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- // Server Config File. DO NOT FORGET TO CHANGE MAP ROTATION IN THE ENF OF CODE!
- // SERVER NAME & COLOR TIP
- // ^1 = Red
- // ^2 = Green
- // ^3 = Yellow
- // ^4 = Blue
- // ^5 = Cyan
- // ^6 = Pink
- // ^7 = White
- // ^8 = Random Color
- // ^9 = Grey
- // ^0 = Black
- set sv_hostname "Tavens Server Tut" // Please put a server host name here
- // INFO
- sets _Admin "" // Your username
- sets _Email "" // E-mail address
- sets _Website "" // Website
- sets _Location "" // Location
- // NON-GAMEPLAY CONFIGURATION
- set rcon_password "link9699" // Access to your server to change stuff remotely. empty = disabled
- set g_password "link9699" // Password Protected Game. Leave blank if you want players to join
- set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
- set sv_maxPing "350" // Maximum ping allowed, any higher and players will get kicked
- set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
- set sv_reconnectlimit "3" // How many times you can try to reconnect
- set g_inactivity "120" // Enable or Disable auto kick feature for idle/AFK players
- set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked
- set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
- set g_log "games_mp.log" // Gamelog filename
- set scr_xpscale "1" //High XP Server
- set com_logFilter "1" // Removes 95% of unneeded lines from the log
- set sv_pure "0" // Verifying cilent files
- set sv_sayName "^7Console" // Name server-side "say" commands show up as
- set sv_floodProtect "3" // Chat Spam Protection
- set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked
- set iw4m_onelog "1" // games_mp.log will always be created on m2 folder, even if you run or change mods
- set scr_game_objectiveStreaks "1" // 1 = Turn on Chopper, AC130 und Nuke. 0 = Turn them off
- set scr_classic "0" // 1 = Use IW3 killstreaks 0 = Dont use them
- // VOTING CONFIGURATION
- set g_voteBanRatio "0.80" // Ratio required for voteban
- set g_voteKickRatio "0.60" // Ratio required for votekick
- set g_voteBanMin "4" // Minimum votes required for voteban. -1 to disable
- set g_voteKickMin "4" // Minimum votes required for votekick. -1 to disable
- set g_voteBanDelay "30" // Time in seconds after game init before voteban is allowed
- set g_voteKickDelay "30" // Time in seconds after game init before votekick is allowed
- set g_voteBanLimit "3" // Maximum amount of votebans allowed per player
- set g_voteKickLimit "3" // Maximum amount of votekicks allowed per player
- // BASE GAME CONFIGURATION
- // war - Team Deathmatch
- // dm - Free-for-all
- // dom - Domination
- // koth - Headquarters
- // sab - Sabotage
- // sd - Search and Destroy
- // arena - Arena
- // dd - Demolition
- // ctf - Capture the Flag
- // oneflag - One-Flag CTF
- // gtnw - Global Thermo-Nuclear War
- // oitc - one in the chamer
- // gg - Gun Game
- // ss - Sharp Shooter
- set g_gametype "war" // Choose a gametype from the list above
- set scr_player_forcerespawn "1" // Players respawn automatically after being fragged
- set scr_thirdperson "0" // Third-person mode
- set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards
- set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters
- set scr_hardpoint_allowuav "1" // Allow UAV
- set scr_hardpoint_allowartillery "1" // Allow Airstrikes
- set scr_game_perks "1" // Allow players to have perks
- set scr_game_allowkillcam "1" // Allow Killcam
- set scr_nukeTimer "10" // Timer when nuke goes off
- set scr_diehard "0" // Die-hard mode
- set scr_teambalance "0" // Enable or Disable auto balance
- set scr_game_spectatetype "2" // Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free
- set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide
- set scr_player_sprinttime "4" // Sprint time, duration a player can run
- // HARDCORE CONFIGURATION
- // uncomment below commands for some hardcore
- // by removing the // before each set dvar
- set g_hardcore "0" // Enable or Disable Hardcore Mode
- // set ui_hud_hardcore "1" // Heads up display
- // set scr_hardcore "1" // Enable or Disable Hardcore Mode
- // set scr_game_deathpointloss "0" // Points Loss on death XP
- // set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots
- // set scr_player_maxhealth "30" // Percent of Health players will have on Respawn
- set scr_team_fftype "0" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
- // set scr_player_healthregentime "0" // Time it takes you to recover damage
- // set scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature
- // set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20)
- // AIRDROP CONFIGURATION
- // uncomment below commands for airdrop config
- // by removing the // before each set dvar
- // HWeight (1->1000)
- // Selection is weighted random
- // higher weights increase selection chance
- set scr_airdrop_ac130 "3"
- set scr_airdrop_ammo "17"
- set scr_airdrop_counter_uav "15"
- set scr_airdrop_emp "1"
- set scr_airdrop_harrier_airstrike "7"
- set scr_airdrop_helicopter "7"
- set scr_airdrop_helicopter_flares "5"
- set scr_airdrop_helicopter_minigun "3"
- set scr_airdrop_nuke "0"
- set scr_airdrop_precision_airstrike "11"
- set scr_airdrop_predator_missile "12"
- set scr_airdrop_sentry "12"
- set scr_airdrop_stealth_airstrike "5"
- set scr_airdrop_uav "17"
- // EMERGENCY AIRDROP CONFIGURATION
- // uncomment below commands for airdrop config
- // by removing the // before each set dvar
- // HWeight (1->1000)
- // Selection is weighted random
- // higher weights increase selection chance
- set scr_airdrop_mega_ac130 "3"
- set scr_airdrop_mega_ammo "17"
- set scr_airdrop_mega_counter_uav "15"
- set scr_airdrop_mega_emp "1"
- set scr_airdrop_mega_harrier_airstrike "7"
- set scr_airdrop_mega_helicopter "7"
- set scr_airdrop_mega_helicopter_flares "5"
- set scr_airdrop_mega_helicopter_minigun "3"
- set scr_airdrop_mega_nuke "0"
- set scr_airdrop_mega_precision_airstrike "11"
- set scr_airdrop_mega_predator_missile "12"
- set scr_airdrop_mega_sentry "12"
- set scr_airdrop_mega_stealth_airstrike "5"
- set scr_airdrop_mega_uav "17"
- // FREE FOR ALL GAMETYPE SETTINGS
- set scr_dm_scorelimit "3000" // Score limit to win the game
- set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached
- set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_dm_numlives "0" // Number of lives per player 0 for unlimited
- set scr_dm_promode "0"
- // TEAM DEATHMATCH GAMETYPE SETTINGS
- set scr_war_scorelimit "10000" // Score limit to win the game
- set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached
- set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round
- set scr_war_numlives "0" // Number of lives per player 0 for unlimited
- set scr_war_promode "0"
- set scr_war_roundlimit "1" // Rounds per game
- set scr_war_winlimit "1" // Amount of wins needed to win a round-based game
- // DOMINATION GAMETYPE SETTINGS
- set scr_dom_scorelimit "250" // Score limit to win the game
- set scr_dom_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached
- set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round
- set scr_dom_numlives "0" // Number of lives per player 0 for unlimited
- set scr_dom_promode "0"
- set scr_dom_roundlimit "1" // Rounds per game
- set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game
- // SEARCH AND DESTROY GAMETYPE SETTINGS
- set scr_sd_scorelimit "1" // Score limit to win the game
- set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isnt reached
- set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round
- set scr_sd_numlives "1" // Number of lives per player 0 for unlimited
- set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited
- set scr_sd_winlimit "6" // Rounds per game
- set scr_sd_roundswitch "2" // After X rounds, switch sides
- set scr_sd_bombtimer "45" // Time taken for the bomb to detonate
- set scr_sd_defusetimer "5" // Time taken to defuse the bomb
- set scr_sd_multibomb "0" // allow multiple people to "have the bomb"
- set scr_sd_planttime "5"
- set scr_sd_promode "0"
- // SABOTAGE GAMETYPE SETTINGS
- set scr_sab_scorelimit "0" // Score limit to win the game
- set scr_sab_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached
- set scr_sab_playerrespawndelay "7.5" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_sab_waverespawndelay "0" // Duration is seconds before the first respawn in each round
- set scr_sab_numlives "0" // Number of lives per player 0 for unlimited
- set scr_sab_roundlimit "1" // Rounds the game is limited to 0 for unlimited
- set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site
- set scr_sab_roundswitch "1" // After X rounds, switch sides
- set scr_sab_bombtimer "30" // Time taken for the bomb to detonate
- set scr_sab_defusetimer "5" // Time taken to defuse the bomb
- set scr_sab_planttime "2.5" // Time taken to plant the bomb
- set scr_sab_promode "0"
- // CAPTURE THE FLAG GAMETYPE SETTINGS
- set scr_ctf_scorelimit "3" // Target score before the round ends
- set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached
- set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited
- set scr_ctf_playerrespawndelay "5" // Respawn wait in seconds
- set scr_ctf_roundlimit "1" // How many rounds match would last
- set scr_ctf_roundswitch "1" // Rounds before the teams switch sides
- set scr_ctf_waverespawndelay "7.5"
- // ONE FLAG GAMETYPE SETTINGS
- set scr_oneflag_scorelimit "3" // Target score before the round ends
- set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isnt reached
- set scr_oneflag_numlives "0" // Number of lives per player 0 for unlimited
- set scr_oneflag_playerrespawndelay "5" // Respawn wait in seconds
- set scr_oneflag_roundlimit "1" // How many rounds match would last
- set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides
- set scr_oneflag_waverespawndelay "7.5"
- // HEADQUARTERS GAMETYPE SETTINGS
- set scr_koth_scorelimit "250" // Target score before the round ends
- set scr_koth_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached
- set scr_koth_numlives "0" // Number of lives per player 0 for unlimited
- set scr_koth_playerrespawndelay "5" // Respawn wait in seconds
- set scr_koth_roundlimit "1" // How many rounds match would last
- set scr_koth_roundswitch "1" // Rounds before the teams switch sides
- set scr_koth_winlimit "1" // Rounds per game
- set scr_koth_promode "0"
- set scr_koth_waverespawndelay "7.5"
- // ARENA GAMETYPE SETTINGS
- set scr_arena_scorelimit "1" // Target score before the round ends
- set scr_arena_timelimit "2.5" // Duration in minutes for the game to end if the score limit isnt reached
- set scr_arena_numlives "0" // Number of lives per player 0 for unlimited
- set scr_arena_roundlimit "1" // How many rounds match would last
- set scr_arena_roundswitch "3" // Rounds before the teams switch sides
- set scr_arena_winlimit "4" // Rounds per game
- set scr_arena_promode "0"
- // GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS
- set scr_gtnw_scorelimit "100" // Target score before the round ends
- set scr_gtnw_timelimit "6" // Duration in minutes for the game to end if the score limit isnt reached
- set scr_gtnw_numlives "0" // Number of lives per player 0 for unlimited
- set scr_gtnw_playerrespawndelay "0" // Respawn wait in seconds
- set scr_gtnw_roundlimit "1" // How many rounds match would last
- set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides
- set scr_gtnw_waverespawndelay "7.5" // First respawn delay for each round.
- set scr_gtnw_winlimit "1" // Rounds per game
- set scr_gtnw_promode "0"
- //////////////////////////////////////////////////
- // MAP ROTATION TIPS //
- //////////////////////////////////////////////////
- // //
- //Example: sv_maprotation "map mp_rust map mp_" //
- // //
- // mp_afghan - Afghan //
- // mp_derail - Derail //
- // mp_estate - Estate //
- // mp_favela - Favela //
- // mp_highrise - Highrise //
- // mp_invasion - Invasion //
- // mp_checkpoint - Karachi //
- // mp_quarry - Quarry //
- // mp_rundown - Rundown //
- // mp_rust - Rust //
- // mp_boneyard - Scrapyard //
- // mp_nightshift - Skidrow //
- // mp_subbase - Sub Base //
- // mp_terminal - Terminal //
- // mp_underpass - Underpass //
- // mp_brecourt - Wasteland //
- // //
- //// DLC1 STIMULUS ///////////////////////////////
- // //
- // mp_complex - Bailout //
- // mp_crash - Crash //
- // mp_overgrown - Overgrown //
- // mp_compact - Salvage //
- // mp_storm - Storm //
- // //
- //// DLC2 RESURGENCE /////////////////////////////
- // //
- // mp_abandon - Carnival //
- // mp_fuel2 - Fuel //
- // mp_strike - Strike //
- // mp_trailerpark - Trailer Park //
- // mp_vacant - Vacant //
- // //
- //// DLC3 FOURDELTAONE ///////////////////////////
- // //
- // mp_nuked - Nuketown //
- // oilrig - Oilrig //
- // invasion - BurgerTown //
- // iw4_credits - Its Basicly A Cube //
- // gulag - Gulag //
- // contingency - Contingency //
- // so_ghillies - Pripyat //
- // //
- //// DLC4 CLASSICS #1 ////////////////////////////
- // //
- // mp_cross_fire - Crossfire //
- // mp_bloc - Bloc //
- // mp_cargoship - Cargoship //
- // //
- //// DLC5 KILLHOUSE //////////////////////////////
- // //
- // mp_killhouse - Killhouse //
- // //
- //// DLC6 BOG ////////////////////////////////////
- // //
- // mp_bog_sh - Bog //
- // //
- //////////////////////////////////////////////////
- ///////////////////////////////////////////////////////
- // GAMETYPE ROTATION TIPS //
- ///////////////////////////////////////////////////////
- // //
- // Example: set sv_maprotation //
- // "gametype dm map mp_rust gametype war map oilrig" //
- // //
- // war - Team Deathmatch //
- // dm - Free-for-all //
- // dom - Domination //
- // koth - Headquarters //
- // sab - Sabotage //
- // sd - Search and Destroy //
- // arena - Arena //
- // dd - Demolition //
- // ctf - Capture the Flag //
- // oneflag - One-Flag CTF //
- // gtnw - Global Thermo-Nuclear War //
- // oitc - one in the chamer //
- // gg - Gun Game //
- // ss - Sharp Shooter //
- // m40a3 - M40A3-Gamemode //
- // //
- ///////////////////////////////////////////////////////
- // CHANGE THE CODE BELOW. Example: set sv_mapRotation "map mp_highrise map mp_rust map mp_terminal"
- set sv_mapRotation ""
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