending Ring", --10%--
- ring2="Dark Ring", --3%--
- back="Umbra Cape", --6%--
- waist="",
- legs="Hagondes Pants +1", --3%--
- feet="Hag. Sabots +1"} --4%--
- -- HighMP
- sets.idle.HighMP = {
- main="Nibiru Cudgel"}
- -- Town gear.
- sets.idle.Town = set_combine(sets.idle, {body="Councilor's Garb", feet="Herald's Gaiters"})
- -- Defense sets
- sets.defense.PDT = {
- ammo="Brigantia Pebble",
- head="Hagondes Hat +1", --3%--
- neck="Wiglen Gorget", --5%--
- ear1="",
- ear2="",
- body="Hagondes Coat +1", --4%--
- hands="Hagondes Cuffs +1", --4%--
- ring1="Defending Ring", --3%--
- ring2="Dark Ring", --2%--
- back="Umbra Cape", --6%--
- waist="",
- legs="Hagondes Pants +1", --3%--
- feet="Hagondes Sabots +1"} --4%--
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Mana Wall'] = {feet="Goetia Sabots +1"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {main="", sub="",ammo="",
- head="",neck="",ear1="",ear2="",
- body="",hands="",ring1="",ring2="",
- back="",legs="", legs="", feet=""}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- --Magic Burst & Hachirin-no-Obi Arguements
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' then
- if state.MagicBurst.value then
- equip(sets.magic_burst)
- end
- if spell.element == world.day_element or spell.element == world.weather_element then
- equip({waist="Hachirin-No-Obi"})
- end
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_aftercast(spell, action, spellMap, eventArgs)
- -- Lock feet after using Mana Wall.
- if not spell.interrupted then
- if spell.english == 'Mana Wall' then
- enable('feet')
- equip(sets.buff['Mana Wall'])
- disable('feet')
- elseif spell.skill == 'Elemental Magic' then
- --state.MagicBurst:reset()
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Spell Timers
- -------------------------------------------------------------------------------------------------------------------
- function job_aftercast(spell)
- if spell.english == 'Sleep' or spell.english == 'Sleepga' then
- send_command('@wait 50;input /echo ------- '..spell.english..' is wearing off in 10 seconds -------')
- elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
- send_command('@wait 80;input /echo ------- '..spell.english..' is wearing off in 10 seconds -------')
- elseif spell.english == 'Break' or spell.english == 'Breakga' then
- send_command('@wait 20;input /echo ------- '..spell.english..' is wearing off in 10 seconds -------')
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- Unlock feet when Mana Wall buff is lost.
- if buff == "Mana Wall" and not gain then
- enable('feet')
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
- --[[ No real need to differentiate with current gear.
- if lowTierNukes:contains(spell.english) then
- return 'LowTierNuke'
- else
- return 'HighTierNuke'
- end
- --]]
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- function refine_various_spells(spell, action, spellMap, eventArgs)
- aspirs = S{'Aspir','Aspir II','Aspir III'}
- sleeps = S{'Sleep','Sleep II'}
- sleepgas = S{'Sleepga','Sleepga II'}
- if not sleepgas:contains(spell.english) and not sleeps:contains(spell.english) and not aspirs:contains(spell.english) then
- return
- end
- local newSpell = spell.english
- local spell_recasts = windower.ffxi.get_spell_recasts()
- local cancelling = 'All '..spell.english..' spells are on cooldown. Cancelling spell casting.'
- if spell_recasts[spell.recast_id] > 0 then
- if aspirs:contains(spell.english) then
- if spell.english == 'Aspir' then
- add_to_chat(122,cancelling)
- eventArgs.cancel = true
- return
- elseif spell.english == 'Aspir II' then
- newSpell = 'Aspir'
- elseif spell.english == 'Aspir III' then
- newSpell = 'Aspir II'
- end
- elseif sleeps:contains(spell.english) then
- if spell.english == 'Sleep' then
- add_to_chat(122,cancelling)
- eventArgs.cancel = true
- return
- elseif spell.english == 'Sleep II' then
- newSpell = 'Sleep'
- end
- elseif sleepgas:contains(spell.english) then
- if spell.english == 'Sleepga' then
- add_to_chat(122,cancelling)
- eventArgs.cancel = true
- return
- elseif spell.english == 'Sleepga II' then
- newSpell = 'Sleepga'
- end
- end
- end
- if newSpell ~= spell.english then
- send_command('@input /ma "'..newSpell..'" '..tostring(spell.target.raw))
- eventArgs.cancel = true
- return
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 15)
- end
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