
Untitled
By: a guest on
Sep 1st, 2012 | syntax:
Java | size: 0.79 KB | hits: 14 | expires: Never
void setup () {
size(1024,1024 + 512);
fill (0,0,0,0);
background (255);
}
float buffer = 32;
int xStartingPos = 512;
int yStartingPos =(512 + 1024)/2;
float x1 = xStartingPos;// + buffer;
float y1 = yStartingPos;// + buffer;
float x2 = xStartingPos;// - buffer;
float y2 = yStartingPos;// - buffer;
float x3 = xStartingPos;// - buffer;
float y3 = yStartingPos;// - buffer;
int i = 0;
void draw () {
triangle (x1,y1,x2,y2,x3,y3);
float xConversion = 8 * cos ( i * PI / 128);
float yConversion = 8 * sin ( i * PI / 128);
x1 += xConversion;
//y1 += yConversion;
x2 -= xConversion;
y2 -= yConversion;
x3 += xConversion;
y3 += yConversion;
i++;
//noLoop();
if ( i > 256){
saveFrame ("output.png");
noLoop();
}
}