if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
NT_logItems=true;
NT_LoggingMaxLines=1000000; //item log cap
bobDebug = false; //debugs to oog
NT_MinGameTime=0; //in seconds to wait in town if runs finishs too quick
function NT_LoadConfig()
{
//--------------------------------------------------------------------------------------
// Boss configuration:
// For each boss you want to run below, remove the // from the beginning on the line
// If there is a boss that you DO NOT want to do, then add the //
// NOTE: Only add, or remove the // from the beginning of the line (NOWHERE ELSE)
//--------------------------------------------------------------------------------------
// Pay close attention to the act 5 bosses. Pindle and nihl can get confusing
// Read the notes to the right of these bosses
//--------------------------------------------------------------------------------------
NTConfig_PublicMode = true;
//NTConfig_Script.push("Gamble") // 1.13 ptr gamble bot
//NTConfig_Script.push("Leech"); NTConfig_KillBaal = true; //baal leaching script
NTConfig_Script.push("LeechC"); // chaos helper
SimonNextLevel = 109; // keypad -
SimonPOI = 106; // keypad *
SimonPrevousLevel = 111;// keypad /
SimonEscToTown = 69; // key "e"
SimonEnableSnagging = true;
SimonAutoReveal = true;
SimonStopLifeWatch = false;
SimonEnableCommands = false; // obey commands like "Rush Me","Rush 1","Get Wps" from chat.
//NTConfig_Script.push("SimonSays")
//-------------------------------------------------------------------------------------------------
// Potion, Merc, and Chicken Settings:
// For the most part, the below settings should be self explanatory.
// For the life settings "80" would represent 80% life
//-------------------------------------------------------------------------------------------------
NT_PickUtility = false; // tries to fill belt and tombs with pickit
FastSnag =false; // picks after each attack. based on itemdrop event
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 65; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 0; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 50; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 30; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 0; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [0,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[1] = [0,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[2] = [0,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [0,0,1,1,0,0,0,0,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";
//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 4;
NTConfig_BeltColMin[3] = 0;
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("uniques.nip");
//NTConfig_NIPFilePath.push("sets.nip");
//NTConfig_NIPFilePath.push("whites.nip");
//NTConfig_NIPFilePath.push("runes.nip");
//NTConfig_NIPFilePath.push("rares.nip");
//NTConfig_NIPFilePath.push("magics.nip");
//NTConfig_NIPFilePath.push("gems.nip");
//NTConfig_NIPFilePath.push("charmsjewels.nip");
//NTConfig_NIPFilePath.push("ringsamulets.nip");
//NTConfig_NIPFilePath.push("potions.nip");
//NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("Classic.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// GambleIt configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_GambleIt = true; // Enable gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
//NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
//NTConfig_GambleItem.push("ci0"); // Circlets
//NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets
NTConfig_OpenChest = true; // Set to true to open chest
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
// Not Supported atm.
}