
Untitled
By: a guest on
May 5th, 2012 | syntax:
None | size: 0.45 KB | hits: 11 | expires: Never
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class NPC_Node : MonoBehaviour {
void Update() {
Camera.main.transform.LookAt(Camera.main.ScreenToWorldPoint(Input.mousePosition));
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
Debug.DrawRay(ray.origin, ray.direction * 1000, Color.yellow);
if (Physics.Raycast(ray, out hit, 1000.0f)) {
Debug.Log("Hit " + collider.gameObject.name);
}
}
}