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- hlcsg v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: D:\Programs\VHLT\hlcsg.exe D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low -nowadtextures -cliptype simple
- Arguments: D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low -nowadtextures -cliptype simple -wadautodetect
- Entering D:\Programs\Hammer\maps\test321321.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ on ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ off ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wad configuration file[ None ] [ None ]
- wad.cfg group name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- UTF8 game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- CreateBrush:
- (0.00 seconds)
- CSGBrush:
- (0.01 seconds)
- Including Wadfile: \textures\00-default\halflife.wad
- - Contains 2 used textures, 100.00 percent of map (3116 textures in wad)
- Wad files required to run the map: (None)
- Texture usage is at 0.02 mb (of 32.00 mb MAX)
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 0/512 0/32768 ( 0.0%)
- planes 108/32768 2160/655360 ( 0.3%)
- vertexes 0/65535 0/786420 ( 0.0%)
- nodes 0/32767 0/786408 ( 0.0%)
- texinfos 4/32767 160/1310680 ( 0.0%)
- faces 0/65535 0/1310700 ( 0.0%)
- * worldfaces 0/32768 0/0 ( 0.0%)
- clipnodes 0/32767 0/262136 ( 0.0%)
- leaves 0/32760 0/917280 ( 0.0%)
- * worldleaves 0/8192 0/0 ( 0.0%)
- marksurfaces 0/65535 0/131070 ( 0.0%)
- surfedges 0/512000 0/2048000 ( 0.0%)
- edges 0/256000 0/1024000 ( 0.0%)
- texdata [variable] 23736/33554432 ( 0.1%)
- lightdata [variable] 0/50331648 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 431/2097152 ( 0.0%)
- * AllocBlock 0/64 0/0 ( 0.0%)
- 2 textures referenced
- === Total BSP file data space used: 26487 bytes ===
- Wad files required to run the map: (None)
- 0.11 seconds elapsed
- ----- END hlcsg -----
- hlbsp v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: D:\Programs\VHLT\hlbsp.exe D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low
- Arguments: D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ on ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] 25 (0.00 seconds)
- BSP generation successful, writing portal file 'D:\Programs\Hammer\maps\test321321.prt'
- SolidBSP [hull 1] 29 (0.00 seconds)
- SolidBSP [hull 2] 29 (0.01 seconds)
- SolidBSP [hull 3] 29 (0.00 seconds)
- Reduced 18 clipnodes to 18
- Reduced 4 texinfos to 4
- Reduced 2 texdatas to 2 (23736 bytes to 23736)
- Reduced 108 planes to 25
- FixBrinks:
- Increased 18 clipnodes to 18.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/512 64/32768 ( 0.2%)
- planes 25/32768 500/655360 ( 0.1%)
- vertexes 33/65535 396/786420 ( 0.1%)
- nodes 23/32767 552/786408 ( 0.1%)
- texinfos 4/32767 160/1310680 ( 0.0%)
- faces 39/65535 780/1310700 ( 0.1%)
- * worldfaces 39/32768 0/0 ( 0.1%)
- clipnodes 18/32767 144/262136 ( 0.1%)
- leaves 7/32760 196/917280 ( 0.0%)
- * worldleaves 6/8192 0/0 ( 0.1%)
- marksurfaces 39/65535 78/131070 ( 0.1%)
- surfedges 168/512000 672/2048000 ( 0.0%)
- edges 85/256000 340/1024000 ( 0.0%)
- texdata [variable] 23736/33554432 ( 0.1%)
- lightdata [variable] 0/50331648 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 431/2097152 ( 0.0%)
- * AllocBlock 1/64 0/0 ( 1.6%)
- 2 textures referenced
- === Total BSP file data space used: 28049 bytes ===
- Wad files required to run the map: (None)
- 0.10 seconds elapsed
- ----- END hlbsp -----
- hlvis v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: D:\Programs\VHLT\hlvis.exe D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low -full
- Arguments: D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low -full
- 6 portalleafs
- 0 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ on ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Low ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ on ] [ off ]
- BasePortalVis:
- (0.00 seconds)
- LeafThread:
- (0.01 seconds)
- average leafs visible: 1
- g_visdatasize:6 compressed from 6
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/512 64/32768 ( 0.2%)
- planes 25/32768 500/655360 ( 0.1%)
- vertexes 33/65535 396/786420 ( 0.1%)
- nodes 23/32767 552/786408 ( 0.1%)
- texinfos 4/32767 160/1310680 ( 0.0%)
- faces 39/65535 780/1310700 ( 0.1%)
- * worldfaces 39/32768 0/0 ( 0.1%)
- clipnodes 18/32767 144/262136 ( 0.1%)
- leaves 7/32760 196/917280 ( 0.0%)
- * worldleaves 6/8192 0/0 ( 0.1%)
- marksurfaces 39/65535 78/131070 ( 0.1%)
- surfedges 168/512000 672/2048000 ( 0.0%)
- edges 85/256000 340/1024000 ( 0.0%)
- texdata [variable] 23736/33554432 ( 0.1%)
- lightdata [variable] 0/50331648 ( 0.0%)
- visdata [variable] 6/8388608 ( 0.0%)
- entdata [variable] 431/2097152 ( 0.0%)
- * AllocBlock 1/64 0/0 ( 1.6%)
- 2 textures referenced
- === Total BSP file data space used: 28055 bytes ===
- Wad files required to run the map: (None)
- 0.08 seconds elapsed
- ----- END hlvis -----
- hlrad v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlrad -----
- Command line: D:\Programs\VHLT\hlrad.exe D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low -bounce 2 -extra -dscale 1 -gamma 0.95
- Arguments: D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low -bounce 2 -extra -dscale 1 -gamma 0.95
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ on ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- fast rad [ off ] [ off ]
- vismatrix algorithm [ Sparse ] [ Sparse ]
- oversampling (-extra)[ on ] [ off ]
- bounces [ 2 ] [ 8 ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- light limit threshold[ 188.000 ] [ 188.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- smoothing threshold 2[ no change ] [ no change ]
- direct threshold [ 10.000 ] [ 10.000 ]
- direct light scale [ 1.000 ] [ 1.000 ]
- coring threshold [ 0.010 ] [ 0.010 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
- global gamma [ 0.950 0.950 0.950 ] [ 0.550 0.550 0.550 ]
- global light scale [ 2.000 ] [ 2.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- spread angles [ on ] [ on ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- minimum final light [ 0 ] [ 0 ]
- size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
- size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
- soft sky [ on ] [ on ]
- translucent depth [ 2.000 ] [ 2.000 ]
- block opaque [ on ] [ on ]
- ignore textures [ off ] [ off ]
- reflectivity gamma [ 1.760 ] [ 1.760 ]
- reflectivity scale [ 0.700 ] [ 0.700 ]
- blur size [ 1.500 ] [ 1.500 ]
- no emitter range [ off ] [ off ]
- wall bleeding fix [ on ] [ on ]
- Load Textures:
- 2 textures referenced
- Reading texlights from 'D:\Programs\VHLT\lights.rad'
- 0 opaque models
- 0 opaque faces
- 39 faces
- Create Patches : 25 base patches
- 1820 square feet [262144.00 square inches]
- 1 direct lights and 16386 fast direct lights
- 1 light styles
- FindFacePositions:
- (0.03 seconds)
- BuildFacelights:
- (0.06 seconds)
- BuildVisLeafs:
- (0.00 seconds)
- visibility matrix : 0.0 megs
- MakeScales:
- (0.00 seconds)
- Transfer Lists : 0 transfers
- Indices : 0 bytes
- Data : 0 bytes
- Bounce 1 GatherLight:
- (0.01 seconds)
- Bounce 2 GatherLight:
- (0.00 seconds)
- CreateTriangulations:
- (0.03 seconds)
- AddPatchLights:
- (0.01 seconds)
- FinalLightFace:
- (0.01 seconds)
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/512 64/32768 ( 0.2%)
- planes 25/32768 500/655360 ( 0.1%)
- vertexes 33/65535 396/786420 ( 0.1%)
- nodes 23/32767 552/786408 ( 0.1%)
- texinfos 4/32767 160/1310680 ( 0.0%)
- faces 39/65535 780/1310700 ( 0.1%)
- * worldfaces 39/32768 0/0 ( 0.1%)
- clipnodes 18/32767 144/262136 ( 0.1%)
- leaves 7/32760 196/917280 ( 0.0%)
- * worldleaves 6/8192 0/0 ( 0.1%)
- marksurfaces 39/65535 78/131070 ( 0.1%)
- surfedges 168/512000 672/2048000 ( 0.0%)
- edges 85/256000 340/1024000 ( 0.0%)
- texdata [variable] 23736/33554432 ( 0.1%)
- lightdata [variable] 972/50331648 ( 0.0%)
- visdata [variable] 6/8388608 ( 0.0%)
- entdata [variable] 431/2097152 ( 0.0%)
- * AllocBlock 1/64 0/0 ( 1.6%)
- 2 textures referenced
- === Total BSP file data space used: 29027 bytes ===
- Wad files required to run the map: (None)
- 0.32 seconds elapsed
- ----- END hlrad -----
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