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  1. hlcsg v3.4 VL33 (Feb 2 2014)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: D:\Programs\VHLT\hlcsg.exe D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low -nowadtextures -cliptype simple
  8. Arguments: D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low -nowadtextures -cliptype simple -wadautodetect
  9. Entering D:\Programs\Hammer\maps\test321321.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 4 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ on ] [ off ]
  20. estimate [ on ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 50331648 ] [ 50331648 ]
  23. priority [ Low ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ simple ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ off ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. UTF8 game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadfiles not in use by the map will be excluded
  45. Wadinclude list :
  46. [zhlt.wad]
  47.  
  48. CreateBrush:
  49. (0.00 seconds)
  50. CSGBrush:
  51. (0.01 seconds)
  52.  
  53. Including Wadfile: \textures\00-default\halflife.wad
  54. - Contains 2 used textures, 100.00 percent of map (3116 textures in wad)
  55.  
  56. Wad files required to run the map: (None)
  57. Texture usage is at 0.02 mb (of 32.00 mb MAX)
  58.  
  59. Object names Objects/Maxobjs Memory / Maxmem Fullness
  60. ------------ --------------- --------------- --------
  61. models 0/512 0/32768 ( 0.0%)
  62. planes 108/32768 2160/655360 ( 0.3%)
  63. vertexes 0/65535 0/786420 ( 0.0%)
  64. nodes 0/32767 0/786408 ( 0.0%)
  65. texinfos 4/32767 160/1310680 ( 0.0%)
  66. faces 0/65535 0/1310700 ( 0.0%)
  67. * worldfaces 0/32768 0/0 ( 0.0%)
  68. clipnodes 0/32767 0/262136 ( 0.0%)
  69. leaves 0/32760 0/917280 ( 0.0%)
  70. * worldleaves 0/8192 0/0 ( 0.0%)
  71. marksurfaces 0/65535 0/131070 ( 0.0%)
  72. surfedges 0/512000 0/2048000 ( 0.0%)
  73. edges 0/256000 0/1024000 ( 0.0%)
  74. texdata [variable] 23736/33554432 ( 0.1%)
  75. lightdata [variable] 0/50331648 ( 0.0%)
  76. visdata [variable] 0/8388608 ( 0.0%)
  77. entdata [variable] 431/2097152 ( 0.0%)
  78. * AllocBlock 0/64 0/0 ( 0.0%)
  79. 2 textures referenced
  80. === Total BSP file data space used: 26487 bytes ===
  81. Wad files required to run the map: (None)
  82. 0.11 seconds elapsed
  83.  
  84. ----- END hlcsg -----
  85.  
  86.  
  87.  
  88. hlbsp v3.4 VL33 (Feb 2 2014)
  89. Zoner's Half-Life Compilation Tools -- Custom Build
  90. Based on code modifications by Sean 'Zoner' Cavanaugh
  91. Based on Valve's version, modified with permission.
  92. Submit detailed bug reports to (vluzacn@163.com)
  93. ----- BEGIN hlbsp -----
  94. Command line: D:\Programs\VHLT\hlbsp.exe D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low
  95. Arguments: D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low
  96.  
  97. Current hlbsp Settings
  98. Name | Setting | Default
  99. -------------------|-----------|-------------------------
  100. threads [ 4 ] [ Varies ]
  101. verbose [ off ] [ off ]
  102. log [ on ] [ on ]
  103. developer [ 0 ] [ 0 ]
  104. chart [ on ] [ off ]
  105. estimate [ on ] [ off ]
  106. max texture memory [ 33554432 ] [ 33554432 ]
  107. priority [ Low ] [ Normal ]
  108.  
  109. noclip [ off ] [ off ]
  110. nofill [ off ] [ off ]
  111. noinsidefill [ off ] [ off ]
  112. noopt [ off ] [ off ]
  113. no clipnode merging [ off ] [ off ]
  114. null tex. stripping [ on ] [ on ]
  115. notjunc [ off ] [ off ]
  116. nobrink [ off ] [ off ]
  117. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  118. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  119. remove hull 2 [ off ] [ off ]
  120.  
  121.  
  122. SolidBSP [hull 0] 25 (0.00 seconds)
  123. BSP generation successful, writing portal file 'D:\Programs\Hammer\maps\test321321.prt'
  124. SolidBSP [hull 1] 29 (0.00 seconds)
  125. SolidBSP [hull 2] 29 (0.01 seconds)
  126. SolidBSP [hull 3] 29 (0.00 seconds)
  127. Reduced 18 clipnodes to 18
  128. Reduced 4 texinfos to 4
  129. Reduced 2 texdatas to 2 (23736 bytes to 23736)
  130. Reduced 108 planes to 25
  131. FixBrinks:
  132. Increased 18 clipnodes to 18.
  133.  
  134. Object names Objects/Maxobjs Memory / Maxmem Fullness
  135. ------------ --------------- --------------- --------
  136. models 1/512 64/32768 ( 0.2%)
  137. planes 25/32768 500/655360 ( 0.1%)
  138. vertexes 33/65535 396/786420 ( 0.1%)
  139. nodes 23/32767 552/786408 ( 0.1%)
  140. texinfos 4/32767 160/1310680 ( 0.0%)
  141. faces 39/65535 780/1310700 ( 0.1%)
  142. * worldfaces 39/32768 0/0 ( 0.1%)
  143. clipnodes 18/32767 144/262136 ( 0.1%)
  144. leaves 7/32760 196/917280 ( 0.0%)
  145. * worldleaves 6/8192 0/0 ( 0.1%)
  146. marksurfaces 39/65535 78/131070 ( 0.1%)
  147. surfedges 168/512000 672/2048000 ( 0.0%)
  148. edges 85/256000 340/1024000 ( 0.0%)
  149. texdata [variable] 23736/33554432 ( 0.1%)
  150. lightdata [variable] 0/50331648 ( 0.0%)
  151. visdata [variable] 0/8388608 ( 0.0%)
  152. entdata [variable] 431/2097152 ( 0.0%)
  153. * AllocBlock 1/64 0/0 ( 1.6%)
  154. 2 textures referenced
  155. === Total BSP file data space used: 28049 bytes ===
  156. Wad files required to run the map: (None)
  157. 0.10 seconds elapsed
  158.  
  159. ----- END hlbsp -----
  160.  
  161.  
  162.  
  163. hlvis v3.4 VL33 (Feb 2 2014)
  164. Zoner's Half-Life Compilation Tools -- Custom Build
  165. Based on code modifications by Sean 'Zoner' Cavanaugh
  166. Based on Valve's version, modified with permission.
  167. Submit detailed bug reports to (vluzacn@163.com)
  168. ----- BEGIN hlvis -----
  169. Command line: D:\Programs\VHLT\hlvis.exe D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low -full
  170. Arguments: D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low -full
  171. 6 portalleafs
  172. 0 numportals
  173.  
  174. -= Current hlvis Settings =-
  175. Name | Setting | Default
  176. -------------------|-----------|-------------------------
  177. threads [ 4 ] [ Varies ]
  178. verbose [ off ] [ off ]
  179. log [ on ] [ on ]
  180. developer [ 0 ] [ 0 ]
  181. chart [ on ] [ off ]
  182. estimate [ on ] [ off ]
  183. max texture memory [ 33554432 ] [ 33554432 ]
  184. max vis distance [ 0 ] [ 0 ]
  185. priority [ Low ] [ Normal ]
  186.  
  187. fast vis [ off ] [ off ]
  188. full vis [ on ] [ off ]
  189.  
  190.  
  191. BasePortalVis:
  192. (0.00 seconds)
  193. LeafThread:
  194. (0.01 seconds)
  195. average leafs visible: 1
  196. g_visdatasize:6 compressed from 6
  197.  
  198. Object names Objects/Maxobjs Memory / Maxmem Fullness
  199. ------------ --------------- --------------- --------
  200. models 1/512 64/32768 ( 0.2%)
  201. planes 25/32768 500/655360 ( 0.1%)
  202. vertexes 33/65535 396/786420 ( 0.1%)
  203. nodes 23/32767 552/786408 ( 0.1%)
  204. texinfos 4/32767 160/1310680 ( 0.0%)
  205. faces 39/65535 780/1310700 ( 0.1%)
  206. * worldfaces 39/32768 0/0 ( 0.1%)
  207. clipnodes 18/32767 144/262136 ( 0.1%)
  208. leaves 7/32760 196/917280 ( 0.0%)
  209. * worldleaves 6/8192 0/0 ( 0.1%)
  210. marksurfaces 39/65535 78/131070 ( 0.1%)
  211. surfedges 168/512000 672/2048000 ( 0.0%)
  212. edges 85/256000 340/1024000 ( 0.0%)
  213. texdata [variable] 23736/33554432 ( 0.1%)
  214. lightdata [variable] 0/50331648 ( 0.0%)
  215. visdata [variable] 6/8388608 ( 0.0%)
  216. entdata [variable] 431/2097152 ( 0.0%)
  217. * AllocBlock 1/64 0/0 ( 1.6%)
  218. 2 textures referenced
  219. === Total BSP file data space used: 28055 bytes ===
  220. Wad files required to run the map: (None)
  221. 0.08 seconds elapsed
  222.  
  223. ----- END hlvis -----
  224.  
  225.  
  226.  
  227. hlrad v3.4 VL33 (Feb 2 2014)
  228. Zoner's Half-Life Compilation Tools -- Custom Build
  229. Based on code modifications by Sean 'Zoner' Cavanaugh
  230. Based on Valve's version, modified with permission.
  231. Submit detailed bug reports to (vluzacn@163.com)
  232. ----- BEGIN hlrad -----
  233. Command line: D:\Programs\VHLT\hlrad.exe D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low -bounce 2 -extra -dscale 1 -gamma 0.95
  234. Arguments: D:\Programs\Hammer\maps\test321321.map -estimate -threads 4 -chart -low -bounce 2 -extra -dscale 1 -gamma 0.95
  235.  
  236. -= Current hlrad Settings =-
  237. Name | Setting | Default
  238. --------------------|---------------------|-------------------------
  239. threads [ 4 ] [ Varies ]
  240. verbose [ off ] [ off ]
  241. log [ on ] [ on ]
  242. developer [ 0 ] [ 0 ]
  243. chart [ on ] [ off ]
  244. estimate [ on ] [ off ]
  245. max texture memory [ 33554432 ] [ 33554432 ]
  246. max lighting memory [ 50331648 ] [ 50331648 ]
  247. priority [ Low ] [ Normal ]
  248.  
  249. fast rad [ off ] [ off ]
  250. vismatrix algorithm [ Sparse ] [ Sparse ]
  251. oversampling (-extra)[ on ] [ off ]
  252. bounces [ 2 ] [ 8 ]
  253. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  254. light limit threshold[ 188.000 ] [ 188.000 ]
  255. circus mode [ off ] [ off ]
  256.  
  257. smoothing threshold [ 50.000 ] [ 50.000 ]
  258. smoothing threshold 2[ no change ] [ no change ]
  259. direct threshold [ 10.000 ] [ 10.000 ]
  260. direct light scale [ 1.000 ] [ 1.000 ]
  261. coring threshold [ 0.010 ] [ 0.010 ]
  262. patch interpolation [ on ] [ on ]
  263.  
  264. texscale [ on ] [ on ]
  265. patch subdividing [ on ] [ on ]
  266. chop value [ 64.000 ] [ 64.000 ]
  267. texchop value [ 32.000 ] [ 32.000 ]
  268.  
  269. global fade [ 1.000 ] [ 1.000 ]
  270. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  271. global gamma [ 0.950 0.950 0.950 ] [ 0.550 0.550 0.550 ]
  272. global light scale [ 2.000 ] [ 2.000 ]
  273. global sky diffusion [ 1.000 ] [ 1.000 ]
  274.  
  275. spread angles [ on ] [ on ]
  276. opaque entities [ on ] [ on ]
  277. sky lighting fix [ on ] [ on ]
  278. incremental [ off ] [ off ]
  279. dump [ off ] [ off ]
  280.  
  281. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  282. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  283.  
  284. custom shadows with bounce light
  285. [ off ] [ off ]
  286. rgb transfers [ off ] [ off ]
  287. minimum final light [ 0 ] [ 0 ]
  288. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  289. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  290. soft sky [ on ] [ on ]
  291. translucent depth [ 2.000 ] [ 2.000 ]
  292. block opaque [ on ] [ on ]
  293. ignore textures [ off ] [ off ]
  294. reflectivity gamma [ 1.760 ] [ 1.760 ]
  295. reflectivity scale [ 0.700 ] [ 0.700 ]
  296. blur size [ 1.500 ] [ 1.500 ]
  297. no emitter range [ off ] [ off ]
  298. wall bleeding fix [ on ] [ on ]
  299.  
  300.  
  301. Load Textures:
  302. 2 textures referenced
  303. Reading texlights from 'D:\Programs\VHLT\lights.rad'
  304. 0 opaque models
  305. 0 opaque faces
  306. 39 faces
  307. Create Patches : 25 base patches
  308. 1820 square feet [262144.00 square inches]
  309. 1 direct lights and 16386 fast direct lights
  310. 1 light styles
  311.  
  312. FindFacePositions:
  313. (0.03 seconds)
  314. BuildFacelights:
  315. (0.06 seconds)
  316. BuildVisLeafs:
  317. (0.00 seconds)
  318. visibility matrix : 0.0 megs
  319. MakeScales:
  320. (0.00 seconds)
  321. Transfer Lists : 0 transfers
  322. Indices : 0 bytes
  323. Data : 0 bytes
  324. Bounce 1 GatherLight:
  325. (0.01 seconds)
  326. Bounce 2 GatherLight:
  327. (0.00 seconds)
  328. CreateTriangulations:
  329. (0.03 seconds)
  330. AddPatchLights:
  331. (0.01 seconds)
  332. FinalLightFace:
  333. (0.01 seconds)
  334.  
  335. Object names Objects/Maxobjs Memory / Maxmem Fullness
  336. ------------ --------------- --------------- --------
  337. models 1/512 64/32768 ( 0.2%)
  338. planes 25/32768 500/655360 ( 0.1%)
  339. vertexes 33/65535 396/786420 ( 0.1%)
  340. nodes 23/32767 552/786408 ( 0.1%)
  341. texinfos 4/32767 160/1310680 ( 0.0%)
  342. faces 39/65535 780/1310700 ( 0.1%)
  343. * worldfaces 39/32768 0/0 ( 0.1%)
  344. clipnodes 18/32767 144/262136 ( 0.1%)
  345. leaves 7/32760 196/917280 ( 0.0%)
  346. * worldleaves 6/8192 0/0 ( 0.1%)
  347. marksurfaces 39/65535 78/131070 ( 0.1%)
  348. surfedges 168/512000 672/2048000 ( 0.0%)
  349. edges 85/256000 340/1024000 ( 0.0%)
  350. texdata [variable] 23736/33554432 ( 0.1%)
  351. lightdata [variable] 972/50331648 ( 0.0%)
  352. visdata [variable] 6/8388608 ( 0.0%)
  353. entdata [variable] 431/2097152 ( 0.0%)
  354. * AllocBlock 1/64 0/0 ( 1.6%)
  355. 2 textures referenced
  356. === Total BSP file data space used: 29027 bytes ===
  357. Wad files required to run the map: (None)
  358. 0.32 seconds elapsed
  359.  
  360. ----- END hlrad -----
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