Untitled
By: a guest | Mar 19th, 2010 | Syntax:
C++ | Size: 0.88 KB | Hits: 55 | Expires: Never
if(dialogid == Sportwagen)
{
if(response) {
switch(listitem) {
case 0: {
new Float:X,Float:Y,Float:Z,Float:Angle, carid;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(541,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, 0x0ffffff, "Auto [Bullet] wurde erfolgreich gespawnt!");
}
case 1: {
new Float:X,Float:Y,Float:Z,Float:Angle, carid;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(411,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, 0x0ffff, "Auto [Infernus] wurde erfolgreich gespawnt!");
}
}
}
}