Untitled
By: a guest | Mar 19th, 2010 | Syntax:
C++ | Size: 0.58 KB | Hits: 51 | Expires: Never
forward DEBUG_OnGameModeInit();
forward DEBUG_OnGameModeExit();
forward DEBUG_OnFilterScriptInit();
forward DEBUG_OnFilterScriptExit();
forward DEBUG_OnPlayerConnect(playerid);
forward DEBUG_OnPlayerRequestClass(playerid, classid);
forward DEBUG_OnPlayerRequestSpawn(playerid);
forward DEBUG_OnPlayerSpawn(playerid);
forward DEBUG_OnPlayerDisconnect(playerid, reason);
forward DEBUG_OnPlayerDeath(playerid, killerid, reason);
forward DEBUG_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
forward DEBUG_OnPlayerStateChange(playerid, newstate, oldstate);