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  1. // Server Config File. DO NOT FORGET TO CHANGE MAP ROTATION IN THE ENF OF CODE!
  2.  
  3. // SERVER NAME & COLOR TIP
  4. // ^1 = Red
  5. // ^2 = Green
  6. // ^3 = Yellow
  7. // ^4 = Blue
  8. // ^5 = Cyan
  9. // ^6 = Pink
  10. // ^7 = White
  11. // ^8 = Random Color
  12. // ^9 = Grey
  13. // ^0 = Black
  14.  
  15. set sv_hostname "Tavens Server Tut" // Please put a server host name here
  16.  
  17.  
  18. // INFO
  19. sets _Admin "" // Your username
  20. sets _Email "" // E-mail address
  21. sets _Website "" // Website
  22. sets _Location "" // Location
  23.  
  24.  
  25. // NON-GAMEPLAY CONFIGURATION
  26. set rcon_password "link9699" // Access to your server to change stuff remotely. empty = disabled
  27. set g_password "link9699" // Password Protected Game. Leave blank if you want players to join
  28. set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
  29. set sv_maxPing "350" // Maximum ping allowed, any higher and players will get kicked
  30. set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
  31. set sv_reconnectlimit "3" // How many times you can try to reconnect
  32. set g_inactivity "120" // Enable or Disable auto kick feature for idle/AFK players
  33. set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked
  34. set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
  35. set g_log "games_mp.log" // Gamelog filename
  36. set scr_xpscale "1" //High XP Server
  37. set com_logFilter "1" // Removes 95% of unneeded lines from the log
  38. set sv_pure "0" // Verifying cilent files
  39. set sv_sayName "^7Console" // Name server-side "say" commands show up as
  40. set sv_floodProtect "3" // Chat Spam Protection
  41. set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked
  42. set iw4m_onelog "1" // games_mp.log will always be created on m2 folder, even if you run or change mods
  43. set scr_game_objectiveStreaks "1" // 1 = Turn on Chopper, AC130 und Nuke. 0 = Turn them off
  44. set scr_classic "0" // 1 = Use IW3 killstreaks 0 = Dont use them
  45.  
  46.  
  47. // VOTING CONFIGURATION
  48. set g_voteBanRatio "0.80" // Ratio required for voteban
  49. set g_voteKickRatio "0.60" // Ratio required for votekick
  50. set g_voteBanMin "4" // Minimum votes required for voteban. -1 to disable
  51. set g_voteKickMin "4" // Minimum votes required for votekick. -1 to disable
  52. set g_voteBanDelay "30" // Time in seconds after game init before voteban is allowed
  53. set g_voteKickDelay "30" // Time in seconds after game init before votekick is allowed
  54. set g_voteBanLimit "3" // Maximum amount of votebans allowed per player
  55. set g_voteKickLimit "3" // Maximum amount of votekicks allowed per player
  56.  
  57.  
  58. // BASE GAME CONFIGURATION
  59. // war - Team Deathmatch
  60. // dm - Free-for-all
  61. // dom - Domination
  62. // koth - Headquarters
  63. // sab - Sabotage
  64. // sd - Search and Destroy
  65. // arena - Arena
  66. // dd - Demolition
  67. // ctf - Capture the Flag
  68. // oneflag - One-Flag CTF
  69. // gtnw - Global Thermo-Nuclear War
  70. // oitc - one in the chamer
  71. // gg - Gun Game
  72. // ss - Sharp Shooter
  73.  
  74.  
  75. set g_gametype "war" // Choose a gametype from the list above
  76. set scr_player_forcerespawn "1" // Players respawn automatically after being fragged
  77. set scr_thirdperson "0" // Third-person mode
  78. set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards
  79. set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters
  80. set scr_hardpoint_allowuav "1" // Allow UAV
  81. set scr_hardpoint_allowartillery "1" // Allow Airstrikes
  82. set scr_game_perks "1" // Allow players to have perks
  83. set scr_game_allowkillcam "1" // Allow Killcam
  84. set scr_nukeTimer "10" // Timer when nuke goes off
  85. set scr_diehard "0" // Die-hard mode
  86. set scr_teambalance "0" // Enable or Disable auto balance
  87. set scr_game_spectatetype "2" // Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free
  88. set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide
  89. set scr_player_sprinttime "4" // Sprint time, duration a player can run
  90.  
  91.  
  92. // HARDCORE CONFIGURATION
  93. // uncomment below commands for some hardcore
  94. // by removing the // before each set dvar
  95.  
  96.  
  97. set g_hardcore "0" // Enable or Disable Hardcore Mode
  98. // set ui_hud_hardcore "1" // Heads up display
  99. // set scr_hardcore "1" // Enable or Disable Hardcore Mode
  100. // set scr_game_deathpointloss "0" // Points Loss on death XP
  101. // set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots
  102. // set scr_player_maxhealth "30" // Percent of Health players will have on Respawn
  103. set scr_team_fftype "0" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
  104. // set scr_player_healthregentime "0" // Time it takes you to recover damage
  105. // set scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature
  106. // set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20)
  107.  
  108.  
  109. // AIRDROP CONFIGURATION
  110. // uncomment below commands for airdrop config
  111. // by removing the // before each set dvar
  112. // HWeight (1->1000)
  113. // Selection is weighted random
  114. // higher weights increase selection chance
  115.  
  116.  
  117. set scr_airdrop_ac130 "3"
  118. set scr_airdrop_ammo "17"
  119. set scr_airdrop_counter_uav "15"
  120. set scr_airdrop_emp "1"
  121. set scr_airdrop_harrier_airstrike "7"
  122. set scr_airdrop_helicopter "7"
  123. set scr_airdrop_helicopter_flares "5"
  124. set scr_airdrop_helicopter_minigun "3"
  125. set scr_airdrop_nuke "0"
  126. set scr_airdrop_precision_airstrike "11"
  127. set scr_airdrop_predator_missile "12"
  128. set scr_airdrop_sentry "12"
  129. set scr_airdrop_stealth_airstrike "5"
  130. set scr_airdrop_uav "17"
  131.  
  132.  
  133. // EMERGENCY AIRDROP CONFIGURATION
  134. // uncomment below commands for airdrop config
  135. // by removing the // before each set dvar
  136. // HWeight (1->1000)
  137. // Selection is weighted random
  138. // higher weights increase selection chance
  139.  
  140.  
  141. set scr_airdrop_mega_ac130 "3"
  142. set scr_airdrop_mega_ammo "17"
  143. set scr_airdrop_mega_counter_uav "15"
  144. set scr_airdrop_mega_emp "1"
  145. set scr_airdrop_mega_harrier_airstrike "7"
  146. set scr_airdrop_mega_helicopter "7"
  147. set scr_airdrop_mega_helicopter_flares "5"
  148. set scr_airdrop_mega_helicopter_minigun "3"
  149. set scr_airdrop_mega_nuke "0"
  150. set scr_airdrop_mega_precision_airstrike "11"
  151. set scr_airdrop_mega_predator_missile "12"
  152. set scr_airdrop_mega_sentry "12"
  153. set scr_airdrop_mega_stealth_airstrike "5"
  154. set scr_airdrop_mega_uav "17"
  155.  
  156.  
  157. // FREE FOR ALL GAMETYPE SETTINGS
  158. set scr_dm_scorelimit "3000" // Score limit to win the game
  159. set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached
  160. set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  161. set scr_dm_numlives "0" // Number of lives per player 0 for unlimited
  162. set scr_dm_promode "0"
  163.  
  164.  
  165. // TEAM DEATHMATCH GAMETYPE SETTINGS
  166. set scr_war_scorelimit "10000" // Score limit to win the game
  167. set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached
  168. set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  169. set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round
  170. set scr_war_numlives "0" // Number of lives per player 0 for unlimited
  171. set scr_war_promode "0"
  172. set scr_war_roundlimit "1" // Rounds per game
  173. set scr_war_winlimit "1" // Amount of wins needed to win a round-based game
  174.  
  175.  
  176. // DOMINATION GAMETYPE SETTINGS
  177. set scr_dom_scorelimit "250" // Score limit to win the game
  178. set scr_dom_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached
  179. set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  180. set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round
  181. set scr_dom_numlives "0" // Number of lives per player 0 for unlimited
  182. set scr_dom_promode "0"
  183. set scr_dom_roundlimit "1" // Rounds per game
  184. set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game
  185.  
  186.  
  187. // SEARCH AND DESTROY GAMETYPE SETTINGS
  188. set scr_sd_scorelimit "1" // Score limit to win the game
  189. set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isnt reached
  190. set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  191. set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round
  192. set scr_sd_numlives "1" // Number of lives per player 0 for unlimited
  193. set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited
  194. set scr_sd_winlimit "6" // Rounds per game
  195. set scr_sd_roundswitch "2" // After X rounds, switch sides
  196. set scr_sd_bombtimer "45" // Time taken for the bomb to detonate
  197. set scr_sd_defusetimer "5" // Time taken to defuse the bomb
  198. set scr_sd_multibomb "0" // allow multiple people to "have the bomb"
  199. set scr_sd_planttime "5"
  200. set scr_sd_promode "0"
  201.  
  202.  
  203. // SABOTAGE GAMETYPE SETTINGS
  204. set scr_sab_scorelimit "0" // Score limit to win the game
  205. set scr_sab_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached
  206. set scr_sab_playerrespawndelay "7.5" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  207. set scr_sab_waverespawndelay "0" // Duration is seconds before the first respawn in each round
  208. set scr_sab_numlives "0" // Number of lives per player 0 for unlimited
  209. set scr_sab_roundlimit "1" // Rounds the game is limited to 0 for unlimited
  210. set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site
  211. set scr_sab_roundswitch "1" // After X rounds, switch sides
  212. set scr_sab_bombtimer "30" // Time taken for the bomb to detonate
  213. set scr_sab_defusetimer "5" // Time taken to defuse the bomb
  214. set scr_sab_planttime "2.5" // Time taken to plant the bomb
  215. set scr_sab_promode "0"
  216.  
  217.  
  218. // CAPTURE THE FLAG GAMETYPE SETTINGS
  219. set scr_ctf_scorelimit "3" // Target score before the round ends
  220. set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached
  221. set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited
  222. set scr_ctf_playerrespawndelay "5" // Respawn wait in seconds
  223. set scr_ctf_roundlimit "1" // How many rounds match would last
  224. set scr_ctf_roundswitch "1" // Rounds before the teams switch sides
  225. set scr_ctf_waverespawndelay "7.5"
  226.  
  227.  
  228. // ONE FLAG GAMETYPE SETTINGS
  229. set scr_oneflag_scorelimit "3" // Target score before the round ends
  230. set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isnt reached
  231. set scr_oneflag_numlives "0" // Number of lives per player 0 for unlimited
  232. set scr_oneflag_playerrespawndelay "5" // Respawn wait in seconds
  233. set scr_oneflag_roundlimit "1" // How many rounds match would last
  234. set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides
  235. set scr_oneflag_waverespawndelay "7.5"
  236.  
  237.  
  238. // HEADQUARTERS GAMETYPE SETTINGS
  239. set scr_koth_scorelimit "250" // Target score before the round ends
  240. set scr_koth_timelimit "10" // Duration in minutes for the game to end if the score limit isnt reached
  241. set scr_koth_numlives "0" // Number of lives per player 0 for unlimited
  242. set scr_koth_playerrespawndelay "5" // Respawn wait in seconds
  243. set scr_koth_roundlimit "1" // How many rounds match would last
  244. set scr_koth_roundswitch "1" // Rounds before the teams switch sides
  245. set scr_koth_winlimit "1" // Rounds per game
  246. set scr_koth_promode "0"
  247. set scr_koth_waverespawndelay "7.5"
  248.  
  249.  
  250. // ARENA GAMETYPE SETTINGS
  251. set scr_arena_scorelimit "1" // Target score before the round ends
  252. set scr_arena_timelimit "2.5" // Duration in minutes for the game to end if the score limit isnt reached
  253. set scr_arena_numlives "0" // Number of lives per player 0 for unlimited
  254. set scr_arena_roundlimit "1" // How many rounds match would last
  255. set scr_arena_roundswitch "3" // Rounds before the teams switch sides
  256. set scr_arena_winlimit "4" // Rounds per game
  257. set scr_arena_promode "0"
  258.  
  259.  
  260. // GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS
  261. set scr_gtnw_scorelimit "100" // Target score before the round ends
  262. set scr_gtnw_timelimit "6" // Duration in minutes for the game to end if the score limit isnt reached
  263. set scr_gtnw_numlives "0" // Number of lives per player 0 for unlimited
  264. set scr_gtnw_playerrespawndelay "0" // Respawn wait in seconds
  265. set scr_gtnw_roundlimit "1" // How many rounds match would last
  266. set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides
  267. set scr_gtnw_waverespawndelay "7.5" // First respawn delay for each round.
  268. set scr_gtnw_winlimit "1" // Rounds per game
  269. set scr_gtnw_promode "0"
  270.  
  271. //////////////////////////////////////////////////
  272. // MAP ROTATION TIPS //
  273. //////////////////////////////////////////////////
  274. // //
  275. //Example: sv_maprotation "map mp_rust map mp_" //
  276. // //
  277. // mp_afghan - Afghan //
  278. // mp_derail - Derail //
  279. // mp_estate - Estate //
  280. // mp_favela - Favela //
  281. // mp_highrise - Highrise //
  282. // mp_invasion - Invasion //
  283. // mp_checkpoint - Karachi //
  284. // mp_quarry - Quarry //
  285. // mp_rundown - Rundown //
  286. // mp_rust - Rust //
  287. // mp_boneyard - Scrapyard //
  288. // mp_nightshift - Skidrow //
  289. // mp_subbase - Sub Base //
  290. // mp_terminal - Terminal //
  291. // mp_underpass - Underpass //
  292. // mp_brecourt - Wasteland //
  293. // //
  294. //// DLC1 STIMULUS ///////////////////////////////
  295. // //
  296. // mp_complex - Bailout //
  297. // mp_crash - Crash //
  298. // mp_overgrown - Overgrown //
  299. // mp_compact - Salvage //
  300. // mp_storm - Storm //
  301. // //
  302. //// DLC2 RESURGENCE /////////////////////////////
  303. // //
  304. // mp_abandon - Carnival //
  305. // mp_fuel2 - Fuel //
  306. // mp_strike - Strike //
  307. // mp_trailerpark - Trailer Park //
  308. // mp_vacant - Vacant //
  309. // //
  310. //// DLC3 FOURDELTAONE ///////////////////////////
  311. // //
  312. // mp_nuked - Nuketown //
  313. // oilrig - Oilrig //
  314. // invasion - BurgerTown //
  315. // iw4_credits - Its Basicly A Cube //
  316. // gulag - Gulag //
  317. // contingency - Contingency //
  318. // so_ghillies - Pripyat //
  319. // //
  320. //// DLC4 CLASSICS #1 ////////////////////////////
  321. // //
  322. // mp_cross_fire - Crossfire //
  323. // mp_bloc - Bloc //
  324. // mp_cargoship - Cargoship //
  325. // //
  326. //// DLC5 KILLHOUSE //////////////////////////////
  327. // //
  328. // mp_killhouse - Killhouse //
  329. // //
  330. //// DLC6 BOG ////////////////////////////////////
  331. // //
  332. // mp_bog_sh - Bog //
  333. // //
  334. //////////////////////////////////////////////////
  335.  
  336. ///////////////////////////////////////////////////////
  337. // GAMETYPE ROTATION TIPS //
  338. ///////////////////////////////////////////////////////
  339. // //
  340. // Example: set sv_maprotation //
  341. // "gametype dm map mp_rust gametype war map oilrig" //
  342. // //
  343. // war - Team Deathmatch //
  344. // dm - Free-for-all //
  345. // dom - Domination //
  346. // koth - Headquarters //
  347. // sab - Sabotage //
  348. // sd - Search and Destroy //
  349. // arena - Arena //
  350. // dd - Demolition //
  351. // ctf - Capture the Flag //
  352. // oneflag - One-Flag CTF //
  353. // gtnw - Global Thermo-Nuclear War //
  354. // oitc - one in the chamer //
  355. // gg - Gun Game //
  356. // ss - Sharp Shooter //
  357. // m40a3 - M40A3-Gamemode //
  358. // //
  359. ///////////////////////////////////////////////////////
  360.  
  361. // CHANGE THE CODE BELOW. Example: set sv_mapRotation "map mp_highrise map mp_rust map mp_terminal"
  362.  
  363.  
  364. set sv_mapRotation ""
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