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  1. LogSavePackage: Save=89.56ms
  2. LogSavePackage: Moving '../../../../../Git/ShoppingSim/Saved/UEDPCRunningTestD1CBABFC41EB39D264DCCF9097A535B1.tmp' to '../../../../../Git/ShoppingSim/Saved/Autosaves/Game/Maps/UEDPCRunningTest.umap'
  3. LogSavePackage:Display: Finished SavePackage ../../../../../Git/ShoppingSim/Saved/Autosaves/Game/Maps/UEDPCRunningTest.umap
  4. LogEditorTransaction: Undo Spawn Play From Here Start
  5. MainFrameActions: Packaging (Android (All)): Running AutomationTool...
  6. MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Git/ShoppingSim/ShoppingSim.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/Git/ShoppingSim/ShoppingSim.uproject -cook -stage -archive -archivedirectory
  7. MainFrameActions: Packaging (Android (All)): =F:/Users/LazyHat/Desktop/BuiltUE4Projects/ShoppingSim/15Test1 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
  8. MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
  9. MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Git\ShoppingSim\ShoppingSim.uproject
  10. MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
  11. MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: E:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ShoppingSim Android Shipping -Project=E:\Git\ShoppingSim\ShoppingSim.uproject -clean E:\Git\ShoppingSim\ShoppingSim.uproject -remoteini="E:\Git\ShoppingSim" -nobuilduht -NoHotReloadFromIDE
  12. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
  13. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
  14. MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 0.9494938s to run UnrealBuildTool.exe, ExitCode=0
  15. MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: E:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ShoppingSim Android Shipping -Project=E:\Git\ShoppingSim\ShoppingSim.uproject E:\Git\ShoppingSim\ShoppingSim.uproject -remoteini="E:\Git\ShoppingSim" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk
  16. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
  17. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
  18. MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 0.8709759s to run UnrealBuildTool.exe, ExitCode=0
  19. MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: E:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ShoppingSim Android Shipping -Project=E:\Git\ShoppingSim\ShoppingSim.uproject E:\Git\ShoppingSim\ShoppingSim.uproject -remoteini="E:\Git\ShoppingSim" -noxge -NoHotReloadFromIDE -ignorejunk
  20. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Creating makefile for ShoppingSim (no existing makefile)
  21. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  22. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
  23. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
  24. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Compiling Native code with NDK API 'android-15'
  25. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing 6 actions (4 in parallel)
  26. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [1/6] clang++.exe ShoppingSim.h [armv7-es2]
  27. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [2/6] clang++.exe UELinkerFixupsName.h [armv7-es2]
  28. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [3/6] clang++.exe UELinkerFixups.cpp [armv7-es2]
  29. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [4/6] clang++.exe ShoppingSim.cpp [armv7-es2]
  30. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [5/6] clang++.exe MyClass.cpp [armv7-es2]
  31. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [6/6] clang++.exe ShoppingSim-Android-Shipping-armv7-es2.so
  32. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total build time: 42.16 seconds
  33. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
  34. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Receipt Filename: E:\Git\ShoppingSim\Binaries\Android\ShoppingSim-Android-Shipping.target
  35. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: AndroidPlugin: Plugins\Marketplace\GameAnalytics\Source\GameAnalytics\GameAnalytics_APL.xml
  36. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  37. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: APL: ..\Plugins/Marketplace/GameAnalytics/Source/GameAnalytics/GameAnalytics_APL.xml
  38. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  39. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====13/8/2016 8:45:28 PM====PREPARING TO MAKE APK=================================================================
  40. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  41. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to OBB data file E:\Git\ShoppingSim\Build\Android\src\co\uk\flyingtoilet\shoppingsim\OBBData.java ====
  42. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  43. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== OBB data file up to date so not writing. ====
  44. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  45. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to shim file E:\Git\ShoppingSim\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
  46. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  47. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
  48. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  49. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file E:\Git\ShoppingSim\Build\Android\src\co\uk\flyingtoilet\shoppingsim\AlarmReceiver.java ====
  50. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  51. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
  52. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  53. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file E:\Git\ShoppingSim\Build\Android\src\co\uk\flyingtoilet\shoppingsim\DownloaderActivity.java ====
  54. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  55. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
  56. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  57. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file E:\Git\ShoppingSim\Build\Android\src\co\uk\flyingtoilet\shoppingsim\OBBDownloaderService.java ====
  58. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  59. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
  60. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Cleaning up files based on template dir E:\Git\ShoppingSim\Build\Android\src\co\uk\flyingtoilet\shoppingsim
  61. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Building Java with SDK API level 'android-15'
  62. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Previous .apk file(s) were made with different build settings, forcing repackage.
  63. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: APL Init: armeabi-v7a
  64. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: GameAnalitics init
  65. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: bPackageDataInsideApk = False
  66. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  67. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====13/8/2016 8:45:31 PM====PREPARING NATIVE CODE=================================================================
  68. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  69. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====13/8/2016 8:45:31 PM====UPDATING BUILD CONFIGURATION FILES====================================================
  70. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
  71. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
  72. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  73. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ==== Writing new GameActivity.java file to E:\Git\ShoppingSim\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
  74. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  75. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Copying new .so E:\Git\ShoppingSim\Binaries\Android\ShoppingSim-Android-Shipping-armv7-es2.so file to jni folder...
  76. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Preparing native code for debugging...
  77. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  78. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====13/8/2016 8:45:35 PM====PERFORMING FINAL APK PACKAGE OPERATION================================================
  79. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
  80. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in E:\Git\ShoppingSim\Intermediate\Android\APK\custom_rules.xml and again in E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
  81. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in E:\Git\ShoppingSim\Intermediate\Android\APK\custom_rules.xml and again in E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
  82. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:277: error: cannot find symbol
  83. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
  84. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  85. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
  86. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  87. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:278: error: cannot find symbol
  88. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  89. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  90. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  91. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  92. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:279: error: cannot find symbol
  93. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  94. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  95. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  96. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  97. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:281: error: cannot find symbol
  98. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
  99. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  100. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
  101. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  102. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:282: error: cannot find symbol
  103. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky.. will be set to sticky later!
  104. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  105. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
  106. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  107. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:690: error: cannot find symbol
  108. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
  109. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  110. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
  111. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  112. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:691: error: cannot find symbol
  113. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  114. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  115. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  116. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  117. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:692: error: cannot find symbol
  118. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  119. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  120. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  121. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  122. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:694: error: cannot find symbol
  123. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
  124. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  125. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
  126. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  127. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:695: error: cannot find symbol
  128. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
  129. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  130. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
  131. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  132. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:709: error: cannot find symbol
  133. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
  134. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  135. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
  136. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  137. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:710: error: cannot find symbol
  138. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  139. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  140. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  141. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  142. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:711: error: cannot find symbol
  143. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  144. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  145. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  146. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  147. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:713: error: cannot find symbol
  148. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
  149. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  150. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
  151. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  152. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:714: error: cannot find symbol
  153. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
  154. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  155. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
  156. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  157. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1447: error: cannot find symbol
  158. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] String descriptor = ANDROID_BUILD_VERSION >= 16 ? inputDevice.getDescriptor() : Integer.toString(deviceId);
  159. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  160. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getDescriptor()
  161. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
  162. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1452: error: cannot find symbol
  163. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] vendorId = inputDevice.getVendorId();
  164. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  165. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getVendorId()
  166. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
  167. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1453: error: cannot find symbol
  168. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] productId = inputDevice.getProductId();
  169. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  170. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getProductId()
  171. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
  172. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1454: error: cannot find symbol
  173. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] controllerNumber = inputDevice.getControllerNumber();
  174. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  175. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getControllerNumber()
  176. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
  177. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\MessageBox01.java:146: error: cannot find symbol
  178. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] new_id = View.generateViewId();
  179. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  180. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method generateViewId()
  181. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  182. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:42: error: cannot find symbol
  183. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
  184. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  185. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
  186. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  187. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:43: error: cannot find symbol
  188. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  189. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  190. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  191. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  192. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:44: error: cannot find symbol
  193. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  194. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  195. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  196. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  197. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:46: error: cannot find symbol
  198. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
  199. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  200. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
  201. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  202. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:47: error: cannot find symbol
  203. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky (will be set later in MainActivity)
  204. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  205. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
  206. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  207. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API.
  208. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
  209. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] 25 errors
  210. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  211. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED
  212. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:716: The following error occurred while executing this line:
  213. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.
  214. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  215. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total time: 7 seconds
  216. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Making .apk with Ant again to show errors
  217. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Buildfile: E:\Git\ShoppingSim\Intermediate\Android\APK\build.xml
  218. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
  219. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  220. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-mode-check:
  221. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  222. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-files:
  223. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  224. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -check-env:
  225. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
  226. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
  227. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  228. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -setup:
  229. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Project Name: ShoppingSim
  230. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettype] Project Type: Application
  231. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  232. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-mode:
  233. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  234. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -debug-obfuscation-check:
  235. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  236. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-build:
  237. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  238. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -build-setup:
  239. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
  240. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Switching between debug and non debug build: Deleting previous compilation output...
  241. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [delete] Deleting directory E:\Git\ShoppingSim\Intermediate\Android\APK\bin\classes
  242. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Build Target for ShoppingSim...
  243. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] Project Target: Android 4.0.3
  244. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] API level: 15
  245. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  246. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating output directories if needed...
  247. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\bin\rsObj
  248. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\bin\rsLibs
  249. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\bin\classes
  250. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  251. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Dependencies for ShoppingSim...
  252. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Library dependencies:
  253. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency]
  254. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------
  255. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Ordered libraries:
  256. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency]
  257. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------
  258. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] API<=15: Adding annotations.jar to the classpath.
  259. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  260. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Building Libraries with 'debug'...
  261. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in E:\Git\ShoppingSim\Intermediate\Android\APK\custom_rules.xml and again in E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_r
  262. MainFrameActions: Packaging (Android (All)): ules.xml
  263. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
  264. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  265. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: nodeps:
  266. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  267. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-mode-check:
  268. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  269. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-files:
  270. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  271. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -check-env:
  272. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
  273. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
  274. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  275. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -setup:
  276. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Project Name: google-play-services_lib_rev19
  277. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettype] Project Type: Android Library
  278. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  279. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-mode:
  280. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  281. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -debug-obfuscation-check:
  282. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  283. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-build:
  284. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  285. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -build-setup:
  286. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
  287. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19...
  288. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] Project Target: Android 4.0.3
  289. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] API level: 15
  290. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  291. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating output directories if needed...
  292. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsObj
  293. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsLibs
  294. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  295. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Dependencies for google-play-services_lib_rev19...
  296. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Library dependencies:
  297. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] No Libraries
  298. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency]
  299. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------
  300. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] API<=15: Adding annotations.jar to the classpath.
  301. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  302. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -code-gen:
  303. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
  304. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
  305. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
  306. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files...
  307. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] No AIDL files to compile.
  308. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  309. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files...
  310. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  311. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources...
  312. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Found Deleted Target File
  313. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs...
  314. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  315. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling BuildConfig class...
  316. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
  317. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  318. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-compile:
  319. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  320. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile:
  321. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 1 source file to E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
  322. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating library output jar file...
  323. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  324. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-compile:
  325. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  326. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -obfuscate:
  327. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  328. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -dex:
  329. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not convert bytecode...
  330. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  331. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -crunch:
  332. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res
  333. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] To destination dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
  334. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
  335. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  336. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package-resources:
  337. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package resources...
  338. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  339. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package:
  340. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package apk...
  341. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  342. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-package:
  343. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  344. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -do-debug:
  345. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not create apk...
  346. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
  347. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
  348. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
  349. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
  350. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  351. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-build:
  352. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  353. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: debug:
  354. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in E:\Git\ShoppingSim\Intermediate\Android\APK\custom_rules.xml and again in E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
  355. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
  356. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  357. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: nodeps:
  358. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  359. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-mode-check:
  360. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  361. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-files:
  362. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  363. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -check-env:
  364. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
  365. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
  366. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  367. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -setup:
  368. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Project Name: downloader_library
  369. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettype] Project Type: Android Library
  370. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  371. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -set-debug-mode:
  372. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  373. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -debug-obfuscation-check:
  374. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  375. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-build:
  376. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  377. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -build-setup:
  378. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
  379. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Build Target for downloader_library...
  380. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] Project Target: Android 4.0.3
  381. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [gettarget] API level: 15
  382. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  383. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating output directories if needed...
  384. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsObj
  385. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mkdir] Created dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsLibs
  386. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  387. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Resolving Dependencies for downloader_library...
  388. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] Library dependencies:
  389. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] No Libraries
  390. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency]
  391. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] ------------------
  392. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [dependency] API<=15: Adding annotations.jar to the classpath.
  393. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  394. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -code-gen:
  395. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
  396. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
  397. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
  398. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files...
  399. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] No AIDL files to compile.
  400. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  401. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files...
  402. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  403. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources...
  404. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Found Deleted Target File
  405. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs...
  406. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  407. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling BuildConfig class...
  408. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
  409. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  410. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-compile:
  411. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  412. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile:
  413. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 1 source file to E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
  414. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Creating library output jar file...
  415. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  416. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-compile:
  417. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  418. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -obfuscate:
  419. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  420. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -dex:
  421. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not convert bytecode...
  422. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  423. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -crunch:
  424. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\res
  425. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] To destination dir: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
  426. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
  427. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  428. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package-resources:
  429. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package resources...
  430. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  431. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -package:
  432. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not package apk...
  433. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  434. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-package:
  435. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  436. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -do-debug:
  437. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Library project: do not create apk...
  438. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
  439. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
  440. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
  441. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [propertyfile] Updating property file: E:\Git\ShoppingSim\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
  442. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  443. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -post-build:
  444. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  445. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: debug:
  446. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  447. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -code-gen:
  448. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
  449. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
  450. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
  451. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files...
  452. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] Found 1 AIDL files.
  453. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] Compiling 1 AIDL files.
  454. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  455. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files...
  456. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  457. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources...
  458. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Found Deleted Target File
  459. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs...
  460. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
  461. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling BuildConfig class...
  462. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [buildconfig] Build type changed: Generating new BuildConfig class.
  463. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  464. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -pre-compile:
  465. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  466. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile:
  467. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 74 source files to E:\Git\ShoppingSim\Intermediate\Android\APK\bin\classes
  468. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:277: error: cannot find symbol
  469. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
  470. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  471. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
  472. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  473. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:278: error: cannot find symbol
  474. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  475. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  476. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  477. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  478. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:279: error: cannot find symbol
  479. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  480. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  481. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  482. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  483. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:281: error: cannot find symbol
  484. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
  485. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  486. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
  487. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  488. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:282: error: cannot find symbol
  489. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky.. will be set to sticky later!
  490. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  491. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
  492. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  493. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:690: error: cannot find symbol
  494. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
  495. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  496. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
  497. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  498. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:691: error: cannot find symbol
  499. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  500. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  501. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  502. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  503. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:692: error: cannot find symbol
  504. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  505. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  506. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  507. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  508. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:694: error: cannot find symbol
  509. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
  510. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  511. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
  512. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  513. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:695: error: cannot find symbol
  514. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
  515. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  516. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
  517. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  518. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:709: error: cannot find symbol
  519. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
  520. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  521. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
  522. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  523. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:710: error: cannot find symbol
  524. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  525. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  526. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  527. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  528. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:711: error: cannot find symbol
  529. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  530. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  531. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  532. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  533. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:713: error: cannot find symbol
  534. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
  535. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  536. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
  537. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  538. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:714: error: cannot find symbol
  539. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
  540. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  541. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
  542. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  543. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1447: error: cannot find symbol
  544. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] String descriptor = ANDROID_BUILD_VERSION >= 16 ? inputDevice.getDescriptor() : Integer.toString(deviceId);
  545. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  546. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getDescriptor()
  547. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
  548. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1452: error: cannot find symbol
  549. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] vendorId = inputDevice.getVendorId();
  550. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  551. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getVendorId()
  552. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
  553. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1453: error: cannot find symbol
  554. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] productId = inputDevice.getProductId();
  555. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  556. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getProductId()
  557. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
  558. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1454: error: cannot find symbol
  559. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] controllerNumber = inputDevice.getControllerNumber();
  560. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  561. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getControllerNumber()
  562. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
  563. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\MessageBox01.java:146: error: cannot find symbol
  564. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] new_id = View.generateViewId();
  565. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  566. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method generateViewId()
  567. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  568. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:42: error: cannot find symbol
  569. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
  570. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  571. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
  572. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  573. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:43: error: cannot find symbol
  574. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  575. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  576. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
  577. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  578. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:44: error: cannot find symbol
  579. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  580. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  581. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
  582. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  583. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:46: error: cannot find symbol
  584. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
  585. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  586. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
  587. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  588. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:47: error: cannot find symbol
  589. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky (will be set later in MainActivity)
  590. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
  591. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
  592. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
  593. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API.
  594. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
  595. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] 25 errors
  596. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  597. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED
  598. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:716: The following error occurred while executing this line:
  599. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.
  600. MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
  601. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total time: 6 seconds
  602. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file 'E:\Git\ShoppingSim\Intermediate/Android/APK/bin/ShoppingSim-debug.apk'.
  603. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: File name: 'E:\Git\ShoppingSim\Intermediate/Android/APK/bin/ShoppingSim-debug.apk'
  604. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  605. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
  606. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk
  607. )
  608. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
  609. MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
  610. MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 63.0802118s to run UnrealBuildTool.exe, ExitCode=5
  611. MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): E:\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe ShoppingSim Android Shipping -Project=E:\Git\ShoppingSim\ShoppingSim.uproject E:\Git\ShoppingSim\ShoppingSim.uproject -remote
  612. ini="E:\Git\ShoppingSim" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.08.13-20.44.46.txt'
  613. MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
  614. MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  615. MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars
  616. )
  617. MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Di
  618. ctionary`2 InTargetToManifest)
  619. MainFrameActions: Packaging (Android (All)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  620. MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  621. MainFrameActions: Packaging (Android (All)): at AutomationTool.BuildCommand.Execute()
  622. MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  623. MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine)
  624. MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param)
  625. MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  626. MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main()
  627. MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  628. MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
  629. MainFrameActions: Packaging (Android (All)): copying UAT log files...
  630. MainFrameActions: Packaging (Android (All)): BUILD FAILED
  631. PackagingResults:Error: Error Unknown Error
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