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  1. Initialize engine version: 4.2.2f1 (54f0fc09defb)
  2. Forcing GfxDevice: 1
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1247]
  6. Renderer: AMD Radeon HD 7520G + 7600M Dual Graphics
  7. Vendor: ATI
  8. VRAM: 1486 MB (via DXGI)
  9. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
  10. Begin MonoManager ReloadAssembly
  11. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll (this message is harmless)
  12. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll into Unity Child Domain
  13. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  14. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  15. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  16. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  17. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  18. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  19. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  20. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  21. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll (this message is harmless)
  22. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll into Unity Child Domain
  23. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Cursor.dll (this message is harmless)
  24. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Cursor.dll into Unity Child Domain
  25. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll (this message is harmless)
  26. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain
  27. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll (this message is harmless)
  28. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll into Unity Child Domain
  29. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.MeshBatch.dll (this message is harmless)
  30. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.MeshBatch.dll into Unity Child Domain
  31. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll (this message is harmless)
  32. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll into Unity Child Domain
  33. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll (this message is harmless)
  34. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain
  35. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Sky.dll (this message is harmless)
  36. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Sky.dll into Unity Child Domain
  37. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll (this message is harmless)
  38. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll into Unity Child Domain
  39. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll (this message is harmless)
  40. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll into Unity Child Domain
  41. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless)
  42. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
  43. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless)
  44. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain
  45. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll (this message is harmless)
  46. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll into Unity Child Domain
  47. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll (this message is harmless)
  48. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll into Unity Child Domain
  49. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll (this message is harmless)
  50. Loading C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll into Unity Child Domain
  51. - Completed reload, in 0.115 seconds
  52. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  53. <RI> Initializing input.
  54.  
  55. <RI> Input initialized.
  56.  
  57. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.dll (this message is harmless)
  58. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.Core.dll (this message is harmless)
  59. Missing Bundle bundles/navmesh.000.unity3d
  60.  
  61. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  62.  
  63. You are trying to load data from a www stream which had the following error when downloading.
  64. Could not resolve host: bundles; Host not found
  65.  
  66. (Filename: Line: 1040)
  67.  
  68. Shader 'Diffuse': fallback shader 'VertexLit' not found
  69. Shader 'Hidden/Sky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found
  70. Shader 'Hidden/Sky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found
  71. The referenced script on this Behaviour is missing!
  72.  
  73. (Filename: Line: 1657)
  74.  
  75. Instantiator for prefab 'barrel_A1_01' already exists
  76.  
  77. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  78.  
  79. Unloading 4 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)
  80.  
  81. Unloading 34528 unused Assets to reduce memory usage. Loaded Objects now: 9219.
  82. Total: 74.374825 ms (FindLiveObjects: 4.199752 ms CreateObjectMapping: 10.935540 ms MarkObjects: 5.678821 ms DeleteObjects: 52.249569 ms)
  83.  
  84. Steam Init
  85.  
  86. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  87.  
  88. GameUI Loaded
  89.  
  90. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  91.  
  92. UnloadTime: 2.393182 ms
  93. Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)
  94.  
  95. Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 10858.
  96. Total: 14.147093 ms (FindLiveObjects: 0.928930 ms CreateObjectMapping: 1.577091 ms MarkObjects: 9.679110 ms DeleteObjects: 1.127253 ms)
  97.  
  98. > net.connect 119.252.190.191:28155
  99.  
  100. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  101.  
  102. Connecting to 119.252.190.191:28155
  103.  
  104. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  105.  
  106. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.Configuration.dll (this message is harmless)
  107. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.Xml.dll (this message is harmless)
  108. Connecting to server..
  109.  
  110. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  111.  
  112. Connected!
  113.  
  114. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  115.  
  116. Level Name: "rust_island_2013"
  117.  
  118. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  119.  
  120. Send Rate: 5
  121.  
  122. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  123.  
  124. Loading rust_island_2013
  125.  
  126. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  127.  
  128. Shader 'Hidden/Sky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found
  129. Shader 'Hidden/Sky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found
  130. UnloadTime: 2.734740 ms
  131. Unloading 1 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)
  132.  
  133. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 55930.
  134. Total: 59.925308 ms (FindLiveObjects: 4.523453 ms CreateObjectMapping: 2.735879 ms MarkObjects: 50.099159 ms DeleteObjects: 1.389406 ms)
  135.  
  136. Finished Tree Unpack! ( totalLength = 255 )
  137.  
  138. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  139.  
  140. LocalClientPoliteReady rpcing...
  141.  
  142. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  143.  
  144. Internal Mic (IDT High Definition Audio CODEC)
  145.  
  146. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  147.  
  148. Settings changed
  149.  
  150. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  151.  
  152. Respawn button clicked...:True
  153.  
  154. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  155.  
  156. Internal Mic (IDT High Definition Audio CODEC)
  157.  
  158. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  159.  
  160. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  161.  
  162. (Filename: Line: 1494)
  163.  
  164. HandleD3DDeviceLost
  165. HandleD3DDeviceLost: still lost
  166. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  167.  
  168. (Filename: Line: 1494)
  169.  
  170. HandleD3DDeviceLost
  171. HandleD3DDeviceLost: still lost
  172. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  173.  
  174. (Filename: Line: 1494)
  175.  
  176. HandleD3DDeviceLost
  177. HandleD3DDeviceLost: still lost
  178. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  179.  
  180. (Filename: Line: 1494)
  181.  
  182. HandleD3DDeviceLost
  183. HandleD3DDeviceLost: still lost
  184. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  185.  
  186. (Filename: Line: 1494)
  187.  
  188. HandleD3DDeviceLost
  189. HandleD3DDeviceLost: still lost
  190. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  191.  
  192. (Filename: Line: 1494)
  193.  
  194. HandleD3DDeviceLost
  195. HandleD3DDeviceLost: still lost
  196. Skipped rendering frame because GfxDevice is in invalid state (device lost)
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  198. (Filename: Line: 1494)
  199.  
  200. HandleD3DDeviceLost
  201. HandleD3DDeviceLost: still lost
  202. Skipped rendering frame because GfxDevice is in invalid state (device lost)
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  204. (Filename: Line: 1494)
  205.  
  206. HandleD3DDeviceLost
  207. HandleD3DDeviceLost: still lost
  208. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  209.  
  210. (Filename: Line: 1494)
  211.  
  212. HandleD3DDeviceLost
  213. HandleD3DDeviceLost: still lost
  214. Skipped rendering frame because GfxDevice is in invalid state (device lost)
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  216. (Filename: Line: 1494)
  217.  
  218. HandleD3DDeviceLost
  219. HandleD3DDeviceLost: still lost
  220. Skipped rendering frame because GfxDevice is in invalid state (device lost)
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  222. (Filename: Line: 1494)
  223.  
  224. HandleD3DDeviceLost
  225. HandleD3DDeviceLost: still lost
  226. Skipped rendering frame because GfxDevice is in invalid state (device lost)
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  228. (Filename: Line: 1494)
  229.  
  230. HandleD3DDeviceLost
  231. HandleD3DDeviceLost: still lost
  232. Skipped rendering frame because GfxDevice is in invalid state (device lost)
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  234. (Filename: Line: 1494)
  235.  
  236. HandleD3DDeviceLost
  237. HandleD3DDeviceLost: still lost
  238. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  239.  
  240. (Filename: Line: 1494)
  241.  
  242. HandleD3DDeviceLost
  243. HandleD3DDeviceLost: still lost
  244. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  245.  
  246. (Filename: Line: 1494)
  247.  
  248. HandleD3DDeviceLost
  249. HandleD3DDeviceLost: still lost
  250. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  251.  
  252. (Filename: Line: 1494)
  253.  
  254. HandleD3DDeviceLost
  255. HandleD3DDeviceLost: still lost
  256. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  257.  
  258. (Filename: Line: 1494)
  259.  
  260. HandleD3DDeviceLost
  261. HandleD3DDeviceLost: still lost
  262. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  263.  
  264. (Filename: Line: 1494)
  265.  
  266. HandleD3DDeviceLost
  267. HandleD3DDeviceLost: still lost
  268. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  269.  
  270. (Filename: Line: 1494)
  271.  
  272. HandleD3DDeviceLost
  273. HandleD3DDeviceLost: still lost
  274. Skipped rendering frame because GfxDevice is in invalid state (device lost)
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  276. (Filename: Line: 1494)
  277.  
  278. HandleD3DDeviceLost
  279. HandleD3DDeviceLost: still lost
  280. Skipped rendering frame because GfxDevice is in invalid state (device lost)
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  282. (Filename: Line: 1494)
  283.  
  284. HandleD3DDeviceLost
  285. HandleD3DDeviceLost: still lost
  286. Skipped rendering frame because GfxDevice is in invalid state (device lost)
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  288. (Filename: Line: 1494)
  289.  
  290. HandleD3DDeviceLost
  291. HandleD3DDeviceLost: still lost
  292. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  293.  
  294. (Filename: Line: 1494)
  295.  
  296. HandleD3DDeviceLost
  297. HandleD3DDeviceLost: still lost
  298. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  299.  
  300. (Filename: Line: 1494)
  301.  
  302. HandleD3DDeviceLost
  303. HandleD3DDeviceLost: still lost
  304. Skipped rendering frame because GfxDevice is in invalid state (device lost)
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  306. (Filename: Line: 1494)
  307.  
  308. HandleD3DDeviceLost
  309. HandleD3DDeviceLost: still lost
  310. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  311.  
  312. (Filename: Line: 1494)
  313.  
  314. HandleD3DDeviceLost
  315. HandleD3DDeviceLost: still lost
  316. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  317.  
  318. (Filename: Line: 1494)
  319.  
  320. HandleD3DDeviceLost
  321. HandleD3DDeviceLost: still lost
  322. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  323.  
  324. (Filename: Line: 1494)
  325.  
  326. HandleD3DDeviceLost
  327. HandleD3DDeviceLost: still lost
  328. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  329.  
  330. (Filename: Line: 1494)
  331.  
  332. HandleD3DDeviceLost
  333. HandleD3DDeviceLost: still lost
  334. Skipped rendering frame because GfxDevice is in invalid state (device lost)
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  336. (Filename: Line: 1494)
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  338. HandleD3DDeviceLost
  339. HandleD3DDeviceLost: still lost
  340. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  341.  
  342. (Filename: Line: 1494)
  343.  
  344. HandleD3DDeviceLost
  345. HandleD3DDeviceLost: still lost
  346. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  347.  
  348. (Filename: Line: 1494)
  349.  
  350. HandleD3DDeviceLost
  351. HandleD3DDeviceLost: still lost
  352. Skipped rendering frame because GfxDevice is in invalid state (device lost)
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  354. (Filename: Line: 1494)
  355.  
  356. HandleD3DDeviceLost
  357. HandleD3DDeviceLost: still lost
  358. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  359.  
  360. (Filename: Line: 1494)
  361.  
  362. HandleD3DDeviceLost
  363. HandleD3DDeviceLost: still lost
  364. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  365.  
  366. (Filename: Line: 1494)
  367.  
  368. HandleD3DDeviceLost
  369. HandleD3DDeviceLost: still lost
  370. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  371.  
  372. (Filename: Line: 1494)
  373.  
  374. HandleD3DDeviceLost
  375. HandleD3DDeviceLost: still lost
  376. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  377.  
  378. (Filename: Line: 1494)
  379.  
  380. HandleD3DDeviceLost
  381. HandleD3DDeviceLost: still lost
  382. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  383.  
  384. (Filename: Line: 1494)
  385.  
  386. HandleD3DDeviceLost
  387. HandleD3DDeviceLost: still lost
  388. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  389.  
  390. (Filename: Line: 1494)
  391.  
  392. HandleD3DDeviceLost
  393. HandleD3DDeviceLost: still lost
  394. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  395.  
  396. (Filename: Line: 1494)
  397.  
  398. HandleD3DDeviceLost
  399. HandleD3DDeviceLost: still lost
  400. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  401.  
  402. (Filename: Line: 1494)
  403.  
  404. HandleD3DDeviceLost
  405. HandleD3DDeviceLost: still lost
  406. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  407.  
  408. (Filename: Line: 1494)
  409.  
  410. HandleD3DDeviceLost
  411. HandleD3DDeviceLost: still lost
  412. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  413.  
  414. (Filename: Line: 1494)
  415.  
  416. HandleD3DDeviceLost
  417. HandleD3DDeviceLost: still lost
  418. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  419.  
  420. (Filename: Line: 1494)
  421.  
  422. HandleD3DDeviceLost
  423. HandleD3DDeviceLost: still lost
  424. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  425.  
  426. (Filename: Line: 1494)
  427.  
  428. HandleD3DDeviceLost
  429. HandleD3DDeviceLost: still lost
  430. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  431.  
  432. (Filename: Line: 1494)
  433.  
  434. HandleD3DDeviceLost
  435. HandleD3DDeviceLost: still lost
  436. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  437.  
  438. (Filename: Line: 1494)
  439.  
  440. HandleD3DDeviceLost
  441. HandleD3DDeviceLost: still lost
  442. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  443.  
  444. (Filename: Line: 1494)
  445.  
  446. HandleD3DDeviceLost
  447. HandleD3DDeviceLost: still lost
  448. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  449.  
  450. (Filename: Line: 1494)
  451.  
  452. HandleD3DDeviceLost
  453. HandleD3DDeviceLost: still lost
  454. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  455.  
  456. (Filename: Line: 1494)
  457.  
  458. HandleD3DDeviceLost
  459. HandleD3DDeviceLost: still lost
  460. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  461.  
  462. (Filename: Line: 1494)
  463.  
  464. HandleD3DDeviceLost
  465. HandleD3DDeviceLost: still lost
  466. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  467.  
  468. (Filename: Line: 1494)
  469.  
  470. HandleD3DDeviceLost
  471. HandleD3DDeviceLost: still lost
  472. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  473.  
  474. (Filename: Line: 1494)
  475.  
  476. HandleD3DDeviceLost
  477. HandleD3DDeviceLost: still lost
  478. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  479.  
  480. (Filename: Line: 1494)
  481.  
  482. HandleD3DDeviceLost
  483. HandleD3DDeviceLost: still lost
  484. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  485.  
  486. (Filename: Line: 1494)
  487.  
  488. HandleD3DDeviceLost
  489. HandleD3DDeviceLost: still lost
  490. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  491.  
  492. (Filename: Line: 1494)
  493.  
  494. HandleD3DDeviceLost
  495. HandleD3DDeviceLost: still lost
  496. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  497.  
  498. (Filename: Line: 1494)
  499.  
  500. HandleD3DDeviceLost
  501. HandleD3DDeviceLost: still lost
  502. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  503.  
  504. (Filename: Line: 1494)
  505.  
  506. HandleD3DDeviceLost
  507. HandleD3DDeviceLost: still lost
  508. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  509.  
  510. (Filename: Line: 1494)
  511.  
  512. HandleD3DDeviceLost
  513. HandleD3DDeviceLost: still lost
  514. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  515.  
  516. (Filename: Line: 1494)
  517.  
  518. HandleD3DDeviceLost
  519. HandleD3DDeviceLost: still lost
  520. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  521.  
  522. (Filename: Line: 1494)
  523.  
  524. HandleD3DDeviceLost
  525. HandleD3DDeviceLost: still lost
  526. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  527.  
  528. (Filename: Line: 1494)
  529.  
  530. HandleD3DDeviceLost
  531. HandleD3DDeviceLost: still lost
  532. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  533.  
  534. (Filename: Line: 1494)
  535.  
  536. HandleD3DDeviceLost
  537. HandleD3DDeviceLost: still lost
  538. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  539.  
  540. (Filename: Line: 1494)
  541.  
  542. HandleD3DDeviceLost
  543. HandleD3DDeviceLost: still lost
  544. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  545.  
  546. (Filename: Line: 1494)
  547.  
  548. HandleD3DDeviceLost
  549. HandleD3DDeviceLost: still lost
  550. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  551.  
  552. (Filename: Line: 1494)
  553.  
  554. HandleD3DDeviceLost
  555. HandleD3DDeviceLost: still lost
  556. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  557.  
  558. (Filename: Line: 1494)
  559.  
  560. HandleD3DDeviceLost
  561. HandleD3DDeviceLost: still lost
  562. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  563.  
  564. (Filename: Line: 1494)
  565.  
  566. HandleD3DDeviceLost
  567. HandleD3DDeviceLost: still lost
  568. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  569.  
  570. (Filename: Line: 1494)
  571.  
  572. HandleD3DDeviceLost
  573. HandleD3DDeviceLost: still lost
  574. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  575.  
  576. (Filename: Line: 1494)
  577.  
  578. HandleD3DDeviceLost
  579. HandleD3DDeviceLost: still lost
  580. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  581.  
  582. (Filename: Line: 1494)
  583.  
  584. HandleD3DDeviceLost
  585. HandleD3DDeviceLost: still lost
  586. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  587.  
  588. (Filename: Line: 1494)
  589.  
  590. HandleD3DDeviceLost
  591. HandleD3DDeviceLost: still lost
  592. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  593.  
  594. (Filename: Line: 1494)
  595.  
  596. HandleD3DDeviceLost
  597. HandleD3DDeviceLost: still lost
  598. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  599.  
  600. (Filename: Line: 1494)
  601.  
  602. HandleD3DDeviceLost
  603. HandleD3DDeviceLost: still lost
  604. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  605.  
  606. (Filename: Line: 1494)
  607.  
  608. HandleD3DDeviceLost
  609. HandleD3DDeviceLost: still lost
  610. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  611.  
  612. (Filename: Line: 1494)
  613.  
  614. HandleD3DDeviceLost
  615. HandleD3DDeviceLost: still lost
  616. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  617.  
  618. (Filename: Line: 1494)
  619.  
  620. HandleD3DDeviceLost
  621. HandleD3DDeviceLost: still lost
  622. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  623.  
  624. (Filename: Line: 1494)
  625.  
  626. HandleD3DDeviceLost
  627. HandleD3DDeviceLost: still lost
  628. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  629.  
  630. (Filename: Line: 1494)
  631.  
  632. HandleD3DDeviceLost
  633. HandleD3DDeviceLost: still lost
  634. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  635.  
  636. (Filename: Line: 1494)
  637.  
  638. HandleD3DDeviceLost
  639. HandleD3DDeviceLost: still lost
  640. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  641.  
  642. (Filename: Line: 1494)
  643.  
  644. HandleD3DDeviceLost
  645. HandleD3DDeviceLost: still lost
  646. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  647.  
  648. (Filename: Line: 1494)
  649.  
  650. HandleD3DDeviceLost
  651. HandleD3DDeviceLost: still lost
  652. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  653.  
  654. (Filename: Line: 1494)
  655.  
  656. HandleD3DDeviceLost
  657. HandleD3DDeviceLost: still lost
  658. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  659.  
  660. (Filename: Line: 1494)
  661.  
  662. HandleD3DDeviceLost
  663. HandleD3DDeviceLost: still lost
  664. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  665.  
  666. (Filename: Line: 1494)
  667.  
  668. HandleD3DDeviceLost
  669. HandleD3DDeviceLost: still lost
  670. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  671.  
  672. (Filename: Line: 1494)
  673.  
  674. HandleD3DDeviceLost
  675. HandleD3DDeviceLost: still lost
  676. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  677.  
  678. (Filename: Line: 1494)
  679.  
  680. HandleD3DDeviceLost
  681. HandleD3DDeviceLost: still lost
  682. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  683.  
  684. (Filename: Line: 1494)
  685.  
  686. HandleD3DDeviceLost
  687. HandleD3DDeviceLost: still lost
  688. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  689.  
  690. (Filename: Line: 1494)
  691.  
  692. HandleD3DDeviceLost
  693. HandleD3DDeviceLost: still lost
  694. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  695.  
  696. (Filename: Line: 1494)
  697.  
  698. HandleD3DDeviceLost
  699. HandleD3DDeviceLost: still lost
  700. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  701.  
  702. (Filename: Line: 1494)
  703.  
  704. HandleD3DDeviceLost
  705. HandleD3DDeviceLost: still lost
  706. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  707.  
  708. (Filename: Line: 1494)
  709.  
  710. HandleD3DDeviceLost
  711. HandleD3DDeviceLost: still lost
  712. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  713.  
  714. (Filename: Line: 1494)
  715.  
  716. HandleD3DDeviceLost
  717. HandleD3DDeviceLost: still lost
  718. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  719.  
  720. (Filename: Line: 1494)
  721.  
  722. HandleD3DDeviceLost
  723. HandleD3DDeviceLost: still lost
  724. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  725.  
  726. (Filename: Line: 1494)
  727.  
  728. HandleD3DDeviceLost
  729. HandleD3DDeviceLost: still lost
  730. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  731.  
  732. (Filename: Line: 1494)
  733.  
  734. HandleD3DDeviceLost
  735. HandleD3DDeviceLost: still lost
  736. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  737.  
  738. (Filename: Line: 1494)
  739.  
  740. HandleD3DDeviceLost
  741. HandleD3DDeviceLost: still lost
  742. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  743.  
  744. (Filename: Line: 1494)
  745.  
  746. HandleD3DDeviceLost
  747. HandleD3DDeviceLost: still lost
  748. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  749.  
  750. (Filename: Line: 1494)
  751.  
  752. HandleD3DDeviceLost
  753. HandleD3DDeviceLost: still lost
  754. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  755.  
  756. (Filename: Line: 1494)
  757.  
  758. HandleD3DDeviceLost
  759. HandleD3DDeviceLost: still lost
  760. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  761.  
  762. (Filename: Line: 1494)
  763.  
  764. HandleD3DDeviceLost
  765. HandleD3DDeviceLost: still lost
  766. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  767.  
  768. (Filename: Line: 1494)
  769.  
  770. HandleD3DDeviceLost
  771. HandleD3DDeviceLost: needs reset, doing it
  772. FullResetD3DDevice
  773. ResetD3DDevice
  774. dev->Reset
  775. D3Dwindow device not lost anymore
  776. Respawn button clicked...:False
  777.  
  778. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  779.  
  780. Internal Mic (IDT High Definition Audio CODEC)
  781.  
  782. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  783.  
  784. MeshBatchQuitHandler: killing 1 gameobjects
  785.  
  786. MeshBatchQuitHandler: killing __MESHBATCH (UnityEngine.GameObject)
  787.  
  788. MeshBatchQuitHandler: killed it in 2.000ms
  789.  
  790. MeshBatchQuitHandler: done in 2.000ms
  791.  
  792. Disconnected
  793.  
  794. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  795.  
  796. UnloadTime: 466.509888 ms
  797. Unloading 2 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)
  798.  
  799. Unloading 1787 unused Assets to reduce memory usage. Loaded Objects now: 18014.
  800. Total: 203.199020 ms (FindLiveObjects: 2.968777 ms CreateObjectMapping: 4.288656 ms MarkObjects: 71.658699 ms DeleteObjects: 120.376816 ms)
  801.  
  802. Steam Shutdown
  803.  
  804. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
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