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Jul 27th, 2016
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C++ 0.38 KB | None | 0 0
  1. if (HANDS_activation)
  2.  {
  3.  
  4.   DWORD nohands = MManager.Read(LocalPlayer + m_szArmsModel);
  5.  
  6.   while (nohands != 0)
  7.   {
  8.    MManager.Write(nohands, 0);
  9.  
  10.   }
  11.  
  12.   if (GetAsyncKeyState(VK_INSERT) != 0)
  13.   {
  14.    DWORD dwEngine = MManager.Read(Engine + 0x5B82B4);
  15.    DWORD ForceUpdate = MManager.Read(dwEngine + 0x16C);
  16.    DWORD FullForceUpdate = MManager.Write(ForceUpdate, -1);
  17.   }
  18.  
  19.  }
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