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- public void PlayerSignalHandler(AllJoyn.InterfaceDescription.Member member, string srcPath, AllJoyn.Message message)
- {
- if (playerNick != (string)message [0]) {
- int index = playerDB.FindIndex(
- delegate(PlayerData data)
- {
- return data.name == (string)message[0];
- });
- if (index == -1) {
- PlayerData temporaryData = new PlayerData();
- temporaryData.name = (string)message [0];
- temporaryData.posX = (double)message [1];
- temporaryData.posY = (double)message [2];
- temporaryData.posZ = (double)message [3];
- temporaryData.angleY = (double)message [4];
- temporaryData.IsWalking = (bool)message [5];
- temporaryData.IsShooting = (bool)message [6];
- temporaryData.IsSpawned = false;
- playerDB.Add (temporaryData);
- }
- else
- {
- playerDB[index].posX = (double)message [1];
- playerDB[index].posY = (double)message [2];
- playerDB[index].posZ = (double)message [3];
- playerDB[index].angleY = (double)message [4];
- playerDB[index].IsWalking = (bool)message [5];
- playerDB[index].IsShooting = (bool)message [6];
- }
- }
- }
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