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- 6584 glUseProgram(program = 0)
- 6586 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 6588 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0)
- 6590 glFrontFace(mode = GL_CCW)
- 6591 glEnable(cap = GL_CULL_FACE)
- 6592 glCullFace(mode = GL_BACK)
- 6593 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 6594 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 6595 glDisable(cap = GL_MULTISAMPLE)
- 6597 glViewport(x = 0, y = 0, width = 0, height = 0)
- 6599 glDisable(cap = GL_SCISSOR_TEST)
- 6601 glDisable(cap = GL_DEPTH_TEST)
- 6603 glDisable(cap = GL_STENCIL_TEST)
- 6605 glDisablei(target = GL_BLEND, index = 0)
- 6606 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 6608 glDisablei(target = GL_BLEND, index = 1)
- 6609 glColorMaski(index = 1, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 6611 glDisablei(target = GL_BLEND, index = 2)
- 6612 glColorMaski(index = 2, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 6614 glDisablei(target = GL_BLEND, index = 3)
- 6615 glColorMaski(index = 3, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 6617 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 6619 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 6621 glViewport(x = 0, y = 0, width = 0, height = 0)
- 6623 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 6624 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0.1, 0.2, 0.3, 1})
- 6626 glUseProgram(program = 3)
- 6628 glFrontFace(mode = GL_CCW)
- 6629 glDisable(cap = GL_CULL_FACE)
- 6630 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 6631 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 6632 glDisable(cap = GL_MULTISAMPLE)
- 6634 glDisable(cap = GL_DEPTH_TEST)
- 6636 glDisable(cap = GL_STENCIL_TEST)
- 6638 glEnablei(target = GL_BLEND, index = 0)
- 6639 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 6640 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 6641 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 6643 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6644 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 6645 glEnableVertexAttribArray(index = 0)
- 6646 glVertexAttribDivisor(index = 0, divisor = 0)
- 6648 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6649 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 6650 glEnableVertexAttribArray(index = 1)
- 6651 glVertexAttribDivisor(index = 1, divisor = 0)
- 6653 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6654 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 6655 glEnableVertexAttribArray(index = 2)
- 6656 glVertexAttribDivisor(index = 2, divisor = 0)
- 6658 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 6660 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 6662 glDisable(cap = GL_STENCIL_TEST)
- 6664 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 6666 glEnable(cap = GL_SCISSOR_TEST)
- 6667 glScissor(x = 57344, y = 25386, width = 16384, height = 16384)
- 6669 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 6671 glActiveTexture(texture = GL_TEXTURE0)
- 6672 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 6674 glBindSampler(unit = 0, sampler = 1)
- 6676 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 6678 glDrawElements(mode = GL_TRIANGLES, count = 120, type = GL_UNSIGNED_SHORT, indices = NULL)
- 6680 glUseProgram(program = 3)
- 6682 glFrontFace(mode = GL_CCW)
- 6683 glDisable(cap = GL_CULL_FACE)
- 6684 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 6685 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 6686 glDisable(cap = GL_MULTISAMPLE)
- 6688 glDisable(cap = GL_DEPTH_TEST)
- 6690 glDisable(cap = GL_STENCIL_TEST)
- 6692 glEnablei(target = GL_BLEND, index = 0)
- 6693 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 6694 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 6695 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 6697 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6698 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 6699 glEnableVertexAttribArray(index = 0)
- 6700 glVertexAttribDivisor(index = 0, divisor = 0)
- 6702 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6703 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 6704 glEnableVertexAttribArray(index = 1)
- 6705 glVertexAttribDivisor(index = 1, divisor = 0)
- 6707 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6708 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 6709 glEnableVertexAttribArray(index = 2)
- 6710 glVertexAttribDivisor(index = 2, divisor = 0)
- 6712 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 6714 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 6716 glDisable(cap = GL_STENCIL_TEST)
- 6718 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 6720 glEnable(cap = GL_SCISSOR_TEST)
- 6721 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 6723 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 6725 glActiveTexture(texture = GL_TEXTURE0)
- 6726 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 6728 glBindSampler(unit = 0, sampler = 1)
- 6730 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 6732 glDrawElements(mode = GL_TRIANGLES, count = 192, type = GL_UNSIGNED_SHORT, indices = 0x78)
- 6734 glUseProgram(program = 3)
- 6736 glFrontFace(mode = GL_CCW)
- 6737 glDisable(cap = GL_CULL_FACE)
- 6738 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 6739 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 6740 glDisable(cap = GL_MULTISAMPLE)
- 6742 glDisable(cap = GL_DEPTH_TEST)
- 6744 glDisable(cap = GL_STENCIL_TEST)
- 6746 glEnablei(target = GL_BLEND, index = 0)
- 6747 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 6748 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 6749 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 6751 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6752 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 6753 glEnableVertexAttribArray(index = 0)
- 6754 glVertexAttribDivisor(index = 0, divisor = 0)
- 6756 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6757 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 6758 glEnableVertexAttribArray(index = 1)
- 6759 glVertexAttribDivisor(index = 1, divisor = 0)
- 6761 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6762 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 6763 glEnableVertexAttribArray(index = 2)
- 6764 glVertexAttribDivisor(index = 2, divisor = 0)
- 6766 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 6768 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 6770 glDisable(cap = GL_STENCIL_TEST)
- 6772 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 6774 glEnable(cap = GL_SCISSOR_TEST)
- 6775 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 6777 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 6779 glActiveTexture(texture = GL_TEXTURE0)
- 6780 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
- 6782 glBindSampler(unit = 0, sampler = 1)
- 6784 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 6786 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x138)
- 6788 glUseProgram(program = 3)
- 6790 glFrontFace(mode = GL_CCW)
- 6791 glDisable(cap = GL_CULL_FACE)
- 6792 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 6793 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 6794 glDisable(cap = GL_MULTISAMPLE)
- 6796 glDisable(cap = GL_DEPTH_TEST)
- 6798 glDisable(cap = GL_STENCIL_TEST)
- 6800 glEnablei(target = GL_BLEND, index = 0)
- 6801 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 6802 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 6803 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 6805 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6806 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 6807 glEnableVertexAttribArray(index = 0)
- 6808 glVertexAttribDivisor(index = 0, divisor = 0)
- 6810 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6811 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 6812 glEnableVertexAttribArray(index = 1)
- 6813 glVertexAttribDivisor(index = 1, divisor = 0)
- 6815 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6816 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 6817 glEnableVertexAttribArray(index = 2)
- 6818 glVertexAttribDivisor(index = 2, divisor = 0)
- 6820 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 6822 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 6824 glDisable(cap = GL_STENCIL_TEST)
- 6826 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 6828 glEnable(cap = GL_SCISSOR_TEST)
- 6829 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 6831 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 6833 glActiveTexture(texture = GL_TEXTURE0)
- 6834 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 6836 glBindSampler(unit = 0, sampler = 1)
- 6838 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 6840 glDrawElements(mode = GL_TRIANGLES, count = 84, type = GL_UNSIGNED_SHORT, indices = 0x13e)
- 6842 glUseProgram(program = 3)
- 6844 glFrontFace(mode = GL_CCW)
- 6845 glDisable(cap = GL_CULL_FACE)
- 6846 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 6847 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 6848 glDisable(cap = GL_MULTISAMPLE)
- 6850 glDisable(cap = GL_DEPTH_TEST)
- 6852 glDisable(cap = GL_STENCIL_TEST)
- 6854 glEnablei(target = GL_BLEND, index = 0)
- 6855 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 6856 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 6857 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 6859 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6860 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 6861 glEnableVertexAttribArray(index = 0)
- 6862 glVertexAttribDivisor(index = 0, divisor = 0)
- 6864 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6865 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 6866 glEnableVertexAttribArray(index = 1)
- 6867 glVertexAttribDivisor(index = 1, divisor = 0)
- 6869 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6870 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 6871 glEnableVertexAttribArray(index = 2)
- 6872 glVertexAttribDivisor(index = 2, divisor = 0)
- 6874 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 6876 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 6878 glDisable(cap = GL_STENCIL_TEST)
- 6880 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 6882 glEnable(cap = GL_SCISSOR_TEST)
- 6883 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 6885 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 6887 glActiveTexture(texture = GL_TEXTURE0)
- 6888 glBindTexture(target = GL_TEXTURE_2D, texture = 21)
- 6890 glBindSampler(unit = 0, sampler = 1)
- 6892 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 6894 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x192)
- 6896 glUseProgram(program = 3)
- 6898 glFrontFace(mode = GL_CCW)
- 6899 glDisable(cap = GL_CULL_FACE)
- 6900 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 6901 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 6902 glDisable(cap = GL_MULTISAMPLE)
- 6904 glDisable(cap = GL_DEPTH_TEST)
- 6906 glDisable(cap = GL_STENCIL_TEST)
- 6908 glEnablei(target = GL_BLEND, index = 0)
- 6909 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 6910 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 6911 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 6913 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6914 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 6915 glEnableVertexAttribArray(index = 0)
- 6916 glVertexAttribDivisor(index = 0, divisor = 0)
- 6918 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6919 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 6920 glEnableVertexAttribArray(index = 1)
- 6921 glVertexAttribDivisor(index = 1, divisor = 0)
- 6923 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6924 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 6925 glEnableVertexAttribArray(index = 2)
- 6926 glVertexAttribDivisor(index = 2, divisor = 0)
- 6928 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 6930 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 6932 glDisable(cap = GL_STENCIL_TEST)
- 6934 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 6936 glEnable(cap = GL_SCISSOR_TEST)
- 6937 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 6939 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 6941 glActiveTexture(texture = GL_TEXTURE0)
- 6942 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 6944 glBindSampler(unit = 0, sampler = 1)
- 6946 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 6948 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = 0x198)
- 6950 glUseProgram(program = 3)
- 6952 glFrontFace(mode = GL_CCW)
- 6953 glDisable(cap = GL_CULL_FACE)
- 6954 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 6955 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 6956 glDisable(cap = GL_MULTISAMPLE)
- 6958 glDisable(cap = GL_DEPTH_TEST)
- 6960 glDisable(cap = GL_STENCIL_TEST)
- 6962 glEnablei(target = GL_BLEND, index = 0)
- 6963 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 6964 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 6965 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 6967 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6968 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 6969 glEnableVertexAttribArray(index = 0)
- 6970 glVertexAttribDivisor(index = 0, divisor = 0)
- 6972 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6973 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 6974 glEnableVertexAttribArray(index = 1)
- 6975 glVertexAttribDivisor(index = 1, divisor = 0)
- 6977 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 6978 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 6979 glEnableVertexAttribArray(index = 2)
- 6980 glVertexAttribDivisor(index = 2, divisor = 0)
- 6982 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 6984 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 6986 glDisable(cap = GL_STENCIL_TEST)
- 6988 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 6990 glEnable(cap = GL_SCISSOR_TEST)
- 6991 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 6993 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 6995 glActiveTexture(texture = GL_TEXTURE0)
- 6996 glBindTexture(target = GL_TEXTURE_2D, texture = 18)
- 6998 glBindSampler(unit = 0, sampler = 1)
- 7000 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7002 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x234)
- 7004 glUseProgram(program = 3)
- 7006 glFrontFace(mode = GL_CCW)
- 7007 glDisable(cap = GL_CULL_FACE)
- 7008 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7009 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7010 glDisable(cap = GL_MULTISAMPLE)
- 7012 glDisable(cap = GL_DEPTH_TEST)
- 7014 glDisable(cap = GL_STENCIL_TEST)
- 7016 glEnablei(target = GL_BLEND, index = 0)
- 7017 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7018 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7019 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7021 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7022 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7023 glEnableVertexAttribArray(index = 0)
- 7024 glVertexAttribDivisor(index = 0, divisor = 0)
- 7026 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7027 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7028 glEnableVertexAttribArray(index = 1)
- 7029 glVertexAttribDivisor(index = 1, divisor = 0)
- 7031 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7032 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7033 glEnableVertexAttribArray(index = 2)
- 7034 glVertexAttribDivisor(index = 2, divisor = 0)
- 7036 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7038 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7040 glDisable(cap = GL_STENCIL_TEST)
- 7042 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7044 glEnable(cap = GL_SCISSOR_TEST)
- 7045 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 7047 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7049 glActiveTexture(texture = GL_TEXTURE0)
- 7050 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 7052 glBindSampler(unit = 0, sampler = 1)
- 7054 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7056 glDrawElements(mode = GL_TRIANGLES, count = 204, type = GL_UNSIGNED_SHORT, indices = 0x23a)
- 7058 glUseProgram(program = 3)
- 7060 glFrontFace(mode = GL_CCW)
- 7061 glDisable(cap = GL_CULL_FACE)
- 7062 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7063 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7064 glDisable(cap = GL_MULTISAMPLE)
- 7066 glDisable(cap = GL_DEPTH_TEST)
- 7068 glDisable(cap = GL_STENCIL_TEST)
- 7070 glEnablei(target = GL_BLEND, index = 0)
- 7071 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7072 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7073 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7075 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7076 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7077 glEnableVertexAttribArray(index = 0)
- 7078 glVertexAttribDivisor(index = 0, divisor = 0)
- 7080 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7081 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7082 glEnableVertexAttribArray(index = 1)
- 7083 glVertexAttribDivisor(index = 1, divisor = 0)
- 7085 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7086 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7087 glEnableVertexAttribArray(index = 2)
- 7088 glVertexAttribDivisor(index = 2, divisor = 0)
- 7090 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7092 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7094 glDisable(cap = GL_STENCIL_TEST)
- 7096 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7098 glEnable(cap = GL_SCISSOR_TEST)
- 7099 glScissor(x = 57344, y = 25386, width = 16384, height = 16384)
- 7101 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7103 glActiveTexture(texture = GL_TEXTURE0)
- 7104 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 7106 glBindSampler(unit = 0, sampler = 1)
- 7108 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7110 glDrawElements(mode = GL_TRIANGLES, count = 198, type = GL_UNSIGNED_SHORT, indices = 0x306)
- 7112 glUseProgram(program = 3)
- 7114 glFrontFace(mode = GL_CCW)
- 7115 glDisable(cap = GL_CULL_FACE)
- 7116 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7117 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7118 glDisable(cap = GL_MULTISAMPLE)
- 7120 glDisable(cap = GL_DEPTH_TEST)
- 7122 glDisable(cap = GL_STENCIL_TEST)
- 7124 glEnablei(target = GL_BLEND, index = 0)
- 7125 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7126 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7127 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7129 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7130 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7131 glEnableVertexAttribArray(index = 0)
- 7132 glVertexAttribDivisor(index = 0, divisor = 0)
- 7134 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7135 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7136 glEnableVertexAttribArray(index = 1)
- 7137 glVertexAttribDivisor(index = 1, divisor = 0)
- 7139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7140 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7141 glEnableVertexAttribArray(index = 2)
- 7142 glVertexAttribDivisor(index = 2, divisor = 0)
- 7144 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7146 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7148 glDisable(cap = GL_STENCIL_TEST)
- 7150 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7152 glEnable(cap = GL_SCISSOR_TEST)
- 7153 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 7155 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7157 glActiveTexture(texture = GL_TEXTURE0)
- 7158 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 7160 glBindSampler(unit = 0, sampler = 1)
- 7162 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7164 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x3cc)
- 7166 glUseProgram(program = 3)
- 7168 glFrontFace(mode = GL_CCW)
- 7169 glDisable(cap = GL_CULL_FACE)
- 7170 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7171 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7172 glDisable(cap = GL_MULTISAMPLE)
- 7174 glDisable(cap = GL_DEPTH_TEST)
- 7176 glDisable(cap = GL_STENCIL_TEST)
- 7178 glEnablei(target = GL_BLEND, index = 0)
- 7179 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7180 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7181 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7183 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7184 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7185 glEnableVertexAttribArray(index = 0)
- 7186 glVertexAttribDivisor(index = 0, divisor = 0)
- 7188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7189 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7190 glEnableVertexAttribArray(index = 1)
- 7191 glVertexAttribDivisor(index = 1, divisor = 0)
- 7193 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7194 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7195 glEnableVertexAttribArray(index = 2)
- 7196 glVertexAttribDivisor(index = 2, divisor = 0)
- 7198 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7200 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7202 glDisable(cap = GL_STENCIL_TEST)
- 7204 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7206 glEnable(cap = GL_SCISSOR_TEST)
- 7207 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 7209 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7211 glActiveTexture(texture = GL_TEXTURE0)
- 7212 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
- 7214 glBindSampler(unit = 0, sampler = 1)
- 7216 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7218 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x4e0)
- 7220 glUseProgram(program = 3)
- 7222 glFrontFace(mode = GL_CCW)
- 7223 glDisable(cap = GL_CULL_FACE)
- 7224 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7225 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7226 glDisable(cap = GL_MULTISAMPLE)
- 7228 glDisable(cap = GL_DEPTH_TEST)
- 7230 glDisable(cap = GL_STENCIL_TEST)
- 7232 glEnablei(target = GL_BLEND, index = 0)
- 7233 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7234 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7235 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7237 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7238 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7239 glEnableVertexAttribArray(index = 0)
- 7240 glVertexAttribDivisor(index = 0, divisor = 0)
- 7242 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7243 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7244 glEnableVertexAttribArray(index = 1)
- 7245 glVertexAttribDivisor(index = 1, divisor = 0)
- 7247 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7248 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7249 glEnableVertexAttribArray(index = 2)
- 7250 glVertexAttribDivisor(index = 2, divisor = 0)
- 7252 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7254 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7256 glDisable(cap = GL_STENCIL_TEST)
- 7258 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7260 glEnable(cap = GL_SCISSOR_TEST)
- 7261 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 7263 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7265 glActiveTexture(texture = GL_TEXTURE0)
- 7266 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 7268 glBindSampler(unit = 0, sampler = 1)
- 7270 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7272 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x4e6)
- 7274 glUseProgram(program = 3)
- 7276 glFrontFace(mode = GL_CCW)
- 7277 glDisable(cap = GL_CULL_FACE)
- 7278 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7279 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7280 glDisable(cap = GL_MULTISAMPLE)
- 7282 glDisable(cap = GL_DEPTH_TEST)
- 7284 glDisable(cap = GL_STENCIL_TEST)
- 7286 glEnablei(target = GL_BLEND, index = 0)
- 7287 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7288 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7289 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7291 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7292 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7293 glEnableVertexAttribArray(index = 0)
- 7294 glVertexAttribDivisor(index = 0, divisor = 0)
- 7296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7297 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7298 glEnableVertexAttribArray(index = 1)
- 7299 glVertexAttribDivisor(index = 1, divisor = 0)
- 7301 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7302 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7303 glEnableVertexAttribArray(index = 2)
- 7304 glVertexAttribDivisor(index = 2, divisor = 0)
- 7306 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7308 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7310 glDisable(cap = GL_STENCIL_TEST)
- 7312 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7314 glEnable(cap = GL_SCISSOR_TEST)
- 7315 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 7317 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7319 glActiveTexture(texture = GL_TEXTURE0)
- 7320 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
- 7322 glBindSampler(unit = 0, sampler = 1)
- 7324 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7326 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x5fa)
- 7328 glUseProgram(program = 3)
- 7330 glFrontFace(mode = GL_CCW)
- 7331 glDisable(cap = GL_CULL_FACE)
- 7332 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7333 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7334 glDisable(cap = GL_MULTISAMPLE)
- 7336 glDisable(cap = GL_DEPTH_TEST)
- 7338 glDisable(cap = GL_STENCIL_TEST)
- 7340 glEnablei(target = GL_BLEND, index = 0)
- 7341 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7342 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7343 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7345 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7346 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7347 glEnableVertexAttribArray(index = 0)
- 7348 glVertexAttribDivisor(index = 0, divisor = 0)
- 7350 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7351 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7352 glEnableVertexAttribArray(index = 1)
- 7353 glVertexAttribDivisor(index = 1, divisor = 0)
- 7355 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7356 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7357 glEnableVertexAttribArray(index = 2)
- 7358 glVertexAttribDivisor(index = 2, divisor = 0)
- 7360 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7362 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7364 glDisable(cap = GL_STENCIL_TEST)
- 7366 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7368 glEnable(cap = GL_SCISSOR_TEST)
- 7369 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 7371 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7373 glActiveTexture(texture = GL_TEXTURE0)
- 7374 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 7376 glBindSampler(unit = 0, sampler = 1)
- 7378 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7380 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x600)
- 7382 glUseProgram(program = 3)
- 7384 glFrontFace(mode = GL_CCW)
- 7385 glDisable(cap = GL_CULL_FACE)
- 7386 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7387 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7388 glDisable(cap = GL_MULTISAMPLE)
- 7390 glDisable(cap = GL_DEPTH_TEST)
- 7392 glDisable(cap = GL_STENCIL_TEST)
- 7394 glEnablei(target = GL_BLEND, index = 0)
- 7395 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7396 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7397 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7399 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7400 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7401 glEnableVertexAttribArray(index = 0)
- 7402 glVertexAttribDivisor(index = 0, divisor = 0)
- 7404 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7405 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7406 glEnableVertexAttribArray(index = 1)
- 7407 glVertexAttribDivisor(index = 1, divisor = 0)
- 7409 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7410 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7411 glEnableVertexAttribArray(index = 2)
- 7412 glVertexAttribDivisor(index = 2, divisor = 0)
- 7414 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7416 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7418 glDisable(cap = GL_STENCIL_TEST)
- 7420 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7422 glEnable(cap = GL_SCISSOR_TEST)
- 7423 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 7425 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7427 glActiveTexture(texture = GL_TEXTURE0)
- 7428 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
- 7430 glBindSampler(unit = 0, sampler = 1)
- 7432 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7434 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x714)
- 7436 glUseProgram(program = 3)
- 7438 glFrontFace(mode = GL_CCW)
- 7439 glDisable(cap = GL_CULL_FACE)
- 7440 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7441 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7442 glDisable(cap = GL_MULTISAMPLE)
- 7444 glDisable(cap = GL_DEPTH_TEST)
- 7446 glDisable(cap = GL_STENCIL_TEST)
- 7448 glEnablei(target = GL_BLEND, index = 0)
- 7449 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7450 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7451 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7453 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7454 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7455 glEnableVertexAttribArray(index = 0)
- 7456 glVertexAttribDivisor(index = 0, divisor = 0)
- 7458 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7459 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7460 glEnableVertexAttribArray(index = 1)
- 7461 glVertexAttribDivisor(index = 1, divisor = 0)
- 7463 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7464 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7465 glEnableVertexAttribArray(index = 2)
- 7466 glVertexAttribDivisor(index = 2, divisor = 0)
- 7468 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7470 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7472 glDisable(cap = GL_STENCIL_TEST)
- 7474 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7476 glEnable(cap = GL_SCISSOR_TEST)
- 7477 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 7479 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7481 glActiveTexture(texture = GL_TEXTURE0)
- 7482 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 7484 glBindSampler(unit = 0, sampler = 1)
- 7486 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7488 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x71a)
- 7490 glUseProgram(program = 3)
- 7492 glFrontFace(mode = GL_CCW)
- 7493 glDisable(cap = GL_CULL_FACE)
- 7494 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7495 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7496 glDisable(cap = GL_MULTISAMPLE)
- 7498 glDisable(cap = GL_DEPTH_TEST)
- 7500 glDisable(cap = GL_STENCIL_TEST)
- 7502 glEnablei(target = GL_BLEND, index = 0)
- 7503 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7504 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7505 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7507 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7508 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7509 glEnableVertexAttribArray(index = 0)
- 7510 glVertexAttribDivisor(index = 0, divisor = 0)
- 7512 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7513 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7514 glEnableVertexAttribArray(index = 1)
- 7515 glVertexAttribDivisor(index = 1, divisor = 0)
- 7517 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7518 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7519 glEnableVertexAttribArray(index = 2)
- 7520 glVertexAttribDivisor(index = 2, divisor = 0)
- 7522 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7524 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7526 glDisable(cap = GL_STENCIL_TEST)
- 7528 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7530 glEnable(cap = GL_SCISSOR_TEST)
- 7531 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 7533 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7535 glActiveTexture(texture = GL_TEXTURE0)
- 7536 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
- 7538 glBindSampler(unit = 0, sampler = 1)
- 7540 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7542 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x82e)
- 7544 glUseProgram(program = 3)
- 7546 glFrontFace(mode = GL_CCW)
- 7547 glDisable(cap = GL_CULL_FACE)
- 7548 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7549 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7550 glDisable(cap = GL_MULTISAMPLE)
- 7552 glDisable(cap = GL_DEPTH_TEST)
- 7554 glDisable(cap = GL_STENCIL_TEST)
- 7556 glEnablei(target = GL_BLEND, index = 0)
- 7557 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7558 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7559 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7561 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7562 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7563 glEnableVertexAttribArray(index = 0)
- 7564 glVertexAttribDivisor(index = 0, divisor = 0)
- 7566 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7567 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7568 glEnableVertexAttribArray(index = 1)
- 7569 glVertexAttribDivisor(index = 1, divisor = 0)
- 7571 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7572 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7573 glEnableVertexAttribArray(index = 2)
- 7574 glVertexAttribDivisor(index = 2, divisor = 0)
- 7576 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7578 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7580 glDisable(cap = GL_STENCIL_TEST)
- 7582 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7584 glEnable(cap = GL_SCISSOR_TEST)
- 7585 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 7587 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7589 glActiveTexture(texture = GL_TEXTURE0)
- 7590 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 7592 glBindSampler(unit = 0, sampler = 1)
- 7594 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7596 glDrawElements(mode = GL_TRIANGLES, count = 150, type = GL_UNSIGNED_SHORT, indices = 0x834)
- 7598 glUseProgram(program = 3)
- 7600 glFrontFace(mode = GL_CCW)
- 7601 glDisable(cap = GL_CULL_FACE)
- 7602 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7603 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7604 glDisable(cap = GL_MULTISAMPLE)
- 7606 glDisable(cap = GL_DEPTH_TEST)
- 7608 glDisable(cap = GL_STENCIL_TEST)
- 7610 glEnablei(target = GL_BLEND, index = 0)
- 7611 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7612 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7613 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7615 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7616 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7617 glEnableVertexAttribArray(index = 0)
- 7618 glVertexAttribDivisor(index = 0, divisor = 0)
- 7620 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7621 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7622 glEnableVertexAttribArray(index = 1)
- 7623 glVertexAttribDivisor(index = 1, divisor = 0)
- 7625 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7626 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7627 glEnableVertexAttribArray(index = 2)
- 7628 glVertexAttribDivisor(index = 2, divisor = 0)
- 7630 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7632 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7634 glDisable(cap = GL_STENCIL_TEST)
- 7636 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7638 glEnable(cap = GL_SCISSOR_TEST)
- 7639 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 7641 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7643 glActiveTexture(texture = GL_TEXTURE0)
- 7644 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
- 7646 glBindSampler(unit = 0, sampler = 1)
- 7648 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7650 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x8ca)
- 7652 glUseProgram(program = 3)
- 7654 glFrontFace(mode = GL_CCW)
- 7655 glDisable(cap = GL_CULL_FACE)
- 7656 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7657 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7658 glDisable(cap = GL_MULTISAMPLE)
- 7660 glDisable(cap = GL_DEPTH_TEST)
- 7662 glDisable(cap = GL_STENCIL_TEST)
- 7664 glEnablei(target = GL_BLEND, index = 0)
- 7665 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7666 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7667 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7669 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7670 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7671 glEnableVertexAttribArray(index = 0)
- 7672 glVertexAttribDivisor(index = 0, divisor = 0)
- 7674 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7675 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7676 glEnableVertexAttribArray(index = 1)
- 7677 glVertexAttribDivisor(index = 1, divisor = 0)
- 7679 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7680 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7681 glEnableVertexAttribArray(index = 2)
- 7682 glVertexAttribDivisor(index = 2, divisor = 0)
- 7684 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7686 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7688 glDisable(cap = GL_STENCIL_TEST)
- 7690 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7692 glEnable(cap = GL_SCISSOR_TEST)
- 7693 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 7695 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7697 glActiveTexture(texture = GL_TEXTURE0)
- 7698 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 7700 glBindSampler(unit = 0, sampler = 1)
- 7702 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7704 glDrawElements(mode = GL_TRIANGLES, count = 216, type = GL_UNSIGNED_SHORT, indices = 0x8d0)
- 7706 glUseProgram(program = 3)
- 7708 glFrontFace(mode = GL_CCW)
- 7709 glDisable(cap = GL_CULL_FACE)
- 7710 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7711 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7712 glDisable(cap = GL_MULTISAMPLE)
- 7714 glDisable(cap = GL_DEPTH_TEST)
- 7716 glDisable(cap = GL_STENCIL_TEST)
- 7718 glEnablei(target = GL_BLEND, index = 0)
- 7719 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7720 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7721 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7723 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7724 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7725 glEnableVertexAttribArray(index = 0)
- 7726 glVertexAttribDivisor(index = 0, divisor = 0)
- 7728 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7729 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7730 glEnableVertexAttribArray(index = 1)
- 7731 glVertexAttribDivisor(index = 1, divisor = 0)
- 7733 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7734 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7735 glEnableVertexAttribArray(index = 2)
- 7736 glVertexAttribDivisor(index = 2, divisor = 0)
- 7738 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7740 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7742 glDisable(cap = GL_STENCIL_TEST)
- 7744 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7746 glEnable(cap = GL_SCISSOR_TEST)
- 7747 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 7749 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7751 glActiveTexture(texture = GL_TEXTURE0)
- 7752 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 7754 glBindSampler(unit = 0, sampler = 1)
- 7756 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7758 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x9a8)
- 7760 glUseProgram(program = 3)
- 7762 glFrontFace(mode = GL_CCW)
- 7763 glDisable(cap = GL_CULL_FACE)
- 7764 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7765 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7766 glDisable(cap = GL_MULTISAMPLE)
- 7768 glDisable(cap = GL_DEPTH_TEST)
- 7770 glDisable(cap = GL_STENCIL_TEST)
- 7772 glEnablei(target = GL_BLEND, index = 0)
- 7773 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7774 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7775 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7777 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7778 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7779 glEnableVertexAttribArray(index = 0)
- 7780 glVertexAttribDivisor(index = 0, divisor = 0)
- 7782 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7783 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7784 glEnableVertexAttribArray(index = 1)
- 7785 glVertexAttribDivisor(index = 1, divisor = 0)
- 7787 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7788 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7789 glEnableVertexAttribArray(index = 2)
- 7790 glVertexAttribDivisor(index = 2, divisor = 0)
- 7792 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7794 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7796 glDisable(cap = GL_STENCIL_TEST)
- 7798 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7800 glEnable(cap = GL_SCISSOR_TEST)
- 7801 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 7803 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7805 glActiveTexture(texture = GL_TEXTURE0)
- 7806 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 7808 glBindSampler(unit = 0, sampler = 1)
- 7810 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7812 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_SHORT, indices = 0x9ae)
- 7814 glUseProgram(program = 3)
- 7816 glFrontFace(mode = GL_CCW)
- 7817 glDisable(cap = GL_CULL_FACE)
- 7818 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7819 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7820 glDisable(cap = GL_MULTISAMPLE)
- 7822 glDisable(cap = GL_DEPTH_TEST)
- 7824 glDisable(cap = GL_STENCIL_TEST)
- 7826 glEnablei(target = GL_BLEND, index = 0)
- 7827 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7828 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7829 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7831 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7832 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7833 glEnableVertexAttribArray(index = 0)
- 7834 glVertexAttribDivisor(index = 0, divisor = 0)
- 7836 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7837 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7838 glEnableVertexAttribArray(index = 1)
- 7839 glVertexAttribDivisor(index = 1, divisor = 0)
- 7841 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7842 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7843 glEnableVertexAttribArray(index = 2)
- 7844 glVertexAttribDivisor(index = 2, divisor = 0)
- 7846 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7848 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7850 glDisable(cap = GL_STENCIL_TEST)
- 7852 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7854 glEnable(cap = GL_SCISSOR_TEST)
- 7855 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 7857 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7859 glActiveTexture(texture = GL_TEXTURE0)
- 7860 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 7862 glBindSampler(unit = 0, sampler = 1)
- 7864 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7866 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x9d2)
- 7868 glUseProgram(program = 3)
- 7870 glFrontFace(mode = GL_CCW)
- 7871 glDisable(cap = GL_CULL_FACE)
- 7872 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7873 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7874 glDisable(cap = GL_MULTISAMPLE)
- 7876 glDisable(cap = GL_DEPTH_TEST)
- 7878 glDisable(cap = GL_STENCIL_TEST)
- 7880 glEnablei(target = GL_BLEND, index = 0)
- 7881 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7882 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7883 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7885 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7886 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7887 glEnableVertexAttribArray(index = 0)
- 7888 glVertexAttribDivisor(index = 0, divisor = 0)
- 7890 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7891 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7892 glEnableVertexAttribArray(index = 1)
- 7893 glVertexAttribDivisor(index = 1, divisor = 0)
- 7895 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7896 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7897 glEnableVertexAttribArray(index = 2)
- 7898 glVertexAttribDivisor(index = 2, divisor = 0)
- 7900 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7902 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7904 glDisable(cap = GL_STENCIL_TEST)
- 7906 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7908 glEnable(cap = GL_SCISSOR_TEST)
- 7909 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 7911 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7913 glActiveTexture(texture = GL_TEXTURE0)
- 7914 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 7916 glBindSampler(unit = 0, sampler = 1)
- 7918 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7920 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_SHORT, indices = 0x9d8)
- 7922 glUseProgram(program = 3)
- 7924 glFrontFace(mode = GL_CCW)
- 7925 glDisable(cap = GL_CULL_FACE)
- 7926 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7927 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7928 glDisable(cap = GL_MULTISAMPLE)
- 7930 glDisable(cap = GL_DEPTH_TEST)
- 7932 glDisable(cap = GL_STENCIL_TEST)
- 7934 glEnablei(target = GL_BLEND, index = 0)
- 7935 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7936 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7937 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7939 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7940 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7941 glEnableVertexAttribArray(index = 0)
- 7942 glVertexAttribDivisor(index = 0, divisor = 0)
- 7944 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7945 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 7946 glEnableVertexAttribArray(index = 1)
- 7947 glVertexAttribDivisor(index = 1, divisor = 0)
- 7949 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7950 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 7951 glEnableVertexAttribArray(index = 2)
- 7952 glVertexAttribDivisor(index = 2, divisor = 0)
- 7954 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 7956 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 7958 glDisable(cap = GL_STENCIL_TEST)
- 7960 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 7962 glEnable(cap = GL_SCISSOR_TEST)
- 7963 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 7965 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 7967 glActiveTexture(texture = GL_TEXTURE0)
- 7968 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 7970 glBindSampler(unit = 0, sampler = 1)
- 7972 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 7974 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x9fc)
- 7976 glUseProgram(program = 3)
- 7978 glFrontFace(mode = GL_CCW)
- 7979 glDisable(cap = GL_CULL_FACE)
- 7980 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 7981 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 7982 glDisable(cap = GL_MULTISAMPLE)
- 7984 glDisable(cap = GL_DEPTH_TEST)
- 7986 glDisable(cap = GL_STENCIL_TEST)
- 7988 glEnablei(target = GL_BLEND, index = 0)
- 7989 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 7990 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 7991 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 7993 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7994 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 7995 glEnableVertexAttribArray(index = 0)
- 7996 glVertexAttribDivisor(index = 0, divisor = 0)
- 7998 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 7999 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 8000 glEnableVertexAttribArray(index = 1)
- 8001 glVertexAttribDivisor(index = 1, divisor = 0)
- 8003 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8004 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 8005 glEnableVertexAttribArray(index = 2)
- 8006 glVertexAttribDivisor(index = 2, divisor = 0)
- 8008 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 8010 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 8012 glDisable(cap = GL_STENCIL_TEST)
- 8014 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 8016 glEnable(cap = GL_SCISSOR_TEST)
- 8017 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 8019 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 8021 glActiveTexture(texture = GL_TEXTURE0)
- 8022 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8024 glBindSampler(unit = 0, sampler = 1)
- 8026 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8028 glDrawElements(mode = GL_TRIANGLES, count = 1026, type = GL_UNSIGNED_SHORT, indices = 0xa02)
- 8030 glUseProgram(program = 3)
- 8032 glFrontFace(mode = GL_CCW)
- 8033 glDisable(cap = GL_CULL_FACE)
- 8034 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 8035 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 8036 glDisable(cap = GL_MULTISAMPLE)
- 8038 glDisable(cap = GL_DEPTH_TEST)
- 8040 glDisable(cap = GL_STENCIL_TEST)
- 8042 glEnablei(target = GL_BLEND, index = 0)
- 8043 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 8044 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 8045 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 8047 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8048 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 8049 glEnableVertexAttribArray(index = 0)
- 8050 glVertexAttribDivisor(index = 0, divisor = 0)
- 8052 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8053 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 8054 glEnableVertexAttribArray(index = 1)
- 8055 glVertexAttribDivisor(index = 1, divisor = 0)
- 8057 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8058 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 8059 glEnableVertexAttribArray(index = 2)
- 8060 glVertexAttribDivisor(index = 2, divisor = 0)
- 8062 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 8064 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 8066 glDisable(cap = GL_STENCIL_TEST)
- 8068 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 8070 glEnable(cap = GL_SCISSOR_TEST)
- 8071 glScissor(x = 57344, y = 25386, width = 16384, height = 16384)
- 8073 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 8075 glActiveTexture(texture = GL_TEXTURE0)
- 8076 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8078 glBindSampler(unit = 0, sampler = 1)
- 8080 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8082 glDrawElements(mode = GL_TRIANGLES, count = 186, type = GL_UNSIGNED_SHORT, indices = 0xe04)
- 8084 glUseProgram(program = 3)
- 8086 glFrontFace(mode = GL_CCW)
- 8087 glDisable(cap = GL_CULL_FACE)
- 8088 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 8089 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 8090 glDisable(cap = GL_MULTISAMPLE)
- 8092 glDisable(cap = GL_DEPTH_TEST)
- 8094 glDisable(cap = GL_STENCIL_TEST)
- 8096 glEnablei(target = GL_BLEND, index = 0)
- 8097 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 8098 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 8099 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 8101 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8102 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 8103 glEnableVertexAttribArray(index = 0)
- 8104 glVertexAttribDivisor(index = 0, divisor = 0)
- 8106 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8107 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 8108 glEnableVertexAttribArray(index = 1)
- 8109 glVertexAttribDivisor(index = 1, divisor = 0)
- 8111 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8112 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 8113 glEnableVertexAttribArray(index = 2)
- 8114 glVertexAttribDivisor(index = 2, divisor = 0)
- 8116 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 8118 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 8120 glDisable(cap = GL_STENCIL_TEST)
- 8122 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 8124 glEnable(cap = GL_SCISSOR_TEST)
- 8125 glScissor(x = 606, y = 632, width = 263, height = 210)
- 8127 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 8129 glActiveTexture(texture = GL_TEXTURE0)
- 8130 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8132 glBindSampler(unit = 0, sampler = 1)
- 8134 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8136 glDrawElements(mode = GL_TRIANGLES, count = 150, type = GL_UNSIGNED_SHORT, indices = 0xebe)
- 8138 glUseProgram(program = 3)
- 8140 glFrontFace(mode = GL_CCW)
- 8141 glDisable(cap = GL_CULL_FACE)
- 8142 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 8143 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 8144 glDisable(cap = GL_MULTISAMPLE)
- 8146 glDisable(cap = GL_DEPTH_TEST)
- 8148 glDisable(cap = GL_STENCIL_TEST)
- 8150 glEnablei(target = GL_BLEND, index = 0)
- 8151 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 8152 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 8153 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 8155 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8156 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 8157 glEnableVertexAttribArray(index = 0)
- 8158 glVertexAttribDivisor(index = 0, divisor = 0)
- 8160 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8161 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 8162 glEnableVertexAttribArray(index = 1)
- 8163 glVertexAttribDivisor(index = 1, divisor = 0)
- 8165 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8166 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 8167 glEnableVertexAttribArray(index = 2)
- 8168 glVertexAttribDivisor(index = 2, divisor = 0)
- 8170 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 8172 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 8174 glDisable(cap = GL_STENCIL_TEST)
- 8176 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 8178 glEnable(cap = GL_SCISSOR_TEST)
- 8179 glScissor(x = 606, y = 632, width = 263, height = 210)
- 8181 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 8183 glActiveTexture(texture = GL_TEXTURE0)
- 8184 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8186 glBindSampler(unit = 0, sampler = 1)
- 8188 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8190 glDrawElements(mode = GL_TRIANGLES, count = 132, type = GL_UNSIGNED_SHORT, indices = 0xf54)
- 8192 glUseProgram(program = 3)
- 8194 glFrontFace(mode = GL_CCW)
- 8195 glDisable(cap = GL_CULL_FACE)
- 8196 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 8197 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 8198 glDisable(cap = GL_MULTISAMPLE)
- 8200 glDisable(cap = GL_DEPTH_TEST)
- 8202 glDisable(cap = GL_STENCIL_TEST)
- 8204 glEnablei(target = GL_BLEND, index = 0)
- 8205 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 8206 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 8207 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 8209 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8210 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 8211 glEnableVertexAttribArray(index = 0)
- 8212 glVertexAttribDivisor(index = 0, divisor = 0)
- 8214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8215 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 8216 glEnableVertexAttribArray(index = 1)
- 8217 glVertexAttribDivisor(index = 1, divisor = 0)
- 8219 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8220 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 8221 glEnableVertexAttribArray(index = 2)
- 8222 glVertexAttribDivisor(index = 2, divisor = 0)
- 8224 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 8226 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 8228 glDisable(cap = GL_STENCIL_TEST)
- 8230 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 8232 glEnable(cap = GL_SCISSOR_TEST)
- 8233 glScissor(x = 606, y = 632, width = 263, height = 210)
- 8235 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 8237 glActiveTexture(texture = GL_TEXTURE0)
- 8238 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8240 glBindSampler(unit = 0, sampler = 1)
- 8242 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8244 glDrawElements(mode = GL_TRIANGLES, count = 102, type = GL_UNSIGNED_SHORT, indices = 0xfd8)
- 8246 glUseProgram(program = 3)
- 8248 glFrontFace(mode = GL_CCW)
- 8249 glDisable(cap = GL_CULL_FACE)
- 8250 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 8251 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 8252 glDisable(cap = GL_MULTISAMPLE)
- 8254 glDisable(cap = GL_DEPTH_TEST)
- 8256 glDisable(cap = GL_STENCIL_TEST)
- 8258 glEnablei(target = GL_BLEND, index = 0)
- 8259 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 8260 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 8261 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 8263 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8264 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 8265 glEnableVertexAttribArray(index = 0)
- 8266 glVertexAttribDivisor(index = 0, divisor = 0)
- 8268 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8269 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 8270 glEnableVertexAttribArray(index = 1)
- 8271 glVertexAttribDivisor(index = 1, divisor = 0)
- 8273 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8274 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 8275 glEnableVertexAttribArray(index = 2)
- 8276 glVertexAttribDivisor(index = 2, divisor = 0)
- 8278 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 8280 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 8282 glDisable(cap = GL_STENCIL_TEST)
- 8284 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 8286 glEnable(cap = GL_SCISSOR_TEST)
- 8287 glScissor(x = 606, y = 632, width = 263, height = 210)
- 8289 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 8291 glActiveTexture(texture = GL_TEXTURE0)
- 8292 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8294 glBindSampler(unit = 0, sampler = 1)
- 8296 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8298 glDrawElements(mode = GL_TRIANGLES, count = 363, type = GL_UNSIGNED_SHORT, indices = 0x103e)
- 8300 glUseProgram(program = 3)
- 8302 glFrontFace(mode = GL_CCW)
- 8303 glDisable(cap = GL_CULL_FACE)
- 8304 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 8305 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 8306 glDisable(cap = GL_MULTISAMPLE)
- 8308 glDisable(cap = GL_DEPTH_TEST)
- 8310 glDisable(cap = GL_STENCIL_TEST)
- 8312 glEnablei(target = GL_BLEND, index = 0)
- 8313 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 8314 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 8315 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 8317 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8318 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 8319 glEnableVertexAttribArray(index = 0)
- 8320 glVertexAttribDivisor(index = 0, divisor = 0)
- 8322 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8323 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 8324 glEnableVertexAttribArray(index = 1)
- 8325 glVertexAttribDivisor(index = 1, divisor = 0)
- 8327 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 8328 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 8329 glEnableVertexAttribArray(index = 2)
- 8330 glVertexAttribDivisor(index = 2, divisor = 0)
- 8332 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 8334 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 8336 glDisable(cap = GL_STENCIL_TEST)
- 8338 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 8340 glEnable(cap = GL_SCISSOR_TEST)
- 8341 glScissor(x = 57344, y = 25386, width = 16384, height = 16384)
- 8343 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 8345 glActiveTexture(texture = GL_TEXTURE0)
- 8346 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 8348 glBindSampler(unit = 0, sampler = 1)
- 8350 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 8352 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = 0x11a8)
- 8354 wglSwapBuffers(hdc = 0x6a011a51) = TRUE
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