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BP-Tev:00 v0.3

By: a guest | Sep 5th, 2010 | Syntax: None | Size: 67.10 KB | Hits: 18 | Expires: Never
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  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name:  XSTR("Training Day", -1)
  5. $Author: Scotty
  6. $Created: 08/15/10 at 20:57:42
  7. $Modified: 09/05/10 at 22:35:22
  8. $Notes:
  9. Mission 00 of BP:SoW
  10. $End Notes:
  11.  
  12. $Mission Desc:
  13.  XSTR("Fly your last sortie as a trainee, and see if you have what it takes to fly a space superiority fighter in the GTVA.
  14. ", -1)
  15. $end_multi_text
  16.  
  17. +Game Type Flags: 1
  18.  
  19. +Flags: 0
  20.  
  21. +Disallow Support: 0
  22.  
  23. +Hull Repair Ceiling: 0.000000
  24.  
  25. +Subsystem Repair Ceiling: 100.000000
  26.  
  27. +Viewer pos: 3207.756348, -83.847794, 662.631470
  28. +Viewer orient:
  29.         0.464102, -0.000000, -0.885782,
  30.         -0.672419, 0.650945, -0.352312,
  31.         0.576595, 0.759125, 0.302105
  32. +SquadReassignName: 315th Guardians
  33.  
  34. $Starting wing names: ( "Alpha" "Beta" "Delta" )
  35.  
  36. $Skybox Model: europa.pof
  37.  
  38. $AI Profile: BP2
  39.  
  40. #Command Briefing
  41.  
  42. #Briefing
  43. $start_briefing
  44. $num_stages: 7
  45. $start_stage
  46. $multi_text
  47.  XSTR("At ease, pilots.  This is Post-Op CT sortie nine, final sortie in the space superiority series.  If you pass this sortie, you will ship out for the Meridian in forty-eight hours.  Fail, and you get transferred somewhere else within the week, probably bomber corps, so listen up.", -1)
  48. $end_multi_text
  49. $voice: none.wav
  50. $camera_pos: 2298.312012, 2782.408691, 2998.835693
  51. $camera_orient:
  52.         0.001010, -0.000002, 1.000000,
  53.         -0.609886, 0.792489, 0.000617,
  54.         -0.792489, -0.609886, 0.000799
  55. $camera_time: 500
  56. $num_lines: 0
  57. $num_icons: 0
  58. $Flags: 0
  59. $Formula: ( true )
  60. $end_stage
  61. $start_stage
  62. $multi_text
  63.  XSTR("A transport convoy along one of our supply routes has come under attack by a Sanctus class cruiser and a wing of Uriel gunships.  The convoy has an escort wing, but we doubt it will last long.  There are no other friendly assets in the area.", -1)
  64. $end_multi_text
  65. $voice: none.wav
  66. $camera_pos: 2354.015625, 2782.408691, 3058.579346
  67. $camera_orient:
  68.         0.673112, -0.000003, 0.739540,
  69.         -0.395249, 0.845198, 0.359749,
  70.         -0.625059, -0.534454, 0.568912
  71. $camera_time: 500
  72. $num_lines: 0
  73. $num_icons: 6
  74. $Flags: 0
  75. $Formula: ( true )
  76. $start_icon
  77. $type: 27
  78. $team: Friendly
  79. $class: GTT Argo
  80. $pos: -708.863831, 150.142578, 3655.437256
  81. $label: Omega
  82. +id: 2
  83. $hlight: 1
  84. $mirror: 0
  85. $multi_text
  86. $end_multi_text
  87. $end_icon
  88. $start_icon
  89. $type: 14
  90. $team: Friendly
  91. $class: GTFR Triton
  92. $pos: -2076.357178, 146.412064, 4464.641113
  93. $label: Lambda
  94. +id: 3
  95. $hlight: 1
  96. $mirror: 0
  97. $multi_text
  98. $end_multi_text
  99. $end_icon
  100. $start_icon
  101. $type: 34
  102. $team: Friendly
  103. $class: GTM Hippocrates
  104. $pos: -5555.716797, 115.829094, 5748.088379
  105. $label: Pasteur
  106. +id: 4
  107. $hlight: 1
  108. $mirror: 0
  109. $multi_text
  110. $end_multi_text
  111. $end_icon
  112. $start_icon
  113. $type: 18
  114. $team: Hostile
  115. $class: UEC Sanctus
  116. $pos: -60.630329, -0.012438, 10182.326172
  117. $label: Vienna
  118. +id: 7
  119. $hlight: 0
  120. $mirror: 0
  121. $multi_text
  122. $end_multi_text
  123. $end_icon
  124. $start_icon
  125. $type: 1
  126. $team: Hostile
  127. $class: UEF Uriel
  128. $pos: 1432.279419, -149.999893, 6953.924316
  129. $label: Aries
  130. +id: 8
  131. $hlight: 0
  132. $mirror: 0
  133. $multi_text
  134. $end_multi_text
  135. $end_icon
  136. $start_icon
  137. $type: 1
  138. $team: Friendly
  139. $class: GTF Perseus
  140. $pos: -688.706543, -0.010053, 6298.306152
  141. $label: Escort Wing
  142. +id: 9
  143. $hlight: 0
  144. $mirror: 0
  145. $multi_text
  146. $end_multi_text
  147. $end_icon
  148. $end_stage
  149. $start_stage
  150. $multi_text
  151.  XSTR("Our mission here is to protect the convoy and minimize damage by either neutralizing or driving off any hostile craft in the vicinity.", -1)
  152. $end_multi_text
  153. $voice: none.wav
  154. $camera_pos: 2354.015625, 2782.408691, 3058.579346
  155. $camera_orient:
  156.         0.673112, -0.000003, 0.739540,
  157.         -0.395249, 0.845198, 0.359749,
  158.         -0.625059, -0.534454, 0.568912
  159. $camera_time: 500
  160. $num_lines: 0
  161. $num_icons: 5
  162. $Flags: 0
  163. $Formula: ( true )
  164. $start_icon
  165. $type: 27
  166. $team: Friendly
  167. $class: GTT Argo
  168. $pos: -615.454956, 150.142624, 3649.795410
  169. $label: Omega
  170. +id: 2
  171. $hlight: 0
  172. $mirror: 0
  173. $multi_text
  174. $end_multi_text
  175. $end_icon
  176. $start_icon
  177. $type: 14
  178. $team: Friendly
  179. $class: GTFR Triton
  180. $pos: -2089.005615, 146.412033, 4410.266602
  181. $label: Lambda
  182. +id: 3
  183. $hlight: 0
  184. $mirror: 0
  185. $multi_text
  186. $end_multi_text
  187. $end_icon
  188. $start_icon
  189. $type: 34
  190. $team: Friendly
  191. $class: GTM Hippocrates
  192. $pos: -5862.654785, 115.829414, 5827.923828
  193. $label: Pasteur
  194. +id: 4
  195. $hlight: 0
  196. $mirror: 0
  197. $multi_text
  198. $end_multi_text
  199. $end_icon
  200. $start_icon
  201. $type: 18
  202. $team: Hostile
  203. $class: UEC Sanctus
  204. $pos: 261.018097, -0.014710, 9236.927734
  205. $label: Vienna
  206. +id: 7
  207. $hlight: 1
  208. $mirror: 0
  209. $multi_text
  210. $end_multi_text
  211. $end_icon
  212. $start_icon
  213. $type: 1
  214. $team: Hostile
  215. $class: UEF Uriel
  216. $pos: 1271.773315, -149.999908, 7103.588379
  217. $label: Aries
  218. +id: 8
  219. $hlight: 1
  220. $mirror: 0
  221. $multi_text
  222. $end_multi_text
  223. $end_icon
  224. $end_stage
  225. $start_stage
  226. $multi_text
  227.  XSTR("We'll jump in below the convoy, out of range of the cruiser's armament, and establish communications with the convoy before engaging.  When we merge with the gunship wing, we'll look for a low-to-high transition.  Finish the gunships quickly, and be aware of turrets and supression weapons.", -1)
  228. $end_multi_text
  229. $voice: none.wav
  230. $camera_pos: 2354.015625, 2782.408691, 3058.579346
  231. $camera_orient:
  232.         0.673112, -0.000002, 0.739540,
  233.         -0.124328, 0.985767, 0.113163,
  234.         -0.729015, -0.168117, 0.663532
  235. $camera_time: 500
  236. $num_lines: 0
  237. $num_icons: 9
  238. $Flags: 0
  239. $Formula: ( true )
  240. $start_icon
  241. $type: 27
  242. $team: Friendly
  243. $class: GTT Argo
  244. $pos: -3224670.750000, 150.142792, 841026.687500
  245. $label: Omega
  246. +id: 2
  247. $hlight: 0
  248. $mirror: 0
  249. $multi_text
  250. $end_multi_text
  251. $end_icon
  252. $start_icon
  253. $type: 14
  254. $team: Friendly
  255. $class: GTFR Triton
  256. $pos: -1252627.500000, 146.411087, 3000596.000000
  257. $label: Lambda
  258. +id: 3
  259. $hlight: 0
  260. $mirror: 0
  261. $multi_text
  262. $end_multi_text
  263. $end_icon
  264. $start_icon
  265. $type: 34
  266. $team: Friendly
  267. $class: GTM Hippocrates
  268. $pos: -326574.968750, 115.829285, 244061.484375
  269. $label: Pasteur
  270. +id: 4
  271. $hlight: 0
  272. $mirror: 0
  273. $multi_text
  274. $end_multi_text
  275. $end_icon
  276. $start_icon
  277. $type: 18
  278. $team: Hostile
  279. $class: UEC Sanctus
  280. $pos: -481.660431, -0.015006, 12571.296875
  281. $label: Vienna
  282. +id: 7
  283. $hlight: 0
  284. $mirror: 0
  285. $multi_text
  286. $end_multi_text
  287. $end_icon
  288. $start_icon
  289. $type: 1
  290. $team: Hostile
  291. $class: UEF Uriel
  292. $pos: -2122.424072, -149.999649, 11578.777344
  293. $label: Aries
  294. +id: 8
  295. $hlight: 0
  296. $mirror: 0
  297. $multi_text
  298. $end_multi_text
  299. $end_icon
  300. $start_icon
  301. $type: 1
  302. $team: Friendly
  303. $class: GTF Myrmidon
  304. $pos: -4062.193359, -0.008060, 1794.485718
  305. $label: Alpha
  306. +id: 10
  307. $hlight: 0
  308. $mirror: 0
  309. $multi_text
  310. $end_multi_text
  311. $end_icon
  312. $start_icon
  313. $type: 1
  314. $team: Friendly
  315. $class: GTF Myrmidon
  316. $pos: -2962.138184, -0.007337, 3019.711182
  317. $label: Beta
  318. +id: 11
  319. $hlight: 0
  320. $mirror: 0
  321. $multi_text
  322. $end_multi_text
  323. $end_icon
  324. $start_icon
  325. $type: 1
  326. $team: Friendly
  327. $class: GTF Myrmidon
  328. $pos: -7988.233398, -0.009452, 5811.928711
  329. $label: Alpha
  330. +id: 12
  331. $hlight: 1
  332. $mirror: 0
  333. $multi_text
  334. $end_multi_text
  335. $end_icon
  336. $start_icon
  337. $type: 1
  338. $team: Friendly
  339. $class: GTF Myrmidon
  340. $pos: -5924.202637, -0.010544, 7784.884766
  341. $label: Beta
  342. +id: 13
  343. $hlight: 1
  344. $mirror: 0
  345. $multi_text
  346. $end_multi_text
  347. $end_icon
  348. $end_stage
  349. $start_stage
  350. $multi_text
  351.  XSTR("It is imperative that both wings work together to neutralize the gunship threat.  My wing will lead and Bloody's wing will trail us.  We're splitting two fighters to each gunship, and will use our numerical superiority to our advantage.  At this time we will not engage the hostile cruiser.", -1)
  352. $end_multi_text
  353. $voice: none.wav
  354. $camera_pos: 2354.015625, 2782.408691, 3058.579346
  355. $camera_orient:
  356.         0.836922, 0.000000, 0.547323,
  357.         -0.272779, 0.866954, 0.417112,
  358.         -0.474504, -0.498388, 0.725573
  359. $camera_time: 500
  360. $num_lines: 0
  361. $num_icons: 8
  362. $Flags: 0
  363. $Formula: ( true )
  364. $start_icon
  365. $type: 27
  366. $team: Friendly
  367. $class: GTT Argo
  368. $pos: -3224670.750000, 150.142792, 841026.687500
  369. $label: Omega
  370. +id: 2
  371. $hlight: 1
  372. $mirror: 0
  373. $multi_text
  374. $end_multi_text
  375. $end_icon
  376. $start_icon
  377. $type: 14
  378. $team: Friendly
  379. $class: GTFR Triton
  380. $pos: -1252627.500000, 146.411087, 3000596.000000
  381. $label: Lambda
  382. +id: 3
  383. $hlight: 1
  384. $mirror: 0
  385. $multi_text
  386. $end_multi_text
  387. $end_icon
  388. $start_icon
  389. $type: 34
  390. $team: Friendly
  391. $class: GTM Hippocrates
  392. $pos: -326574.968750, 115.829285, 244061.484375
  393. $label: Pasteur
  394. +id: 4
  395. $hlight: 1
  396. $mirror: 0
  397. $multi_text
  398. $end_multi_text
  399. $end_icon
  400. $start_icon
  401. $type: 1
  402. $team: Friendly
  403. $class: GTF Myrmidon
  404. $pos: -4062.193359, -0.008060, 1794.485718
  405. $label: Alpha
  406. +id: 10
  407. $hlight: 0
  408. $mirror: 0
  409. $multi_text
  410. $end_multi_text
  411. $end_icon
  412. $start_icon
  413. $type: 1
  414. $team: Friendly
  415. $class: GTF Myrmidon
  416. $pos: -2962.138184, -0.007337, 3019.711182
  417. $label: Beta
  418. +id: 11
  419. $hlight: 0
  420. $mirror: 0
  421. $multi_text
  422. $end_multi_text
  423. $end_icon
  424. $start_icon
  425. $type: 1
  426. $team: Friendly
  427. $class: GTF Myrmidon
  428. $pos: -1788.745850, -0.009263, 5905.563477
  429. $label: Alpha
  430. +id: 12
  431. $hlight: 1
  432. $mirror: 0
  433. $multi_text
  434. $end_multi_text
  435. $end_icon
  436. $start_icon
  437. $type: 1
  438. $team: Friendly
  439. $class: GTF Myrmidon
  440. $pos: 1441.728882, -0.010113, 7981.674805
  441. $label: Beta
  442. +id: 13
  443. $hlight: 1
  444. $mirror: 0
  445. $multi_text
  446. $end_multi_text
  447. $end_icon
  448. $start_icon
  449. $type: 1
  450. $team: Hostile
  451. $class: UEF Uriel
  452. $pos: -168.041840, -74.999298, 7153.088379
  453. $label: Aries
  454. +id: 14
  455. $hlight: 1
  456. $mirror: 0
  457. $multi_text
  458. $end_multi_text
  459. $end_icon
  460. $end_stage
  461. $start_stage
  462. $multi_text
  463.  XSTR("Once the gunship wing is down, I will call in a wing of Artemis bombers, designated Gamma, to destroy the cruiser.  At this time we will provide escort and defense to Gamma as it engages the cruiser.  Remember to avoid the cruiser's guns.  We don't need to lose pilots for stupid reasons.", -1)
  464. $end_multi_text
  465. $voice: none.wav
  466. $camera_pos: 2354.015625, 2782.408691, 3058.579346
  467. $camera_orient:
  468.         0.836922, 0.000000, 0.547323,
  469.         -0.272779, 0.866954, 0.417112,
  470.         -0.474504, -0.498388, 0.725573
  471. $camera_time: 500
  472. $num_lines: 0
  473. $num_icons: 6
  474. $Flags: 0
  475. $Formula: ( true )
  476. $start_icon
  477. $type: 27
  478. $team: Friendly
  479. $class: GTT Argo
  480. $pos: -3224670.750000, 150.142792, 841026.687500
  481. $label: Omega
  482. +id: 2
  483. $hlight: 1
  484. $mirror: 0
  485. $multi_text
  486. $end_multi_text
  487. $end_icon
  488. $start_icon
  489. $type: 14
  490. $team: Friendly
  491. $class: GTFR Triton
  492. $pos: -1252627.500000, 146.411087, 3000596.000000
  493. $label: Lambda
  494. +id: 3
  495. $hlight: 1
  496. $mirror: 0
  497. $multi_text
  498. $end_multi_text
  499. $end_icon
  500. $start_icon
  501. $type: 34
  502. $team: Friendly
  503. $class: GTM Hippocrates
  504. $pos: -326574.968750, 115.829285, 244061.484375
  505. $label: Pasteur
  506. +id: 4
  507. $hlight: 1
  508. $mirror: 0
  509. $multi_text
  510. $end_multi_text
  511. $end_icon
  512. $start_icon
  513. $type: 1
  514. $team: Friendly
  515. $class: GTF Myrmidon
  516. $pos: -1905.730835, -0.008957, 9433.139648
  517. $label: Alpha
  518. +id: 12
  519. $hlight: 1
  520. $mirror: 0
  521. $multi_text
  522. $end_multi_text
  523. $end_icon
  524. $start_icon
  525. $type: 1
  526. $team: Friendly
  527. $class: GTF Myrmidon
  528. $pos: 491.904999, -0.011737, 6221.711426
  529. $label: Beta
  530. +id: 13
  531. $hlight: 1
  532. $mirror: 0
  533. $multi_text
  534. $end_multi_text
  535. $end_icon
  536. $start_icon
  537. $type: 17
  538. $team: Friendly
  539. $class: GTB Artemis
  540. $pos: -1411.682617, -0.007982, 5483.721680
  541. $label: Gamma
  542. +id: 15
  543. $hlight: 1
  544. $mirror: 0
  545. $multi_text
  546. $end_multi_text
  547. $end_icon
  548. $end_stage
  549. $start_stage
  550. $multi_text
  551.  XSTR("<Insert some kind of conversation between Specs and Lynx here>", -1)
  552. $end_multi_text
  553. $voice: none.wav
  554. $camera_pos: 2354.015625, 2782.408691, 3058.579346
  555. $camera_orient:
  556.         1.000000, 0.000000, -0.000558,
  557.         -0.000019, 0.999435, -0.033615,
  558.         0.000558, 0.033615, 0.999435
  559. $camera_time: 1500
  560. $num_lines: 0
  561. $num_icons: 8
  562. $Flags: 0
  563. $Formula: ( true )
  564. $start_icon
  565. $type: 27
  566. $team: Friendly
  567. $class: GTT Argo
  568. $pos: -3224670.750000, 150.142792, 841026.687500
  569. $label: Omega
  570. +id: 2
  571. $hlight: 1
  572. $mirror: 0
  573. $multi_text
  574. $end_multi_text
  575. $end_icon
  576. $start_icon
  577. $type: 34
  578. $team: Friendly
  579. $class: GTM Hippocrates
  580. $pos: -326574.968750, 115.829285, 244061.484375
  581. $label: Pasteur
  582. +id: 4
  583. $hlight: 1
  584. $mirror: 0
  585. $multi_text
  586. $end_multi_text
  587. $end_icon
  588. $start_icon
  589. $type: 1
  590. $team: Friendly
  591. $class: GTF Myrmidon
  592. $pos: -2880.433594, -0.008114, 4188.015137
  593. $label: Alpha
  594. +id: 10
  595. $hlight: 0
  596. $mirror: 0
  597. $multi_text
  598. $end_multi_text
  599. $end_icon
  600. $start_icon
  601. $type: 1
  602. $team: Friendly
  603. $class: GTF Myrmidon
  604. $pos: -2962.138184, -0.007337, 3019.711182
  605. $label: Beta
  606. +id: 11
  607. $hlight: 0
  608. $mirror: 0
  609. $multi_text
  610. $end_multi_text
  611. $end_icon
  612. $start_icon
  613. $type: 1
  614. $team: Friendly
  615. $class: GTF Myrmidon
  616. $pos: -1905.730835, -0.008957, 9433.139648
  617. $label: Alpha
  618. +id: 12
  619. $hlight: 1
  620. $mirror: 0
  621. $multi_text
  622. $end_multi_text
  623. $end_icon
  624. $start_icon
  625. $type: 1
  626. $team: Friendly
  627. $class: GTF Myrmidon
  628. $pos: 491.904999, -0.011737, 6221.711426
  629. $label: Beta
  630. +id: 13
  631. $hlight: 1
  632. $mirror: 0
  633. $multi_text
  634. $end_multi_text
  635. $end_icon
  636. $start_icon
  637. $type: 1
  638. $team: Hostile
  639. $class: UEF Uriel
  640. $pos: -168.041840, -74.999298, 7153.088379
  641. $label: Aries
  642. +id: 14
  643. $hlight: 0
  644. $mirror: 0
  645. $multi_text
  646. $end_multi_text
  647. $end_icon
  648. $start_icon
  649. $type: 17
  650. $team: Friendly
  651. $class: GTB Artemis
  652. $pos: -1411.682617, -0.007982, 5483.721680
  653. $label: Gamma
  654. +id: 15
  655. $hlight: 0
  656. $mirror: 0
  657. $multi_text
  658. $end_multi_text
  659. $end_icon
  660. $end_stage
  661. $end_briefing
  662.  
  663. #Debriefing_info
  664.  
  665. $Num stages: 3
  666.  
  667. $Formula: ( is-event-true-delay
  668.    "Exit Sim Directive Chain"
  669.    0
  670. )
  671. $Multi text
  672.     XSTR("Good work pilot.  The convoy was protected, and the enemy cruiser and all fighters were driven off or destroyed.  I'm sure you'll make a fine addition to whatever squadron you're assigned to.", -1)
  673. $end_multi_text
  674. $Voice: none.wav
  675. $Recommendation text:
  676.     XSTR("", -1)
  677. $end_multi_text
  678.  
  679. $Formula: ( is-goal-true-delay
  680.    "Convoy at 50%"
  681.    0
  682. )
  683. $Multi text
  684.     XSTR("I'm also proud to report that the convoy escaped with less than 50% losses.  Were this an actual combat operation, you and your unit would be commended appropriately.", -1)
  685. $end_multi_text
  686. $Voice: none.wav
  687. $Recommendation text:
  688.     XSTR("", -1)
  689. $end_multi_text
  690.  
  691. $Formula: ( is-event-false-delay
  692.    "Exit Sim Directive Chain"
  693.    0
  694. )
  695. $Multi text
  696.     XSTR("You were not authorized to exit the engagement pilot.  Were this a real combat operation, you would be stripped of your rank and citizenship in the GTVA and be confined to quarters until your court-martial.  As it is, you just have to take the sim again.  Consider yourself lucky.", -1)
  697. $end_multi_text
  698. $Voice: none.wav
  699. $Recommendation text:
  700.     XSTR("Don't jump out until given the order to do so, pilot.", -1)
  701. $end_multi_text
  702.  
  703. #Alternate Types:
  704. $Alt: POCT Instructor
  705. $Alt: Trainee
  706.  
  707. #end
  708.  
  709.  
  710. #Callsigns:
  711. $Callsign: Train
  712. $Callsign: Camel
  713. $Callsign: Specs
  714. $Callsign: Lynx
  715. $Callsign: Bloody
  716. $Callsign: Slinger
  717. $Callsign: Scotch
  718. $Callsign: Zeke
  719.  
  720. #end
  721.  
  722.  
  723. #Players                ;! 1 total
  724.  
  725. $Starting Shipname: Alpha 3
  726. $Ship Choices: (
  727.         "GTF Erinyes"   8
  728.         "GTF Perseus"   8
  729.         "GTF Myrmidon"  8
  730.         "GTF Kulas"     8
  731.         "GTF Atalanta"  8
  732. )
  733.  
  734. +Weaponry Pool: (
  735.         "Subach HL-7"   16
  736.         "Akheton SDG"   16
  737.         "Morning Star"  16
  738.         "Prometheus S"  16
  739.         "Maxim" 16
  740.         "UD-8 Kayser"   24
  741.         "Circe" 16
  742.         "Lamprey"       16
  743.         "Balor" 24
  744.         "Rockeye"       500
  745.         "Tempest"       2640
  746.         "Hornet"        1200
  747.         "Tornado"       1128
  748.         "Harpoon"       500
  749.         "Trebuchet"     100
  750.         "Harpoon#Weak"  120
  751. )
  752.  
  753. #Objects                ;! 32 total
  754.  
  755. $Name: Alpha 1          ;! Object #0
  756. $Class: GTF Myrmidon
  757. $Alt: POCT Instructor
  758.  
  759. $Callsign: Train
  760.  
  761. $Team: Friendly
  762. $Location: 0.019867, -3000.000000, -0.004734
  763. $Orientation:
  764.         0.999768, 0.000000, -0.021528,
  765.         -0.010688, 0.868058, -0.496348,
  766.         0.018687, 0.496463, 0.867856
  767. $AI Behavior: None
  768. +AI Class: BP2-Captain
  769. $Cargo 1:  XSTR("Nothing", -1)
  770. +Initial Hull: 100
  771. +Subsystem: Pilot
  772. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  773. +Secondary Banks: ( "Tempest" "Tornado" "Harpoon#Weak" )
  774. $Arrival Location: Hyperspace
  775. $Arrival Cue: ( false )
  776. $Departure Location: Hyperspace
  777. $Departure Cue: ( false )
  778. $Determination: 10
  779. +Flags: ( "cargo-known" )
  780. +Flags2: ( )
  781. +Respawn priority: 0
  782. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  783. +Group: 0
  784. +Use Table Score:
  785. +Score: 10
  786.  
  787. $Name: Alpha 2          ;! Object #1
  788. $Class: GTF Myrmidon
  789. $Alt: Trainee
  790.  
  791. $Callsign: Camel
  792.  
  793. $Team: Friendly
  794. $Location: -39.143105, -3000.000000, -42.414948
  795. $Orientation:
  796.         0.999594, 0.000000, -0.028489,
  797.         -0.014060, 0.869746, -0.493300,
  798.         0.024779, 0.493500, 0.869393
  799. $AI Behavior: None
  800. +AI Class: BP2-Captain
  801. $Cargo 1:  XSTR("Nothing", -1)
  802. +Initial Velocity: 33
  803. +Initial Hull: 100
  804. +Subsystem: Pilot
  805. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  806. +Secondary Banks: ( "Tempest" "Tornado" "Harpoon#Weak" )
  807. $Arrival Location: Hyperspace
  808. $Arrival Cue: ( false )
  809. $Departure Location: Hyperspace
  810. $Departure Cue: ( false )
  811. $Determination: 10
  812. +Flags: ( "cargo-known" )
  813. +Flags2: ( )
  814. +Respawn priority: 0
  815. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  816. +Group: 0
  817. +Use Table Score:
  818. +Score: 10
  819.  
  820. $Name: Alpha 3          ;! Object #2
  821. $Class: GTF Myrmidon
  822. $Alt: Trainee
  823.  
  824. $Callsign: Specs
  825.  
  826. $Team: Friendly
  827. $Location: 37.598110, -3000.000000, -43.107502
  828. $Orientation:
  829.         0.999895, 0.000000, -0.014517,
  830.         -0.007165, 0.869709, -0.493513,
  831.         0.012626, 0.493565, 0.869617
  832. $AI Behavior: None
  833. $Cargo 1:  XSTR("Nothing", -1)
  834. +Initial Velocity: 33
  835. +Initial Hull: 100
  836. +Subsystem: Pilot
  837. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  838. +Secondary Banks: ( "Tempest" "Tornado" "Harpoon#Weak" )
  839. $Arrival Location: Hyperspace
  840. $Arrival Cue: ( false )
  841. $Departure Location: Hyperspace
  842. $Departure Cue: ( false )
  843. $Determination: 10
  844. +Flags: ( "cargo-known" "player-start" )
  845. +Flags2: ( )
  846. +Respawn priority: 0
  847. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  848. +Group: 0
  849. +Use Table Score:
  850. +Score: 10
  851.  
  852. $Name: Alpha 4          ;! Object #3
  853. $Class: GTF Myrmidon
  854. $Alt: Trainee
  855.  
  856. $Callsign: Lynx
  857.  
  858. $Team: Friendly
  859. $Location: 0.908445, -3000.000000, -80.148163
  860. $Orientation:
  861.         0.999778, 0.000000, -0.021055,
  862.         -0.010338, 0.871152, -0.490905,
  863.         0.018342, 0.491013, 0.870959
  864. $AI Behavior: None
  865. +AI Class: BP2-Captain
  866. $Cargo 1:  XSTR("Nothing", -1)
  867. +Initial Velocity: 33
  868. +Initial Hull: 100
  869. +Subsystem: Pilot
  870. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  871. +Secondary Banks: ( "Tempest" "Tornado" "Harpoon#Weak" )
  872. $Arrival Location: Hyperspace
  873. $Arrival Cue: ( false )
  874. $Departure Location: Hyperspace
  875. $Departure Cue: ( false )
  876. $Determination: 10
  877. +Flags: ( "cargo-known" )
  878. +Flags2: ( )
  879. +Respawn priority: 0
  880. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  881. +Group: 0
  882. +Use Table Score:
  883. +Score: 10
  884.  
  885. $Name: Beta 1           ;! Object #4
  886. $Class: GTF Myrmidon
  887. $Alt: POCT Instructor
  888.  
  889. $Callsign: Bloody
  890.  
  891. $Team: Friendly
  892. $Location: 195.000000, -3000.000000, -53.700001
  893. $Orientation:
  894.         0.999900, 0.000000, 0.014124,
  895.         0.006961, 0.870116, -0.492798,
  896.         -0.012290, 0.492848, 0.870029
  897. $AI Behavior: None
  898. +AI Class: BP2-Captain
  899. $Cargo 1:  XSTR("Nothing", -1)
  900. +Initial Velocity: 33
  901. +Initial Hull: 100
  902. +Subsystem: Pilot
  903. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  904. +Secondary Banks: ( "Tempest" "Tornado" "Harpoon#Weak" )
  905. $Arrival Location: Hyperspace
  906. $Arrival Cue: ( false )
  907. $Departure Location: Hyperspace
  908. $Departure Cue: ( false )
  909. $Determination: 10
  910. +Flags: ( "cargo-known" )
  911. +Flags2: ( )
  912. +Respawn priority: 0
  913. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  914. +Group: 0
  915. +Use Table Score:
  916. +Score: 10
  917.  
  918. $Name: Beta 2           ;! Object #5
  919. $Class: GTF Myrmidon
  920. $Alt: Trainee
  921.  
  922. $Callsign: Slinger
  923.  
  924. $Team: Friendly
  925. $Location: 160.430771, -3000.000000, -91.960526
  926. $Orientation:
  927.         0.999970, 0.000000, 0.007787,
  928.         0.003818, 0.871560, -0.490275,
  929.         -0.006786, 0.490289, 0.871533
  930. $AI Behavior: None
  931. +AI Class: BP2-Captain
  932. $Cargo 1:  XSTR("Nothing", -1)
  933. +Initial Velocity: 33
  934. +Initial Hull: 100
  935. +Subsystem: Pilot
  936. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  937. +Secondary Banks: ( "Tempest" "Tornado" "Harpoon#Weak" )
  938. $Arrival Location: Hyperspace
  939. $Arrival Cue: ( false )
  940. $Departure Location: Hyperspace
  941. $Departure Cue: ( false )
  942. $Determination: 10
  943. +Flags: ( "cargo-known" )
  944. +Flags2: ( )
  945. +Respawn priority: 0
  946. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  947. +Group: 0
  948. +Use Table Score:
  949. +Score: 10
  950.  
  951. $Name: Beta 3           ;! Object #6
  952. $Class: GTF Myrmidon
  953. $Alt: Trainee
  954.  
  955. $Callsign: Scotch
  956.  
  957. $Team: Friendly
  958. $Location: 241.577377, -3000.000000, -98.253159
  959. $Orientation:
  960.         0.999749, 0.000000, 0.022407,
  961.         0.010974, 0.871844, -0.489661,
  962.         -0.019535, 0.489784, 0.871625
  963. $AI Behavior: None
  964. +AI Class: BP2-Captain
  965. $Cargo 1:  XSTR("Nothing", -1)
  966. +Initial Velocity: 33
  967. +Initial Hull: 100
  968. +Subsystem: Pilot
  969. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  970. +Secondary Banks: ( "Tempest" "Tornado" "Harpoon#Weak" )
  971. $Arrival Location: Hyperspace
  972. $Arrival Cue: ( false )
  973. $Departure Location: Hyperspace
  974. $Departure Cue: ( false )
  975. $Determination: 10
  976. +Flags: ( "cargo-known" )
  977. +Flags2: ( )
  978. +Respawn priority: 0
  979. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  980. +Group: 0
  981. +Use Table Score:
  982. +Score: 10
  983.  
  984. $Name: Beta 4           ;! Object #7
  985. $Class: GTF Myrmidon
  986. $Alt: Trainee
  987.  
  988. $Callsign: Zeke
  989.  
  990. $Team: Friendly
  991. $Location: 203.427017, -3000.000000, -129.807205
  992. $Orientation:
  993.         0.999881, 0.000000, 0.015442,
  994.         0.007532, 0.872999, -0.487664,
  995.         -0.013481, 0.487723, 0.872895
  996. $AI Behavior: None
  997. +AI Class: BP2-Captain
  998. $Cargo 1:  XSTR("Nothing", -1)
  999. +Initial Velocity: 33
  1000. +Initial Hull: 100
  1001. +Subsystem: Pilot
  1002. +Primary Banks: ( "UD-8 Kayser" "Balor" )
  1003. +Secondary Banks: ( "Tempest" "Tornado" "Harpoon#Weak" )
  1004. $Arrival Location: Hyperspace
  1005. $Arrival Cue: ( false )
  1006. $Departure Location: Hyperspace
  1007. $Departure Cue: ( false )
  1008. $Determination: 10
  1009. +Flags: ( "cargo-known" )
  1010. +Flags2: ( )
  1011. +Respawn priority: 0
  1012. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  1013. +Group: 0
  1014. +Use Table Score:
  1015. +Score: 10
  1016.  
  1017. $Name: Lambda 1         ;! Object #8
  1018. $Class: GTFR Triton
  1019. $Team: Friendly
  1020. $Location: -545.226135, 215.454895, 5524.161621
  1021. $Orientation:
  1022.         0.540302, 0.000000, 0.841471,
  1023.         0.000000, 1.000000, 0.000000,
  1024.         -0.841471, 0.000000, 0.540302
  1025. $AI Behavior: None
  1026. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
  1027. $Cargo 1:  XSTR("Nothing", -1)
  1028. +Initial Velocity: 32
  1029. +Initial Hull: 100
  1030. +Initial Shields: 100
  1031. +Subsystem: Pilot
  1032. +Subsystem: turret01
  1033. +Subsystem: turret02
  1034. $Arrival Location: Hyperspace
  1035. +Arrival Delay: 1
  1036. $Arrival Cue: ( false )
  1037. $Departure Location: Hyperspace
  1038. $Departure Cue: ( false )
  1039. $Determination: 10
  1040. +Flags: ( "cargo-known" "no-shields" )
  1041. +Flags2: ( )
  1042. +Respawn priority: 0
  1043. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  1044. +Group: 0
  1045. +Use Table Score:
  1046. +Score: 20
  1047.  
  1048. $Name: Lambda 2         ;! Object #9
  1049. $Class: GTFR Triton
  1050. $Team: Friendly
  1051. $Location: 648.299500, 77.370880, 5148.736328
  1052. $Orientation:
  1053.         0.540303, 0.000000, 0.841471,
  1054.         0.000000, 1.000000, 0.000000,
  1055.         -0.841471, 0.000000, 0.540303
  1056. $AI Behavior: None
  1057. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
  1058. $Cargo 1:  XSTR("Nothing", -1)
  1059. +Initial Velocity: 33
  1060. +Initial Hull: 100
  1061. +Initial Shields: 100
  1062. +Subsystem: Pilot
  1063. +Subsystem: turret01
  1064. +Subsystem: turret02
  1065. $Arrival Location: Hyperspace
  1066. $Arrival Cue: ( false )
  1067. $Departure Location: Hyperspace
  1068. $Departure Cue: ( false )
  1069. $Determination: 10
  1070. +Flags: ( "cargo-known" "no-shields" )
  1071. +Flags2: ( )
  1072. +Respawn priority: 0
  1073. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  1074. +Group: 0
  1075. +Use Table Score:
  1076. +Score: 20
  1077.  
  1078. $Name: Omega 1          ;! Object #10
  1079. $Class: GTT Argo
  1080. $Team: Friendly
  1081. $Location: 151.998718, 53.455509, 4998.643066
  1082. $Orientation:
  1083.         0.540303, 0.000000, 0.841471,
  1084.         0.000000, 1.000000, 0.000000,
  1085.         -0.841471, 0.000000, 0.540303
  1086. $AI Behavior: None
  1087. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
  1088. $Cargo 1:  XSTR("Nothing", -1)
  1089. +Initial Velocity: 33
  1090. +Initial Hull: 100
  1091. +Initial Shields: 100
  1092. +Subsystem: Pilot
  1093. +Subsystem: turret01
  1094. +Subsystem: turret02
  1095. $Arrival Location: Hyperspace
  1096. $Arrival Cue: ( false )
  1097. $Departure Location: Hyperspace
  1098. $Departure Cue: ( false )
  1099. $Determination: 10
  1100. +Flags: ( "cargo-known" "no-shields" )
  1101. +Flags2: ( )
  1102. +Respawn priority: 0
  1103. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  1104. +Group: 0
  1105. +Use Table Score:
  1106. +Score: 40
  1107.  
  1108. $Name: Omega 2          ;! Object #11
  1109. $Class: GTT Argo
  1110. $Team: Friendly
  1111. $Location: 573.822876, 246.830948, 5636.024414
  1112. $Orientation:
  1113.         0.540302, 0.000000, 0.841471,
  1114.         0.000000, 1.000000, 0.000000,
  1115.         -0.841471, 0.000000, 0.540302
  1116. $AI Behavior: None
  1117. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
  1118. $Cargo 1:  XSTR("Nothing", -1)
  1119. +Initial Velocity: 33
  1120. +Initial Hull: 100
  1121. +Initial Shields: 100
  1122. +Subsystem: Pilot
  1123. +Subsystem: turret01
  1124. +Subsystem: turret02
  1125. $Arrival Location: Hyperspace
  1126. +Arrival Delay: 1
  1127. $Arrival Cue: ( false )
  1128. $Departure Location: Hyperspace
  1129. $Departure Cue: ( false )
  1130. $Determination: 10
  1131. +Flags: ( "cargo-known" "no-shields" )
  1132. +Flags2: ( )
  1133. +Respawn priority: 0
  1134. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  1135. +Group: 0
  1136. +Use Table Score:
  1137. +Score: 40
  1138.  
  1139. $Name: Omega 3          ;! Object #12
  1140. $Class: GTT Argo
  1141. $Team: Friendly
  1142. $Location: -144.362610, 127.039101, 6085.632813
  1143. $Orientation:
  1144.         0.540302, 0.000000, 0.841471,
  1145.         0.000000, 1.000000, 0.000000,
  1146.         -0.841471, 0.000000, 0.540302
  1147. $AI Behavior: None
  1148. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
  1149. $Cargo 1:  XSTR("Nothing", -1)
  1150. +Initial Velocity: 33
  1151. +Initial Hull: 100
  1152. +Initial Shields: 100
  1153. +Subsystem: Pilot
  1154. +Subsystem: turret01
  1155. +Subsystem: turret02
  1156. $Arrival Location: Hyperspace
  1157. $Arrival Cue: ( false )
  1158. $Departure Location: Hyperspace
  1159. $Departure Cue: ( false )
  1160. $Determination: 10
  1161. +Flags: ( "cargo-known" "no-shields" )
  1162. +Flags2: ( )
  1163. +Respawn priority: 0
  1164. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  1165. +Group: 0
  1166. +Use Table Score:
  1167. +Score: 40
  1168.  
  1169. $Name: Pasteur          ;! Object #13
  1170. $Class: GTM Hippocrates
  1171. $Team: Friendly
  1172. $Location: 117.302040, 115.830032, 5446.706055
  1173. $Orientation:
  1174.         0.540303, 0.000000, 0.841471,
  1175.         0.000000, 1.000000, 0.000000,
  1176.         -0.841471, 0.000000, 0.540303
  1177. $AI Behavior: None
  1178. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 90 ) )
  1179. $Cargo 1:  XSTR("Nothing", -1)
  1180. +Initial Velocity: 33
  1181. +Initial Hull: 100
  1182. +Initial Shields: 100
  1183. +Subsystem: Pilot
  1184. +Subsystem: turret01
  1185. +Subsystem: turret02
  1186. +Subsystem: turret03
  1187. +Subsystem: turret04
  1188. +Subsystem: turret05
  1189. $Arrival Location: Hyperspace
  1190. $Arrival Cue: ( true )
  1191. $Departure Location: Hyperspace
  1192. $Departure Cue: ( false )
  1193. $Determination: 10
  1194. +Flags: ( "cargo-known" "no-shields" )
  1195. +Flags2: ( )
  1196. +Respawn priority: 0
  1197. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  1198. +Group: 0
  1199. +Use Table Score:
  1200. +Score: 100
  1201.  
  1202. $Name: Vienna           ;! Object #14
  1203. $Class: UEC Sanctus
  1204. $Team: Hostile
  1205. $Location: 2861.406250, -0.012444, 4452.176270
  1206. $Orientation:
  1207.         -0.401246, -0.824886, 0.398203,
  1208.         -0.585498, 0.565300, 0.581059,
  1209.         -0.704411, 0.000000, -0.709793
  1210. $AI Behavior: None
  1211. $AI Goals: ( goals ( ai-waypoints "Convoy Route" 50 ) )
  1212. $Cargo 1:  XSTR("Nothing", -1)
  1213. +Initial Velocity: 33
  1214. +Initial Hull: 100
  1215. +Initial Shields: 100
  1216. +Subsystem: Pilot
  1217. +Subsystem: Turret01
  1218. +Subsystem: Turret02
  1219. +Subsystem: Turret03
  1220. +Subsystem: Turret04
  1221. +Subsystem: Turret05
  1222. +Subsystem: Turret06
  1223. +Subsystem: turret07
  1224. +Subsystem: turret08
  1225. +Subsystem: Turret09
  1226. +Subsystem: Turret10
  1227. +Subsystem: Turret11
  1228. +Subsystem: Turret12
  1229. +Subsystem: Turret13
  1230. +Subsystem: Turret14
  1231. +Subsystem: Turret15
  1232. +Subsystem: Turret16
  1233. +Subsystem: Turret17
  1234. $Arrival Location: Hyperspace
  1235. $Arrival Cue: ( true )
  1236. $Departure Location: Hyperspace
  1237. $Departure Cue: ( < ( hits-left "Vienna" ) 15 )
  1238. $Determination: 10
  1239. +Flags: ( "cargo-known" "no-shields" )
  1240. +Flags2: ( )
  1241. +Respawn priority: 0
  1242. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  1243. +Group: 0
  1244. +Use Table Score:
  1245. +Score: 200
  1246.  
  1247. $Name: Aries 1          ;! Object #15
  1248. $Class: UEF Uriel
  1249. $Team: Hostile
  1250. $Location: 2899.161133, -150.000046, 4197.464844
  1251. $Orientation:
  1252.         0.390152, 0.000000, -0.920751,
  1253.         0.000000, 1.000000, 0.000000,
  1254.         0.920751, 0.000000, 0.390152
  1255. $AI Behavior: None
  1256. +AI Class: BALLS OF STEELE
  1257. $Cargo 1:  XSTR("Nothing", -1)
  1258. +Initial Velocity: 33
  1259. +Initial Hull: 100
  1260. +Subsystem: Pilot
  1261. +Subsystem: Turret01
  1262. $Arrival Location: Hyperspace
  1263. $Arrival Cue: ( false )
  1264. $Departure Location: Hyperspace
  1265. $Departure Cue: ( false )
  1266. $Determination: 10
  1267. +Flags: ( "cargo-known" )
  1268. +Flags2: ( )
  1269. +Respawn priority: 0
  1270. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  1271. +Group: 0
  1272. +Score: 24
  1273.  
  1274. $Name: Aries 2          ;! Object #16
  1275. $Class: UEF Uriel
  1276. $Team: Hostile
  1277. $Location: 3033.000000, -75.000000, 4249.000000
  1278. $Orientation:
  1279.         0.390152, 0.000000, -0.920751,
  1280.         -0.000000, 1.000000, 0.000000,
  1281.         0.920751, 0.000000, 0.390152
  1282. $AI Behavior: None
  1283. +AI Class: BALLS OF STEELE
  1284. $Cargo 1:  XSTR("Nothing", -1)
  1285. +Initial Velocity: 33
  1286. +Initial Hull: 100
  1287. +Subsystem: Pilot
  1288. +Subsystem: Turret01
  1289. $Arrival Location: Hyperspace
  1290. $Arrival Cue: ( false )
  1291. $Departure Location: Hyperspace
  1292. $Departure Cue: ( false )
  1293. $Determination: 10
  1294. +Flags: ( "cargo-known" )
  1295. +Flags2: ( )
  1296. +Respawn priority: 0
  1297. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  1298. +Group: 0
  1299. +Score: 24
  1300.  
  1301. $Name: Aries 3          ;! Object #17
  1302. $Class: UEF Uriel
  1303. $Team: Hostile
  1304. $Location: 2626.301758, -149.999893, 4456.927734
  1305. $Orientation:
  1306.         0.390152, 0.000000, -0.920751,
  1307.         -0.000000, 1.000000, 0.000000,
  1308.         0.920751, 0.000000, 0.390152
  1309. $AI Behavior: None
  1310. +AI Class: BALLS OF STEELE
  1311. $Cargo 1:  XSTR("Nothing", -1)
  1312. +Initial Velocity: 33
  1313. +Initial Hull: 100
  1314. +Subsystem: Pilot
  1315. +Subsystem: Turret01
  1316. $Arrival Location: Hyperspace
  1317. $Arrival Cue: ( false )
  1318. $Departure Location: Hyperspace
  1319. $Departure Cue: ( false )
  1320. $Determination: 10
  1321. +Flags: ( "cargo-known" )
  1322. +Flags2: ( )
  1323. +Respawn priority: 0
  1324. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  1325. +Group: 0
  1326. +Score: 24
  1327.  
  1328. $Name: Aries 4          ;! Object #18
  1329. $Class: UEF Uriel
  1330. $Team: Hostile
  1331. $Location: 2636.300049, -75.000000, 4629.899902
  1332. $Orientation:
  1333.         0.390152, 0.000000, -0.920751,
  1334.         -0.000000, 1.000000, 0.000000,
  1335.         0.920751, 0.000000, 0.390152
  1336. $AI Behavior: None
  1337. +AI Class: BALLS OF STEELE
  1338. $Cargo 1:  XSTR("Nothing", -1)
  1339. +Initial Velocity: 33
  1340. +Initial Hull: 100
  1341. +Subsystem: Pilot
  1342. +Subsystem: Turret01
  1343. $Arrival Location: Hyperspace
  1344. $Arrival Cue: ( false )
  1345. $Departure Location: Hyperspace
  1346. $Departure Cue: ( false )
  1347. $Determination: 10
  1348. +Flags: ( "cargo-known" )
  1349. +Flags2: ( )
  1350. +Respawn priority: 0
  1351. +Orders Accepted: 0             ;! note that this is a bitfield!!!
  1352. +Group: 0
  1353. +Score: 24
  1354.  
  1355. $Name: Epsilon 1                ;! Object #19
  1356. $Class: GTF Perseus
  1357. $Team: Friendly
  1358. $Location: 1003.613403, 0.000385, 5369.511230
  1359. $Orientation:
  1360.         -0.433951, 0.000000, -0.900936,
  1361.         0.000005, 1.000000, -0.000003,
  1362.         0.900936, -0.000006, -0.433951
  1363. $AI Behavior: None
  1364. $Cargo 1:  XSTR("Nothing", -1)
  1365. +Initial Velocity: 33
  1366. +Initial Hull: 100
  1367. +Subsystem: Pilot
  1368. $Arrival Location: Hyperspace
  1369. $Arrival Cue: ( false )
  1370. $Departure Location: Hyperspace
  1371. $Departure Cue: ( false )
  1372. $Determination: 10
  1373. +Flags: ( "cargo-known" )
  1374. +Flags2: ( )
  1375. +Respawn priority: 0
  1376. +Group: 0
  1377. +Use Table Score:
  1378. +Score: 14
  1379.  
  1380. $Name: Epsilon 2                ;! Object #20
  1381. $Class: GTF Perseus
  1382. $Team: Friendly
  1383. $Location: 878.344604, 0.002589, 5494.986816
  1384. $Orientation:
  1385.         -0.465044, 0.000000, -0.885287,
  1386.         0.000006, 1.000000, -0.000003,
  1387.         0.885287, -0.000007, -0.465044
  1388. $AI Behavior: None
  1389. $Cargo 1:  XSTR("Nothing", -1)
  1390. +Initial Velocity: 33
  1391. +Initial Hull: 100
  1392. +Subsystem: Pilot
  1393. $Arrival Location: Hyperspace
  1394. $Arrival Cue: ( false )
  1395. $Departure Location: Hyperspace
  1396. $Departure Cue: ( false )
  1397. $Determination: 10
  1398. +Flags: ( "cargo-known" )
  1399. +Flags2: ( )
  1400. +Respawn priority: 0
  1401. +Group: 0
  1402. +Use Table Score:
  1403. +Score: 14
  1404.  
  1405. $Name: Epsilon 3                ;! Object #21
  1406. $Class: GTF Perseus
  1407. $Team: Friendly
  1408. $Location: 829.864990, 0.001092, 5269.560059
  1409. $Orientation:
  1410.         -0.385492, 0.000000, -0.922711,
  1411.         0.000006, 1.000000, -0.000002,
  1412.         0.922711, -0.000006, -0.385492
  1413. $AI Behavior: None
  1414. $Cargo 1:  XSTR("Nothing", -1)
  1415. +Initial Velocity: 33
  1416. +Initial Hull: 100
  1417. +Subsystem: Pilot
  1418. $Arrival Location: Hyperspace
  1419. $Arrival Cue: ( false )
  1420. $Departure Location: Hyperspace
  1421. $Departure Cue: ( false )
  1422. $Determination: 10
  1423. +Flags: ( "cargo-known" )
  1424. +Flags2: ( )
  1425. +Respawn priority: 0
  1426. +Group: 0
  1427. +Use Table Score:
  1428. +Score: 14
  1429.  
  1430. $Name: Gamma 1          ;! Object #22
  1431. $Class: GTB Artemis
  1432. $Team: Friendly
  1433. $Location: 3242.267090, 0.000028, 741.928528
  1434. $Orientation:
  1435.         0.994773, 0.000000, 0.102114,
  1436.         -0.000000, 1.000000, 0.000003,
  1437.         -0.102114, -0.000003, 0.994773
  1438. $AI Behavior: None
  1439. +AI Class: BP2-Captain
  1440. $Cargo 1:  XSTR("Nothing", -1)
  1441. +Initial Velocity: 33
  1442. +Initial Hull: 100
  1443. +Subsystem: Pilot
  1444. +Primary Banks: ( "Maxim" )
  1445. +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
  1446. $Arrival Location: Hyperspace
  1447. $Arrival Cue: ( false )
  1448. $Departure Location: Hyperspace
  1449. $Departure Cue: ( false )
  1450. $Determination: 10
  1451. +Flags: ( "cargo-known" )
  1452. +Flags2: ( )
  1453. +Respawn priority: 0
  1454. +Group: 0
  1455. +Use Table Score:
  1456. +Score: 10
  1457.  
  1458. $Name: Gamma 2          ;! Object #23
  1459. $Class: GTB Artemis
  1460. $Team: Friendly
  1461. $Location: 3242.899902, 0.000000, 672.799988
  1462. $Orientation:
  1463.         0.994944, 0.000000, 0.100431,
  1464.         -0.000000, 1.000000, 0.000003,
  1465.         -0.100431, -0.000003, 0.994944
  1466. $AI Behavior: None
  1467. +AI Class: BP2-Captain
  1468. $Cargo 1:  XSTR("Nothing", -1)
  1469. +Initial Velocity: 33
  1470. +Initial Hull: 100
  1471. +Subsystem: Pilot
  1472. +Primary Banks: ( "Maxim" )
  1473. +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
  1474. $Arrival Location: Hyperspace
  1475. $Arrival Cue: ( false )
  1476. $Departure Location: Hyperspace
  1477. $Departure Cue: ( false )
  1478. $Determination: 10
  1479. +Flags: ( "cargo-known" )
  1480. +Flags2: ( )
  1481. +Respawn priority: 0
  1482. +Group: 0
  1483. +Use Table Score:
  1484. +Score: 10
  1485.  
  1486. $Name: Gamma 3          ;! Object #24
  1487. $Class: GTB Artemis
  1488. $Team: Friendly
  1489. $Location: 3300.619141, -0.000041, 720.872498
  1490. $Orientation:
  1491.         0.993143, 0.000000, 0.116903,
  1492.         -0.000000, 1.000000, 0.000003,
  1493.         -0.116903, -0.000003, 0.993143
  1494. $AI Behavior: None
  1495. +AI Class: BP2-Captain
  1496. $Cargo 1:  XSTR("Nothing", -1)
  1497. +Initial Velocity: 33
  1498. +Initial Hull: 100
  1499. +Subsystem: Pilot
  1500. +Primary Banks: ( "Maxim" )
  1501. +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
  1502. $Arrival Location: Hyperspace
  1503. $Arrival Cue: ( false )
  1504. $Departure Location: Hyperspace
  1505. $Departure Cue: ( false )
  1506. $Determination: 10
  1507. +Flags: ( "cargo-known" )
  1508. +Flags2: ( )
  1509. +Respawn priority: 0
  1510. +Group: 0
  1511. +Use Table Score:
  1512. +Score: 10
  1513.  
  1514. $Name: Gamma 4          ;! Object #25
  1515. $Class: GTB Artemis
  1516. $Team: Friendly
  1517. $Location: 3288.665039, 0.000101, 650.071472
  1518. $Orientation:
  1519.         0.993745, 0.000000, 0.111671,
  1520.         -0.000000, 1.000000, 0.000003,
  1521.         -0.111671, -0.000003, 0.993745
  1522. $AI Behavior: None
  1523. +AI Class: BP2-Captain
  1524. $Cargo 1:  XSTR("Nothing", -1)
  1525. +Initial Velocity: 33
  1526. +Initial Hull: 100
  1527. +Subsystem: Pilot
  1528. +Primary Banks: ( "Maxim" )
  1529. +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
  1530. $Arrival Location: Hyperspace
  1531. $Arrival Cue: ( false )
  1532. $Departure Location: Hyperspace
  1533. $Departure Cue: ( false )
  1534. $Determination: 10
  1535. +Flags: ( "cargo-known" )
  1536. +Flags2: ( )
  1537. +Respawn priority: 0
  1538. +Group: 0
  1539. +Use Table Score:
  1540. +Score: 10
  1541.  
  1542. $Name: Cancer 1         ;! Object #26
  1543. $Class: UEF Uhlan
  1544. $Team: Hostile
  1545. $Location: 3749.508789, 0.000100, 3004.886230
  1546. $Orientation:
  1547.         0.852325, 0.000000, 0.523013,
  1548.         -0.000004, 1.000000, 0.000006,
  1549.         -0.523013, -0.000007, 0.852325
  1550. $AI Behavior: None
  1551. +AI Class: BP2-Lieutenant
  1552. $Cargo 1:  XSTR("Nothing", -1)
  1553. +Initial Velocity: 33
  1554. +Initial Hull: 100
  1555. +Subsystem: Pilot
  1556. $Arrival Location: Hyperspace
  1557. $Arrival Cue: ( false )
  1558. $Departure Location: Hyperspace
  1559. $Departure Cue: ( false )
  1560. $Determination: 10
  1561. +Flags: ( "cargo-known" )
  1562. +Flags2: ( )
  1563. +Respawn priority: 0
  1564. +Group: 0
  1565. +Use Table Score:
  1566. +Score: 10
  1567.  
  1568. $Name: Cancer 2         ;! Object #27
  1569. $Class: UEF Uhlan
  1570. $Team: Hostile
  1571. $Location: 3715.273682, 0.000012, 2972.985352
  1572. $Orientation:
  1573.         0.866062, 0.000000, 0.499937,
  1574.         -0.000004, 1.000000, 0.000006,
  1575.         -0.499937, -0.000007, 0.866062
  1576. $AI Behavior: None
  1577. +AI Class: BP2-Lieutenant
  1578. $Cargo 1:  XSTR("Nothing", -1)
  1579. +Initial Velocity: 33
  1580. +Initial Hull: 100
  1581. +Subsystem: Pilot
  1582. $Arrival Location: Hyperspace
  1583. $Arrival Cue: ( false )
  1584. $Departure Location: Hyperspace
  1585. $Departure Cue: ( false )
  1586. $Determination: 10
  1587. +Flags: ( "cargo-known" )
  1588. +Flags2: ( )
  1589. +Respawn priority: 0
  1590. +Group: 0
  1591. +Use Table Score:
  1592. +Score: 10
  1593.  
  1594. $Name: Cancer 3         ;! Object #28
  1595. $Class: UEF Uhlan
  1596. $Team: Hostile
  1597. $Location: 3766.600098, 0.000000, 2957.699951
  1598. $Orientation:
  1599.         0.855337, 0.000000, 0.518072,
  1600.         -0.000004, 1.000000, 0.000006,
  1601.         -0.518072, -0.000007, 0.855337
  1602. $AI Behavior: None
  1603. +AI Class: BP2-Lieutenant
  1604. $Cargo 1:  XSTR("Nothing", -1)
  1605. +Initial Velocity: 33
  1606. +Initial Hull: 100
  1607. +Subsystem: Pilot
  1608. $Arrival Location: Hyperspace
  1609. $Arrival Cue: ( false )
  1610. $Departure Location: Hyperspace
  1611. $Departure Cue: ( false )
  1612. $Determination: 10
  1613. +Flags: ( "cargo-known" )
  1614. +Flags2: ( )
  1615. +Respawn priority: 0
  1616. +Group: 0
  1617. +Use Table Score:
  1618. +Score: 10
  1619.  
  1620. $Name: Virgo 1          ;! Object #29
  1621. $Class: UEF Uhlan
  1622. $Team: Hostile
  1623. $Location: 4257.015137, 0.007931, 1084.127686
  1624. $Orientation:
  1625.         1.000000, 0.000000, 0.000000,
  1626.         0.000000, 1.000000, 0.000000,
  1627.         0.000000, 0.000000, 1.000000
  1628. $AI Behavior: None
  1629. +AI Class: BP2-Lieutenant
  1630. $Cargo 1:  XSTR("Nothing", -1)
  1631. +Initial Velocity: 33
  1632. +Initial Hull: 100
  1633. +Subsystem: Pilot
  1634. $Arrival Location: Hyperspace
  1635. $Arrival Cue: ( false )
  1636. $Departure Location: Hyperspace
  1637. $Departure Cue: ( false )
  1638. $Determination: 10
  1639. +Flags: ( "cargo-known" )
  1640. +Flags2: ( )
  1641. +Respawn priority: 0
  1642. +Group: 0
  1643. +Use Table Score:
  1644. +Score: 10
  1645.  
  1646. $Name: Virgo 2          ;! Object #30
  1647. $Class: UEF Uhlan
  1648. $Team: Hostile
  1649. $Location: 4320.696777, 0.007956, 1062.353394
  1650. $Orientation:
  1651.         1.000000, 0.000000, 0.000000,
  1652.         0.000000, 1.000000, 0.000000,
  1653.         0.000000, 0.000000, 1.000000
  1654. $AI Behavior: None
  1655. +AI Class: BP2-Lieutenant
  1656. $Cargo 1:  XSTR("Nothing", -1)
  1657. +Initial Velocity: 33
  1658. +Initial Hull: 100
  1659. +Subsystem: Pilot
  1660. $Arrival Location: Hyperspace
  1661. $Arrival Cue: ( false )
  1662. $Departure Location: Hyperspace
  1663. $Departure Cue: ( false )
  1664. $Determination: 10
  1665. +Flags: ( "cargo-known" )
  1666. +Flags2: ( )
  1667. +Respawn priority: 0
  1668. +Group: 0
  1669. +Use Table Score:
  1670. +Score: 10
  1671.  
  1672. $Name: Virgo 3          ;! Object #31
  1673. $Class: UEF Uhlan
  1674. $Team: Hostile
  1675. $Location: 4287.755859, 0.008031, 1120.402222
  1676. $Orientation:
  1677.         1.000000, 0.000000, 0.000000,
  1678.         0.000000, 1.000000, 0.000000,
  1679.         0.000000, 0.000000, 1.000000
  1680. $AI Behavior: None
  1681. +AI Class: BP2-Lieutenant
  1682. $Cargo 1:  XSTR("Nothing", -1)
  1683. +Initial Velocity: 33
  1684. +Initial Hull: 100
  1685. +Subsystem: Pilot
  1686. $Arrival Location: Hyperspace
  1687. $Arrival Cue: ( false )
  1688. $Departure Location: Hyperspace
  1689. $Departure Cue: ( false )
  1690. $Determination: 10
  1691. +Flags: ( "cargo-known" )
  1692. +Flags2: ( )
  1693. +Respawn priority: 0
  1694. +Group: 0
  1695. +Use Table Score:
  1696. +Score: 10
  1697.  
  1698. #Wings          ;! 9 total
  1699.  
  1700. $Name: Alpha
  1701. $Waves: 1
  1702. $Wave Threshold: 0
  1703. $Special Ship: 0                ;! Alpha 1
  1704.  
  1705. $Arrival Location: Hyperspace
  1706. $Arrival Cue: ( true )
  1707. $Departure Location: Hyperspace
  1708. $Departure Cue: ( false )
  1709. $Ships: (               ;! 4 total
  1710.         "Alpha 1"
  1711.         "Alpha 2"
  1712.         "Alpha 3"
  1713.         "Alpha 4"
  1714. )
  1715. $AI Goals: ( goals ( ai-chase-any 50 ) )
  1716. +Hotkey: 0
  1717. +Flags: ( )
  1718.  
  1719. $Name: Beta
  1720. $Waves: 1
  1721. $Wave Threshold: 0
  1722. $Special Ship: 0                ;! Beta 1
  1723.  
  1724. $Arrival Location: Hyperspace
  1725. $Arrival Cue: ( true )
  1726. $Departure Location: Hyperspace
  1727. $Departure Cue: ( false )
  1728. $Ships: (               ;! 4 total
  1729.         "Beta 1"
  1730.         "Beta 2"
  1731.         "Beta 3"
  1732.         "Beta 4"
  1733. )
  1734. $AI Goals: ( goals ( ai-chase-any 50 ) )
  1735. +Hotkey: 1
  1736. +Flags: ( )
  1737.  
  1738. $Name: Aries
  1739. $Waves: 1
  1740. $Wave Threshold: 0
  1741. $Special Ship: 0                ;! Aries 1
  1742.  
  1743. $Arrival Location: Hyperspace
  1744. $Arrival Cue: ( true )
  1745. $Departure Location: Hyperspace
  1746. $Departure Cue: ( false )
  1747. $Ships: (               ;! 4 total
  1748.         "Aries 1"
  1749.         "Aries 2"
  1750.         "Aries 3"
  1751.         "Aries 4"
  1752. )
  1753. $AI Goals: ( goals ( ai-chase "Omega 1" 50 ) ( ai-chase "Lambda 1" 50 ) ( ai-chase-wing "Epsilon" 50 ) )
  1754. +Flags: ( )
  1755.  
  1756. $Name: Omega
  1757. $Waves: 1
  1758. $Wave Threshold: 0
  1759. $Special Ship: 1                ;! Omega 2
  1760.  
  1761. $Arrival Location: Hyperspace
  1762. $Arrival Cue: ( true )
  1763. $Departure Location: Hyperspace
  1764. $Departure Cue: ( false )
  1765. $Ships: (               ;! 3 total
  1766.         "Omega 1"
  1767.         "Omega 2"
  1768.         "Omega 3"
  1769. )
  1770. +Flags: ( )
  1771.  
  1772. $Name: Lambda
  1773. $Waves: 1
  1774. $Wave Threshold: 0
  1775. $Special Ship: 0                ;! Lambda 1
  1776.  
  1777. $Arrival Location: Hyperspace
  1778. $Arrival Cue: ( true )
  1779. $Departure Location: Hyperspace
  1780. $Departure Cue: ( false )
  1781. $Ships: (               ;! 2 total
  1782.         "Lambda 1"
  1783.         "Lambda 2"
  1784. )
  1785. +Flags: ( )
  1786.  
  1787. $Name: Epsilon
  1788. $Waves: 1
  1789. $Wave Threshold: 0
  1790. $Special Ship: 0                ;! Epsilon 1
  1791.  
  1792. $Arrival Location: Hyperspace
  1793. $Arrival Cue: ( true )
  1794. $Departure Location: Hyperspace
  1795. $Departure Cue: ( false )
  1796. $Ships: (               ;! 3 total
  1797.         "Epsilon 1"
  1798.         "Epsilon 2"
  1799.         "Epsilon 3"
  1800. )
  1801. $AI Goals: ( goals ( ai-chase-any 50 ) )
  1802. +Flags: ( )
  1803.  
  1804. $Name: Gamma
  1805. $Waves: 1
  1806. $Wave Threshold: 0
  1807. $Special Ship: 0                ;! Gamma 1
  1808.  
  1809. $Arrival Location: Near Ship
  1810. +Arrival Distance: 4000
  1811. $Arrival Anchor: Vienna
  1812. $Arrival Cue: ( is-event-true-delay
  1813.    "Calling in Gamma now."
  1814.    0
  1815. )
  1816. $Departure Location: Hyperspace
  1817. $Departure Cue: ( destroyed-or-departed-delay
  1818.    0
  1819.    "Vienna"
  1820. )
  1821. $Ships: (               ;! 4 total
  1822.         "Gamma 1"
  1823.         "Gamma 2"
  1824.         "Gamma 3"
  1825.         "Gamma 4"
  1826. )
  1827. $AI Goals: ( goals ( ai-chase "Vienna" 90 ) )
  1828. +Flags: ( )
  1829.  
  1830. $Name: Virgo
  1831. $Waves: 1
  1832. $Wave Threshold: 0
  1833. $Special Ship: 0                ;! Virgo 1
  1834.  
  1835. $Arrival Location: Near Ship
  1836. +Arrival Distance: 1000
  1837. $Arrival Anchor: Vienna
  1838. $Arrival Cue: ( has-arrived-delay 8 "Gamma" )
  1839. $Departure Location: Hyperspace
  1840. $Departure Cue: ( false )
  1841. $Ships: (               ;! 3 total
  1842.         "Virgo 1"
  1843.         "Virgo 2"
  1844.         "Virgo 3"
  1845. )
  1846. $AI Goals: ( goals ( ai-chase-wing "Gamma" 50 ) )
  1847. +Flags: ( )
  1848.  
  1849. $Name: Cancer
  1850. $Waves: 1
  1851. $Wave Threshold: 0
  1852. $Special Ship: 0                ;! Cancer 1
  1853.  
  1854. $Arrival Location: Near Ship
  1855. +Arrival Distance: 1000
  1856. $Arrival Anchor: Vienna
  1857. $Arrival Cue: ( has-arrived-delay 0 "Gamma" )
  1858. $Departure Location: Hyperspace
  1859. $Departure Cue: ( false )
  1860. $Ships: (               ;! 3 total
  1861.         "Cancer 1"
  1862.         "Cancer 2"
  1863.         "Cancer 3"
  1864. )
  1865. $AI Goals: ( goals ( ai-chase-wing "Gamma" 50 ) )
  1866. +Flags: ( )
  1867.  
  1868. #Events         ;! 47 total
  1869.  
  1870. $Formula: ( when
  1871.    ( true )
  1872.    ( cap-waypoint-speed "Lambda 1" 20 )
  1873. )
  1874. +Name: Convoy flees (1/6)
  1875. +Repeat Count: 1
  1876. +Interval: 1
  1877. +Team: 1
  1878.  
  1879. $Formula: ( when
  1880.    ( true )
  1881.    ( cap-waypoint-speed "Lambda 2" 20 )
  1882. )
  1883. +Name: Convoy flees (2/6)
  1884. +Repeat Count: 1
  1885. +Interval: 1
  1886. +Team: 1
  1887.  
  1888. $Formula: ( when
  1889.    ( true )
  1890.    ( cap-waypoint-speed "Omega 1" 20 )
  1891. )
  1892. +Name: Convoy flees (3/6)
  1893. +Repeat Count: 1
  1894. +Interval: 1
  1895. +Team: 1
  1896.  
  1897. $Formula: ( when
  1898.    ( true )
  1899.    ( cap-waypoint-speed "Omega 2" 20 )
  1900. )
  1901. +Name: Convoy flees (4/6)
  1902. +Repeat Count: 1
  1903. +Interval: 1
  1904. +Team: 1
  1905.  
  1906. $Formula: ( when
  1907.    ( true )
  1908.    ( cap-waypoint-speed "Omega 3" 20 )
  1909. )
  1910. +Name: Convoy flees (5/6)
  1911. +Repeat Count: 1
  1912. +Interval: 1
  1913. +Team: 1
  1914.  
  1915. $Formula: ( when
  1916.    ( true )
  1917.    ( cap-waypoint-speed "Pasteur" 20 )
  1918. )
  1919. +Name: Convoy flees (6/6)
  1920. +Repeat Count: 1
  1921. +Interval: 1
  1922. +Team: 1
  1923.  
  1924. $Formula: ( when
  1925.    ( true )
  1926.    ( cap-waypoint-speed "Vienna" 25 )
  1927. )
  1928. +Name: Cruiser pursues
  1929. +Repeat Count: 1
  1930. +Interval: 1
  1931. +Team: 1
  1932.  
  1933. $Formula: ( when
  1934.    ( true )
  1935.    ( validate-goal "Don't get shot down" )
  1936. )
  1937. +Name: Validate bonus goal
  1938. +Repeat Count: 1
  1939. +Interval: 1
  1940. +Team: 1
  1941.  
  1942. $Formula: ( when
  1943.    ( and
  1944.       ( is-destroyed-delay 0 "Epsilon" )
  1945.       ( skill-level-at-least "Insane" )
  1946.    )
  1947.    ( change-ai-class
  1948.       "BP2-Major"
  1949.       "Aries 1"
  1950.    )
  1951.    ( change-ai-class
  1952.       "BP2-Major"
  1953.       "Aries 2"
  1954.    )
  1955.    ( change-ai-class
  1956.       "BP2-Major"
  1957.       "Aries 3"
  1958.    )
  1959.    ( change-ai-class
  1960.       "BP2-Major"
  1961.       "Aries 4"
  1962.    )
  1963. )
  1964. +Name: Escort destroyed (Insane)
  1965. +Repeat Count: 1
  1966. +Interval: 1
  1967. +Team: 1
  1968.  
  1969. $Formula: ( when
  1970.    ( and
  1971.       ( has-arrived-delay 0 "Virgo" )
  1972.       ( has-arrived-delay 0 "Cancer" )
  1973.    )
  1974.    ( change-ai-class
  1975.       "BP2-Major"
  1976.       "Cancer 1"
  1977.    )
  1978.    ( change-ai-class
  1979.       "BP2-Major"
  1980.       "Cancer 2"
  1981.    )
  1982.    ( change-ai-class
  1983.       "BP2-Major"
  1984.       "Cancer 3"
  1985.    )
  1986.    ( change-ai-class
  1987.       "BP2-Major"
  1988.       "Virgo 1"
  1989.    )
  1990.    ( change-ai-class
  1991.       "BP2-Major"
  1992.       "Virgo 2"
  1993.    )
  1994.    ( change-ai-class
  1995.       "BP2-Major"
  1996.       "Virgo 3"
  1997.    )
  1998. )
  1999. +Name: New fighters (Insane)
  2000. +Repeat Count: 1
  2001. +Interval: 1
  2002. +Team: 1
  2003.  
  2004. $Formula: ( when
  2005.    ( and
  2006.       ( is-destroyed-delay 0 "Epsilon" )
  2007.       ( skill-level-at-least "Medium" )
  2008.    )
  2009.    ( change-ai-class
  2010.       "BP2-Captain"
  2011.       "Aries 1"
  2012.    )
  2013.    ( change-ai-class
  2014.       "BP2-Captain"
  2015.       "Aries 2"
  2016.    )
  2017.    ( change-ai-class
  2018.       "BP2-Captain"
  2019.       "Aries 3"
  2020.    )
  2021.    ( change-ai-class
  2022.       "BP2-Captain"
  2023.       "Aries 4"
  2024.    )
  2025. )
  2026. +Name: Escort destroyed (Medium)
  2027. +Repeat Count: 1
  2028. +Interval: 1
  2029. +Team: 1
  2030.  
  2031. $Formula: ( when ( true ) ( do-nothing ) )
  2032. +Name: New fighters (Medium)
  2033. +Repeat Count: 1
  2034. +Interval: 1
  2035. +Team: 1431655765
  2036.  
  2037. $Formula: ( when
  2038.    ( and
  2039.       ( is-destroyed-delay 0 "Epsilon" )
  2040.       ( skill-level-at-least "Very Easy" )
  2041.    )
  2042.    ( change-ai-class
  2043.       "BP2-Lieutenant"
  2044.       "Aries 1"
  2045.    )
  2046.    ( change-ai-class
  2047.       "BP2-Lieutenant"
  2048.       "Aries 2"
  2049.    )
  2050.    ( change-ai-class
  2051.       "BP2-Lieutenant"
  2052.       "Aries 3"
  2053.    )
  2054.    ( change-ai-class
  2055.       "BP2-Lieutenant"
  2056.       "Aries 4"
  2057.    )
  2058. )
  2059. +Name: Escort destroyed (Very Easy)
  2060. +Repeat Count: 1
  2061. +Interval: 1
  2062. +Team: 1431655765
  2063.  
  2064. $Formula: ( when
  2065.    ( has-time-elapsed 1 )
  2066.    ( send-message
  2067.       "Alpha 1"
  2068.       "High"
  2069.       "Convoy In Sight"
  2070.    )
  2071. )
  2072. +Name: Alpha Beta arrive
  2073. +Repeat Count: 1
  2074. +Interval: 1
  2075.  
  2076. $Formula: ( when
  2077.    ( or
  2078.       ( <
  2079.          ( distance "<any hostile>" "Alpha" )
  2080.          3000
  2081.       )
  2082.       ( <
  2083.          ( distance "<any hostile>" "Beta" )
  2084.          3000
  2085.       )
  2086.    )
  2087.    ( clear-goals "Aries" )
  2088.    ( add-goal
  2089.       "Aries"
  2090.       ( ai-chase "Alpha" 89 )
  2091.    )
  2092.    ( add-goal
  2093.       "Aries"
  2094.       ( ai-chase "Beta" 89 )
  2095.    )
  2096.    ( send-message
  2097.       "Alpha 1"
  2098.       "High"
  2099.       "Gunships Engaging"
  2100.    )
  2101. )
  2102. +Name: Draw gunships
  2103. +Repeat Count: 1
  2104. +Interval: 1
  2105. +Chained: 5
  2106. +Objective:  XSTR("Draw gunships away from convoy", -1)
  2107. +Team: 2113
  2108.  
  2109. $Formula: ( when
  2110.    ( true )
  2111.    ( send-message
  2112.       "Alpha 1"
  2113.       "High"
  2114.       "Specs/Lynx Orders"
  2115.    )
  2116. )
  2117. +Name: Player orders
  2118. +Repeat Count: 1
  2119. +Interval: 1
  2120. +Chained: 6
  2121. +Team: 0
  2122.  
  2123. $Formula: ( when
  2124.    ( true )
  2125.    ( add-goal
  2126.       "Alpha 1"
  2127.       ( ai-chase "Aries 1" 89 )
  2128.    )
  2129.    ( add-goal
  2130.       "Alpha 2"
  2131.       ( ai-chase "Aries 1" 89 )
  2132.    )
  2133.    ( add-goal
  2134.       "Alpha 4"
  2135.       ( ai-chase "Aries 2" 89 )
  2136.    )
  2137.    ( add-goal
  2138.       "Beta 1"
  2139.       ( ai-chase "Aries 3" 89 )
  2140.    )
  2141.    ( add-goal
  2142.       "Beta 2"
  2143.       ( ai-chase "Aries 3" 89 )
  2144.    )
  2145.    ( add-goal
  2146.       "Beta 3"
  2147.       ( ai-chase "Aries 4" 89 )
  2148.    )
  2149.    ( add-goal
  2150.       "Beta 4"
  2151.       ( ai-chase "Aries 4" 89 )
  2152.    )
  2153. )
  2154. +Name: Alpha/Beta pair orders
  2155. +Repeat Count: 1
  2156. +Interval: 1
  2157. +Team: 0
  2158.  
  2159. $Formula: ( when
  2160.    ( percent-ships-destroyed 50 "Aries" )
  2161.    ( send-random-message
  2162.       "<any wingman>"
  2163.       "High"
  2164.       "Random Message 1"
  2165.       "Random Message 2"
  2166.       "Random Message 3"
  2167.       "Random Message 4"
  2168.       "Random Message 5"
  2169.       "Random Message 5"
  2170.       "Random Message 6"
  2171.       "Random Message 7"
  2172.       "Random Message 8"
  2173.       "Random Message 9"
  2174.       "Random Message 10"
  2175.    )
  2176. )
  2177. +Name: Random Wingmen Shouts (Good)
  2178. +Repeat Count: 1
  2179. +Interval: 1
  2180. +Team: 0
  2181.  
  2182. $Formula: ( when
  2183.    ( and
  2184.       ( not
  2185.          ( percent-ships-destroyed 50 "Aries" )
  2186.       )
  2187.       ( percent-ships-destroyed
  2188.          25
  2189.          "Alpha"
  2190.          "Beta"
  2191.       )
  2192.    )
  2193.    ( send-random-message
  2194.       "<any wingman>"
  2195.       "High"
  2196.       "Random Message 1b"
  2197.       "Random Message 2b"
  2198.       "Random Message 3b"
  2199.       "Random Message 4b"
  2200.       "Random Message 5b"
  2201.       "Random Message 6b"
  2202.       "Random Message 7b"
  2203.    )
  2204. )
  2205. +Name: Random Wingmen Shouts (Bad)
  2206. +Repeat Count: 1
  2207. +Interval: 1
  2208. +Team: 0
  2209.  
  2210. $Formula: ( when
  2211.    ( and
  2212.       ( percent-ships-destroyed 100 "Aries" )
  2213.       ( not
  2214.          ( percent-ships-destroyed
  2215.             50
  2216.             "Alpha"
  2217.             "Beta"
  2218.          )
  2219.       )
  2220.    )
  2221.    ( send-random-message
  2222.       "<any wingman>"
  2223.       "High"
  2224.       "Random Message 1v"
  2225.       "Random Message 2v"
  2226.       "Random Message 3v"
  2227.       "Random Message 4v"
  2228.       "Random Message 5v"
  2229.       "Random Message 6v"
  2230.       "Random Message 7v"
  2231.       "Random Message 8v"
  2232.       "Random Message 9v"
  2233.       "Random Message 10v"
  2234.    )
  2235. )
  2236. +Name: Random Wingmen Shouts (Victory)
  2237. +Repeat Count: 1
  2238. +Interval: 1
  2239. +Team: 0
  2240.  
  2241. $Formula: ( when
  2242.    ( < ( hits-left "Aries 1" ) 10 )
  2243.    ( send-random-message
  2244.       "Aries 1"
  2245.       "Normal"
  2246.       "Aries 1 1b"
  2247.       "Aries 1 2b"
  2248.       "Aries 1 3b"
  2249.    )
  2250.    ( ship-no-vaporize "Aries 1" )
  2251. )
  2252. +Name: Random Enemy Shouts (Aries 1)
  2253. +Repeat Count: 1
  2254. +Interval: 1
  2255. +Team: 0
  2256.  
  2257. $Formula: ( when
  2258.    ( < ( hits-left "Aries 2" ) 10 )
  2259.    ( send-random-message
  2260.       "Aries 2"
  2261.       "Normal"
  2262.       "Aries 2 1b"
  2263.       "Aries 2 2b"
  2264.    )
  2265. )
  2266. +Name: Random Enemy Shouts (Aries 2)
  2267. +Repeat Count: 1
  2268. +Interval: 1
  2269. +Team: 0
  2270.  
  2271. $Formula: ( when
  2272.    ( < ( hits-left "Aries 3" ) 10 )
  2273.    ( send-random-message
  2274.       "Aries 3"
  2275.       "Normal"
  2276.       "Aries 3 1b"
  2277.       "Aries 3 2b"
  2278.       "Aries 3 3b"
  2279.    )
  2280. )
  2281. +Name: Random Enemy Shouts (Aries 3)
  2282. +Repeat Count: 1
  2283. +Interval: 1
  2284. +Team: 0
  2285.  
  2286. $Formula: ( when
  2287.    ( and
  2288.       ( is-destroyed-delay 0 "Aries 4" )
  2289.       ( not
  2290.          ( is-destroyed-delay 0 "Aries 1" )
  2291.       )
  2292.    )
  2293.    ( send-random-message
  2294.       "Aries 1"
  2295.       "Normal"
  2296.       "Aries General 1b"
  2297.       "Aries General 2b"
  2298.       "Aries General 3b"
  2299.    )
  2300. )
  2301. +Name: Enemy Shouts (Aries 4/1)
  2302. +Repeat Count: 1
  2303. +Interval: 1
  2304. +Team: 0
  2305.  
  2306. $Formula: ( when
  2307.    ( and
  2308.       ( is-destroyed-delay 0 "Aries 4" )
  2309.       ( not
  2310.          ( is-destroyed-delay 0 "Aries 2" )
  2311.       )
  2312.       ( is-event-false-delay
  2313.          "Enemy Shouts (Aries 4/2)"
  2314.          0
  2315.       )
  2316.    )
  2317.    ( send-random-message
  2318.       "Aries 2"
  2319.       "Normal"
  2320.       "Aries General 1b"
  2321.       "Aries General 2b"
  2322.       "Aries General 3b"
  2323.    )
  2324. )
  2325. +Name: Enemy Shouts (Aries 4/2)
  2326. +Repeat Count: 1
  2327. +Interval: 1
  2328. +Team: 0
  2329.  
  2330. $Formula: ( when
  2331.    ( and
  2332.       ( is-destroyed-delay 0 "Aries 4" )
  2333.       ( not
  2334.          ( is-destroyed-delay 0 "Aries 3" )
  2335.       )
  2336.       ( is-event-false-delay
  2337.          "Enemy Shouts (Aries 4/1)"
  2338.          0
  2339.       )
  2340.       ( is-event-false-delay
  2341.          "Enemy Shouts (Aries 4/2)"
  2342.          0
  2343.       )
  2344.    )
  2345.    ( do-nothing )
  2346. )
  2347. +Name: Enemy Shouts (Aries 4/3)
  2348. +Repeat Count: 1
  2349. +Interval: 1
  2350. +Team: 0
  2351.  
  2352. $Formula: ( when
  2353.    ( percent-ships-destroyed
  2354.       30
  2355.       "Lambda 1"
  2356.       "Lambda 1"
  2357.       "Omega 1"
  2358.       "Omega 2"
  2359.       "Omega 1"
  2360.       "Pasteur"
  2361.    )
  2362.    ( send-message
  2363.       "Alpha 1"
  2364.       "High"
  2365.       "Convoy in Trouble"
  2366.    )
  2367. )
  2368. +Name: Convoy decimated
  2369. +Repeat Count: 1
  2370. +Interval: 1
  2371. +Team: 0
  2372.  
  2373. $Formula: ( when
  2374.    ( percent-ships-destroyed
  2375.       50
  2376.       "Lambda 1"
  2377.       "Lambda 1"
  2378.       "Omega 1"
  2379.       "Omega 2"
  2380.       "Omega 1"
  2381.       "Pasteur"
  2382.    )
  2383.    ( send-message
  2384.       "Alpha 1"
  2385.       "High"
  2386.       "Convoy at Half"
  2387.    )
  2388. )
  2389. +Name: Convoy at half
  2390. +Repeat Count: 1
  2391. +Interval: 1
  2392. +Chained: 0
  2393. +Team: 134742016
  2394.  
  2395. $Formula: ( when
  2396.    ( true )
  2397.    ( ship-guardian-threshold
  2398.       35
  2399.       "Alpha 1"
  2400.       "Alpha 4"
  2401.    )
  2402. )
  2403. +Name: Alpha 1 (and Lynx) cannot die!
  2404. +Repeat Count: 1
  2405. +Interval: 1
  2406. +Team: 134742016
  2407.  
  2408. $Formula: ( when
  2409.    ( is-destroyed-delay 3 "Aries" )
  2410.    ( send-message
  2411.       "Alpha 1"
  2412.       "High"
  2413.       "Enemy Escort Down"
  2414.    )
  2415. )
  2416. +Name: Calling in Gamma now.
  2417. +Repeat Count: 1
  2418. +Interval: 1
  2419.  
  2420. $Formula: ( when
  2421.    ( true )
  2422.    ( add-goal
  2423.       "Alpha"
  2424.       ( ai-guard "Gamma" 89 )
  2425.    )
  2426. )
  2427. +Name: Defend Gamma orders Alpha
  2428. +Repeat Count: 1
  2429. +Interval: 1
  2430. +Chained: 0
  2431.  
  2432. $Formula: ( when
  2433.    ( is-event-true-delay
  2434.       "Calling in Gamma now."
  2435.       0
  2436.    )
  2437.    ( add-goal
  2438.       "Beta"
  2439.       ( ai-guard "Gamma" 89 )
  2440.    )
  2441. )
  2442. +Name: Defend Gamma orders Beta
  2443. +Repeat Count: 1
  2444. +Interval: 1
  2445.  
  2446. $Formula: ( when
  2447.    ( has-arrived-delay 0 "Virgo" )
  2448.    ( send-message
  2449.       "Alpha 1"
  2450.       "High"
  2451.       "New Contacts"
  2452.    )
  2453. )
  2454. +Name: New contacts
  2455. +Repeat Count: 1
  2456. +Interval: 1
  2457.  
  2458. $Formula: ( when
  2459.    ( true )
  2460.    ( send-message
  2461.       "<any wingman>"
  2462.       "High"
  2463.       "Copy Bandits"
  2464.    )
  2465. )
  2466. +Name: Copy bandits
  2467. +Repeat Count: 1
  2468. +Interval: 1
  2469. +Chained: 7
  2470.  
  2471. $Formula: ( when
  2472.    ( and
  2473.       ( is-destroyed-delay 0 "Vienna" )
  2474.       ( = ( rand 1 6 ) 1 )
  2475.    )
  2476.    ( send-message
  2477.       "<any wingman>"
  2478.       "High"
  2479.       "Random Message 6x"
  2480.    )
  2481. )
  2482. +Name: Bomber Shouts 1
  2483. +Repeat Count: 1
  2484. +Interval: 1
  2485. +Team: 1431655765
  2486.  
  2487. $Formula: ( when
  2488.    ( percent-ships-destroyed 75 "Gamma" )
  2489.    ( send-message
  2490.       "<any wingman>"
  2491.       "High"
  2492.       "Random Message Response 1x"
  2493.    )
  2494. )
  2495. +Name: Bomber Shouts 1 Response 1
  2496. +Repeat Count: 1
  2497. +Interval: 1
  2498. +Chained: 5
  2499. +Team: 1431655765
  2500.  
  2501. $Formula: ( when
  2502.    ( and
  2503.       ( percent-ships-destroyed 50 "Gamma" )
  2504.       ( is-event-false-delay
  2505.          "Bomber Shouts 1 Response 1"
  2506.          0
  2507.       )
  2508.       ( is-event-true-delay
  2509.          "Bomber Shouts 1"
  2510.          5
  2511.       )
  2512.    )
  2513.    ( send-message
  2514.       "<any wingman>"
  2515.       "High"
  2516.       "Random Message Response 3x"
  2517.    )
  2518. )
  2519. +Name: Bomber Shouts 1 Response 2
  2520. +Repeat Count: 1
  2521. +Interval: 1
  2522. +Team: 1431655765
  2523.  
  2524. $Formula: ( when
  2525.    ( and
  2526.       ( percent-ships-destroyed 25 "Gamma" )
  2527.       ( is-event-false-delay
  2528.          "Bomber Shouts 1 Response 1"
  2529.          0
  2530.       )
  2531.       ( is-event-false-delay
  2532.          "Bomber Shouts 1 Response 2"
  2533.          0
  2534.       )
  2535.       ( is-event-true-delay
  2536.          "Bomber Shouts 1"
  2537.          5
  2538.       )
  2539.    )
  2540.    ( send-message
  2541.       "<any wingman>"
  2542.       "High"
  2543.       "Random Message Response 4x"
  2544.    )
  2545. )
  2546. +Name: Bomber Shouts 1 Response 3
  2547. +Repeat Count: 1
  2548. +Interval: 1
  2549. +Team: 1431655765
  2550.  
  2551. $Formula: ( when
  2552.    ( and
  2553.       ( percent-ships-destroyed 0 "Gamma" )
  2554.       ( is-event-false-delay
  2555.          "Bomber Shouts 1 Response 1"
  2556.          0
  2557.       )
  2558.       ( is-event-false-delay
  2559.          "Bomber Shouts 1 Response 2"
  2560.          0
  2561.       )
  2562.       ( is-event-false-delay
  2563.          "Bomber Shouts 1 Response 3"
  2564.          0
  2565.       )
  2566.       ( is-event-true-delay
  2567.          "Bomber Shouts 1"
  2568.          0
  2569.       )
  2570.    )
  2571.    ( send-message
  2572.       "<any wingman>"
  2573.       "High"
  2574.       "Random Message Response 2x"
  2575.    )
  2576. )
  2577. +Name: Bomber Shouts 1 Response 4
  2578. +Repeat Count: 1
  2579. +Interval: 1
  2580. +Team: 1431655765
  2581.  
  2582. $Formula: ( when
  2583.    ( and
  2584.       ( is-destroyed-delay 0 "Vienna" )
  2585.       ( > ( rand 1 6 ) 1 )
  2586.    )
  2587.    ( send-random-message
  2588.       "<any wingman>"
  2589.       "High"
  2590.       "Random Message 1x"
  2591.       "Random Message 2x"
  2592.       "Random Message 3x"
  2593.       "Random Message 4x"
  2594.       "Random Message 5x"
  2595.    )
  2596. )
  2597. +Name: Bomber Shouts 2
  2598. +Repeat Count: 1
  2599. +Interval: 1
  2600. +Team: 1431655765
  2601.  
  2602. $Formula: ( when
  2603.    ( and
  2604.       ( has-departed-delay 0 "Vienna" )
  2605.       ( not
  2606.          ( is-destroyed-delay
  2607.             0
  2608.             "Virgo"
  2609.             "Cancer"
  2610.          )
  2611.       )
  2612.    )
  2613.    ( send-random-message
  2614.       "<any wingman>"
  2615.       "High"
  2616.       "Random Message 1e"
  2617.       "Random Message 2e"
  2618.       "Random Message 3e"
  2619.       "Random Message 4e"
  2620.       "Random Message 5e"
  2621.    )
  2622. )
  2623. +Name: Bomber Shouts 1a
  2624. +Repeat Count: 1
  2625. +Interval: 1
  2626. +Team: 1431655765
  2627.  
  2628. $Formula: ( when
  2629.    ( and
  2630.       ( destroyed-or-departed-delay
  2631.          8
  2632.          "Vienna"
  2633.       )
  2634.       ( is-destroyed-delay
  2635.          0
  2636.          "Virgo"
  2637.          "Cancer"
  2638.       )
  2639.    )
  2640.    ( send-message
  2641.       "<any wingman>"
  2642.       "High"
  2643.       "Random Message 6e"
  2644.    )
  2645. )
  2646. +Name: Bomber Shouts 2a
  2647. +Repeat Count: 1
  2648. +Interval: 1
  2649. +Team: 1431655765
  2650.  
  2651. $Formula: ( when
  2652.    ( and
  2653.       ( is-goal-true-delay
  2654.          "Protect Convoy"
  2655.          0
  2656.       )
  2657.       ( is-goal-true-delay
  2658.          "Neutralize Hostiles"
  2659.          0
  2660.       )
  2661.       ( is-goal-true-delay
  2662.          "Convoy at 50%"
  2663.          0
  2664.       )
  2665.       ( is-goal-true-delay
  2666.          "Don't get shot down"
  2667.          0
  2668.       )
  2669.    )
  2670.    ( send-message
  2671.       "Alpha 1"
  2672.       "High"
  2673.       "Congratulations"
  2674.    )
  2675. )
  2676. +Name: Mission evaluation (perfect)
  2677. +Repeat Count: 1
  2678. +Interval: 1
  2679. +Team: 1431655765
  2680.  
  2681. $Formula: ( when
  2682.    ( and
  2683.       ( is-goal-true-delay
  2684.          "Protect Convoy"
  2685.          0
  2686.       )
  2687.       ( is-goal-true-delay
  2688.          "Neutralize Hostiles"
  2689.          0
  2690.       )
  2691.       ( is-event-false-delay
  2692.          "Mission evaluation (perfect)"
  2693.          0
  2694.       )
  2695.    )
  2696.    ( send-message
  2697.       "Alpha 1"
  2698.       "High"
  2699.       "Pretty Good"
  2700.    )
  2701. )
  2702. +Name: Mission evaluation (good)
  2703. +Repeat Count: 1
  2704. +Interval: 1
  2705. +Team: 1431655765
  2706.  
  2707. $Formula: ( when
  2708.    ( and
  2709.       ( is-goal-true-delay
  2710.          "Neutralize Hostiles"
  2711.          0
  2712.       )
  2713.       ( is-goal-false-delay
  2714.          "Protect Convoy"
  2715.          0
  2716.       )
  2717.    )
  2718.    ( send-message
  2719.       "Alpha 1"
  2720.       "High"
  2721.       "Try Again"
  2722.    )
  2723. )
  2724. +Name: Mission evaluation (fail)
  2725. +Repeat Count: 1
  2726. +Interval: 1
  2727. +Team: 1431655765
  2728.  
  2729. $Formula: ( when
  2730.    ( and
  2731.       ( is-goal-true-delay
  2732.          "Protect Convoy"
  2733.          0
  2734.       )
  2735.       ( is-goal-true-delay
  2736.          "Neutralize Hostiles"
  2737.          0
  2738.       )
  2739.       ( is-goal-true-delay
  2740.          "Don't get shot down"
  2741.          0
  2742.       )
  2743.       ( or ( true ) ( true ) )
  2744.    )
  2745.    ( do-nothing )
  2746. )
  2747. +Name: Exit Sim Directive Chain
  2748. +Repeat Count: 1
  2749. +Interval: 1
  2750. +Team: 1431655765
  2751.  
  2752. $Formula: ( when ( true ) ( do-nothing ) )
  2753. +Name: Return to Base
  2754. +Repeat Count: 1
  2755. +Interval: 1
  2756. +Chained: 0
  2757. +Objective:  XSTR("Return to Base", -1)
  2758. +Objective key:  XSTR("Alt-J", -1)
  2759. +Team: 1
  2760.  
  2761. #Goals          ;! 4 total
  2762.  
  2763. $Type: Primary
  2764. +Name: Neutralize Hostiles
  2765. $MessageNew:  XSTR("Destroy any hostile craft in the engagement area", -1)
  2766. $end_multi_text
  2767. $Formula: ( destroyed-or-departed-delay
  2768.    0
  2769.    "Vienna"
  2770.    "Aries"
  2771.    "Virgo"
  2772.    "Cancer"
  2773. )
  2774. +Score: 150
  2775.  
  2776. $Type: Secondary
  2777. +Name: Convoy at 50%
  2778. $MessageNew:  XSTR("Keep the convoy higher than half strength", -1)
  2779. $end_multi_text
  2780. $Formula: ( true )
  2781. +Invalid
  2782. +No music
  2783. +Score: 200
  2784.  
  2785. $Type: Bonus
  2786. +Name: Don't get shot down
  2787. $MessageNew:  XSTR("Avoid being shot down.", -1)
  2788. $end_multi_text
  2789. $Formula: ( and
  2790.    ( destroyed-or-departed-delay
  2791.       0
  2792.       "Vienna"
  2793.       "Virgo"
  2794.       "Cancer"
  2795.    )
  2796.    ( not
  2797.       ( is-destroyed-delay 0 "Alpha 1" )
  2798.    )
  2799. )
  2800. +Invalid
  2801. +No music
  2802. +Score: 150
  2803.  
  2804. $Type: Primary
  2805. +Name: Protect Convoy
  2806. $MessageNew:  XSTR("Protect the remnants of the convoy from further attack.", -1)
  2807. $end_multi_text
  2808. $Formula: ( and
  2809.    ( destroyed-or-departed-delay
  2810.       0
  2811.       "Vienna"
  2812.       "Virgo"
  2813.       "Cancer"
  2814.    )
  2815.    ( percent-ships-destroyed
  2816.       ( max 80 )
  2817.       "Lambda 1"
  2818.       "Lambda 2"
  2819.       "Omega 1"
  2820.       "Omega 2"
  2821.       "Omega 3"
  2822.       "Pasteur"
  2823.    )
  2824. )
  2825. +No music
  2826. +Score: 200
  2827.  
  2828. #Waypoints              ;! 1 lists total
  2829.  
  2830. $Name: Convoy Route
  2831. $List: (                ;! 1 points in list
  2832.         ( -11447.244141, -0.002412, 13600.731445 )
  2833. )
  2834.  
  2835. #Messages               ;! 75 total
  2836.  
  2837.  
  2838. $Name: Convoy In Sight
  2839. $Team: -1
  2840. $MessageNew:  XSTR("Convoy in sight, six clicks out.  Tally four bandits engaging convoy escort.  One bear two clicks behind the convoy.  Draw the bandits away from the convoy, but stay away from those anit-fighter guns.", -1)
  2841. $end_multi_text
  2842.  
  2843. $Name: Gunships Engaging
  2844. $Team: -1
  2845. $MessageNew:  XSTR("That did it, the gunships are vectoring this way.  Break by pairs and engage when you get in range.", -1)
  2846. $end_multi_text
  2847.  
  2848. $Name: Random Message 1
  2849. $Team: -1
  2850. $MessageNew:  XSTR("Bandit splashed!", -1)
  2851. $end_multi_text
  2852.  
  2853. $Name: Random Message 2
  2854. $Team: -1
  2855. $MessageNew:  XSTR("There's one for the kill board", -1)
  2856. $end_multi_text
  2857.  
  2858. $Name: Random Message 3
  2859. $Team: -1
  2860. $MessageNew:  XSTR("Bandit down.", -1)
  2861. $end_multi_text
  2862.  
  2863. $Name: Random Message 4
  2864. $Team: -1
  2865. $MessageNew:  XSTR("That bandit's gone.", -1)
  2866. $end_multi_text
  2867.  
  2868. $Name: Random Message 5
  2869. $Team: -1
  2870. $MessageNew:  XSTR("Update the kill boardl", -1)
  2871. $end_multi_text
  2872.  
  2873. $Name: Random Message 6
  2874. $Team: -1
  2875. $MessageNew:  XSTR("Halfway there.", -1)
  2876. $end_multi_text
  2877.  
  2878. $Name: Random Message 7
  2879. $Team: -1
  2880. $MessageNew:  XSTR("There goes another one.", -1)
  2881. $end_multi_text
  2882.  
  2883. $Name: Random Message 8
  2884. $Team: -1
  2885. $MessageNew:  XSTR("Hot damn!", -1)
  2886. $end_multi_text
  2887.  
  2888. $Name: Random Message 9
  2889. $Team: -1
  2890. $MessageNew:  XSTR("Sierra hotel, pilot.", -1)
  2891. $end_multi_text
  2892.  
  2893. $Name: Random Message 10
  2894. $Team: -1
  2895. $MessageNew:  XSTR("Badguy goes boom!", -1)
  2896. $end_multi_text
  2897.  
  2898. $Name: Random Message 1b
  2899. $Team: -1
  2900. $MessageNew:  XSTR("He's on my six!", -1)
  2901. $end_multi_text
  2902.  
  2903. $Name: Random Message 2b
  2904. $Team: -1
  2905. $MessageNew:  XSTR("I can't shake him!", -1)
  2906. $end_multi_text
  2907.  
  2908. $Name: Random Message 3b
  2909. $Team: -1
  2910. $MessageNew:  XSTR("A little help over here?!", -1)
  2911. $end_multi_text
  2912.  
  2913. $Name: Random Message 4b
  2914. $Team: -1
  2915. $MessageNew:  XSTR("Dammit!", -1)
  2916. $end_multi_text
  2917.  
  2918. $Name: Random Message 5b
  2919. $Team: -1
  2920. $MessageNew:  XSTR("We're not doin' so hot.", -1)
  2921. $end_multi_text
  2922.  
  2923. $Name: Random Message 6b
  2924. $Team: -1
  2925. $MessageNew:  XSTR("Can't get a lock!", -1)
  2926. $end_multi_text
  2927.  
  2928. $Name: Random Message 7b
  2929. $Team: -1
  2930. $MessageNew:  XSTR("What is with this guy?", -1)
  2931. $end_multi_text
  2932.  
  2933. $Name: Random Message 1v
  2934. $Team: -1
  2935. $MessageNew:  XSTR("All bandits down.", -1)
  2936. $end_multi_text
  2937.  
  2938. $Name: Random Message 2v
  2939. $Team: -1
  2940. $MessageNew:  XSTR("Bandits eliminated.", -1)
  2941. $end_multi_text
  2942.  
  2943. $Name: Random Message 3v
  2944. $Team: -1
  2945. $MessageNew:  XSTR("Scratch a few more bandits.", -1)
  2946. $end_multi_text
  2947.  
  2948. $Name: Random Message 4v
  2949. $Team: -1
  2950. $MessageNew:  XSTR("And that makes four.", -1)
  2951. $end_multi_text
  2952.  
  2953. $Name: Random Message 5v
  2954. $Team: -1
  2955. $MessageNew:  XSTR("Not so tough now, are ya Feds?", -1)
  2956. $end_multi_text
  2957.  
  2958. $Name: Random Message 6v
  2959. $Team: -1
  2960. $MessageNew:  XSTR("Enemy wing eliminated.", -1)
  2961. $end_multi_text
  2962.  
  2963. $Name: Random Message 7v
  2964. $Team: -1
  2965. $MessageNew:  XSTR("Hell yeah!", -1)
  2966. $end_multi_text
  2967.  
  2968. $Name: Random Message 8v
  2969. $Team: -1
  2970. $MessageNew:  XSTR("Objective neutralized.", -1)
  2971. $end_multi_text
  2972.  
  2973. $Name: Random Message 9v
  2974. $Team: -1
  2975. $MessageNew:  XSTR("Four for the scrap heap.", -1)
  2976. $end_multi_text
  2977.  
  2978. $Name: Random Message 10v
  2979. $Team: -1
  2980. $MessageNew:  XSTR("Four down, cruiser's naked.", -1)
  2981. $end_multi_text
  2982.  
  2983. $Name: Aries 1 1b
  2984. $Team: -1
  2985. $MessageNew:  XSTR("<Intercepted> I can't shake him!", -1)
  2986. $end_multi_text
  2987.  
  2988. $Name: Aries 1 2b
  2989. $Team: -1
  2990. $MessageNew:  XSTR("<Intercepted> This is NOT good!", -1)
  2991. $end_multi_text
  2992.  
  2993. $Name: Aries 1 3b
  2994. $Team: -1
  2995. $MessageNew:  XSTR("<Intercepted> Wait!  WAIT!", -1)
  2996. $end_multi_text
  2997.  
  2998. $Name: Aries 2 1b
  2999. $Team: -1
  3000. $MessageNew:  XSTR("<Intercepted> Can't.... hold....", -1)
  3001. $end_multi_text
  3002.  
  3003. $Name: Aries 2 2b
  3004. $Team: -1
  3005. $MessageNew:  XSTR("<Intercepted> I'm going down!", -1)
  3006. $end_multi_text
  3007.  
  3008. $Name: Aries 3 1b
  3009. $Team: -1
  3010. $MessageNew:  XSTR("<Intercepted> Oh Gods, help!", -1)
  3011. $end_multi_text
  3012.  
  3013. $Name: Aries 3 2b
  3014. $Team: -1
  3015. $MessageNew:  XSTR("<Intercepted> Not like this...!", -1)
  3016. $end_multi_text
  3017.  
  3018. $Name: Aries 3 3b
  3019. $Team: -1
  3020. $MessageNew:  XSTR("<Intercepted> NOOOOOO! <Static>", -1)
  3021. $end_multi_text
  3022.  
  3023. $Name: Aries General 1b
  3024. $Team: -1
  3025. $MessageNew:  XSTR("<Intercepted> Tev rats!  You'll pay for that!", -1)
  3026. $end_multi_text
  3027.  
  3028. $Name: Aries General 2b
  3029. $Team: -1
  3030. $MessageNew:  XSTR("<Intercepted> Jeff?  Oh God!  JEFF!", -1)
  3031. $end_multi_text
  3032.  
  3033. $Name: Aries General 3b
  3034. $Team: -1
  3035. $MessageNew:  XSTR("<Intercepted> You'll get yours soon enough!", -1)
  3036. $end_multi_text
  3037.  
  3038. $Name: Convoy in Trouble
  3039. $Team: -1
  3040. $MessageNew:  XSTR("We're losing convoy ships, pilots, punch it into high gear!", -1)
  3041. $end_multi_text
  3042.  
  3043. $Name: Convoy at Half
  3044. $Team: -1
  3045. $MessageNew:  XSTR("That's half the convoy down.  Hurry it up, pilots!", -1)
  3046. $end_multi_text
  3047.  
  3048. $Name: Convoy is Down
  3049. $Team: -1
  3050. $MessageNew:  XSTR("All pilots, abort the mission.  The convoy is down, I repeat, the convoy is down.", -1)
  3051. $end_multi_text
  3052.  
  3053. $Name: Enemy Escort Down
  3054. $Team: -1
  3055. $MessageNew:  XSTR("Alright, the enemy escort fighters are down.  Calling in Gamma wing now.  Give those bombers some cover.", -1)
  3056. $end_multi_text
  3057.  
  3058. $Name: Bombers are Here
  3059. $Team: -1
  3060. $MessageNew:  XSTR("Here comes Gamma, boys and girls, roll out the red carpet for them.  They're four clicks and closing.", -1)
  3061. $end_multi_text
  3062.  
  3063. $Name: New Contacts
  3064. $Team: -1
  3065. $MessageNew:  XSTR("New contacts!  Six bandits, five clicks from convoy.  Break by pairs and engage.  Keep those bombers covered.", -1)
  3066. $end_multi_text
  3067.  
  3068. $Name: Copy Bandits
  3069. $Team: -1
  3070. $MessageNew:  XSTR("Copy bandits, engaging.", -1)
  3071. $end_multi_text
  3072.  
  3073. $Name: Specs/Lynx Orders
  3074. $Team: -1
  3075. $MessageNew:  XSTR("Pair two, target Aries 2.  Engage and destroy.", -1)
  3076. $end_multi_text
  3077.  
  3078. $Name: Random Message 1g
  3079. $Team: -1
  3080. $MessageNew:  XSTR("Get us some COVER!", -1)
  3081. $end_multi_text
  3082.  
  3083. $Name: Random Message 2g
  3084. $Team: -1
  3085. $MessageNew:  XSTR("Someone get this bandit off me!", -1)
  3086. $end_multi_text
  3087.  
  3088. $Name: Random Message 3g
  3089. $Team: -1
  3090. $MessageNew:  XSTR("I'm hit!  I'm hit!", -1)
  3091. $end_multi_text
  3092.  
  3093. $Name: Random Message 4g
  3094. $Team: -1
  3095. $MessageNew:  XSTR("Dammit!", -1)
  3096. $end_multi_text
  3097.  
  3098. $Name: Random Message 5g
  3099. $Team: -1
  3100. $MessageNew:  XSTR("Hey!  Gimme some co- <static>", -1)
  3101. $end_multi_text
  3102.  
  3103. $Name: Random Message 6g
  3104. $Team: -1
  3105. $MessageNew:  XSTR("Fucking AI!", -1)
  3106. $end_multi_text
  3107.  
  3108. $Name: Random Message 7g
  3109. $Team: -1
  3110. $MessageNew:  XSTR("Not again!", -1)
  3111. $end_multi_text
  3112.  
  3113. $Name: Random Message 8g
  3114. $Team: -1
  3115. $MessageNew:  XSTR("Cheating bastards!", -1)
  3116. $end_multi_text
  3117.  
  3118. $Name: Random Message 1x
  3119. $Team: -1
  3120. $MessageNew:  XSTR("Bullseye!", -1)
  3121. $end_multi_text
  3122.  
  3123. $Name: Random Message 2x
  3124. $Team: -1
  3125. $MessageNew:  XSTR("There she goes!", -1)
  3126. $end_multi_text
  3127.  
  3128. $Name: Random Message 3x
  3129. $Team: -1
  3130. $MessageNew:  XSTR("Finally.", -1)
  3131. $end_multi_text
  3132.  
  3133. $Name: Random Message 4x
  3134. $Team: -1
  3135. $MessageNew:  XSTR("She's coming apart, get clear!", -1)
  3136. $end_multi_text
  3137.  
  3138. $Name: Random Message 5x
  3139. $Team: -1
  3140. $MessageNew:  XSTR("It's scrap.", -1)
  3141. $end_multi_text
  3142.  
  3143. $Name: Random Message 6x
  3144. $Team: -1
  3145. $MessageNew:  XSTR("Yeeee Hawwww!", -1)
  3146. $end_multi_text
  3147.  
  3148. $Name: Random Message Response 1x
  3149. $Team: -1
  3150. $MessageNew:  XSTR("It's just a sim.  Damn.", -1)
  3151. $end_multi_text
  3152.  
  3153. $Name: Random Message Response 2x
  3154. $Team: -1
  3155. $MessageNew:  XSTR("Hell yeah!", -1)
  3156. $end_multi_text
  3157.  
  3158. $Name: Random Message Response 3x
  3159. $Team: -1
  3160. $MessageNew:  XSTR("Cool it a little, will ya?", -1)
  3161. $end_multi_text
  3162.  
  3163. $Name: Random Message Response 4x
  3164. $Team: -1
  3165. $MessageNew:  XSTR("You can celebrate when we exit the sim.  Until then, keep focused.", -1)
  3166. $end_multi_text
  3167.  
  3168. $Name: Random Message 1e
  3169. $Team: -1
  3170. $MessageNew:  XSTR("She's jumping out.", -1)
  3171. $end_multi_text
  3172.  
  3173. $Name: Random Message 2e
  3174. $Team: -1
  3175. $MessageNew:  XSTR("Dammit!  Couldn't nail her.", -1)
  3176. $end_multi_text
  3177.  
  3178. $Name: Random Message 3e
  3179. $Team: -1
  3180. $MessageNew:  XSTR("Cruiser withdrawing!", -1)
  3181. $end_multi_text
  3182.  
  3183. $Name: Random Message 4e
  3184. $Team: -1
  3185. $MessageNew:  XSTR("Say bye to the cruiser.", -1)
  3186. $end_multi_text
  3187.  
  3188. $Name: Random Message 5e
  3189. $Team: -1
  3190. $MessageNew:  XSTR("Cruiser's gone, disengaging.", -1)
  3191. $end_multi_text
  3192.  
  3193. $Name: Random Message 6e
  3194. $Team: -1
  3195. $MessageNew:  XSTR("All enemies off sensors.", -1)
  3196. $end_multi_text
  3197.  
  3198. $Name: Congratulations
  3199. $Team: -1
  3200. $MessageNew:  XSTR("Sierra Hotel, pilots.  Congratulations on flying a flawless mission.  Exit the sim for your debriefing.", -1)
  3201. $end_multi_text
  3202.  
  3203. $Name: Pretty Good
  3204. $Team: -1
  3205. $MessageNew:  XSTR("Good job pilots, but I've seen better.  You have successfully completed this module.  Exit the sim to recieve your debriefing.", -1)
  3206. $end_multi_text
  3207.  
  3208. $Name: Try Again
  3209. $Team: -1
  3210. $MessageNew:  XSTR("That was pathetic, I know your instructors taught you better than that.  Exit the sim for your debrief.", -1)
  3211. $end_multi_text
  3212.  
  3213. #Reinforcements         ;! 0 total
  3214.  
  3215.  
  3216. #Background bitmaps             ;! 0 total
  3217.  
  3218. $Num stars: 0
  3219. $Ambient light level: 65793
  3220.  
  3221. $Bitmap List:
  3222. $Sun: SolJupiter
  3223. +Angles: 0.000000 0.000000 2.042034
  3224. +Scale: 1.000000
  3225. $Sun: JupiterLight
  3226. +Angles: 0.000000 0.000000 5.148717
  3227. +Scale: 1.000000
  3228. $Sun: EuropaLight
  3229. +Angles: 0.000000 0.000000 0.628318
  3230. +Scale: 1.000000
  3231. $Sun: EuropaLight
  3232. +Angles: 0.383972 0.000000 0.383972
  3233. +Scale: 1.000000
  3234. $Sun: EuropaLight
  3235. +Angles: 5.899208 0.000000 0.383972
  3236. +Scale: 1.000000
  3237. $Sun: EuropaLight
  3238. +Angles: 0.000000 0.000000 0.314159
  3239. +Scale: 1.000000
  3240.  
  3241. #Asteroid Fields
  3242.  
  3243. #Music
  3244.  
  3245. $Event Music: 11: Total War
  3246. $Briefing Music: None
  3247.  
  3248. #End