- How to stop GNU GCC from mangling dll import function names
- #include <windows.h>
- #include <stdio.h>
- #include <cstdlib>
- #include "dsound.h"
- //#include "CGG_Cpp_DInterface.h"
- //The following are relevent items taken from CGG_Cpp_DInterface.h
- struct CrimsonReply1{
- unsigned int Echo;
- unsigned int Result;
- unsigned int ReplyType;
- unsigned int Reserved1;
- unsigned int Reserved2;
- char* OutputString;
- double Reply[32];
- };
- extern "C" __declspec(dllimport) int CrimsonCommandProc(/*I'm not going to list all the arguments here*/);
- extern "C" __declspec(dllimport) int TranslateCrimsonReply1(int, CrimsonReply1*, int);
- #define CGG_SETUP 0x20000001
- #define CGG_SHUTDOWN 0x20000005
- #define CGG_WINDOWED 0x0000002F
- #define CGG_RECTANGLE 0x00000024
- #define CGG_STRETCHTOCLIENT 0x00000028
- #define CGG_DUMPALLREPLIES 0
- //End of items taken from CGG_Cpp_DInterface.h
- extern "C" LRESULT CALLBACK WndProc(HWND hWnd, UINT messg, WPARAM wParam, LPARAM lParam );
- char szProgName[] = "Age Games: Animal Reader";
- char message[] = "";
- extern "C"{
- int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPreInst, LPSTR lpszCmdLine, int nCmdShow)
- { //Win32 entry-point routine
- MSG WinEvent;//long pointer to an event message sent by Windows to the application
- WNDCLASSEX WinClass;//A Windows Class Struct
- RECT WindowRect;//A structure to describe the position and size of the window.
- HWND WinHand;
- /*Other Variables-------------------------------------------------------------*/
- CrimsonReply1 CrimsonReply;
- /*------------------------------------------------------------------------------
- Set up a window, register it, and create it.
- ------------------------------------------------------------------------------*/
- /*set up window class and register it*/
- /*All the standard window initialization is in here. It's not relevent to the problem.*/
- /*------------------------------------------------------------------------------
- begin the message loop
- ------------------------------------------------------------------------------*/
- LPDIRECTSOUND* DirectSoundObject;
- HRESULT Result = DirectSoundCreate(NULL, DirectSoundObject, NULL);
- if (Result == DS_OK && *DirectSoundObject) Result = (*DirectSoundObject)->SetCooperativeLevel(WinHand, DSSCL_NORMAL);
- if (Result != DS_OK) return(0);
- int ReplyPointer = CrimsonCommandProc(CGG_SETUP,NULL,(double)(int)WinHand,NULL,CGG_WINDOWED,NULL,
- CGG_RECTANGLE,NULL,800,NULL,600,NULL,
- CGG_STRETCHTOCLIENT);
- if (ReplyPointer) ReplyPointer = TranslateCrimsonReply1(ReplyPointer, &CrimsonReply, CGG_DUMPALLREPLIES);
- while(GetMessage(&WinEvent, NULL, 0, 0))
- {
- DispatchMessage(&WinEvent);
- }
- /*------------------------------------------------------------------------------
- Shutdown.
- ------------------------------------------------------------------------------*/
- ReplyPointer = CrimsonCommandProc(CGG_SHUTDOWN);
- if (ReplyPointer) ReplyPointer = TranslateCrimsonReply1(ReplyPointer, &CrimsonReply, CGG_DUMPALLREPLIES);
- return(WinEvent.wParam);
- } //end of WinMain()
- }
- C:DevelopmentAnimalReaderAnimal Reader.cpp|91|undefined reference to `DirectSoundCreate@12'|
- C:DevelopmentAnimalReaderAnimal Reader.cpp|96|undefined reference to `_imp__CrimsonCommandProc'|
- C:DevelopmentAnimalReaderAnimal Reader.cpp|97|undefined reference to `_imp__TranslateCrimsonReply1'|
- C:DevelopmentAnimalReaderAnimal Reader.cpp|107|undefined reference to `_imp__CrimsonCommandProc'|
- C:DevelopmentAnimalReaderAnimal Reader.cpp|108|undefined reference to `_imp__TranslateCrimsonReply1'|
- extern HRESULT WINAPI DirectSoundCreate(...);