
Untitled
By: a guest on
Apr 24th, 2012 | syntax:
JavaScript | size: 0.29 KB | hits: 14 | expires: Never
var checkX = currentPos[0];
var checkY = currentPos[1];
switch (event.which) {
case 40: // down
checkY++;
if (mapArray[checkX][checkY] === terrainWall) {
break;
}
clearCanvas();
drawGrid();
layFloor();
makeTerrain();
currentPos[1]++;
drawPlayer();
break;