- #Mission Info
- $Version: 0.10
- $Name: XSTR("Training Day", -1)
- $Author: Scotty
- $Created: 08/15/10 at 20:57:42
- $Modified: 09/05/10 at 22:35:22
- $Notes:
- Mission 00 of BP:SoW
- $End Notes:
- $Mission Desc:
- XSTR("Fly your last sortie as a trainee, and see if you have what it takes to fly a space superiority fighter in the GTVA.
- ", -1)
- $end_multi_text
- +Game Type Flags: 1
- +Flags: 0
- +Disallow Support: 0
- +Hull Repair Ceiling: 0.000000
- +Subsystem Repair Ceiling: 100.000000
- +Viewer pos: 3207.756348, -83.847794, 662.631470
- +Viewer orient:
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- -0.672419, 0.650945, -0.352312,
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- +SquadReassignName: 315th Guardians
- $Starting wing names: ( "Alpha" "Beta" "Delta" )
- $Skybox Model: europa.pof
- $AI Profile: BP2
- #Command Briefing
- #Briefing
- $start_briefing
- $num_stages: 7
- $start_stage
- $multi_text
- XSTR("At ease, pilots. This is Post-Op CT sortie nine, final sortie in the space superiority series. If you pass this sortie, you will ship out for the Meridian in forty-eight hours. Fail, and you get transferred somewhere else within the week, probably bomber corps, so listen up.", -1)
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- $Flags: 0
- $Formula: ( true )
- $end_stage
- $start_stage
- $multi_text
- XSTR("A transport convoy along one of our supply routes has come under attack by a Sanctus class cruiser and a wing of Uriel gunships. The convoy has an escort wing, but we doubt it will last long. There are no other friendly assets in the area.", -1)
- $end_multi_text
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- $Formula: ( true )
- $start_icon
- $type: 27
- $team: Friendly
- $class: GTT Argo
- $pos: -708.863831, 150.142578, 3655.437256
- $label: Omega
- +id: 2
- $hlight: 1
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- $start_icon
- $type: 14
- $team: Friendly
- $class: GTFR Triton
- $pos: -2076.357178, 146.412064, 4464.641113
- $label: Lambda
- +id: 3
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- $start_icon
- $type: 34
- $team: Friendly
- $class: GTM Hippocrates
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- $label: Pasteur
- +id: 4
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 18
- $team: Hostile
- $class: UEC Sanctus
- $pos: -60.630329, -0.012438, 10182.326172
- $label: Vienna
- +id: 7
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Hostile
- $class: UEF Uriel
- $pos: 1432.279419, -149.999893, 6953.924316
- $label: Aries
- +id: 8
- $hlight: 0
- $mirror: 0
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- $end_multi_text
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- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Perseus
- $pos: -688.706543, -0.010053, 6298.306152
- $label: Escort Wing
- +id: 9
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- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("Our mission here is to protect the convoy and minimize damage by either neutralizing or driving off any hostile craft in the vicinity.", -1)
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- $type: 27
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- $label: Omega
- +id: 2
- $hlight: 0
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- $multi_text
- $end_multi_text
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- $start_icon
- $type: 14
- $team: Friendly
- $class: GTFR Triton
- $pos: -2089.005615, 146.412033, 4410.266602
- $label: Lambda
- +id: 3
- $hlight: 0
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- $multi_text
- $end_multi_text
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- $start_icon
- $type: 34
- $team: Friendly
- $class: GTM Hippocrates
- $pos: -5862.654785, 115.829414, 5827.923828
- $label: Pasteur
- +id: 4
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 18
- $team: Hostile
- $class: UEC Sanctus
- $pos: 261.018097, -0.014710, 9236.927734
- $label: Vienna
- +id: 7
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Hostile
- $class: UEF Uriel
- $pos: 1271.773315, -149.999908, 7103.588379
- $label: Aries
- +id: 8
- $hlight: 1
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- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("We'll jump in below the convoy, out of range of the cruiser's armament, and establish communications with the convoy before engaging. When we merge with the gunship wing, we'll look for a low-to-high transition. Finish the gunships quickly, and be aware of turrets and supression weapons.", -1)
- $end_multi_text
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- $type: 27
- $team: Friendly
- $class: GTT Argo
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- $label: Omega
- +id: 2
- $hlight: 0
- $mirror: 0
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- $class: GTFR Triton
- $pos: -1252627.500000, 146.411087, 3000596.000000
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- +id: 3
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- $start_icon
- $type: 34
- $team: Friendly
- $class: GTM Hippocrates
- $pos: -326574.968750, 115.829285, 244061.484375
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- $start_icon
- $type: 18
- $team: Hostile
- $class: UEC Sanctus
- $pos: -481.660431, -0.015006, 12571.296875
- $label: Vienna
- +id: 7
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- $multi_text
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- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -4062.193359, -0.008060, 1794.485718
- $label: Alpha
- +id: 10
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -2962.138184, -0.007337, 3019.711182
- $label: Beta
- +id: 11
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -7988.233398, -0.009452, 5811.928711
- $label: Alpha
- +id: 12
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
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- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -5924.202637, -0.010544, 7784.884766
- $label: Beta
- +id: 13
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("It is imperative that both wings work together to neutralize the gunship threat. My wing will lead and Bloody's wing will trail us. We're splitting two fighters to each gunship, and will use our numerical superiority to our advantage. At this time we will not engage the hostile cruiser.", -1)
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- $num_lines: 0
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- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 27
- $team: Friendly
- $class: GTT Argo
- $pos: -3224670.750000, 150.142792, 841026.687500
- $label: Omega
- +id: 2
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
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- $type: 14
- $team: Friendly
- $class: GTFR Triton
- $pos: -1252627.500000, 146.411087, 3000596.000000
- $label: Lambda
- +id: 3
- $hlight: 1
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- $start_icon
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- $team: Friendly
- $class: GTM Hippocrates
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- $label: Alpha
- +id: 10
- $hlight: 0
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- $start_icon
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- $class: GTF Myrmidon
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- $label: Beta
- +id: 11
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -1788.745850, -0.009263, 5905.563477
- $label: Alpha
- +id: 12
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
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- $team: Friendly
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- $label: Beta
- +id: 13
- $hlight: 1
- $mirror: 0
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- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Hostile
- $class: UEF Uriel
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- $label: Aries
- +id: 14
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- $mirror: 0
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- $start_stage
- $multi_text
- XSTR("Once the gunship wing is down, I will call in a wing of Artemis bombers, designated Gamma, to destroy the cruiser. At this time we will provide escort and defense to Gamma as it engages the cruiser. Remember to avoid the cruiser's guns. We don't need to lose pilots for stupid reasons.", -1)
- $end_multi_text
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- $class: GTT Argo
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- $label: Omega
- +id: 2
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- $team: Friendly
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- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
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- $label: Alpha
- +id: 12
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
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- $label: Beta
- +id: 13
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 17
- $team: Friendly
- $class: GTB Artemis
- $pos: -1411.682617, -0.007982, 5483.721680
- $label: Gamma
- +id: 15
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("<Insert some kind of conversation between Specs and Lynx here>", -1)
- $end_multi_text
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- $type: 27
- $team: Friendly
- $class: GTT Argo
- $pos: -3224670.750000, 150.142792, 841026.687500
- $label: Omega
- +id: 2
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
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- $start_icon
- $type: 34
- $team: Friendly
- $class: GTM Hippocrates
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- $label: Pasteur
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- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -2880.433594, -0.008114, 4188.015137
- $label: Alpha
- +id: 10
- $hlight: 0
- $mirror: 0
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- $end_multi_text
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- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
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- +id: 11
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: -1905.730835, -0.008957, 9433.139648
- $label: Alpha
- +id: 12
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: GTF Myrmidon
- $pos: 491.904999, -0.011737, 6221.711426
- $label: Beta
- +id: 13
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Hostile
- $class: UEF Uriel
- $pos: -168.041840, -74.999298, 7153.088379
- $label: Aries
- +id: 14
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 17
- $team: Friendly
- $class: GTB Artemis
- $pos: -1411.682617, -0.007982, 5483.721680
- $label: Gamma
- +id: 15
- $hlight: 0
- $mirror: 0
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- $end_multi_text
- $end_icon
- $end_stage
- $end_briefing
- #Debriefing_info
- $Num stages: 3
- $Formula: ( is-event-true-delay
- "Exit Sim Directive Chain"
- 0
- )
- $Multi text
- XSTR("Good work pilot. The convoy was protected, and the enemy cruiser and all fighters were driven off or destroyed. I'm sure you'll make a fine addition to whatever squadron you're assigned to.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( is-goal-true-delay
- "Convoy at 50%"
- 0
- )
- $Multi text
- XSTR("I'm also proud to report that the convoy escaped with less than 50% losses. Were this an actual combat operation, you and your unit would be commended appropriately.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( is-event-false-delay
- "Exit Sim Directive Chain"
- 0
- )
- $Multi text
- XSTR("You were not authorized to exit the engagement pilot. Were this a real combat operation, you would be stripped of your rank and citizenship in the GTVA and be confined to quarters until your court-martial. As it is, you just have to take the sim again. Consider yourself lucky.", -1)
- $end_multi_text
- $Voice: none.wav
- $Recommendation text:
- XSTR("Don't jump out until given the order to do so, pilot.", -1)
- $end_multi_text
- #Alternate Types:
- $Alt: POCT Instructor
- $Alt: Trainee
- #end
- #Callsigns:
- $Callsign: Train
- $Callsign: Camel
- $Callsign: Specs
- $Callsign: Lynx
- $Callsign: Bloody
- $Callsign: Slinger
- $Callsign: Scotch
- $Callsign: Zeke
- #end
- #Players ;! 1 total
- $Starting Shipname: Alpha 3
- $Ship Choices: (
- "GTF Erinyes" 8
- "GTF Perseus" 8
- "GTF Myrmidon" 8
- "GTF Kulas" 8
- "GTF Atalanta" 8
- )
- +Weaponry Pool: (
- "Subach HL-7" 16
- "Akheton SDG" 16
- "Morning Star" 16
- "Prometheus S" 16
- "Maxim" 16
- "UD-8 Kayser" 24
- "Circe" 16
- "Lamprey" 16
- "Balor" 24
- "Rockeye" 500
- "Tempest" 2640
- "Hornet" 1200
- "Tornado" 1128
- "Harpoon" 500
- "Trebuchet" 100
- "Harpoon#Weak" 120
- )
- #Objects ;! 32 total
- $Name: Alpha 1 ;! Object #0
- $Class: GTF Myrmidon
- $Alt: POCT Instructor
- $Callsign: Train
- $Team: Friendly
- $Location: 0.019867, -3000.000000, -0.004734
- $Orientation:
- 0.999768, 0.000000, -0.021528,
- -0.010688, 0.868058, -0.496348,
- 0.018687, 0.496463, 0.867856
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "UD-8 Kayser" "Balor" )
- +Secondary Banks: ( "Tempest" "Tornado" "Harpoon#Weak" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Alpha 2 ;! Object #1
- $Class: GTF Myrmidon
- $Alt: Trainee
- $Callsign: Camel
- $Team: Friendly
- $Location: -39.143105, -3000.000000, -42.414948
- $Orientation:
- 0.999594, 0.000000, -0.028489,
- -0.014060, 0.869746, -0.493300,
- 0.024779, 0.493500, 0.869393
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "UD-8 Kayser" "Balor" )
- +Secondary Banks: ( "Tempest" "Tornado" "Harpoon#Weak" )
- $Arrival Location: Hyperspace
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- -0.111671, -0.000003, 0.993745
- $AI Behavior: None
- +AI Class: BP2-Captain
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Maxim" )
- +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Cancer 1 ;! Object #26
- $Class: UEF Uhlan
- $Team: Hostile
- $Location: 3749.508789, 0.000100, 3004.886230
- $Orientation:
- 0.852325, 0.000000, 0.523013,
- -0.000004, 1.000000, 0.000006,
- -0.523013, -0.000007, 0.852325
- $AI Behavior: None
- +AI Class: BP2-Lieutenant
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Cancer 2 ;! Object #27
- $Class: UEF Uhlan
- $Team: Hostile
- $Location: 3715.273682, 0.000012, 2972.985352
- $Orientation:
- 0.866062, 0.000000, 0.499937,
- -0.000004, 1.000000, 0.000006,
- -0.499937, -0.000007, 0.866062
- $AI Behavior: None
- +AI Class: BP2-Lieutenant
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Cancer 3 ;! Object #28
- $Class: UEF Uhlan
- $Team: Hostile
- $Location: 3766.600098, 0.000000, 2957.699951
- $Orientation:
- 0.855337, 0.000000, 0.518072,
- -0.000004, 1.000000, 0.000006,
- -0.518072, -0.000007, 0.855337
- $AI Behavior: None
- +AI Class: BP2-Lieutenant
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Virgo 1 ;! Object #29
- $Class: UEF Uhlan
- $Team: Hostile
- $Location: 4257.015137, 0.007931, 1084.127686
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Lieutenant
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Virgo 2 ;! Object #30
- $Class: UEF Uhlan
- $Team: Hostile
- $Location: 4320.696777, 0.007956, 1062.353394
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Lieutenant
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Virgo 3 ;! Object #31
- $Class: UEF Uhlan
- $Team: Hostile
- $Location: 4287.755859, 0.008031, 1120.402222
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BP2-Lieutenant
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- #Wings ;! 9 total
- $Name: Alpha
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Alpha 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Alpha 1"
- "Alpha 2"
- "Alpha 3"
- "Alpha 4"
- )
- $AI Goals: ( goals ( ai-chase-any 50 ) )
- +Hotkey: 0
- +Flags: ( )
- $Name: Beta
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Beta 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Beta 1"
- "Beta 2"
- "Beta 3"
- "Beta 4"
- )
- $AI Goals: ( goals ( ai-chase-any 50 ) )
- +Hotkey: 1
- +Flags: ( )
- $Name: Aries
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Aries 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Aries 4"
- )
- $AI Goals: ( goals ( ai-chase "Omega 1" 50 ) ( ai-chase "Lambda 1" 50 ) ( ai-chase-wing "Epsilon" 50 ) )
- +Flags: ( )
- $Name: Omega
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 1 ;! Omega 2
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Omega 1"
- "Omega 2"
- "Omega 3"
- )
- +Flags: ( )
- $Name: Lambda
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Lambda 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 2 total
- "Lambda 1"
- "Lambda 2"
- )
- +Flags: ( )
- $Name: Epsilon
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Epsilon 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Epsilon 1"
- "Epsilon 2"
- "Epsilon 3"
- )
- $AI Goals: ( goals ( ai-chase-any 50 ) )
- +Flags: ( )
- $Name: Gamma
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Gamma 1
- $Arrival Location: Near Ship
- +Arrival Distance: 4000
- $Arrival Anchor: Vienna
- $Arrival Cue: ( is-event-true-delay
- "Calling in Gamma now."
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( destroyed-or-departed-delay
- 0
- "Vienna"
- )
- $Ships: ( ;! 4 total
- "Gamma 1"
- "Gamma 2"
- "Gamma 3"
- "Gamma 4"
- )
- $AI Goals: ( goals ( ai-chase "Vienna" 90 ) )
- +Flags: ( )
- $Name: Virgo
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Virgo 1
- $Arrival Location: Near Ship
- +Arrival Distance: 1000
- $Arrival Anchor: Vienna
- $Arrival Cue: ( has-arrived-delay 8 "Gamma" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Virgo 1"
- "Virgo 2"
- "Virgo 3"
- )
- $AI Goals: ( goals ( ai-chase-wing "Gamma" 50 ) )
- +Flags: ( )
- $Name: Cancer
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Cancer 1
- $Arrival Location: Near Ship
- +Arrival Distance: 1000
- $Arrival Anchor: Vienna
- $Arrival Cue: ( has-arrived-delay 0 "Gamma" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- )
- $AI Goals: ( goals ( ai-chase-wing "Gamma" 50 ) )
- +Flags: ( )
- #Events ;! 47 total
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Lambda 1" 20 )
- )
- +Name: Convoy flees (1/6)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Lambda 2" 20 )
- )
- +Name: Convoy flees (2/6)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Omega 1" 20 )
- )
- +Name: Convoy flees (3/6)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Omega 2" 20 )
- )
- +Name: Convoy flees (4/6)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Omega 3" 20 )
- )
- +Name: Convoy flees (5/6)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Pasteur" 20 )
- )
- +Name: Convoy flees (6/6)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( cap-waypoint-speed "Vienna" 25 )
- )
- +Name: Cruiser pursues
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( true )
- ( validate-goal "Don't get shot down" )
- )
- +Name: Validate bonus goal
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Epsilon" )
- ( skill-level-at-least "Insane" )
- )
- ( change-ai-class
- "BP2-Major"
- "Aries 1"
- )
- ( change-ai-class
- "BP2-Major"
- "Aries 2"
- )
- ( change-ai-class
- "BP2-Major"
- "Aries 3"
- )
- ( change-ai-class
- "BP2-Major"
- "Aries 4"
- )
- )
- +Name: Escort destroyed (Insane)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( and
- ( has-arrived-delay 0 "Virgo" )
- ( has-arrived-delay 0 "Cancer" )
- )
- ( change-ai-class
- "BP2-Major"
- "Cancer 1"
- )
- ( change-ai-class
- "BP2-Major"
- "Cancer 2"
- )
- ( change-ai-class
- "BP2-Major"
- "Cancer 3"
- )
- ( change-ai-class
- "BP2-Major"
- "Virgo 1"
- )
- ( change-ai-class
- "BP2-Major"
- "Virgo 2"
- )
- ( change-ai-class
- "BP2-Major"
- "Virgo 3"
- )
- )
- +Name: New fighters (Insane)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Epsilon" )
- ( skill-level-at-least "Medium" )
- )
- ( change-ai-class
- "BP2-Captain"
- "Aries 1"
- )
- ( change-ai-class
- "BP2-Captain"
- "Aries 2"
- )
- ( change-ai-class
- "BP2-Captain"
- "Aries 3"
- )
- ( change-ai-class
- "BP2-Captain"
- "Aries 4"
- )
- )
- +Name: Escort destroyed (Medium)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: New fighters (Medium)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Epsilon" )
- ( skill-level-at-least "Very Easy" )
- )
- ( change-ai-class
- "BP2-Lieutenant"
- "Aries 1"
- )
- ( change-ai-class
- "BP2-Lieutenant"
- "Aries 2"
- )
- ( change-ai-class
- "BP2-Lieutenant"
- "Aries 3"
- )
- ( change-ai-class
- "BP2-Lieutenant"
- "Aries 4"
- )
- )
- +Name: Escort destroyed (Very Easy)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( has-time-elapsed 1 )
- ( send-message
- "Alpha 1"
- "High"
- "Convoy In Sight"
- )
- )
- +Name: Alpha Beta arrive
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( <
- ( distance "<any hostile>" "Alpha" )
- 3000
- )
- ( <
- ( distance "<any hostile>" "Beta" )
- 3000
- )
- )
- ( clear-goals "Aries" )
- ( add-goal
- "Aries"
- ( ai-chase "Alpha" 89 )
- )
- ( add-goal
- "Aries"
- ( ai-chase "Beta" 89 )
- )
- ( send-message
- "Alpha 1"
- "High"
- "Gunships Engaging"
- )
- )
- +Name: Draw gunships
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- +Objective: XSTR("Draw gunships away from convoy", -1)
- +Team: 2113
- $Formula: ( when
- ( true )
- ( send-message
- "Alpha 1"
- "High"
- "Specs/Lynx Orders"
- )
- )
- +Name: Player orders
- +Repeat Count: 1
- +Interval: 1
- +Chained: 6
- +Team: 0
- $Formula: ( when
- ( true )
- ( add-goal
- "Alpha 1"
- ( ai-chase "Aries 1" 89 )
- )
- ( add-goal
- "Alpha 2"
- ( ai-chase "Aries 1" 89 )
- )
- ( add-goal
- "Alpha 4"
- ( ai-chase "Aries 2" 89 )
- )
- ( add-goal
- "Beta 1"
- ( ai-chase "Aries 3" 89 )
- )
- ( add-goal
- "Beta 2"
- ( ai-chase "Aries 3" 89 )
- )
- ( add-goal
- "Beta 3"
- ( ai-chase "Aries 4" 89 )
- )
- ( add-goal
- "Beta 4"
- ( ai-chase "Aries 4" 89 )
- )
- )
- +Name: Alpha/Beta pair orders
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( percent-ships-destroyed 50 "Aries" )
- ( send-random-message
- "<any wingman>"
- "High"
- "Random Message 1"
- "Random Message 2"
- "Random Message 3"
- "Random Message 4"
- "Random Message 5"
- "Random Message 5"
- "Random Message 6"
- "Random Message 7"
- "Random Message 8"
- "Random Message 9"
- "Random Message 10"
- )
- )
- +Name: Random Wingmen Shouts (Good)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( not
- ( percent-ships-destroyed 50 "Aries" )
- )
- ( percent-ships-destroyed
- 25
- "Alpha"
- "Beta"
- )
- )
- ( send-random-message
- "<any wingman>"
- "High"
- "Random Message 1b"
- "Random Message 2b"
- "Random Message 3b"
- "Random Message 4b"
- "Random Message 5b"
- "Random Message 6b"
- "Random Message 7b"
- )
- )
- +Name: Random Wingmen Shouts (Bad)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( percent-ships-destroyed 100 "Aries" )
- ( not
- ( percent-ships-destroyed
- 50
- "Alpha"
- "Beta"
- )
- )
- )
- ( send-random-message
- "<any wingman>"
- "High"
- "Random Message 1v"
- "Random Message 2v"
- "Random Message 3v"
- "Random Message 4v"
- "Random Message 5v"
- "Random Message 6v"
- "Random Message 7v"
- "Random Message 8v"
- "Random Message 9v"
- "Random Message 10v"
- )
- )
- +Name: Random Wingmen Shouts (Victory)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( < ( hits-left "Aries 1" ) 10 )
- ( send-random-message
- "Aries 1"
- "Normal"
- "Aries 1 1b"
- "Aries 1 2b"
- "Aries 1 3b"
- )
- ( ship-no-vaporize "Aries 1" )
- )
- +Name: Random Enemy Shouts (Aries 1)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( < ( hits-left "Aries 2" ) 10 )
- ( send-random-message
- "Aries 2"
- "Normal"
- "Aries 2 1b"
- "Aries 2 2b"
- )
- )
- +Name: Random Enemy Shouts (Aries 2)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( < ( hits-left "Aries 3" ) 10 )
- ( send-random-message
- "Aries 3"
- "Normal"
- "Aries 3 1b"
- "Aries 3 2b"
- "Aries 3 3b"
- )
- )
- +Name: Random Enemy Shouts (Aries 3)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Aries 4" )
- ( not
- ( is-destroyed-delay 0 "Aries 1" )
- )
- )
- ( send-random-message
- "Aries 1"
- "Normal"
- "Aries General 1b"
- "Aries General 2b"
- "Aries General 3b"
- )
- )
- +Name: Enemy Shouts (Aries 4/1)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Aries 4" )
- ( not
- ( is-destroyed-delay 0 "Aries 2" )
- )
- ( is-event-false-delay
- "Enemy Shouts (Aries 4/2)"
- 0
- )
- )
- ( send-random-message
- "Aries 2"
- "Normal"
- "Aries General 1b"
- "Aries General 2b"
- "Aries General 3b"
- )
- )
- +Name: Enemy Shouts (Aries 4/2)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Aries 4" )
- ( not
- ( is-destroyed-delay 0 "Aries 3" )
- )
- ( is-event-false-delay
- "Enemy Shouts (Aries 4/1)"
- 0
- )
- ( is-event-false-delay
- "Enemy Shouts (Aries 4/2)"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: Enemy Shouts (Aries 4/3)
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( percent-ships-destroyed
- 30
- "Lambda 1"
- "Lambda 1"
- "Omega 1"
- "Omega 2"
- "Omega 1"
- "Pasteur"
- )
- ( send-message
- "Alpha 1"
- "High"
- "Convoy in Trouble"
- )
- )
- +Name: Convoy decimated
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( percent-ships-destroyed
- 50
- "Lambda 1"
- "Lambda 1"
- "Omega 1"
- "Omega 2"
- "Omega 1"
- "Pasteur"
- )
- ( send-message
- "Alpha 1"
- "High"
- "Convoy at Half"
- )
- )
- +Name: Convoy at half
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Team: 134742016
- $Formula: ( when
- ( true )
- ( ship-guardian-threshold
- 35
- "Alpha 1"
- "Alpha 4"
- )
- )
- +Name: Alpha 1 (and Lynx) cannot die!
- +Repeat Count: 1
- +Interval: 1
- +Team: 134742016
- $Formula: ( when
- ( is-destroyed-delay 3 "Aries" )
- ( send-message
- "Alpha 1"
- "High"
- "Enemy Escort Down"
- )
- )
- +Name: Calling in Gamma now.
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( add-goal
- "Alpha"
- ( ai-guard "Gamma" 89 )
- )
- )
- +Name: Defend Gamma orders Alpha
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when
- ( is-event-true-delay
- "Calling in Gamma now."
- 0
- )
- ( add-goal
- "Beta"
- ( ai-guard "Gamma" 89 )
- )
- )
- +Name: Defend Gamma orders Beta
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 0 "Virgo" )
- ( send-message
- "Alpha 1"
- "High"
- "New Contacts"
- )
- )
- +Name: New contacts
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( send-message
- "<any wingman>"
- "High"
- "Copy Bandits"
- )
- )
- +Name: Copy bandits
- +Repeat Count: 1
- +Interval: 1
- +Chained: 7
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Vienna" )
- ( = ( rand 1 6 ) 1 )
- )
- ( send-message
- "<any wingman>"
- "High"
- "Random Message 6x"
- )
- )
- +Name: Bomber Shouts 1
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( percent-ships-destroyed 75 "Gamma" )
- ( send-message
- "<any wingman>"
- "High"
- "Random Message Response 1x"
- )
- )
- +Name: Bomber Shouts 1 Response 1
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( percent-ships-destroyed 50 "Gamma" )
- ( is-event-false-delay
- "Bomber Shouts 1 Response 1"
- 0
- )
- ( is-event-true-delay
- "Bomber Shouts 1"
- 5
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "Random Message Response 3x"
- )
- )
- +Name: Bomber Shouts 1 Response 2
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( percent-ships-destroyed 25 "Gamma" )
- ( is-event-false-delay
- "Bomber Shouts 1 Response 1"
- 0
- )
- ( is-event-false-delay
- "Bomber Shouts 1 Response 2"
- 0
- )
- ( is-event-true-delay
- "Bomber Shouts 1"
- 5
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "Random Message Response 4x"
- )
- )
- +Name: Bomber Shouts 1 Response 3
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( percent-ships-destroyed 0 "Gamma" )
- ( is-event-false-delay
- "Bomber Shouts 1 Response 1"
- 0
- )
- ( is-event-false-delay
- "Bomber Shouts 1 Response 2"
- 0
- )
- ( is-event-false-delay
- "Bomber Shouts 1 Response 3"
- 0
- )
- ( is-event-true-delay
- "Bomber Shouts 1"
- 0
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "Random Message Response 2x"
- )
- )
- +Name: Bomber Shouts 1 Response 4
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Vienna" )
- ( > ( rand 1 6 ) 1 )
- )
- ( send-random-message
- "<any wingman>"
- "High"
- "Random Message 1x"
- "Random Message 2x"
- "Random Message 3x"
- "Random Message 4x"
- "Random Message 5x"
- )
- )
- +Name: Bomber Shouts 2
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( has-departed-delay 0 "Vienna" )
- ( not
- ( is-destroyed-delay
- 0
- "Virgo"
- "Cancer"
- )
- )
- )
- ( send-random-message
- "<any wingman>"
- "High"
- "Random Message 1e"
- "Random Message 2e"
- "Random Message 3e"
- "Random Message 4e"
- "Random Message 5e"
- )
- )
- +Name: Bomber Shouts 1a
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( destroyed-or-departed-delay
- 8
- "Vienna"
- )
- ( is-destroyed-delay
- 0
- "Virgo"
- "Cancer"
- )
- )
- ( send-message
- "<any wingman>"
- "High"
- "Random Message 6e"
- )
- )
- +Name: Bomber Shouts 2a
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( is-goal-true-delay
- "Protect Convoy"
- 0
- )
- ( is-goal-true-delay
- "Neutralize Hostiles"
- 0
- )
- ( is-goal-true-delay
- "Convoy at 50%"
- 0
- )
- ( is-goal-true-delay
- "Don't get shot down"
- 0
- )
- )
- ( send-message
- "Alpha 1"
- "High"
- "Congratulations"
- )
- )
- +Name: Mission evaluation (perfect)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( is-goal-true-delay
- "Protect Convoy"
- 0
- )
- ( is-goal-true-delay
- "Neutralize Hostiles"
- 0
- )
- ( is-event-false-delay
- "Mission evaluation (perfect)"
- 0
- )
- )
- ( send-message
- "Alpha 1"
- "High"
- "Pretty Good"
- )
- )
- +Name: Mission evaluation (good)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( is-goal-true-delay
- "Neutralize Hostiles"
- 0
- )
- ( is-goal-false-delay
- "Protect Convoy"
- 0
- )
- )
- ( send-message
- "Alpha 1"
- "High"
- "Try Again"
- )
- )
- +Name: Mission evaluation (fail)
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when
- ( and
- ( is-goal-true-delay
- "Protect Convoy"
- 0
- )
- ( is-goal-true-delay
- "Neutralize Hostiles"
- 0
- )
- ( is-goal-true-delay
- "Don't get shot down"
- 0
- )
- ( or ( true ) ( true ) )
- )
- ( do-nothing )
- )
- +Name: Exit Sim Directive Chain
- +Repeat Count: 1
- +Interval: 1
- +Team: 1431655765
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: Return to Base
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Return to Base", -1)
- +Objective key: XSTR("Alt-J", -1)
- +Team: 1
- #Goals ;! 4 total
- $Type: Primary
- +Name: Neutralize Hostiles
- $MessageNew: XSTR("Destroy any hostile craft in the engagement area", -1)
- $end_multi_text
- $Formula: ( destroyed-or-departed-delay
- 0
- "Vienna"
- "Aries"
- "Virgo"
- "Cancer"
- )
- +Score: 150
- $Type: Secondary
- +Name: Convoy at 50%
- $MessageNew: XSTR("Keep the convoy higher than half strength", -1)
- $end_multi_text
- $Formula: ( true )
- +Invalid
- +No music
- +Score: 200
- $Type: Bonus
- +Name: Don't get shot down
- $MessageNew: XSTR("Avoid being shot down.", -1)
- $end_multi_text
- $Formula: ( and
- ( destroyed-or-departed-delay
- 0
- "Vienna"
- "Virgo"
- "Cancer"
- )
- ( not
- ( is-destroyed-delay 0 "Alpha 1" )
- )
- )
- +Invalid
- +No music
- +Score: 150
- $Type: Primary
- +Name: Protect Convoy
- $MessageNew: XSTR("Protect the remnants of the convoy from further attack.", -1)
- $end_multi_text
- $Formula: ( and
- ( destroyed-or-departed-delay
- 0
- "Vienna"
- "Virgo"
- "Cancer"
- )
- ( percent-ships-destroyed
- ( max 80 )
- "Lambda 1"
- "Lambda 2"
- "Omega 1"
- "Omega 2"
- "Omega 3"
- "Pasteur"
- )
- )
- +No music
- +Score: 200
- #Waypoints ;! 1 lists total
- $Name: Convoy Route
- $List: ( ;! 1 points in list
- ( -11447.244141, -0.002412, 13600.731445 )
- )
- #Messages ;! 75 total
- $Name: Convoy In Sight
- $Team: -1
- $MessageNew: XSTR("Convoy in sight, six clicks out. Tally four bandits engaging convoy escort. One bear two clicks behind the convoy. Draw the bandits away from the convoy, but stay away from those anit-fighter guns.", -1)
- $end_multi_text
- $Name: Gunships Engaging
- $Team: -1
- $MessageNew: XSTR("That did it, the gunships are vectoring this way. Break by pairs and engage when you get in range.", -1)
- $end_multi_text
- $Name: Random Message 1
- $Team: -1
- $MessageNew: XSTR("Bandit splashed!", -1)
- $end_multi_text
- $Name: Random Message 2
- $Team: -1
- $MessageNew: XSTR("There's one for the kill board", -1)
- $end_multi_text
- $Name: Random Message 3
- $Team: -1
- $MessageNew: XSTR("Bandit down.", -1)
- $end_multi_text
- $Name: Random Message 4
- $Team: -1
- $MessageNew: XSTR("That bandit's gone.", -1)
- $end_multi_text
- $Name: Random Message 5
- $Team: -1
- $MessageNew: XSTR("Update the kill boardl", -1)
- $end_multi_text
- $Name: Random Message 6
- $Team: -1
- $MessageNew: XSTR("Halfway there.", -1)
- $end_multi_text
- $Name: Random Message 7
- $Team: -1
- $MessageNew: XSTR("There goes another one.", -1)
- $end_multi_text
- $Name: Random Message 8
- $Team: -1
- $MessageNew: XSTR("Hot damn!", -1)
- $end_multi_text
- $Name: Random Message 9
- $Team: -1
- $MessageNew: XSTR("Sierra hotel, pilot.", -1)
- $end_multi_text
- $Name: Random Message 10
- $Team: -1
- $MessageNew: XSTR("Badguy goes boom!", -1)
- $end_multi_text
- $Name: Random Message 1b
- $Team: -1
- $MessageNew: XSTR("He's on my six!", -1)
- $end_multi_text
- $Name: Random Message 2b
- $Team: -1
- $MessageNew: XSTR("I can't shake him!", -1)
- $end_multi_text
- $Name: Random Message 3b
- $Team: -1
- $MessageNew: XSTR("A little help over here?!", -1)
- $end_multi_text
- $Name: Random Message 4b
- $Team: -1
- $MessageNew: XSTR("Dammit!", -1)
- $end_multi_text
- $Name: Random Message 5b
- $Team: -1
- $MessageNew: XSTR("We're not doin' so hot.", -1)
- $end_multi_text
- $Name: Random Message 6b
- $Team: -1
- $MessageNew: XSTR("Can't get a lock!", -1)
- $end_multi_text
- $Name: Random Message 7b
- $Team: -1
- $MessageNew: XSTR("What is with this guy?", -1)
- $end_multi_text
- $Name: Random Message 1v
- $Team: -1
- $MessageNew: XSTR("All bandits down.", -1)
- $end_multi_text
- $Name: Random Message 2v
- $Team: -1
- $MessageNew: XSTR("Bandits eliminated.", -1)
- $end_multi_text
- $Name: Random Message 3v
- $Team: -1
- $MessageNew: XSTR("Scratch a few more bandits.", -1)
- $end_multi_text
- $Name: Random Message 4v
- $Team: -1
- $MessageNew: XSTR("And that makes four.", -1)
- $end_multi_text
- $Name: Random Message 5v
- $Team: -1
- $MessageNew: XSTR("Not so tough now, are ya Feds?", -1)
- $end_multi_text
- $Name: Random Message 6v
- $Team: -1
- $MessageNew: XSTR("Enemy wing eliminated.", -1)
- $end_multi_text
- $Name: Random Message 7v
- $Team: -1
- $MessageNew: XSTR("Hell yeah!", -1)
- $end_multi_text
- $Name: Random Message 8v
- $Team: -1
- $MessageNew: XSTR("Objective neutralized.", -1)
- $end_multi_text
- $Name: Random Message 9v
- $Team: -1
- $MessageNew: XSTR("Four for the scrap heap.", -1)
- $end_multi_text
- $Name: Random Message 10v
- $Team: -1
- $MessageNew: XSTR("Four down, cruiser's naked.", -1)
- $end_multi_text
- $Name: Aries 1 1b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> I can't shake him!", -1)
- $end_multi_text
- $Name: Aries 1 2b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> This is NOT good!", -1)
- $end_multi_text
- $Name: Aries 1 3b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> Wait! WAIT!", -1)
- $end_multi_text
- $Name: Aries 2 1b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> Can't.... hold....", -1)
- $end_multi_text
- $Name: Aries 2 2b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> I'm going down!", -1)
- $end_multi_text
- $Name: Aries 3 1b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> Oh Gods, help!", -1)
- $end_multi_text
- $Name: Aries 3 2b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> Not like this...!", -1)
- $end_multi_text
- $Name: Aries 3 3b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> NOOOOOO! <Static>", -1)
- $end_multi_text
- $Name: Aries General 1b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> Tev rats! You'll pay for that!", -1)
- $end_multi_text
- $Name: Aries General 2b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> Jeff? Oh God! JEFF!", -1)
- $end_multi_text
- $Name: Aries General 3b
- $Team: -1
- $MessageNew: XSTR("<Intercepted> You'll get yours soon enough!", -1)
- $end_multi_text
- $Name: Convoy in Trouble
- $Team: -1
- $MessageNew: XSTR("We're losing convoy ships, pilots, punch it into high gear!", -1)
- $end_multi_text
- $Name: Convoy at Half
- $Team: -1
- $MessageNew: XSTR("That's half the convoy down. Hurry it up, pilots!", -1)
- $end_multi_text
- $Name: Convoy is Down
- $Team: -1
- $MessageNew: XSTR("All pilots, abort the mission. The convoy is down, I repeat, the convoy is down.", -1)
- $end_multi_text
- $Name: Enemy Escort Down
- $Team: -1
- $MessageNew: XSTR("Alright, the enemy escort fighters are down. Calling in Gamma wing now. Give those bombers some cover.", -1)
- $end_multi_text
- $Name: Bombers are Here
- $Team: -1
- $MessageNew: XSTR("Here comes Gamma, boys and girls, roll out the red carpet for them. They're four clicks and closing.", -1)
- $end_multi_text
- $Name: New Contacts
- $Team: -1
- $MessageNew: XSTR("New contacts! Six bandits, five clicks from convoy. Break by pairs and engage. Keep those bombers covered.", -1)
- $end_multi_text
- $Name: Copy Bandits
- $Team: -1
- $MessageNew: XSTR("Copy bandits, engaging.", -1)
- $end_multi_text
- $Name: Specs/Lynx Orders
- $Team: -1
- $MessageNew: XSTR("Pair two, target Aries 2. Engage and destroy.", -1)
- $end_multi_text
- $Name: Random Message 1g
- $Team: -1
- $MessageNew: XSTR("Get us some COVER!", -1)
- $end_multi_text
- $Name: Random Message 2g
- $Team: -1
- $MessageNew: XSTR("Someone get this bandit off me!", -1)
- $end_multi_text
- $Name: Random Message 3g
- $Team: -1
- $MessageNew: XSTR("I'm hit! I'm hit!", -1)
- $end_multi_text
- $Name: Random Message 4g
- $Team: -1
- $MessageNew: XSTR("Dammit!", -1)
- $end_multi_text
- $Name: Random Message 5g
- $Team: -1
- $MessageNew: XSTR("Hey! Gimme some co- <static>", -1)
- $end_multi_text
- $Name: Random Message 6g
- $Team: -1
- $MessageNew: XSTR("Fucking AI!", -1)
- $end_multi_text
- $Name: Random Message 7g
- $Team: -1
- $MessageNew: XSTR("Not again!", -1)
- $end_multi_text
- $Name: Random Message 8g
- $Team: -1
- $MessageNew: XSTR("Cheating bastards!", -1)
- $end_multi_text
- $Name: Random Message 1x
- $Team: -1
- $MessageNew: XSTR("Bullseye!", -1)
- $end_multi_text
- $Name: Random Message 2x
- $Team: -1
- $MessageNew: XSTR("There she goes!", -1)
- $end_multi_text
- $Name: Random Message 3x
- $Team: -1
- $MessageNew: XSTR("Finally.", -1)
- $end_multi_text
- $Name: Random Message 4x
- $Team: -1
- $MessageNew: XSTR("She's coming apart, get clear!", -1)
- $end_multi_text
- $Name: Random Message 5x
- $Team: -1
- $MessageNew: XSTR("It's scrap.", -1)
- $end_multi_text
- $Name: Random Message 6x
- $Team: -1
- $MessageNew: XSTR("Yeeee Hawwww!", -1)
- $end_multi_text
- $Name: Random Message Response 1x
- $Team: -1
- $MessageNew: XSTR("It's just a sim. Damn.", -1)
- $end_multi_text
- $Name: Random Message Response 2x
- $Team: -1
- $MessageNew: XSTR("Hell yeah!", -1)
- $end_multi_text
- $Name: Random Message Response 3x
- $Team: -1
- $MessageNew: XSTR("Cool it a little, will ya?", -1)
- $end_multi_text
- $Name: Random Message Response 4x
- $Team: -1
- $MessageNew: XSTR("You can celebrate when we exit the sim. Until then, keep focused.", -1)
- $end_multi_text
- $Name: Random Message 1e
- $Team: -1
- $MessageNew: XSTR("She's jumping out.", -1)
- $end_multi_text
- $Name: Random Message 2e
- $Team: -1
- $MessageNew: XSTR("Dammit! Couldn't nail her.", -1)
- $end_multi_text
- $Name: Random Message 3e
- $Team: -1
- $MessageNew: XSTR("Cruiser withdrawing!", -1)
- $end_multi_text
- $Name: Random Message 4e
- $Team: -1
- $MessageNew: XSTR("Say bye to the cruiser.", -1)
- $end_multi_text
- $Name: Random Message 5e
- $Team: -1
- $MessageNew: XSTR("Cruiser's gone, disengaging.", -1)
- $end_multi_text
- $Name: Random Message 6e
- $Team: -1
- $MessageNew: XSTR("All enemies off sensors.", -1)
- $end_multi_text
- $Name: Congratulations
- $Team: -1
- $MessageNew: XSTR("Sierra Hotel, pilots. Congratulations on flying a flawless mission. Exit the sim for your debriefing.", -1)
- $end_multi_text
- $Name: Pretty Good
- $Team: -1
- $MessageNew: XSTR("Good job pilots, but I've seen better. You have successfully completed this module. Exit the sim to recieve your debriefing.", -1)
- $end_multi_text
- $Name: Try Again
- $Team: -1
- $MessageNew: XSTR("That was pathetic, I know your instructors taught you better than that. Exit the sim for your debrief.", -1)
- $end_multi_text
- #Reinforcements ;! 0 total
- #Background bitmaps ;! 0 total
- $Num stars: 0
- $Ambient light level: 65793
- $Bitmap List:
- $Sun: SolJupiter
- +Angles: 0.000000 0.000000 2.042034
- +Scale: 1.000000
- $Sun: JupiterLight
- +Angles: 0.000000 0.000000 5.148717
- +Scale: 1.000000
- $Sun: EuropaLight
- +Angles: 0.000000 0.000000 0.628318
- +Scale: 1.000000
- $Sun: EuropaLight
- +Angles: 0.383972 0.000000 0.383972
- +Scale: 1.000000
- $Sun: EuropaLight
- +Angles: 5.899208 0.000000 0.383972
- +Scale: 1.000000
- $Sun: EuropaLight
- +Angles: 0.000000 0.000000 0.314159
- +Scale: 1.000000
- #Asteroid Fields
- #Music
- $Event Music: 11: Total War
- $Briefing Music: None
- #End
