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By: a guest | Mar 18th, 2010 | Syntax: JavaScript | Size: 7.57 KB | Hits: 49 | Expires: Never
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  1. if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
  2.  
  3. NT_logItems=true;
  4. NT_LoggingMaxLines=1000000;  //item log cap
  5. bobDebug = false; //debugs to oog
  6. NT_MinGameTime=0;  //in seconds to wait in town if runs finishs too quick
  7. function NT_LoadConfig()
  8. {
  9.         //--------------------------------------------------------------------------------------
  10.         // Boss configuration:
  11.         // For each boss you want to run below, remove the // from the beginning on the line
  12.         // If there is a boss that you DO NOT want to do, then add the //
  13.         // NOTE: Only add, or remove the // from the beginning of the line (NOWHERE ELSE)
  14.         //--------------------------------------------------------------------------------------
  15.         // Pay close attention to the act 5 bosses.  Pindle and nihl can get confusing
  16.         // Read the notes to the right of these bosses
  17.         //--------------------------------------------------------------------------------------
  18.  
  19.         NTConfig_PublicMode = true;
  20.         //NTConfig_Script.push("Gamble")  // 1.13 ptr gamble bot
  21.         //NTConfig_Script.push("Leech"); NTConfig_KillBaal = true; //baal leaching script
  22.         NTConfig_Script.push("LeechC"); // chaos helper
  23.  
  24.         SimonNextLevel = 109;   // keypad -
  25.         SimonPOI = 106;                 // keypad *
  26.         SimonPrevousLevel = 111;// keypad /
  27.         SimonEscToTown = 69;    // key "e"
  28.         SimonEnableSnagging = true;
  29.         SimonAutoReveal = true;
  30.         SimonStopLifeWatch = false;
  31.         SimonEnableCommands = false;  // obey commands like "Rush Me","Rush 1","Get Wps" from chat.
  32.         //NTConfig_Script.push("SimonSays")
  33.        
  34.        
  35.  
  36.         //-------------------------------------------------------------------------------------------------
  37.         // Potion, Merc, and Chicken Settings:
  38.         // For the most part, the below settings should be self explanatory.
  39.         // For the life settings "80" would represent 80% life
  40.         //-------------------------------------------------------------------------------------------------
  41.  
  42.         NT_PickUtility = false;         // tries to fill belt and tombs with pickit
  43.         FastSnag =false;                // picks after each attack. based on itemdrop event
  44.         NTConfig_StartDelay = 0;        // Delay time in milliseconds to start;
  45.         NTConfig_AreaDelay = 500;       // Delay time in milliseconds to change area;
  46.         NTConfig_SnagDelay = 500;       // Delay time in milliseconds to wait before starting picking items
  47.  
  48.         NTConfig_SkipHealLife = 90;     // If you have more than this percent of life, you won't go to a healer
  49.         NTConfig_SkipHealMana = 70;     // If you have more than this percent of mana, you won't go to a healer
  50.         NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
  51.         NTConfig_UseMerc = false;       // Set to true if you use a mercenary, will revive merc at a reviver npc.
  52.         NTConfig_ResetWeapon = false;   // Set to true to reset weapon when reviving merc
  53.  
  54.         NTConfig_LifeThresh = 80;       // Drink a normal potion if under this percent of life.
  55.         NTConfig_LifeRejuvThresh = 65;  // Drink a rejuvenation potion if under this percent of life.
  56.         NTConfig_ManaThresh = 0;        // Drink a normal potion if under this percent of mana.
  57.         NTConfig_ManaRejuvThresh = 0;   // Drink a rejuvenation potion if under this percent of mana.
  58.         NTConfig_LifeChicken = 50;      // This is your chicken life percent. If you go below this life total, exit game.
  59.         NTConfig_ManaChicken = 0;       // This is your chicken mana percent. If you go below this mana total, exit game.
  60.  
  61.         NTConfig_MercLifeThresh = 30;   // This is the threshold to use a life potion on your merc in percent.
  62.         NTConfig_MercRejuvThresh = 0;   // This is the threshold to use a rejuv potion on your merc in percent.
  63.         NTConfig_MercChicken = 0;       // This is your mercs chicken life percent. If he goes below this, exit game.
  64.  
  65.         NTConfig_FreeSpace = 4;         // Number of free columns. If less full columns are free stashing is set.
  66.  
  67.         // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  68.         NTConfig_Columns[0] = [0,1,1,1,0,0,0,0,0,0];
  69.         NTConfig_Columns[1] = [0,1,1,1,0,0,0,0,0,0];
  70.         NTConfig_Columns[2] = [0,1,1,1,0,0,0,0,0,0];
  71.         NTConfig_Columns[3] = [0,0,1,1,0,0,0,0,0,0];
  72.  
  73.         NTConfig_MinGoldToStash = 100000;       // Maximum gold amount carried before going to stash
  74.  
  75.         //----------------------------------------------------------------------------------------------
  76.         // Type of potion used in each belt column
  77.         // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  78.         // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  79.         // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  80.         // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  81.         // To use rejuvenations only, put "rv" in all columns.
  82.         //----------------------------------------------------------------------------------------------
  83.         NTConfig_BeltColType[0] = "hp";
  84.         NTConfig_BeltColType[1] = "mp";
  85.         NTConfig_BeltColType[2] = "mp";
  86.         NTConfig_BeltColType[3] = "rv";
  87.  
  88.         //----------------------------------------------------------------------------
  89.         // Minimum amount of potions in each column before needing refilling
  90.         // If there's less potions then this number in the column we go and shop.
  91.         // Set to 4 to go shopping as soon as there's a potion missing.
  92.         // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
  93.         //----------------------------------------------------------------------------
  94.         NTConfig_BeltColMin[0] = 4;
  95.         NTConfig_BeltColMin[1] = 4;
  96.         NTConfig_BeltColMin[2] = 4;
  97.         NTConfig_BeltColMin[3] = 0;
  98.  
  99.         //-----------------------------------------------------------------------------------
  100.         // SnagIt configuration
  101.         // Here is a list of preset nip files assuming you use nip package.
  102.         // If you want to add your own .nip files, just copy any line and enter the
  103.         // To disable a .nip file, just add "//" at the start of the line or delete the line.
  104.         //-----------------------------------------------------------------------------------
  105.         //NTConfig_NIPFilePath.push("uniques.nip");
  106.         //NTConfig_NIPFilePath.push("sets.nip");
  107.         //NTConfig_NIPFilePath.push("whites.nip");
  108.         //NTConfig_NIPFilePath.push("runes.nip");
  109.         //NTConfig_NIPFilePath.push("rares.nip");
  110.         //NTConfig_NIPFilePath.push("magics.nip");
  111.         //NTConfig_NIPFilePath.push("gems.nip");
  112.         //NTConfig_NIPFilePath.push("charmsjewels.nip");
  113.         //NTConfig_NIPFilePath.push("ringsamulets.nip");
  114.         //NTConfig_NIPFilePath.push("potions.nip");
  115.         //NTConfig_NIPFilePath.push("moneymaker.nip");
  116.         NTConfig_NIPFilePath.push("Classic.nip");
  117.  
  118.         NTConfig_SnagRange = 40;        // Radius to check for dropped items. 40 is a good number here
  119.  
  120.         //------------------------------------------------------------------------------
  121.         // GambleIt configuration
  122.         // To specify what items to gamble, adjust the array with the desired item codes
  123.         //------------------------------------------------------------------------------
  124.         NTConfig_GambleIt = true;               // Enable gambling
  125.         NTConfig_GambleStopGold = 300000;       // Gold amount to stop the gambling
  126.  
  127.         //NTConfig_GambleItem.push("rin");      // Rings
  128.         NTConfig_GambleItem.push("amu");        // Amulets
  129.         //NTConfig_GambleItem.push("ci0");      // Circlets
  130.         //NTConfig_GambleItem.push("ci1");      // Coronets
  131.         //NTConfig_GambleItem.push("lgl");      // Leather Gloves
  132.         //NTConfig_GambleItem.push("vgl");      // Heavy Gloves
  133.         //NTConfig_GambleItem.push("mgl");      // Chain Gloves
  134.         //NTConfig_GambleItem.push("tgl");      // Light Gauntlets
  135.         //NTConfig_GambleItem.push("hgl");      // Gauntlets
  136.  
  137.         NTConfig_OpenChest = true;      // Set to true to open chest
  138.  
  139.         //------------------------------------------------------------------------------
  140.         // Attack configuration
  141.         //------------------------------------------------------------------------------
  142.         // Not Supported atm.
  143.  
  144.        
  145. }