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Caster CFG CS

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Sep 23rd, 2016
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CFDG 3.07 KB | None | 0 0
  1. //Crosshair//
  2. cl_crosshairalpha "255"
  3. cl_crosshaircolor "1"
  4. cl_crosshaircolor_r "0"
  5. cl_crosshaircolor_g "0"
  6. cl_crosshaircolor_b "0"
  7. cl_crosshairdot "0"
  8. cl_crosshairgap "-1"
  9. cl_crosshairsize "4"
  10. cl_crosshairstyle "4"
  11. cl_crosshairusealpha "1"
  12. cl_crosshairthickness "1.5"
  13. cl_fixedcrosshairgap "-2"
  14. cl_crosshair_drawoutline "1"
  15. cl_crosshair_outlinethickness "1"
  16.  
  17. //HUD//
  18. hud_scaling "0.85" //Large enough so information is readable on most resolutions but small enough so player money, for example, doesn't overlap other HUD elements
  19. cl_spec_show_bindings "0"    //Removes key bindings under player names
  20. cl_spec_stats "0"    //Removes KDA stats under player names. Usually these stats are inaccurate and don't reflect what's shown on the scoreboard (includes warm-up, etc)
  21. cl_hud_color "1"     //HUD color may vary based on stream branding, but color "1" (white) seems to have received the most praise due to being the easiest to read while also the least distracting.
  22. safezoney 0.96 //Safezone commands were specifically recommended by Valve at the Major and solves a significant problem encountered as a spectator. These commands address television overscan and allow for a more friendly TV viewing experience. If you were to load up Twitch on ROKU, Chromecast or a Smart TV, there's a strong change you'll not be able to see the full Score, Team Names, Health or Ammo. This brings the HUD in ever so slightly, both vertically and horizontally. It's enough to resolve most cases of TV overscan while not distracting from the main viewing area.
  23. safezonex 0.995 //When a majority of the audience will be tuning in via television, it's recommended to use 0.95 as the safezonex value
  24.  
  25.  
  26. //Radar//
  27. cl_radar_always_centered "0"
  28. cl_radar_scale "0.5"
  29. cl_hud_radar_scale "1.15"
  30. cl_radar_icon_scale_min "1" //This is an important radar command. The default is 0.6, which makes reading numbers on player icons within the radar very difficult, even on the largest of resolutions. Maximizing to "1" significantly improves readability.
  31. cl_radar_rotate "1"
  32. -OTHER--
  33.  
  34. //Viewmodel //Also available in game settings (per below)
  35. viewmodel_offset_x 2.5
  36. viewmodel_offset_y 0
  37. viewmodel_offset_z -1.5
  38. viewmodel_fov 68
  39. viewmodel_presetpos 3
  40.  
  41. //Deathcam//
  42. cl_disablefreezecam 1
  43. cl_freezecampanel_position_dynamic 0
  44.  
  45. //cl_chatfilters 1 or 0 // On an event should make the decision whether to remove player chat from the spectator's view. Most major events prefer to hide the chat as often requested by the business, by the players and by the teams.
  46.  
  47. //Server Side Commands//
  48. sv_spec_post_death_additional_time 5 // Adds five seconds between the death of a spectated player and the switch to a new, alive player. This prevents a fast sporadic switch to a target that may be irrelevant to an ongoing gunfight, giving the observer applicable time to swap targets
  49. sv_spec_use_tournament_content_standards 1 // When available, users professional players official names to override steam name & blocks weapon name tags, creating a much "cleaner" look
  50.  
  51. mat_postprocess_enable 0
  52. fog_override 1
  53. fog_enable 0
  54. sv_cheats 1
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