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- LogSavePackage: Save=89.56ms
- LogSavePackage: Moving '../../../../../Git/ShoppingSim/Saved/UEDPCRunningTestD1CBABFC41EB39D264DCCF9097A535B1.tmp' to '../../../../../Git/ShoppingSim/Saved/Autosaves/Game/Maps/UEDPCRunningTest.umap'
- LogSavePackage:Display: Finished SavePackage ../../../../../Git/ShoppingSim/Saved/Autosaves/Game/Maps/UEDPCRunningTest.umap
- LogEditorTransaction: Undo Spawn Play From Here Start
- MainFrameActions: Packaging (Android (All)): Running AutomationTool...
- MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Git/ShoppingSim/ShoppingSim.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/Git/ShoppingSim/ShoppingSim.uproject -cook -stage -archive -archivedirectory
- MainFrameActions: Packaging (Android (All)): =F:/Users/LazyHat/Desktop/BuiltUE4Projects/ShoppingSim/15Test1 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
- MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Git\ShoppingSim\ShoppingSim.uproject
- MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
- MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: E:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ShoppingSim Android Shipping -Project=E:\Git\ShoppingSim\ShoppingSim.uproject -clean E:\Git\ShoppingSim\ShoppingSim.uproject -remoteini="E:\Git\ShoppingSim" -nobuilduht -NoHotReloadFromIDE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
- MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 0.9494938s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: E:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ShoppingSim Android Shipping -Project=E:\Git\ShoppingSim\ShoppingSim.uproject E:\Git\ShoppingSim\ShoppingSim.uproject -remoteini="E:\Git\ShoppingSim" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
- MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 0.8709759s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: E:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ShoppingSim Android Shipping -Project=E:\Git\ShoppingSim\ShoppingSim.uproject E:\Git\ShoppingSim\ShoppingSim.uproject -remoteini="E:\Git\ShoppingSim" -noxge -NoHotReloadFromIDE -ignorejunk
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Creating makefile for ShoppingSim (no existing makefile)
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Compiling Native code with NDK API 'android-15'
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing 6 actions (4 in parallel)
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [1/6] clang++.exe ShoppingSim.h [armv7-es2]
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [2/6] clang++.exe UELinkerFixupsName.h [armv7-es2]
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [3/6] clang++.exe UELinkerFixups.cpp [armv7-es2]
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [4/6] clang++.exe ShoppingSim.cpp [armv7-es2]
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [5/6] clang++.exe MyClass.cpp [armv7-es2]
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [6/6] clang++.exe ShoppingSim-Android-Shipping-armv7-es2.so
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total build time: 42.16 seconds
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Receipt Filename: E:\Git\ShoppingSim\Binaries\Android\ShoppingSim-Android-Shipping.target
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: AndroidPlugin: Plugins\Marketplace\GameAnalytics\Source\GameAnalytics\GameAnalytics_APL.xml
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: APL: ..\Plugins/Marketplace/GameAnalytics/Source/GameAnalytics/GameAnalytics_APL.xml
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====13/8/2016 8:45:28 PM====PREPARING TO MAKE APK=================================================================
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to OBB data file E:\Git\ShoppingSim\Build\Android\src\co\uk\flyingtoilet\shoppingsim\OBBData.java ====
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== OBB data file up to date so not writing. ====
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to shim file E:\Git\ShoppingSim\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file E:\Git\ShoppingSim\Build\Android\src\co\uk\flyingtoilet\shoppingsim\AlarmReceiver.java ====
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file E:\Git\ShoppingSim\Build\Android\src\co\uk\flyingtoilet\shoppingsim\DownloaderActivity.java ====
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file E:\Git\ShoppingSim\Build\Android\src\co\uk\flyingtoilet\shoppingsim\OBBDownloaderService.java ====
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Cleaning up files based on template dir E:\Git\ShoppingSim\Build\Android\src\co\uk\flyingtoilet\shoppingsim
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Building Java with SDK API level 'android-15'
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Previous .apk file(s) were made with different build settings, forcing repackage.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: APL Init: armeabi-v7a
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: GameAnalitics init
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: bPackageDataInsideApk = False
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====13/8/2016 8:45:31 PM====PREPARING NATIVE CODE=================================================================
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====13/8/2016 8:45:31 PM====UPDATING BUILD CONFIGURATION FILES====================================================
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing new GameActivity.java file to E:\Git\ShoppingSim\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Copying new .so E:\Git\ShoppingSim\Binaries\Android\ShoppingSim-Android-Shipping-armv7-es2.so file to jni folder...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Preparing native code for debugging...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====13/8/2016 8:45:35 PM====PERFORMING FINAL APK PACKAGE OPERATION================================================
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in E:\Git\ShoppingSim\Intermediate\Android\APK\custom_rules.xml and again in E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in E:\Git\ShoppingSim\Intermediate\Android\APK\custom_rules.xml and again in E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:277: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:278: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:279: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:281: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:282: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky.. will be set to sticky later!
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:690: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:691: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:692: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:694: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:695: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:709: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:710: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:711: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:713: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:714: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1447: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] String descriptor = ANDROID_BUILD_VERSION >= 16 ? inputDevice.getDescriptor() : Integer.toString(deviceId);
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getDescriptor()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1452: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] vendorId = inputDevice.getVendorId();
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getVendorId()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1453: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] productId = inputDevice.getProductId();
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getProductId()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1454: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] controllerNumber = inputDevice.getControllerNumber();
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getControllerNumber()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\MessageBox01.java:146: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] new_id = View.generateViewId();
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method generateViewId()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:42: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:43: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:44: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:46: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:47: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky (will be set later in MainActivity)
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] 25 errors
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:716: The following error occurred while executing this line:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total time: 7 seconds
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Making .apk with Ant again to show errors
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Buildfile: E:\Git\ShoppingSim\Intermediate\Android\APK\build.xml
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-mode-check:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-files:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -check-env:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -setup:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Project Name: ShoppingSim
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettype] Project Type: Application
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-mode:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -debug-obfuscation-check:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-build:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -build-setup:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Switching between debug and non debug build: Deleting previous compilation output...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [delete] Deleting directory E:\Git\ShoppingSim\Intermediate\Android\APK\bin\classes
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Build Target for ShoppingSim...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] Project Target: Android 4.0.3
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] API level: 15
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating output directories if needed...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\bin\rsObj
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\bin\rsLibs
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\bin\classes
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Dependencies for ShoppingSim...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Library dependencies:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency]
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Ordered libraries:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency]
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] API<=15: Adding annotations.jar to the classpath.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Building Libraries with 'debug'...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in E:\Git\ShoppingSim\Intermediate\Android\APK\custom_rules.xml and again in E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_r
- MainFrameActions: Packaging (Android (All)): ules.xml
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: nodeps:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-mode-check:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-files:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -check-env:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -setup:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Project Name: google-play-services_lib_rev19
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettype] Project Type: Android Library
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-mode:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -debug-obfuscation-check:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-build:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -build-setup:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] Project Target: Android 4.0.3
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] API level: 15
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating output directories if needed...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsObj
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsLibs
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Dependencies for google-play-services_lib_rev19...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Library dependencies:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] No Libraries
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency]
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] API<=15: Adding annotations.jar to the classpath.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -code-gen:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] No AIDL files to compile.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Found Deleted Target File
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling BuildConfig class...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-compile:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 1 source file to E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating library output jar file...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-compile:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -obfuscate:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -dex:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not convert bytecode...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -crunch:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] To destination dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package-resources:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package resources...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package apk...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-package:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -do-debug:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not create apk...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-build:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: debug:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in E:\Git\ShoppingSim\Intermediate\Android\APK\custom_rules.xml and again in E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: nodeps:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-mode-check:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-files:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -check-env:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -setup:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Project Name: downloader_library
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettype] Project Type: Android Library
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-mode:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -debug-obfuscation-check:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-build:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -build-setup:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Build Target for downloader_library...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] Project Target: Android 4.0.3
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] API level: 15
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating output directories if needed...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsObj
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsLibs
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Dependencies for downloader_library...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Library dependencies:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] No Libraries
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency]
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] API<=15: Adding annotations.jar to the classpath.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -code-gen:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] No AIDL files to compile.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Found Deleted Target File
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling BuildConfig class...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-compile:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 1 source file to E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating library output jar file...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-compile:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -obfuscate:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -dex:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not convert bytecode...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -crunch:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\res
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] To destination dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package-resources:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package resources...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package apk...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-package:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -do-debug:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not create apk...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-build:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: debug:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -code-gen:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] Found 1 AIDL files.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] Compiling 1 AIDL files.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Found Deleted Target File
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling BuildConfig class...
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [buildconfig] Build type changed: Generating new BuildConfig class.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-compile:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 74 source files to E:\Git\ShoppingSim\Intermediate\Android\APK\bin\classes
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:277: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:278: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:279: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:281: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:282: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky.. will be set to sticky later!
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:690: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:691: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:692: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:694: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:695: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:709: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:710: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:711: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:713: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:714: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1447: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] String descriptor = ANDROID_BUILD_VERSION >= 16 ? inputDevice.getDescriptor() : Integer.toString(deviceId);
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getDescriptor()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1452: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] vendorId = inputDevice.getVendorId();
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getVendorId()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1453: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] productId = inputDevice.getProductId();
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getProductId()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1454: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] controllerNumber = inputDevice.getControllerNumber();
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getControllerNumber()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\MessageBox01.java:146: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] new_id = View.generateViewId();
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method generateViewId()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:42: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:43: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:44: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:46: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:47: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky (will be set later in MainActivity)
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] 25 errors
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:716: The following error occurred while executing this line:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total time: 6 seconds
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file 'E:\Git\ShoppingSim\Intermediate/Android/APK/bin/ShoppingSim-debug.apk'.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: File name: 'E:\Git\ShoppingSim\Intermediate/Android/APK/bin/ShoppingSim-debug.apk'
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk
- )
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
- MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 63.0802118s to run UnrealBuildTool.exe, ExitCode=5
- MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): E:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ShoppingSim Android Shipping -Project=E:\Git\ShoppingSim\ShoppingSim.uproject E:\Git\ShoppingSim\ShoppingSim.uproject -remote
- ini="E:\Git\ShoppingSim" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.08.13-20.44.46.txt'
- MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars
- )
- MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Di
- ctionary`2 InTargetToManifest)
- MainFrameActions: Packaging (Android (All)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Android (All)): at AutomationTool.BuildCommand.Execute()
- MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main()
- MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
- MainFrameActions: Packaging (Android (All)): copying UAT log files...
- MainFrameActions: Packaging (Android (All)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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