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- Initialize engine version: 4.2.2f1 (54f0fc09defb)
- Forcing GfxDevice: 1
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1247]
- Renderer: AMD Radeon HD 7520G + 7600M Dual Graphics
- Vendor: ATI
- VRAM: 1486 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Cursor.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Cursor.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.MeshBatch.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.MeshBatch.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Sky.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Sky.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll into Unity Child Domain
- - Completed reload, in 0.115 seconds
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.Core.dll (this message is harmless)
- Missing Bundle bundles/navmesh.000.unity3d
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- You are trying to load data from a www stream which had the following error when downloading.
- Could not resolve host: bundles; Host not found
- (Filename: Line: 1040)
- Shader 'Diffuse': fallback shader 'VertexLit' not found
- Shader 'Hidden/Sky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found
- Shader 'Hidden/Sky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1657)
- Instantiator for prefab 'barrel_A1_01' already exists
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)
- Unloading 34528 unused Assets to reduce memory usage. Loaded Objects now: 9219.
- Total: 74.374825 ms (FindLiveObjects: 4.199752 ms CreateObjectMapping: 10.935540 ms MarkObjects: 5.678821 ms DeleteObjects: 52.249569 ms)
- Steam Init
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- GameUI Loaded
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- UnloadTime: 2.393182 ms
- Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)
- Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 10858.
- Total: 14.147093 ms (FindLiveObjects: 0.928930 ms CreateObjectMapping: 1.577091 ms MarkObjects: 9.679110 ms DeleteObjects: 1.127253 ms)
- > net.connect 119.252.190.191:28155
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Connecting to 119.252.190.191:28155
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.Xml.dll (this message is harmless)
- Connecting to server..
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Connected!
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Level Name: "rust_island_2013"
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Send Rate: 5
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Loading rust_island_2013
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Shader 'Hidden/Sky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found
- Shader 'Hidden/Sky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found
- UnloadTime: 2.734740 ms
- Unloading 1 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 55930.
- Total: 59.925308 ms (FindLiveObjects: 4.523453 ms CreateObjectMapping: 2.735879 ms MarkObjects: 50.099159 ms DeleteObjects: 1.389406 ms)
- Finished Tree Unpack! ( totalLength = 255 )
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- LocalClientPoliteReady rpcing...
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Internal Mic (IDT High Definition Audio CODEC)
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Settings changed
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Respawn button clicked...:True
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Internal Mic (IDT High Definition Audio CODEC)
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
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- HandleD3DDeviceLost
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- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1494)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1494)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1494)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1494)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1494)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1494)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1494)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1494)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1494)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1494)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1494)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1494)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- Respawn button clicked...:False
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- Internal Mic (IDT High Definition Audio CODEC)
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- MeshBatchQuitHandler: killing 1 gameobjects
- MeshBatchQuitHandler: killing __MESHBATCH (UnityEngine.GameObject)
- MeshBatchQuitHandler: killed it in 2.000ms
- MeshBatchQuitHandler: done in 2.000ms
- Disconnected
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
- UnloadTime: 466.509888 ms
- Unloading 2 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)
- Unloading 1787 unused Assets to reduce memory usage. Loaded Objects now: 18014.
- Total: 203.199020 ms (FindLiveObjects: 2.968777 ms CreateObjectMapping: 4.288656 ms MarkObjects: 71.658699 ms DeleteObjects: 120.376816 ms)
- Steam Shutdown
- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
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