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- ---------------------------------------------------------------
- -- File: /mods/4DC_V0.82/meshes/DeflectorEntities/deflector01/deflector01.lua
- -- 4DC Custom deflector shield using DMS
- -- Author: Resin Smoker
- -- Special Thanks: Domino
- -- Copyright © 2014 4DC_V0.82 All rights reserved.
- ---------------------------------------------------------------
- MeshBlueprint {
- LODs = {
- {
- MeshName = '/mods/4DC_V0.82/meshes/DeflectorEntities/deflector01/deflector01_LOD0.scm',
- AlbedoName = '/mods/4DC_V0.82/meshes/DeflectorEntities/deflector01/deflector01_Albedo.dds',
- NormalsName = '/mods/4DC_V0.82/meshes/DeflectorEntities/deflector01/deflector01_NormalsTS.dds',
- SpecularName = '/mods/4DC_V0.82/meshes/DeflectorEntities/deflector01/deflector01_SpecTeam.dds',
- LODCutoff = 215,
- LookupName = '/effects/entities/PhaseShield/PhaseShieldLookup.dds',
- Scrolling = true,
- ShaderName = 'PhaseShield',
- },
- },
- }
- #ShaderName = 'Aeon', # Aeon unit shader.
- #ShaderName = 'AeonBuildPuddle', # Texture rotates around the model.
- #ShaderName = 'AlphaFade', # Unit will glow briefly at max alpha and then fade from sight.
- #ShaderName = 'CybranShieldImpact', # No noticeable effect other then unit disapears totaly.
- #ShaderName = 'GlassAlpha', # Object looses its shadow and reflectivity.
- #ShaderName = 'Insect', # Cybran unit shader.
- #ShaderName = 'MapImager', # Looks as if the units has had Sepia color adjustment. (Colors inverted)
- #ShaderName = 'NukeEMP', # Unit is invisible and without shadow.
- #ShaderName = 'NukeUEF', # Unit is invisible and without shadow.
- #ShaderName = 'PhalanxEffect', # Unit texture shown at max alpha
- #ShaderName = 'PhaseShield', # Unit personel shield effect
- #ShaderName = 'Seraphim', # Seraphim unit shader.
- #ShaderName = 'ShieldAeon', # Clear outline of a units model, without a shadow, very reflective.
- #ShaderName = 'ShieldCybran', # Clear outline of a units model, without a shadow, pinkish tint.
- #ShaderName = 'ShieldFill', # Unit is invisible and without shadow.
- #ShaderName = 'ShieldSeraphim', # Texture rotates around the model as a slightly green outline. (A bit hard to see)
- #ShaderName = 'ShieldUEF', # Texture rotates around the model, its translucent with high alpha.
- #ShaderName = 'TMeshAdd', # Texture rotates around the model with minor Sepia effect.
- #ShaderName = 'TMeshGlow', # Textures look blue, no alpha, and shadow remains unchanged.
- #ShaderName = 'TMeshNoLighting', # Textures look blue, no alpha, and shadow remains unchanged.
- #ShaderName = 'TMeshNoNormals', # Textures look blue, no alpha, and shadow remains unchanged.
- #ShaderName = 'TMeshOuterCloud', # Unit is invisible and without shadow.
- #ShaderName = 'TMeshQuantumNuke', # Unit is invisible and without shadow.
- #ShaderName = 'UEFBuildCube', # Texture rotates while Sepia changes, unit is with shadow.
- #ShaderName = 'UEFQuantumGate', # Textures look translucent, blue and rotates, unit has no shadow.
- #ShaderName = 'Unit', # UEF unit shader.
- #ShaderName = 'UnitFormationPreview', # Texture is a clear outline of the unit.
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