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Idling To Rule The Gods Guide

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  1. *********************************
  2. **** Idling To Rule The Gods ****
  3. **** Game Strategy Guide ****
  4. **** by bearhack ****
  5. *********************************
  6.  
  7. Hello! So, you're new to ITRTG and you need help understanding
  8. whats going on? Find yourself helpless in chat while trying to
  9. understand all of the jargon? Or have you been playing a while
  10. and are just looking for some tips to help streamline your
  11. gameplay? Well, you've come to the right place ;-D Here's a
  12. guide to help you along.
  13.  
  14. First off - there's a lot of stuff in this game that can make it
  15. very overwhelming to newbies, and some really esoteric mechanics
  16. that are confusing to even some of the really hardcore players.
  17. So take a deep breath and a moment to reflect, and read on!
  18.  
  19. Before I do go into detail though, I want to remind everybody
  20. that this is an IDLE game, which means that it's going to take a
  21. very long time to get involved, understand and master. Be
  22. prepared with patience and determination (we all know about
  23. determination right?) lol
  24.  
  25. The beginning of this guide if for true newbies, who haven't
  26. played ITRTG before, or who are just getting back into it after
  27. a long hiatus. I will be going over lots of basic concepts and
  28. game mechanics, so even if you're pretty sure you have a good
  29. grasp of how it works, I urge you to read through it anyway in
  30. case there are some concepts that you might have missed. If
  31. you're looking for specific gameplay tactics, scroll down a bit
  32. to the "Intermediate Strategies" section, where I will discuss
  33. some more of the hardcore strategies in greater detail. Or,
  34. if you just need a definition for some piece of jargon you heard
  35. on chat, just scroll down to the "Glossary" section near the end.
  36.  
  37. And everybody please take note: You can play this game any way
  38. that you want to, with whatever strategy fits your playstyle and
  39. personality the best. I will just be outlining the things as I
  40. understand them. Take and use what you need, feel free to ignore
  41. the rest ;-D
  42.  
  43. Newbies - Start Here!
  44.  
  45. You're sitting in front of your screen with all sorts of buttons
  46. and numbers and pictures and stuff and you have no idea what the
  47. heck is going on. Welcome to ITRTG! We've all been there before,
  48. but I will try to make it as painless as possible to get into the
  49. game. But first, I need to explain some basic concepts.
  50.  
  51. Save and Export your Game:
  52. To the left of your screen is a picture of your avatar, and
  53. above are three tabs labelled "Stats", "Rebirth" and "Info". The
  54. very first thing you want to do is click "Info". This is the screen
  55. where you will save, load, export and import your save game data.
  56. "Save" and "Load" access an online save server that autosaves your
  57. progress every 30 minutes, so that you don't lose your progress.
  58. "Export" copies a string of encrypted text to your clipboard to be
  59. pasted into a .txt notepad file with your data in it. "Import" will
  60. import that same encrypted data from the clipboard into the game.
  61. Save your data online regularly, and make sure to save before closing
  62. your browser. I would also suggest to Export your data and save the
  63. .txt file someplace safe on your computer, this will allow you to go
  64. back if you accidentally make a mistake by importing the save-state
  65. back into the game. (Side note to Chrome users: Currently the "Export"
  66. and "Import" functions do *not* work with WebGL, so you only have
  67. the option for online save)
  68.  
  69. Warning: On this screen is an option to "Reset Game". This option is
  70. a HARD RESET, which will wipe out ALL of your progress. Elsewhere in
  71. this guide I will mention "Rebirth", which is a *soft* reset, DO NOT
  72. CONFUSE THEM. You will not be able to recover from a hard reset unless
  73. you import your last exported text file save.
  74.  
  75. Statistics:
  76. Once you have saved and/or exported your game, click on the
  77. "Stats" tabs to return to your statistics. You will see your avatar
  78. once again, with 7 statistics below:
  79. Physical, Mystic, Battle, and Creating are your basic stats.
  80. These are the points you earn directly with the choices you make in
  81. this game, and they affect everything that you are able to do in the
  82. game. One of the main goals of the game is to raise these stats as
  83. high as possible. HP, Attack and Defense(not listed here) are your
  84. secondary stats, which rely on your basic stats and are used when
  85. calculating fights. Finally, Divinity is in game currency that is
  86. used later on, so I will not explain it here other than to say that
  87. if you're just starting out, you can safely ignore this one for now.
  88. Time for some nerd math - Here's how your basic and secondary
  89. stats work:
  90.  
  91. Physical - for every 1 point of Physical, you earn 10HP and
  92. .25 Attack
  93. Mystic - for every 1 point of Mystic, you earn 1 point of
  94. Defense (this is why Defense is not listed)
  95. Battle - for every 1 point of Battle, you earn 1 point of
  96. Attack
  97. Creating - for every 1 point of Creating, you earn 5HP and
  98. .5 Attack
  99.  
  100. So, it stands to reason that the more points you have in your
  101. basic stats, the higher your secondary stats will be, and the more
  102. effective your character will be in fights. This is the most
  103. elementary concept - earn basic stat points to make yourself stronger.
  104.  
  105. But, how do I earn basic stat points?
  106. At the top of your screen there are 4 tabs - "Build", "Train",
  107. "Fight" and "Other". Each Stat (Physical, Mystic, Battle, and
  108. Creating) has its own screen where you earn points for them. But,
  109. don't worry! You don't have to earn the points for them yourself
  110. because your Shadow Clones will do it for you! Look in the upper
  111. left hand box on the screen and you will see another stat labelled
  112. "Clones" - These are your workers, they will earn stat points for
  113. you by training, fighting and building and other things as well
  114. over time. For now though, we're only concerned about them training
  115. and fighting. Before we do anything else, we need to create some
  116. Shadow Clones.
  117. Click on the "Build" tab, and click on the "Create" sub-tab.
  118. When you first start the game, it defaults to building shadow clones
  119. automatically, so you should already have a few clones being made
  120. over time. The progress bar shows your progress in "creating"
  121. your clones. Every time the bar fills, you will get 1 clone, and
  122. you will also earn a point in your Creating stat. If you click on
  123. "Change Creation" it will change the view to a list of all of the
  124. things that you will be able to create when you reach that point
  125. in the game. For now though, we will leave this set to create
  126. shadow clones.
  127. It is worth noting at this point that this process of creating
  128. clones is extremely important, not just for the fact that you're
  129. making workers to do things, but for two other reasons. First-
  130. You only start the game with the ability to make a maximum of 1000
  131. clones. In order to increase that maximum, you need to create clones.
  132. For every 20 clones you create (or are killed), your maximum will
  133. increase by 1. So, by the time you create all 1000 clones and reach
  134. your current maximum, your new maximum will have increased by 50, to
  135. 1050. This new maximum will only take affect *after* you have
  136. done a *soft* reset though, so it's not really important yet other
  137. than to say that while you're creating clones, you're increasing your
  138. maximum capacity. Second-You're earning creating stat while you're
  139. creating, which affects your statistics directly (Yes important!).
  140. That said, Click on "Train" and you will see two sub-tabs -
  141. "Physical" and "Skills", which correspond to your Physical and Mystic
  142. stats respectively. The game will default to "Physical" to start with.
  143. There you will see the first training opportunity - "Running". To
  144. start earning Physical, assign some of your shadow clones that you
  145. have created to Running by clicking the "+" or "CAP" buttons. The
  146. progress bar will fill with speed based on how many clones you have
  147. assigned to the skill, and you will earn 1 point of Physical for every
  148. completed bar. The "+" is self-explanatory, but the "CAP" button
  149. will assign as many clones as possible to the skill in order to fill
  150. it as fast as possible. The fastest that a progress bar can fill is
  151. once per game tick, and you will notice this when you can no longer
  152. see progress bar. This is known by players as "bb" (or black-barring,
  153. or blue-barring). When the optimal amount of clones is assigned
  154. to a skill, hitting the "CAP" button will only assign as many clones
  155. as necessary to keep the progress bar "bb". If you right-click on the
  156. name of the skill, you will get a brief description of the skill as
  157. well as the number of clones it takes to "CAP" the skill.
  158. Click on "Skills" now and assign clones to "Double Punch" to
  159. earn Mystic stat points in the same way that you did with "Running"
  160. for Physical. You will see your Physical and Mystic stat points
  161. increase over time now. As your Physical and Creating stat increase,
  162. you will also see your Attack and HP stats increase, because these
  163. basic stats contribute to those two secondary stats. Mystic is equal
  164. to your Defense (for now anyway), so the Defense stat is not listed.
  165. Remember the number of clones it takes to "CAP" a skill? This
  166. can be reduced over time, which will increase the speed and use less
  167. clones to train Physical and Mystic. Click on "Fight"->Special, and
  168. make sure that the (auto-fight) toggle is set to on. I will explain
  169. this later, but just suffice to say that over time, your caps will
  170. decrease until eventually you will only need 1 clone to cap each
  171. skill. The earlier you set this in your game, the better off you will
  172. be in the long run.
  173. After Running and Double Punch reach 500, the next skills,
  174. Sit Ups and High Kick, will be unlocked. Assign some clones to these
  175. skills also. They will fill slower than the first skills, because they
  176. have a higher cap. Note that the auto-fight effect to reduce the caps
  177. on skills only works for skills that you have already unlocked, so it's
  178. worth it to unlock as many skills as possible to take advantage of the
  179. auto-fight as much as possible. The skills all unlock at 500
  180. incrementally, so at 1000 the next skills will unlock, then 1500, 2000,
  181. 2500 and so on... until the last skills are opened at 13500. Always
  182. leave clones on your lower skills so that they are always earning
  183. points because at certain milestones, you will earn in-game
  184. achievements which will become very important later on. You might hear
  185. some talk on chat about "Next At" and "Ignore Clonecount" - at the
  186. beginning of your game these are sort of but not really useful. I will
  187. go into detail about how to use these options later on.
  188. By now, you should have a healthy amount of Physical, Mystic and
  189. Creating. But what about Battle? Click on "Fight"->Monsters. Whoah,
  190. there's a Slimy! Assign clones to beat it up. When the Slimy's HP
  191. reaches 0 you will earn 1 Battle Point and the Slimy will resurrect
  192. to fight again. The speed that you defeat monsters like Slimy is
  193. related directly to your secondary Attack stat - the higher your
  194. Attack stat the faster you will kill the monsters. You might notice
  195. that some of the clones that you assigned to your Slimy are disappearing,
  196. this is because your Defense (related directly to your Mystic stat) is
  197. too low to protect your clones. It's not a bad thing, remember that
  198. for every 20 clones created OR KILLED your clone max will increase by
  199. 1, so it is to your benefit if some of your clones die in battle, so
  200. long as you're not losing clones so fast that you are destroying all
  201. of your clones faster than you're creating them. At the top of the screen
  202. is a toggle labelled "Add clones if defeated", make sure this is set to
  203. on so that you will automatically replace your clones that are killed.
  204. After you defeat Slimy, Frog will open up. You might think that by
  205. sticking your clones on Frog at this point will help you get Battle
  206. points faster but this is a misconception. Keep your clones on the Slimy
  207. until you "bb" the Slimy, then move your clones on to Frog. The criteria
  208. to "bb" monsters is directly related to your Attack stat, which in turn is
  209. affected by your Physical, Battle, and Creating stats, so the higher these
  210. are the faster you will "bb" the monsters. One more toggle is the "Next if
  211. 1 cloned" button, which will move all of your clones down to the next
  212. monster if you've 1-capped the monster "bb". Set to on or off if you like,
  213. though I would caution not to set it just yet.
  214.  
  215. Major Points:
  216. Training = Earn Physical and Mystic
  217. Build = Earn Creating
  218. Fight = Earn Battle
  219.  
  220.  
  221. This is the basic game mechanic. Assign clones to earn stat points
  222. to become stronger. You will *always* need to have clones on Training and
  223. Fighting, and you have no choice in Creating because creating is always on
  224. so long as you are online. If you have no clones on Training or Fighting,
  225. you will not earn points in Physical, Mystic or Battle.
  226.  
  227. One last statistic I have failed to mention until this point is the
  228. "Power Level" stat, located in the upper left just above your clones. This
  229. stat represents an overall combination of all of your basic stats and
  230. multipliers to determine a rough gauge. However, I want to caution that this
  231. value can be skewed and misinterpreted if your stats are not all equivalent
  232. (which is always going to be the case, sorry for all you OCD people who like
  233. things nice and even), so I don't suggest using this stat as more than a
  234. general idea of how you're doing so far by comparison to an hour ago.
  235.  
  236. Okay, so what now?
  237. At this point, you should be earning your basic stats consistently,
  238. let's have a look at your next goal: Defeating a God. Click on
  239. "Fight"->Gods. The first God you need to defeat is Hyperion. Hold your
  240. horses for a moment though. Right-click his name to have a look at his
  241. stats. His Power Level, HP, Attack, and Defense will be listed under a
  242. short description. This is important.
  243. Why?
  244. Because this is how God battles work in ITRTG:
  245. Your Attack and Defense are compared against Hyperions Defense
  246. and Attack respectively.
  247. If Your Attack > Hyperion's Defense, Hyperion will take Damage to HP
  248. If Hyperion's Attack > Your Defense, You will take Damage to HP
  249. Whoever loses all their HP first, wins.
  250.  
  251. Ideally, you want your Attack and Defense to be higher than
  252. Hyperion's. At that point, how much HP you both have means nothing
  253. because you will always do damage to Hyperion, while you will not take
  254. any damage, and eventually defeat Hyperion over time, thus guaranteed
  255. victory. If your Defense is less than Hyperion's Attack, you will take
  256. damage and with luck, you may defeat him before you run out of HP, or
  257. you may not. If your HP runs out first, the battle will end, and both
  258. you and Hyperion will regenerate HP over time. Your HP regeneration rate
  259. is dependent on your Mystic stat, and if you regenerate your HP faster,
  260. you can make a second attempt at Hyperion while he is still weak to
  261. defeat him in a second or third round. However, if your Attack is
  262. less than Hyperion's Defense, you will not do any damage to Hyperion
  263. at all and you will definitely lose (or at least wind up in a stalemate).
  264.  
  265. To Recap:
  266. Your Attack and Defense > Hyperion's Attack and Defense = Win
  267. Your Defense < Hyperion's Attack = Maybe
  268. Your Attack < Hyperion's Defense = FAIL
  269.  
  270. Don't use your "Power Level" by comparison to Hyperion's "Power
  271. Level". This is not an accurate gauge of comparison.
  272.  
  273. This is how all of the God battles in ITRTG work. Later, there
  274. is an additional concern, but I will detail that when it becomes
  275. necessary.
  276.  
  277. I defeated Hyperion!
  278. Congratulations! You've defeated your first God. You will notice
  279. several new things will become available to you:
  280.  
  281. First: You have earned your first God Point, or "GP". GP is in-game
  282. currency, similar to prestige in other idle games, that you will use to
  283. purchase permanent upgrades. A tab that looks like a gemstone will appear
  284. next to the Kongregate Kreds icon in the upper left box on your screen,
  285. and you can click on it to see all of the upgrades you can purchase. Don't
  286. confuse GP with Divinity, which is also a type of in-game currency, GP is
  287. used to purchase permanent upgrades, while Divinity is used to purchase
  288. creations for building, I will detail Divinity later.
  289. I cannot stress enough DO NOT BE TEMPTED TO USE YOUR FIRST GP TO
  290. PURCHASE ANYTHING YET. No matter how much you want more clones, or anything
  291. else on that list, Don't. Save your GP for now, and use it as a Bonus!
  292. So long as you have not spent your GP, it stays in the Bank, and each GP
  293. you keep in the Bank can contribute a 1% bonus to any of your basic stats
  294. by applying it to one of the four sliders that correspond to your stats.
  295. These GP can still be used for purchases, but so long as they are unspent,
  296. let them work for you! This is known by players as "boni" (plural for
  297. bonus). Slide the Physical slider all the way to the right to assign your
  298. GP to give you a 1% bonus in to your Physical stat. Leave the GP in the
  299. bank to operate as boni until you gain 10GP, I will touch on this point
  300. again later.
  301. Again. Don't Purchase Anything Yet! You will regret it. I mean it.
  302. (A Side Note about GP: GP is a renewable resource, so you should
  303. never *need* to purchase GP with Kreds because you will make more than
  304. enough to purchase whatever upgrades you need over time. Unless you're
  305. really impatient and want the upgrades fast. I will explain how to earn
  306. lots of GP later on in the guide)
  307.  
  308. Second: You have unlocked your first Creation. If you click on
  309. "Build"->Create you will notice that you are still building shadow
  310. clones. If you haven't done it already, click on the "Change Creations"
  311. tab to bring up your creations list and you will notice that a tab has
  312. appeared next to "Light", so you can stop building clones and build some
  313. light if you want. NOTE: CREATIONS ARE NOT CLONES. You are not creating
  314. Light clones, or Stone clones, or Water clones, or Universe clones. You
  315. are creating Light, which is a material to be used to build things later
  316. on in the game. It's not useful right now, but if you build 500 light,
  317. you will gain an achievement which will be useful. Go back to building
  318. shadow clones after you build 500 light, so that you can continue
  319. to increase your clone maximum.
  320.  
  321. Third: You have unlocked your first Pet. If you click on
  322. "Fight"->Pets you can unlock the Mouse. Pets contribute to basic stat
  323. bonus percentage in the same way that boni does, but they have to be
  324. trained to do it and they need to be fed to increase their growth
  325. rate. Pets are a very new feature in ITRTG and there's a lot of debate
  326. on how to manage them, especially in the early game, so keep an eye
  327. open for a Pet Guide, which will go into more in depth detail. At
  328. the beginning, you can't really do anything with your mouse yet
  329. because you can't spare your clones, you can't feed it yet, and
  330. you don't have any currency to purchase feed. DON'T BUY FEED WITH
  331. GP. Seriously. If you do want to feed your pet just to do it, use
  332. Free Food. Wasting your GP at this point will slow you down alot.
  333.  
  334. Fourth: Rebirth
  335. This is the meat and potatoes of how you are going to make long-
  336. term progress in the game. Rebirth is the main game mechanic that
  337. increases your growth-rate, like a soft reset in any other idle game.
  338. You may or may not have noticed the Rebirth button above your avatar,
  339. but I haven't mentioned it yet because you really don't want to rebirth
  340. before you defeat Hyperion. And you don't want to rebirth before you've
  341. played the game for at least 1 hour.
  342. If you click on the Rebirth tab above your avatar, you will notice
  343. four sets of multipliers which correspond to your four basic stats.
  344. Current Multiplier/After Rebirth
  345. These multipliers affect how your basic stat points are calculated.
  346. For example: Remember at the beginning, when you completed a
  347. progress bar for "Running" and received 1 physical point? Right now,
  348. if you look at the multiplier on the left, every time you complete a
  349. progress bar for "Running" you will receive (1xmultiplier) points to
  350. your physical stat. So if it says 1000/1100, the multiplier on the left
  351. is 1000, so everytime the progress bar completes, you will earn 1000
  352. physical points. This multiplier is retroactive (technically it is
  353. a multiplier to your "base" stats but some people find that too confusing
  354. and is a pain to explain without making it sound stupid). Just know that
  355. this multiplier represents your growth rate. The multiplier on the right
  356. is what your multiplier will be when you rebirth. If it is bigger than
  357. your current multi, it will be green, which represents Positive Progress.
  358. If it is less than your current multi, it will be RED, which represents
  359. Negative Progress. Unlike other idle games where a soft reset is a
  360. guarantee you are going to be better, this game will allow you to go
  361. backward if you rebirth too soon or don't focus on growing your stats
  362. properly, and this can be a source of frustration for a lot of people.
  363. Make sure all of these stats are green before you rebirth. Always.
  364.  
  365. What affects whether my stat multis are green or not?
  366. There are several things that will affect your rebirth stat multis,
  367. but the *main* thing that affects them are Achievements. Not Kongregate
  368. Achievements, Narco Pollo won't get you any kudos here pal. I spoke
  369. about in-game achievments a little earlier, now I will go into more
  370. detail. There are four sets of achievements which correspond to your
  371. four basic stats and each set of achievements directly affects both
  372. your current multis and your rebirth multis. If you click
  373. "Build"->Create, "Train"->Physical, "Train"->Skills, or
  374. "Fight"->Monsters, you will see an icon with a red ribbon at the top of
  375. the screen, if you click this a window with all of the achievements for
  376. that stat will open and you can browse at the criteria for meeting them.
  377. Achievements represent milestones in your progress, for example, creating
  378. 500 light, 3000 light, and 12000 light will give you three separate
  379. achievements which affect your creating multis directly (though I don't
  380. suggest trying to create 3000 light at this point because your creating
  381. is way too low to make it worthwhile), or Killing 1000 Slimys will give
  382. you an achievement for your Battle multi, or earning 1000 points in
  383. "Running" will give you an achievement for your physical multi. Take a
  384. couple of minutes to browse through them all, you can right-click on
  385. any achievement to see the details. Some will be green, these are the
  386. ones you have earned and they contribute to your current and rebirth
  387. multis on the rebirth tab. To make your stat multis green, you need
  388. to earn enough achievements to raise your rebirth multis over your
  389. current multis.
  390. The second thing that affects your rebirth multis are how many
  391. gods you have killed. Each god that you have killed since your last
  392. rebirth will give you a x2 multiplier to your multis, and is listed
  393. near the bottom of the rebirth tab. Since by now, all you have defeated
  394. is Hyperion, all that you will see is "2" under God Multi. Each
  395. additional god you defeat will multiply this number by 2. So, if you
  396. defeat Hyperion *and* Itzli, it will be 2^2 = 4, or if you defeat
  397. Hyperion, Itzli *and* Gaia it will be 2^3 = 8.
  398. The third thing that affects your rebirth multis are your
  399. overall statistics. If you click on "other"->statistics you will see
  400. a chart of overall game statistics like Online Time, Offline Time,
  401. how many Rebirths you've done so far, how many total levels you've
  402. trained in physical and mystic, how many total gods and monsters
  403. you've killed. All of these statistics contribute to your overall
  404. Statistic Multi, which is listed at the bottom of the page. Be aware
  405. however, that your Statistic multi is limited by your God Multi, so
  406. it will never be greater than your God Multi. Even if, on the
  407. statistics page, it says you have a Statistic Multi of 200, if you've
  408. only killed Hyperion, your god multi will only be 2, and therefore
  409. your overall Statistics multi will also only be 2. So it is to your
  410. benefit to make sure that you kill the highest god you can so you
  411. can maximize your statistic multi benefit.
  412. Both your God Multi, and your Overall Statistic Multi, apply
  413. directly to your rebirth multis and often will be a deciding factor
  414. in determining if they are green or not.
  415. One last thing to note on the Rebirth tab is your clone
  416. Maximum on rebirth. This figure represents your new clone maximum
  417. after rebirth.
  418.  
  419. Don't rebirth yet. Double check these things before you do:
  420.  
  421. 1. Make sure that you have been playing at least 1 hour since your last
  422. rebirth. You will receive a penalty on your rebirth multis if you rebirth
  423. faster than that. It used to be on a sliding scale from 0-100% base on
  424. how much of an hour had already passed but I have heard recently that you
  425. will receive a 50% rebirth penalty between the 1/2 hour and 1 hour mark,
  426. with a substantially greater penalty before 1/2 hour. Originally this was
  427. intended to keep cheaters out of the game but it affects everybody. So ->
  428. Always wait 1 hour between rebirths. At least until you've progressed for
  429. a while.
  430.  
  431. 2. Kill off all of your clones! This is important. When you rebirth, your
  432. clone count will revert to 0, but they're not considered killed when you
  433. do that, but "unmade", and will NOT contribute toward your clone maximum.
  434. So always make sure you kill off your clones before rebirth so that you
  435. can get the most bang for your buckos. Otherwise they will be wasted.
  436.  
  437. 3. Make sure you defeated the next god on your list. For example: You
  438. just defeated Hyperion, on your next rebirth make sure you defeat both
  439. Hyperion *and* Itzli, then the rebirth after that, make sure you defeat
  440. Hyperion, Itzli *and* Gaia. The exponential god rebirth multi is very
  441. important.
  442.  
  443. 4. Try to feed your pet before rebirthing. I know I haven't touched on
  444. how to care for your pet yet, but this is worth noting at this point in
  445. case time has passed or you're farther along the path. If your pet is
  446. below 75% hunger, you can feed your pet FREE food to increase their
  447. growth rate, which carries through rebirths. When you rebirth their
  448. hunger resets to 100% and you wont be able to feed them for a while,
  449. so don't waste the opportunity to feed them when you have the chance.
  450. This is perhaps not important yet because if you've been following this
  451. newbie guide then your mouse is brand new, but keep this in mind later
  452. on. DO NOT BUY FOOD WITH GP, feed them FREE food. (I can't say it enough
  453. you WILL regret wasting your GP)
  454.  
  455. -------------------------------------------------------------------------
  456.  
  457. Your First Rebirth!
  458.  
  459. By now, you should have defeated your first god, Hyperion, banked
  460. your first GP as Physical boni, unlocked your first pet Mouse, and your
  461. rebirth multis should all be green. Now is the time to rebirth.
  462.  
  463. Oh no! What will happen to my stats? All my hard work...
  464.  
  465. Rebirth is a soft reset. All of your basic stats: Physical, Mystic
  466. Battle, and Creating will revert to 0. All of your achievements will be
  467. reset. All of the Gods you've killed will come back to life. All of your
  468. training will need to be unlocked all over again. All of the monsters
  469. you have killed will need to be unlocked also. And, your clones will
  470. revert to 0, so you will need to recreate all of your clones.
  471.  
  472. What do you keep between rebirths?
  473.  
  474. You keep any GP you have earned (so if you click on the GP tab, you
  475. will see your GP banked in Physical is still contributing that 1% as
  476. boni). You also keep any of your permanent upgrades that you have
  477. purchased with GP. You keep your pets you have unlocked, and they in
  478. turn keep their growth multis so they will grow faster. Any progress
  479. that auto-fight has made to reduce your training caps will also be
  480. retained, but keep in mind that auto-fight will only reduce the caps of
  481. skills that have been unlocked so you need to make sure that you
  482. unlock all of your skills again quickly so that auto-fight is not
  483. wasting time.
  484.  
  485. Bah, so why rebirth?
  486.  
  487. The rebirth multipliers that you earned before your rebirth become
  488. your new base multipliers and are applied directly to your statistics.
  489. All of your new multipliers are applied to your base multipliers, which
  490. means exponential growth. You're starting out better than you were the
  491. last time (given that you rebirthed with your stats in the green), and
  492. you will progress faster and become stronger during this rebirth because
  493. of it. Also, the only way to set your new clone maximum is by rebirthing.
  494. So now, you can create more clones to do more stuff for you.
  495.  
  496. Rebirth with confidence. Then go back and do everything the same as
  497. you did it the first time.
  498.  
  499. Create clones.
  500. Put clones on training.
  501. Put clones on monsters.
  502. Gain stats, then defeat Hyperion.
  503. Don't rebirth yet!
  504. Continue to gain more stats, it will be faster!
  505. And keep creating clones, and maybe some light for achievement.
  506. When you're strong enough, Defeat Itzli!
  507. Double check your rebirth criteria, then rebirth again.
  508.  
  509. Something you may want to do on your second rebirth is build a few clones
  510. for your pet to defeat. If you click on "fight"->pet, you can click on Mouse
  511. and create some clones for it to defeat. But, those clones have to be free in
  512. your clone pool to use, so make sure you leave some idle to use. The pet
  513. interface is a little confusing, but with a little bit of experimentation
  514. you should be able to figure it out. You want to set your clones to be exactly
  515. 1/2 of your pet's current stats. So, if your mouse has 12 mystic, set your
  516. clones to only have 6 battle, and if your mouse has 12 battle, set your clones
  517. to only have 6 mystic. Physical only increases the clone HPs, but don't set it
  518. more than 1/2 of your Mouse Physical. Then set the # of clones you want to create
  519. and your Mouse will beat them up, and gain xp while doing it. when all of the
  520. clones are defeated you will have to do it again. If you set your clones too
  521. strong, they will kill your mouse and you will have to wait 1 minute before it
  522. revives. Make sure you reset the clone data before that happens or your
  523. clones will keep killing your mouse. Pets are somewhat micromanagement oriented
  524. because of these things, but you can reap big rewards over time if you put
  525. enough effort into them early on.
  526. Don't forget to feed your pet - ideally you want to wait until they have
  527. less than 10% hunger, but that takes a long time. You can feed them less than
  528. 75% hunger but you will receive a lesser growth bonus if you do. DO NOT BUY
  529. FEED WITH GP. Use Free food.
  530.  
  531. From Hyperion->Diana, after each new god you defeat you will receive 1GP,
  532. which should be banked and used as physical boni, don't forget to shift your
  533. newly banked GP into the slider or they will be idle. By the time you defeat
  534. Diana, you should have 9GP banked.
  535. Each god also unlocks a new creation to build: Stones, Soil, Air, Water,
  536. Plants, Trees, Fish, and Animals. Light and Stone are the only 2 creations
  537. that do not require prerequisites. Soil needs Stone to create, Air needs Light,
  538. Water needs Air, Plants need Water and Air, and so on... Right-click on any
  539. creation to see what the prerequisites are. You will automatically attempt
  540. to create the lower creations if you don't have enough, so a good strategy is
  541. to set your create on a higher creation, and let the creation system
  542. automatically build the lower creations for you as it needs them so you can
  543. create a whole bunch of different things. But, if you have a low creation
  544. stat, your creation will be slow, and it will take a lot of time. This is
  545. an important consideration with your rebirths because you really need to
  546. create things faster, specifically your clones, so it is worthwhile to get
  547. the creating achievements to increase your creation stat and, by extension,
  548. your creation speed.
  549.  
  550. Monuments 1:
  551.  
  552. After you defeat Diana, the "Build"->Monuments tab will be unlocked.
  553. This will give you the option to use some of your clones to build monuments.
  554. Monuments, by themselves, give you multipliers to your basic stats (Physical,
  555. Mystic, Battle, and Creating) based on what kind of monuments you build
  556. and how many. But, the multiplier they offer only lasts until the next
  557. rebirth, and they will reset to 0 on the new rebirth. Later on in the game
  558. when you defeat Freya, you will have the option to build monument upgrades,
  559. which will multiply your multipliers, and allow a portion of your monument
  560. multipliers to apply to your rebirth multis. More on that later.
  561. Monuments need to have materials in order to build them, and you
  562. build these materials in your "Build"->Create tab. The first monument
  563. you can build is a Mighty Statue, which will give you a multiplier bonus
  564. to your Physical stat. However, in order to build it, you need to have
  565. 2000 stones in your inventory. So, start creating some stones. When you
  566. have 2000 stones in your inventory, assign some clones to build the
  567. Mighty Statue. Early in the game, monuments can take a *long* time to
  568. build because of limited clones and lack of GP upgrade purchases. On your
  569. first rebirth after Diana, try to build at least 1, maybe 2 Mighty Statues
  570. to boost your Physical stat up enough where you can defeat Izanagi. If
  571. you're feeling particularly pushy, once you have built the Mighty Statue,
  572. you will unlock the Mystic Garden, which costs water and plants to build,
  573. and will give you a multiplier bonus to Mystic, thus boosting your defense.
  574. At this point, because you have not yet defeated Izanagi, you will not be
  575. able to build a Tomb of Gods, because it requires you to create humans which
  576. are unlocked when you defeat Izanagi.
  577. Keep growing and building until you defeat Izanagi for your 10th GP.
  578.  
  579. ----------------------------------------------------------------------------
  580.  
  581. GP Purchasing 1:
  582.  
  583. You've just defeated Izanagi, and now have 10GP banked. What will you
  584. spend it on?
  585. Before you do anything else, save your game and export, if you haven't
  586. been doing it all along. Do not rebirth just yet.
  587. Remember I said earlier that GP is a renewable resource? All of the
  588. gods that you have defeated so far have only given you 1GP the first time
  589. you defeated them. From Hyperion->Diana, you will only receive 1GP ever,
  590. the first time you defeat them. However, from Izanagi->on you will receive
  591. 1GP for each God, including Izanagi, that you defeat on each rebirth. So in
  592. order to earn GP on every rebirth, you need to make sure that you defeat at
  593. least Izanagi. From here on, your rebirths are going to become slower and
  594. longer, and it may take 2 or 3 rebirths per God to continue progressing.
  595. The key at this point to progressing efficiently is how to properly spend
  596. your GP.
  597. Click on the GP purchasing tab and browse through the list. There's
  598. a lot of stuff there, but most of it you don't need to be concerned with
  599. yet. Scroll all the way back to the top of the list and focus your attention
  600. on the first two multipliers - Current Creating Speed Multiplier, and Current
  601. Build Speed Multiplier. Both of these multipliers are key to being able
  602. to progress faster and more efficiently. If you scroll down you will notice
  603. several options to purchase these multipliers. Do not purchase either of
  604. these multipliers less than 10GP. If you do, you will be wasting GP. At
  605. 10GP, you can purchase either 35% Creating Speed (cs), or 35% Building
  606. Speed (bs).
  607. To start with, your first 10GP should be spend on the 35% Creating
  608. Speed Multiplier. The reason for this is because you want to be able
  609. to build your clones as fast as possible, to increase your clone max as
  610. fast as possible, so you have as many clones as possible to do as many
  611. things as possible. When you first make this purchase it's likely you're
  612. limited in clones, which limits the speed that you can train, fight,
  613. and build monuments, which in turn limits your growth. The Creating
  614. Speed multiplier takes effect immediately, no need to wait for the next
  615. rebirth, and will combine with the speed conferred by your creating stat
  616. to help you create faster.
  617. Your goal with your first GP purchases is to "bb" your clone
  618. creation, so that you are creating clones as fast as you possibly can.
  619. In order to do this, you need to have 245% Creating Speed Multiplier,
  620. and 56 duodecillion creating stat. When you right-click your creating
  621. stat, it will read 3450% Current Creating Speed, this is the point at
  622. which you will "bb" your clones. You probably won't reach either of
  623. these for a while, but it should your very first goal to attain.
  624.  
  625. Main Point:
  626. Spend your first 70GP on Creating Speed Multiplier, until you reach
  627. 245%. Each time make sure you buy the 10GP 35% upgrade so you are not
  628. wasting GP. Also, keep making creating achievements every rebirth so
  629. that you are increasing your creating stat consistently to reach the
  630. goal of blue-barring your clone creation.
  631.  
  632. You should be making regular progress of defeating higher and higher
  633. gods over time as well, training, fighting and building to make consistent
  634. progress.
  635.  
  636. Divinity:
  637. After you have defeated the next God, Nephthys, you will unlock the
  638. option to "Buy" creations, rather than create them. In order for you to
  639. buy creations, you must have at least made 1 of them. So for example, if
  640. you want to buy plants in order to build a mystic garden, you need to have
  641. created at least 1 plant by yourself first. As you unlock your creations,
  642. the buy tab will appear next to them after you have created them.
  643. To purchase creations, you need Divinity. Divinity is earned three ways.
  644.  
  645. First - when you assign clones to defeat monsters in the "fight"->monsters
  646. tab, you will earn divinity at a set rate based on the strongest monsters
  647. you are defeating, and how fast you are defeating them. Your divinity will
  648. increase over time. To increase your divinity rate, you need to defeat
  649. stronger monsters, or you need to defeat the current monsters faster.
  650.  
  651. Second - In the "Fight"->Special tab, if you turn off the (auto-fight)
  652. toggle, you will be presented with a bunch of special battles you can
  653. join which will give you a divinity reward when you are finally defeated.
  654. Yes, I said defeated. The only one you need to be concerned about with
  655. regards to divinity is the "Gods" special fight. You will fight through
  656. all of the gods in order, and finally get your butt kicked by the
  657. highest one you haven't defeated, and earn a set amount of divinity
  658. based on the highest god you've killed so far, the strongest monster
  659. you've killed so far, and whether or not you have built the divinity
  660. generator and have it running.
  661.  
  662. Third - The Divinity Generator
  663. The Divinity Generator is a special monument, unlocked after you have
  664. built at least 1 of all of the other monuments. This will require you to
  665. have defeated at least Cybele, because you need to be able to create
  666. mountains in order to build all of the monuments. You won't be able to
  667. build this yet, but when you do defeat Cybele, and fight to build the
  668. divinity generator after all the time and effort it takes to build
  669. the creations and monuments necessary, and finally the divinity
  670. generator itself, this is the fastest and most stable way of building
  671. divinity. You buy creations, throw them into the divinity generator,
  672. and get 2x the divinity back. Buy more creations, throw them in, and
  673. get another 2x the divinity back. The divinity generator is upgradeable,
  674. and later on in the game, becomes your *primary* source of divinity.
  675. At this point though, imho, it's not worth bothering with because it
  676. takes too much time with your current building speed.
  677.  
  678. Focus on fighting monsters and doing special fights to gain
  679. divinity. They will allow you to purchase the creations you need to
  680. build more monuments so you can continue defeating higher gods at a
  681. consistent pace. From Cybele->Eros, this will be mainly grinding.
  682.  
  683. Monuments 2: Upgrades
  684. When you have defeated Freya, you will unlock the option to build
  685. monument upgrades. The monument upgrades are related to the monument
  686. they modify, and increase the multipliers of the monument in a
  687. multiplicative manner. The monument upgrades require more advanced
  688. creations, which require more divinity and time to produce, but the
  689. upgrades themselves actually build faster than the monuments, which
  690. makes them a very useful tool for boosting your progress quickly if
  691. you have the resources. In addition, the upgrades with confer a portion
  692. of your monument multipliers to your rebirth multiplier, which will
  693. increase your growth on every rebirth. Upgrades have a maximum which
  694. they can apply to your rebirth multipliers though, based on the
  695. highest god that you have defeated. More on that later, right now,
  696. it will be hard enough to build even 1 or 2 upgrades for earlier
  697. monuments. But trust me, it will be worth it if you do.
  698.  
  699. GP Purchases 2:
  700.  
  701. From Freya->Luna, is more grinding to train, fight, and build
  702. to increase your basic stats and rebirth multipliers. Somewhere in
  703. this period of time, depending on how many rebirths you do in
  704. between gods and how much GP you earn, you will reach the point
  705. where you have finally purchased 245% Creating Speed. Once you have
  706. reached this point, the next goal that you need to work for is to
  707. purchase 775% Building Speed Multiplier. Unlike Creating Speed,
  708. which relies partially on your creating stat, your building speed
  709. which affects how fast you build monuments, upgrades, and the
  710. divinity generator, relies *only* on your Building Speed
  711. Multiplier and how many clones you apply to a particular building
  712. task. Now that you can potentially bb clones, and can build
  713. clones at the fastest rate possible, you should be able to max
  714. out your clone max at 99999 clones fairly soon. This is a hard
  715. cap. You can not go beyond 99999 clones by creating or killing
  716. clones. Once you reach this limit, the only way to increase
  717. your clone maximum is to purchase clone cap increases with GP.
  718. However, focus on purchasing 770% Building Speed first. Also,
  719. when purchasing creations from Nephthys to build monuments with
  720. the auto-buy option, you will suffer a 20% divinity cost penalty.
  721. You can reduce this penalty buy 1% for every 3GP you spend,
  722. until the the auto-buy option reverts to 100% from 120%, which
  723. means that you buy the materials without any penalty.
  724. So, after the first 70GP you spend on Creating Speed:
  725.  
  726. Spend the next 220GP on Building Speed to reach 770%
  727. Spend an additional 60GP to reduce the autobuy penalty
  728. down to 100%
  729.  
  730. Once you have an optimal amount of clones, and speed to make
  731. creations, and build speed to make the divinity generator
  732. with a reasonable amount of time, and the ability to buy
  733. materials for monuments without a penalty, you will be able
  734. to build monuments efficiently with a reasonable amount of
  735. divinity and increase your growth rate quickly.
  736.  
  737. Planet? What the heck is this?
  738.  
  739. When you finally defeat Jupiter, you will be able to make
  740. a Planet in your creations, and the Planet tab will finally
  741. open to provide you with new options. Build a planet with
  742. creations - this may take a while depending on how you play.
  743. Then apply it to your planet tab. This will open up the
  744. Powersurge option, which is yet another % multiplier which
  745. applies directly to your stats. By creating successive creations,
  746. (Earthlike Planet, Sun, Solar System, Galaxy, and Universe), you
  747. can level up your planet and unlock Ultimate Beings to defeat,
  748. which will also increase your stat % multiplier. When you first
  749. unlock this, it's not really worth it to pursue, but it will
  750. really gain traction later on in the game. Your Planet will
  751. persist through rebirths, so you don't have to unlock or upgrade
  752. it again.
  753.  
  754. Might, or Might not...
  755.  
  756. It's possible that if you wait a really long time before
  757. you rebirth that you might have unlocked all of your skills
  758. in training. When you accomplish this feat, a new tab will
  759. open in "Train" called Might. Might offers you a lot of options
  760. to modify your statistics and specific abilities. Just like
  761. training, you assign clones to the specific might modifiers
  762. to raise them. The rate at which the progress bars fill though
  763. is strictly governed by how many clones you apply and what
  764. level they are at currently. There is no way to increase this
  765. with GP purchases except by buying more clones.
  766. Physical HP+, Physical Attack+, Mystic Defense+, Mystic
  767. Regen+, and Battle Might+ all modify your basic stats directly
  768. by altering the math I explained earlier with percentage
  769. multipliers. Clones on Divinity+ will reduce the amount of
  770. clones you need on your divinity generator to keep it running
  771. properly. Clones on Planet+ becomes useful when you're fighting
  772. Ultimate Beings on your planet, and will be explained later.
  773. Powersurge+ increases the speed at which your clones will fill
  774. the Powersurge bar.
  775. If you scroll down, the remaining bars all represent
  776. skills that you have that are available when you use "Unleash".
  777. When fighting a God, you have the option to unleash all of
  778. your skills that you have trained to give yourself a massive
  779. boost to your stats that can push you to defeat a God that is
  780. more powerful that you would otherwise be able to defeat. By
  781. leveling up your skills, you can make your Unleash last longer,
  782. and be able to defeat stronger gods by using unleash.
  783. Also, for every 4 levels of anything that you raise, you
  784. will gain 1% in an overall might multiplier which affects all
  785. of your basic stats directly. Over the span of many rebirths
  786. and many levels, this % will remain and become cumulative over
  787. time and contribute a massive bonus to your basic stats every
  788. time might is unlocked on a new rebirth. 1-capping your training
  789. therefore is very important because it will allow you to reach
  790. might faster, and with fewer clones. Remember to turn auto-fight
  791. back on if you have done any special fights for divinity! It
  792. takes 93 days of straight auto-fighting with all of your skills
  793. unlocked to 1-cap all of your training, so don't waste it!
  794.  
  795. "Next..."
  796.  
  797. Here I will introduce an intermediate strategy for
  798. streamlining your training. In "Train"->Physical and Skills, there
  799. is a tab that may say "Next at" or "Stop at". Click on
  800. "other"->settings and you will see a list of toggles. We are
  801. concerned with two of them.
  802. Make sure that the "Stop at or Next at" toggle is clicked
  803. off, so that you will always have the "Next at" tab in training.
  804. Then click on the toggle next to "Ignore Clone Count" and set the
  805. data field to 1. Then, click on "Train"->Physical and toggle
  806. "Next at" to on and set the data field to 13500. Do the same thing
  807. with "Train"->Skills.
  808. What this will do is direct the game to push your clones down
  809. to the next tier of skills after a certain level is reached, and
  810. always leave 1 on the prior skill, this way you don't have to
  811. micromanage your clones in training. This way, you don't have to
  812. worry about whether your clones are training to reach Might, they
  813. will get there eventually.
  814. A GP upgrade called "Improved Next At" modifies the next at
  815. function so that your clones will automatically move down to the
  816. next tier of skills *as soon as the next tier opens*. If all of
  817. your skills are 1-capped and you have Improved Next At, you will
  818. unlock might in exactly 1:34 hours which is the fastest you can
  819. get. This GP purchase costs 99GP though, and is really a mid-game
  820. strategy. Just something to look forward to. For now, just rely
  821. on the regular Next At function to help with some of that
  822. annoying micromanagement since your rebirths are getting very
  823. busy.
  824.  
  825. ----------------------------------------------------------------
  826.  
  827. Stick it to the MAN
  828.  
  829. After you defeat Jupiter, going from Odin->Chronos is more
  830. grinding. I find that the following routine is pretty effective
  831. for rebirths:
  832.  
  833. Apply clones to Physical and Skills, make sure you have
  834. your Next At set up properly.
  835. Apply clones to monster fights by Right-Clicking the +
  836. button, and make sure you have the Next if 1-cloned on
  837. Scroll down and reapply clones while you are still building
  838. to kill as high of a monster as possible
  839. Go to Fight->Gods and instakill as many Gods as possible
  840. At this point reassign your GP to boni or make GP purchases
  841. (If you have reached the goals set earlier, jump down
  842. to GP Purchases 3 for the next strategy)
  843. Go back to monsters and keep reassigning to the highest
  844. Go to Build->Create, turn on auto-buy and turn off create
  845. clones automatically, and create at least 1 of every
  846. creation all the way down to mountain.
  847. Turn off auto-buy and turn back on auto create clones
  848. Go back to monsters and kill the highest monster you can
  849. then remove all of your clones on any monster you can't
  850. bb
  851. Go to build->monuments, and make sure the "Stop after finish"
  852. toggle is checked. Build 1 of every monument to unlock
  853. the divinity generator
  854. In the meantime, while your monuments are building, do special
  855. fights->Gods to get as much divinity as possible
  856. Build the divinity generator
  857.  
  858. Now at this point you can have your clones either upgrade only
  859. converting speed and divinity gain on the divinity generator (never
  860. upgrade Capacity, it's a waste at this point), or have them start
  861. building monuments with the divinity that you're earning. You should
  862. be able to constantly build monuments with auto-buy, but upgrades will
  863. sap your divinity a bit, so build them as much as possible and
  864. reassign them when you can no longer afford the upgrades. Eventually,
  865. you will gain enough stats to defeat the next god, even if you have
  866. to wait a while for Might in order to get unleash. Then rebirth and
  867. repeat.
  868.  
  869. GP Purchasing 3:
  870. Once you have 245% Creating Speed, 770% Building Speed, and 100%
  871. autobuy, and 99999 clones, you should follow the following formula for
  872. how to spend your GP -
  873. Purchase in this ratio:
  874.  
  875. 20k Clones Max/2 Creation Count/175% Building Speed
  876.  
  877. It doesn't matter what order you do them in, but you should try
  878. to maintain this ratio, to maintain an even balance between your
  879. clone maximum, how fast you create your clones, and how fast you
  880. build your monuments. This formula is based on intervals of 200GP
  881. (25GP each for 2x 10k Clone Max, 50GP each for 2x Creation Count, and
  882. 10GP each for 5x 35% Building Speed Multiplier). If you have the guts
  883. and time to grind, earn 99GP for the Improved Next At or waste 1GP
  884. to even out your clones to a round multiple of 10k.
  885. I wouldn't advise wasting GP on frivolous things yet though,
  886. unless you're speedrunning, which is an intermediate strategy, GP
  887. is still a pain in the butt to earn and very necessary to maintain
  888. proper progress.
  889.  
  890. Harbinger of Evil
  891.  
  892. Eventually you will defeat Chronos and reach Baal. Honestly,
  893. the gap between Chronos and Baal isn't that bad, but if you've
  894. been speeding through the game as fast as possible up until now,
  895. you probably don't have a lot of GP upgrade purchases, Might levels,
  896. training caps, and you might not even have maxed your clones out
  897. at 99999 yet. I would suggest that you spend a little bit of time
  898. rebirthing in the green just a little bit while going back through
  899. and GP farming to earn more permanent upgrades. Like I said earlier,
  900. this is a *long* game and you're still just scratching the surface.
  901. In any case, just treat this like any old rebirth, train,
  902. fight and build as much as possible, but try to focus your monuments
  903. on Mighty Statues, Mystic Gardens, and Godly Statues if you can.
  904. Skip the Tombs and Lighthouses but for the one you need to create to
  905. get the divinity generator.
  906. You might need to upgrade your divinity generator a bit, try
  907. to aim for 0/2/2 <-> 0/5/5 or somewhere in there, so you can make
  908. a lot of monuments, particularly Godly Statues. Wait until you've
  909. unlocked Might. Hopefully you've been training might levels up
  910. until now and you will have a healthy overall might bonus when
  911. you unlock it for unleash.
  912. When you're ready, unleash and confront Baal. If you don't
  913. get it the first time, don't worry. Just wait longer, build more,
  914. the longer you wait, the higher your basic stats will get. Eventually,
  915. you will be able to do it.
  916.  
  917. When you kill Baal - Congratulations! You're no longer a newbie.
  918. But you've only seen a small portion of what this game offers so far.
  919.  
  920. I hope this guide has been able to explain the basics. Enough for you
  921. to get into anyway. I will be adding in an intermediate strategy
  922. section and glossary later. And, of course, we are all always happy
  923. to answer questions on chat! Anyhow enjoy!
  924.  
  925. Oh and listen to my BGM that I made for the game! Please? Thanks!
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