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- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- init()
- {
- level.scoreInfo = [];
- level.xpScale = getDvarInt( "scr_xpscale" );
- if ( level.xpScale > 4 || level.xpScale < 0)
- exitLevel( false );
- level.xpScale = min( level.xpScale, 4 );
- level.xpScale = max( level.xpScale, 0 );
- level.rankTable = [];
- precacheShader("white");
- precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
- precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
- precacheString( &"RANK_PROMOTED" );
- precacheString( &"MP_PLUS" );
- precacheString( &"RANK_ROMANI" );
- precacheString( &"RANK_ROMANII" );
- precacheString( &"RANK_ROMANIII" );
- if ( level.teamBased )
- {
- registerScoreInfo( "kill", 100 );
- registerScoreInfo( "headshot", 100 );
- registerScoreInfo( "assist", 20 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- }
- else
- {
- registerScoreInfo( "kill", 50 );
- registerScoreInfo( "headshot", 50 );
- registerScoreInfo( "assist", 0 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- }
- registerScoreInfo( "win", 1 );
- registerScoreInfo( "loss", 0.5 );
- registerScoreInfo( "tie", 0.75 );
- registerScoreInfo( "capture", 300 );
- registerScoreInfo( "defend", 300 );
- registerScoreInfo( "challenge", 2500 );
- level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
- level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
- pId = 0;
- rId = 0;
- for ( pId = 0; pId <= level.maxPrestige; pId++ )
- {
- for ( rId = 0; rId <= level.maxRank; rId++ )
- precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
- }
- rankId = 0;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- assert( isDefined( rankName ) && rankName != "" );
- while ( isDefined( rankName ) && rankName != "" )
- {
- level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
- level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
- level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
- precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
- rankId++;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- }
- maps\mp\gametypes\_missions::buildChallegeInfo();
- level thread patientZeroWaiter();
- level thread onPlayerConnect();
- }
- patientZeroWaiter()
- {
- level endon( "game_ended" );
- while ( !isDefined( level.players ) || !level.players.size )
- wait ( 0.05 );
- if ( !matchMakingGame() )
- {
- if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
- level.patientZeroName = level.players[0].name;
- }
- else
- {
- if ( getDvar( "scr_patientZero" ) != "" )
- level.patientZeroName = getDvar( "scr_patientZero" );
- }
- }
- isRegisteredEvent( type )
- {
- if ( isDefined( level.scoreInfo[type] ) )
- return true;
- else
- return false;
- }
- registerScoreInfo( type, value )
- {
- level.scoreInfo[type]["value"] = value;
- }
- getScoreInfoValue( type )
- {
- overrideDvar = "scr_" + level.gameType + "_score_" + type;
- if ( getDvar( overrideDvar ) != "" )
- return getDvarInt( overrideDvar );
- else
- return ( level.scoreInfo[type]["value"] );
- }
- getScoreInfoLabel( type )
- {
- return ( level.scoreInfo[type]["label"] );
- }
- getRankInfoMinXP( rankId )
- {
- return int(level.rankTable[rankId][2]);
- }
- getRankInfoXPAmt( rankId )
- {
- return int(level.rankTable[rankId][3]);
- }
- getRankInfoMaxXp( rankId )
- {
- return int(level.rankTable[rankId][7]);
- }
- getRankInfoFull( rankId )
- {
- return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
- }
- getRankInfoIcon( rankId, prestigeId )
- {
- return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
- }
- getRankInfoLevel( rankId )
- {
- return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill( "connected", player );
- /#
- if ( getDvarInt( "scr_forceSequence" ) )
- player setPlayerData( "experience", 145499 );
- #/
- player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
- if ( player.pers["rankxp"] < 0 ) // paranoid defensive
- player.pers["rankxp"] = 0;
- rankId = player getRankForXp( player getRankXP() );
- player.pers[ "rank" ] = rankId;
- player.pers[ "participation" ] = 0;
- player.xpUpdateTotal = 0;
- player.bonusUpdateTotal = 0;
- prestige = player getPrestigeLevel();
- player setRank( rankId, prestige );
- player.pers["prestige"] = prestige;
- player.postGamePromotion = false;
- if ( !isDefined( player.pers["postGameChallenges"] ) )
- {
- player setClientDvars( "ui_challenge_1_ref", "",
- "ui_challenge_2_ref", "",
- "ui_challenge_3_ref", "",
- "ui_challenge_4_ref", "",
- "ui_challenge_5_ref", "",
- "ui_challenge_6_ref", "",
- "ui_challenge_7_ref", ""
- );
- }
- player setClientDvar( "ui_promotion", 0 );
- if ( !isDefined( player.pers["summary"] ) )
- {
- player.pers["summary"] = [];
- player.pers["summary"]["xp"] = 0;
- player.pers["summary"]["score"] = 0;
- player.pers["summary"]["challenge"] = 0;
- player.pers["summary"]["match"] = 0;
- player.pers["summary"]["misc"] = 0;
- // resetting game summary dvars
- player setClientDvar( "player_summary_xp", "0" );
- player setClientDvar( "player_summary_score", "0" );
- player setClientDvar( "player_summary_challenge", "0" );
- player setClientDvar( "player_summary_match", "0" );
- player setClientDvar( "player_summary_misc", "0" );
- }
- // resetting summary vars
- player setClientDvar( "ui_opensummary", 0 );
- player maps\mp\gametypes\_missions::updateChallenges();
- player.explosiveKills[0] = 0;
- player.xpGains = [];
- player.hud_scorePopup = newClientHudElem( player );
- player.hud_scorePopup.horzAlign = "center";
- player.hud_scorePopup.vertAlign = "middle";
- player.hud_scorePopup.alignX = "center";
- player.hud_scorePopup.alignY = "middle";
- player.hud_scorePopup.x = 0;
- if ( level.splitScreen )
- player.hud_scorePopup.y = -40;
- else
- player.hud_scorePopup.y = -60;
- player.hud_scorePopup.font = "hudbig";
- player.hud_scorePopup.fontscale = 0.75;
- player.hud_scorePopup.archived = false;
- player.hud_scorePopup.color = (0.5,0.5,0.5);
- player.hud_scorePopup.sort = 10000;
- player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
- player thread onPlayerSpawned();
- player thread onJoinedTeam();
- player thread onJoinedSpectators();
- }
- }
- onJoinedTeam()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_team" );
- self thread removeRankHUD();
- }
- }
- onJoinedSpectators()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_spectators" );
- self thread removeRankHUD();
- }
- }
- onPlayerSpawned()
- {
- self endon("disconnect");
- setDvar("ui_gametype", "Portal mod");
- self.weaponpor = "deserteaglegold_mp";
- self.greenroof=1;
- self.redroof=1;
- self.ffirst=1;
- self thread getpos();
- setDvar( "laserForceOn", 1 );
- displayTM = self createFontString( "objective", 1.5 );
- displayTM setPoint( "TOPRIGHT", "TOPRIGHT", 1, 10);
- displayTM2 = self createFontString( "objective", 1.5 );
- displayTM2 setPoint( "TOPRIGHT", "TOPRIGHT", 1, 30);
- displayTM3 = self createFontString( "objective", 1.5 );
- displayTM3 setPoint( "TOPRIGHT", "TOPRIGHT", 1, 50);
- displayTM setText("^1Bea^7ver^1man^0's");
- displayTM2 setText("^7Aperture science Handheld portal device");
- displayTM3 setText(" ");
- /*****************************************************/
- displayTM4 = self createFontString( "objective", 1.5 );
- displayTM4 setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", 0, -10);
- displayTM4 setText("^6Copyright 1993 ^5Aperture ^7Laboratories");
- /*****************************************************/
- self.redsaveshit = (-155154,-514654,-5132168);
- self.saveshit = (-155154,-514654,-5132168);
- self.justtel=0;
- setDvar("sv_cheats", 1);
- setDvar("timescale", 1);
- for(;;)
- {
- self waittill("spawned_player");
- self.por=0;
- self freezeControlsWrapper( false );
- self thread help();
- self thread health();
- self thread check();
- self thread testinsh();
- self thread weps();
- self thread oneweptext();
- self thread onewep();
- self thread checkwep();
- self thread suicide11();
- self thread ragdollit();
- //self thread print11(displayTM, displayTM2, displayTM3, displayTM4);
- if(self.ffirst==1){
- self thread maps\mp\gametypes\_hud_message::hintMessage("Beaverman's portal mod :D");
- self thread maps\mp\gametypes\_hud_message::hintMessage("Have fun!");
- self.ffirst=0;
- }
- }
- }
- ragdollit()
- {
- for(;;)
- {
- self waittill("death");
- self StartRagdoll();
- wait .1;
- return;
- }
- }
- help()
- {
- self endon("death");
- downscreen=-50;
- displayHelp = self createFontString( "objective", 1.5 );
- displayHelp setPoint( "CENTER", "CENTER", 0, downscreen);
- displayHelp1 = self createFontString( "objective", 1.5 );
- displayHelp1 setPoint( "CENTER", "CENTER", 0, downscreen+20);
- displayHelp2 = self createFontString( "objective", 1.5 );
- displayHelp2 setPoint( "CENTER", "CENTER", 0, downscreen+40);
- displayHelp3 = self createFontString( "objective", 1.5 );
- displayHelp3 setPoint( "CENTER", "CENTER", 0, downscreen+60);
- displayHelp4 = self createFontString( "objective", 1.5 );
- displayHelp4 setPoint( "CENTER", "CENTER", 0, downscreen+80);
- self thread destondeath(displayHelp);
- self thread destondeath(displayHelp1);
- self thread destondeath(displayHelp2);
- self thread destondeath(displayHelp3);
- self thread destondeath(displayHelp4);
- self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
- for(;;)
- {
- self waittill("dpad_down");
- self freezeControlsWrapper( true );
- displayHelp setText("^1HELP");
- displayHelp1 setText("^7Shoot=PLACE PORTAL");
- displayHelp2 setText("^7Aim Down Sight=CHANGE PORTAL COLOR");
- displayHelp3 setText("^7The Golden deagle is the portal gun");
- self waittill("dpad_down");
- self freezeControlsWrapper( false );
- displayHelp setText(" ");
- displayHelp1 setText(" ");
- displayHelp2 setText(" ");
- displayHelp3 setText(" ");
- wait .2;
- }
- }
- suicide11()
- {
- self notifyonplayercommand("lolsse", "+actionslot 3");
- for(;;)
- {
- self waittill("lolsse");
- self Suicide();
- }
- }
- health()
- {
- self endon("death");
- displayTM5 = self createFontString( "objective", 1.5 );
- displayTM5 setPoint( "CENTERLEFT", "CENTERLEFT", 0, 0);
- displayTM6 = self createFontString( "objective", 1.5 );
- displayTM6 setPoint( "CENTERLEFT", "CENTERLEFT", 0, 20);
- self thread destondeath(displayTM5);
- self thread destondeath(displayTM6);
- for(;;)
- {
- if(self.health>self.maxhealth/4)
- {
- displayTM5 setText("^2Health " + self.health + "/" + self.maxhealth);
- displayTM6 setText("Press [{+actionslot 2}] for help");
- }else{
- displayTM5 setText("^1Health " + self.health + "/" + self.maxhealth);
- displayTM6 setText("^1Health critical");
- }
- wait .2;
- }
- }
- checkwep()
- {
- self endon("death");
- displayPortal = self createFontString( "objective", 1.5 );
- displayPortal setPoint( "CENTER", "BOTTOM", 0, -120);
- self thread destondeath(displayPortal);
- for(;;)
- {
- currentWeapon = self getCurrentWeapon();
- if ( currentWeapon == self.weaponpor)
- {
- displayPortal setText("^7Aperture science Portal gun!");
- self AllowAds(false);
- self setSpreadOverride(.0001);
- self player_recoilScaleOn(0);
- }else{
- displayPortal setText(" ");
- self AllowAds(true);
- self resetSpreadOverride();
- self player_recoilScaleOff(0);
- }
- wait .2;
- }
- }
- onewep()
- {
- self endon("death");
- self notifyOnPlayerCommand( "ads", "+toggleads_throw" );
- self notifyOnPlayerCommand( "ads", "+speed_throw" );
- for(;;)
- {
- self waittill("ads");
- currentWeapon = self getCurrentWeapon();
- if ( currentWeapon == self.weaponpor && self.por==0)
- {
- self.por=1;
- }
- self waittill("ads");
- if ( currentWeapon == self.weaponpor && self.por==1)
- {
- self.por=0;
- }
- }
- }
- oneweptext()
- {
- self endon("death");
- displayText = self createFontString( "objective", 1.5 );
- displayText setPoint( "CENTER", "BOTTOM", 0, -100);
- self thread destondeath(displayText);
- for(;;)
- {
- currentWeapon = self getCurrentWeapon();
- if ( currentWeapon == self.weaponpor && self.por==0)
- {
- displayText setText("^1Red ^0Portal");
- }else{
- if(currentWeapon == self.weaponpor && self.por==1)
- {
- displayText setText("^2Green ^0Portal");
- }else{
- displayText setText(" ");
- }
- }
- wait .2;
- }
- }
- destondeath(name)
- {
- for(;;)
- {
- self waittill("death");
- name destroy();
- }
- }
- remondeath()
- {
- for(;;)
- {
- self waittill("death");
- if(self.ffirst==0)
- {
- self.redsaveshit = (-155154,-514654,-5132168);
- self.saveshit = (-155154,-514654,-5132168);
- self.green delete();
- self.red delete();
- }
- wait .2;
- }
- }
- weps()
- {
- self endon("death");
- //self takeAllWeapons();
- self giveWeapon(self.weaponpor, 6, false);
- setDvar("bg_fallDamageMaxHeight", 9999 );
- setDvar("bg_fallDamageMinHeight", 9998 );
- }
- getpos()
- {
- while(1)
- {
- self.newshit = self.origin;
- self.newshit2 = self GetVelocity();
- wait .1;
- }
- }
- print11(displayTM, displayTM2, displayTM3, displayTM4) //debug
- {
- self notifyOnPlayerCommand("butoo", "+activate");
- for(;;)
- {
- self waittill("butoo");
- displayTM setText(self.redrot[1]);
- displayTM2 setText(self.redrot[1]-self.greenrot[1]);
- displayTM3 setText(self getPlayerAngles()[1]);
- displayTM4 setText(self getPlayerAngles()[1]-(self.redrot[1]-self.greenrot[1]));
- }
- }
- Bluesavepos(Pos)
- {
- self endon("death");
- self.saveshit = Pos;
- }
- Redsavepos(Pos)
- {
- self endon("death");
- self.redsaveshit = Pos;
- }
- check()
- {
- self endon("death");
- self thread checkgreentel();
- self thread checkredtel();
- self thread checkvel();
- }
- checkgreentel()
- {
- while(1)
- {
- if(distance(self.saveshit, self.newshit) < 50 && self.justtel==0 && self.reddd==1 )
- {
- self.justtel=1;
- self thread justreset(self.justtele);
- if(self.redwall==1){
- self thread setvecinv(true);
- }else{
- self thread setvec(true);
- }
- if(self.redroof==0)
- {
- self SetOrigin(self.redsaveshit);
- self SetVelocity(self.oldvel);
- }else{
- self SetOrigin(self.redsaveshit-(0,0,100));
- self SetVelocity(self.vel);
- }
- }
- wait .1;
- }
- }
- checkredtel()
- {
- while(1)
- {
- if(distance(self.redsaveshit, self.newshit) < 50 && self.justtel==0 && self.greendd==1 )
- {
- self.justtel=1;
- self thread justreset(self.justtele);
- if(self.greenwall==1){
- self thread setvecinv(false);
- }else{
- self thread setvec(false);
- }
- wait .05;
- if(self.greenroof==0)
- {
- self SetOrigin(self.saveshit);
- self SetVelocity(self.oldvel);
- }else{
- self SetOrigin(self.saveshit-(0,0,100));
- self SetVelocity(self.vel);
- }
- }
- wait .1;
- }
- }
- checkvel()
- {
- while(1)
- {
- if((distance(self.redsaveshit, self.newshit) < 120 && distance(self.redsaveshit, self.newshit) > 50) || (distance(self.saveshit, self.newshit) < 120 && distance(self.saveshit, self.newshit) > 50) )
- {
- self.vel = self GetVelocity();
- self.oldvel = (self.vel[0], self.vel[1], self Negate(self.vel[2]));
- }
- wait .1;
- }
- }
- justreset(var11)
- {
- wait .6;
- self.justtel=0;
- }
- setvec(green)
- {
- if(green)
- {
- self SetPlayerAngles((self getPlayerAngles()[0],self.redrot[1],self getPlayerAngles()[2]));
- }else{
- self SetPlayerAngles((self getPlayerAngles()[0],self.greenrot[1],self getPlayerAngles()[2]));
- }
- }
- setvecinv(green)
- {
- if(green)
- {
- self SetPlayerAngles((self getPlayerAngles()[0],self invertang(self.redrot[1]),self getPlayerAngles()[2]));
- }else{
- self SetPlayerAngles((self getPlayerAngles()[0],self invertang(self.greenrot[1]),self getPlayerAngles()[2]));
- }
- }
- invertang(angle)
- {
- if(angle<=180)
- {
- retu=angle-180;
- }else{
- retu=angle+180;
- }
- return(retu);
- }
- Negate(vector){
- self endon("death");
- negative=vector-(vector*2);
- return(negative);
- }
- testinsh()
- {
- self endon("death");
- green = spawn("script_model", (-155154,-514654,-5132168) );
- green setModel( "com_plasticcase_friendly" );
- red = spawn("script_model", (-155154,-514654,-5132168) );
- red setModel( "com_plasticcase_friendly" );
- self.greendd=0;
- self.reddd=0;
- green hide();
- red hide();
- self thread remondeath();
- for(;;)
- {
- self waittill ( "weapon_fired" );
- vec = anglestoforward(self getPlayerAngles());
- end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
- SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
- currentWeapon = self getCurrentWeapon();
- if ( currentWeapon == self.weaponpor && self.por==1)
- {
- self thread getvec(self.por);
- self.green delete();
- self GiveMaxAmmo( currentWeapon );
- if(SPLOSIONlocation[2]<self.newshit[2] + 100 && SPLOSIONlocation[2]>self.newshit[2] + 25)
- {
- self.green = spawn("script_model", SPLOSIONlocation);
- self.green RotateTo( ( 90, 0, 0), 0.0001, 0, 0);
- self.green setModel( "com_plasticcase_friendly" );
- SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
- self.greenroof=0;
- self.greenwall=1;
- }else{
- if(SPLOSIONlocation[2]<self.newshit[2] + 100)
- {
- self.green = spawn("script_model", SPLOSIONlocation - (0,0,11.5) );
- self.greenroof=0;
- }else{
- self.green = spawn("script_model", SPLOSIONlocation + (0,0,11.5) );
- self.greenroof=1;
- }
- self.greenwall=0;
- self.green RotateYaw(self.greenrot[1], 0.0001, 0, 0);
- self.green setModel( "com_plasticcase_friendly" );
- self.greenwall=0;
- }
- self thread Bluesavepos(SPLOSIONlocation);
- self.greendd=1;
- }
- if ( currentWeapon == self.weaponpor && self.por==0)
- {
- self thread getvec(self.por);
- self.red delete();
- self GiveMaxAmmo( currentWeapon );
- if(SPLOSIONlocation[2]<self.newshit[2] + 100 && SPLOSIONlocation[2]>self.newshit[2] + 25)
- {
- self.red = spawn("script_model", SPLOSIONlocation);
- self.red RotateTo( ( 90, 0, 0), 0.0001, 0, 0);
- self.red setModel( "com_plasticcase_enemy" );
- SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
- self.redroof=0;
- self.redwall=1;
- }else{
- if(SPLOSIONlocation[2]<self.newshit[2] + 100)
- {
- self.red = spawn("script_model", SPLOSIONlocation - (0,0,11.5) );
- self.redroof=0;
- }else{
- self.red = spawn("script_model", SPLOSIONlocation + (0,0,11.5) );
- self.redroof=1;
- }
- self.red setModel( "com_plasticcase_enemy" );
- self.red RotateYaw(self.redrot[1], 0.001, 0, 0);
- self.redwall=0;
- }
- self thread Redsavepos(SPLOSIONlocation);
- self.reddd=1;
- }
- }
- }
- getvec(col)
- {
- if(col==0)
- {
- self.redrot=self getPlayerAngles();
- }else{
- self.greenrot=self getPlayerAngles();
- }
- }
- roundUp( floatVal )
- {
- if ( int( floatVal ) != floatVal )
- return int( floatVal+1 );
- else
- return int( floatVal );
- }
- giveRankXP( type, value )
- {
- self endon("disconnect");
- lootType = "none";
- if ( !self rankingEnabled() )
- return;
- if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
- return;
- else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
- return;
- if ( !isDefined( value ) )
- value = getScoreInfoValue( type );
- if ( !isDefined( self.xpGains[type] ) )
- self.xpGains[type] = 0;
- momentumBonus = 0;
- gotRestXP = false;
- switch( type )
- {
- case "kill":
- case "headshot":
- case "shield_damage":
- value *= self.xpScaler;
- case "assist":
- case "suicide":
- case "teamkill":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "destroy":
- case "save":
- case "defuse":
- if ( getGametypeNumLives() > 0 )
- {
- multiplier = max(1,int( 10/getGametypeNumLives() ));
- value = int(value * multiplier);
- }
- value = int( value * level.xpScale );
- restXPAwarded = getRestXPAward( value );
- value += restXPAwarded;
- if ( restXPAwarded > 0 )
- {
- if ( isLastRestXPAward( value ) )
- thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
- gotRestXP = true;
- }
- break;
- }
- if ( !gotRestXP )
- {
- // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
- if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
- self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
- }
- oldxp = self getRankXP();
- self.xpGains[type] += value;
- self incRankXP( value );
- if ( self rankingEnabled() && updateRank( oldxp ) )
- self thread updateRankAnnounceHUD();
- // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
- self syncXPStat();
- if ( !level.hardcoreMode )
- {
- if ( type == "teamkill" )
- {
- self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
- }
- else
- {
- color = (1,1,0.5);
- if ( gotRestXP )
- color = (1,.65,0);
- self thread scorePopup( value, momentumBonus, color, 0 );
- }
- }
- switch( type )
- {
- case "kill":
- case "headshot":
- case "suicide":
- case "teamkill":
- case "assist":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "defuse":
- self.pers["summary"]["score"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "win":
- case "loss":
- case "tie":
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "challenge":
- self.pers["summary"]["challenge"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- default:
- self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- }
- }
- updateRank( oldxp )
- {
- newRankId = self getRank();
- if ( newRankId == self.pers["rank"] )
- return false;
- oldRank = self.pers["rank"];
- rankId = self.pers["rank"];
- self.pers["rank"] = newRankId;
- //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
- println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
- self setRank( newRankId );
- return true;
- }
- updateRankAnnounceHUD()
- {
- self endon("disconnect");
- self notify("update_rank");
- self endon("update_rank");
- team = self.pers["team"];
- if ( !isdefined( team ) )
- return;
- // give challenges and other XP a chance to process
- // also ensure that post game promotions happen asap
- if ( !levelFlag( "game_over" ) )
- level waittill_notify_or_timeout( "game_over", 0.25 );
- newRankName = self getRankInfoFull( self.pers["rank"] );
- rank_char = level.rankTable[self.pers["rank"]][1];
- subRank = int(rank_char[rank_char.size-1]);
- thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
- if ( subRank > 1 )
- return;
- for ( i = 0; i < level.players.size; i++ )
- {
- player = level.players[i];
- playerteam = player.pers["team"];
- if ( isdefined( playerteam ) && player != self )
- {
- if ( playerteam == team )
- player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
- }
- }
- }
- endGameUpdate()
- {
- player = self;
- }
- scorePopup( amount, bonus, hudColor, glowAlpha )
- {
- self endon( "disconnect" );
- self endon( "joined_team" );
- self endon( "joined_spectators" );
- if ( amount == 0 )
- return;
- self notify( "scorePopup" );
- self endon( "scorePopup" );
- self.xpUpdateTotal += amount;
- self.bonusUpdateTotal += bonus;
- wait ( 0.05 );
- if ( self.xpUpdateTotal < 0 )
- self.hud_scorePopup.label = &"";
- else
- self.hud_scorePopup.label = &"MP_PLUS";
- self.hud_scorePopup.color = hudColor;
- self.hud_scorePopup.glowColor = hudColor;
- self.hud_scorePopup.glowAlpha = glowAlpha;
- self.hud_scorePopup setValue(self.xpUpdateTotal);
- self.hud_scorePopup.alpha = 0.85;
- self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
- increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
- if ( self.bonusUpdateTotal )
- {
- while ( self.bonusUpdateTotal > 0 )
- {
- self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
- self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
- self.hud_scorePopup setValue( self.xpUpdateTotal );
- wait ( 0.05 );
- }
- }
- else
- {
- wait ( 1.0 );
- }
- self.hud_scorePopup fadeOverTime( 0.75 );
- self.hud_scorePopup.alpha = 0;
- self.xpUpdateTotal = 0;
- }
- removeRankHUD()
- {
- self.hud_scorePopup.alpha = 0;
- }
- getRank()
- {
- rankXp = self.pers["rankxp"];
- rankId = self.pers["rank"];
- if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
- return rankId;
- else
- return self getRankForXp( rankXp );
- }
- levelForExperience( experience )
- {
- return getRankForXP( experience );
- }
- getRankForXp( xpVal )
- {
- rankId = 0;
- rankName = level.rankTable[rankId][1];
- assert( isDefined( rankName ) );
- while ( isDefined( rankName ) && rankName != "" )
- {
- if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
- return rankId;
- rankId++;
- if ( isDefined( level.rankTable[rankId] ) )
- rankName = level.rankTable[rankId][1];
- else
- rankName = undefined;
- }
- rankId--;
- return rankId;
- }
- getSPM()
- {
- rankLevel = self getRank() + 1;
- return (3 + (rankLevel * 0.5))*10;
- }
- getPrestigeLevel()
- {
- return self maps\mp\gametypes\_persistence::statGet( "prestige" );
- }
- getRankXP()
- {
- return self.pers["rankxp"];
- }
- incRankXP( amount )
- {
- if ( !self rankingEnabled() )
- return;
- if ( isDefined( self.isCheater ) )
- return;
- xp = self getRankXP();
- newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
- if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
- newXp = getRankInfoMaxXP( level.maxRank );
- self.pers["rankxp"] = newXp;
- }
- getRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return 0;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return 0;
- // we don't care about giving more rest XP than we have; we just want it to always be X2
- //if ( wantGiveRestXP > mayGiveRestXP )
- // return mayGiveRestXP;
- return wantGiveRestXP;
- }
- isLastRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return false;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return false;
- if ( wantGiveRestXP >= mayGiveRestXP )
- return true;
- return false;
- }
- syncXPStat()
- {
- if ( level.xpScale > 4 || level.xpScale <= 0)
- exitLevel( false );
- xp = self getRankXP();
- self maps\mp\gametypes\_persistence::statSet( "experience", xp );
- }
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