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By: a guest | Mar 19th, 2010 | Syntax: C++ | Size: 0.58 KB | Hits: 51 | Expires: Never
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  1.         forward DEBUG_OnGameModeInit();
  2.         forward DEBUG_OnGameModeExit();
  3.         forward DEBUG_OnFilterScriptInit();
  4.         forward DEBUG_OnFilterScriptExit();
  5.         forward DEBUG_OnPlayerConnect(playerid);
  6.         forward DEBUG_OnPlayerRequestClass(playerid, classid);
  7.         forward DEBUG_OnPlayerRequestSpawn(playerid);
  8.         forward DEBUG_OnPlayerSpawn(playerid);
  9.         forward DEBUG_OnPlayerDisconnect(playerid, reason);
  10.         forward DEBUG_OnPlayerDeath(playerid, killerid, reason);
  11.         forward DEBUG_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  12.         forward DEBUG_OnPlayerStateChange(playerid, newstate, oldstate);