E/GlobalActions( 1435): Adding AirplaneToggle
E/GlobalActions( 1435): Adding screenshot
E/GlobalActions( 1435): Adding TorchToggle
E/GlobalActions( 1435): not adding NavBarHideToggle
D/PhoneStatusBar( 3420): disable: < EXPAND* icons alerts ticker system_info back home recent clock >
I/ActivityManager( 1435): START {act=com.android.systemui.INTENT_TORCH_OFF flg=0x10000000 cmp=com.android.systemui/.Torch} from pid 1435
I/Torch ( 3420): onCreate
D/OpenGLRenderer( 3609): Flushing caches (mode 1)
D/dalvikvm( 3420): GC_EXPLICIT freed 340K, 38% free 11285K/17991K, paused 2ms+4ms
D/dalvikvm( 7198): GC_CONCURRENT freed 1734K, 10% free 17351K/19207K, paused 1ms+3ms
I/ActivityManager( 1435): START {act=com.android.systemui.INTENT_TORCH_ON flg=0x10000000 cmp=com.android.systemui/.Torch} from pid 1435
W/MemoryDealer( 254): madvise(0x41e89000, 4096, MADV_REMOVE) returned Function not implemented
D/AudioHardware( 254): AudioStreamOutALSA::write: AudioHardware pcm playback is exiting standby.
V/AudioHardware( 254): open pcm_out driver
D/AudioHardware( 254): openPcmOut_l() mPcmOpenCnt: 0
V/alsa_pcm( 254): pcm_open(0x00027000)
V/alsa_pcm( 254): pcm_open() period sz multiplier 8
V/alsa_pcm( 254): pcm_open() period cnt 4
V/alsa_pcm( 254): pcm_open() period_cnt 4 period_sz 1024 channels 2
V/AudioHardware( 254): openMixer_l() mMixerOpenCnt: 0
V/AudioHardware( 254): open playback normal
V/AudioHardware( 254): write() wakeup setting route SPK
D/dalvikvm( 1435): GC_FOR_ALLOC freed 1128K, 12% free 17393K/19719K, paused 105ms
I/Torch ( 3420): onCreate
D/OpenGLRenderer( 3609): Flushing caches (mode 1)
I/CameraService( 254): Opening camera 0
I/CameraHardwareSec( 254): int android::HAL_camera_device_open(const hw_module_t*, const char*, hw_device_t**): open camera 0
E/SecCamera( 254): initCamera: m_cam_fd(28), m_jpeg_fd(0)
I/SecCamera( 254): Name of input channel[0] is CE147
E/SecCamera( 254): initCamera: m_cam_fd2(29)
I/SecCamera( 254): Name of input channel[0] is CE147
I/SecCamera( 254): initCamera : initialized
I/SecCamera( 254): Name of input channel[0] is CE147
I/CameraHardwareSec( 254): int android::HAL_camera_device_open(const hw_module_t*, const char*, hw_device_t**): opened camera 0 (0x1ed1c70)
I/CameraHardwareSec( 254): int android::CameraHardwareSec::previewThreadWrapper(): starting
I/CameraHardwareSec( 254): int android::CameraHardwareSec::previewThreadWrapper(): calling mSecCamera->stopPreview() and waiting
W/SecCamera( 254): int android::SecCamera::stopPreview(): doing nothing because m_flag_camera_start is zero
I/AwesomePlayer( 254): setDataSource_l('/system/media/audio/ui/camera_click.ogg')
I/AwesomePlayer( 254): setDataSource_l('/system/media/audio/ui/VideoRecord.ogg')
E/CameraHardwareSec( 254): preview window is NULL!
I/CameraHardwareSec( 254): virtual android::status_t android::CameraHardwareSec::startPreview() : deferring
D/Torch ( 3420): wakeLock is null, getting a new WakeLock
D/Torch ( 3420): PowerManager acquired
D/Torch ( 3420): WakeLock set
D/Torch ( 3420): WakeLock acquired
D/libEGL ( 3420): loaded /vendor/lib/egl/libEGL_POWERVR_SGX540_120.so
D/libEGL ( 3420): loaded /vendor/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so
D/libEGL ( 3420): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so
D/OpenGLRenderer( 3420): Enabling debug mode 0
D/CameraHardwareSec( 254): mPreviewHeap(fd(28), size(1382400), width(1280), height(720))
I/CameraHardwareSec( 254): int android::CameraHardwareSec::previewThreadWrapper(): return from wait
I/ActivityManager( 1435): moveTaskToBack: 34
D/PhoneStatusBar( 3420): disable: < expand* icons alerts ticker system_info back home recent clock >
I/ActivityManager( 1435): Displayed com.android.systemui/.Torch: +1s954ms (total +1m37s310ms)
D/OpenGLRenderer( 3420): Flushing caches (mode 1)
D/OpenGLRenderer( 3420): Flushing caches (mode 0)
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
D/AudioHardware( 254): AudioHardware pcm playback is going to standby.
V/AudioHardware( 254): closeMixer_l() mMixerOpenCnt: 1
D/AudioHardware( 254): closePcmOut_l() mPcmOpenCnt: 1
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/GlobalActions( 1435): Adding AirplaneToggle
E/GlobalActions( 1435): Adding screenshot
E/GlobalActions( 1435): Adding TorchToggle
E/GlobalActions( 1435): not adding NavBarHideToggle
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
D/PhoneStatusBar( 3420): disable: < EXPAND* icons alerts ticker system_info back home recent clock >
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
I/ActivityManager( 1435): START {act=com.android.systemui.INTENT_TORCH_OFF flg=0x10000000 cmp=com.android.systemui/.Torch} from pid 1435
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
I/Torch ( 3420): Flash mode: torch
I/Torch ( 3420): Flash modes: [on, off, auto, torch]
D/OpenGLRenderer( 3609): Flushing caches (mode 1)
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
D/Torch ( 3420): WakeLock released
E/SurfaceTexture( 251): [SurfaceView] dequeueBuffer: SurfaceTexture has been abandoned!
E/CameraHardwareSec( 254): Could not dequeue gralloc buffer!
I/CameraHardwareSec( 254): int android::CameraHardwareSec::previewThreadWrapper(): calling mSecCamera->stopPreview() and waiting
I/CameraHardwareSec( 254): void android::CameraHardwareSec::stopPreviewInternal() : preview not running, doing nothing
I/CameraHardwareSec( 254): int android::CameraHardwareSec::previewThreadWrapper(): return from wait
I/CameraHardwareSec( 254): int android::CameraHardwareSec::previewThreadWrapper(): exiting
W/SecCamera( 254): int android::SecCamera::stopPreview(): doing nothing because m_flag_camera_start is zero
W/SecCamera( 254): int android::SecCamera::stopRecord(): doing nothing because m_flag_record_start is zero
I/SecCamera( 254): DeinitCamera: m_cam_fd(28)
I/SecCamera( 254): DeinitCamera: m_cam_fd2(29)
E/CameraHardwareSec( 254): preview window is NULL!
I/CameraService( 254): Destroying camera 0
I/CameraHardwareSec( 254): int android::HAL_camera_device_close(hw_device_t*)
I/SecCamera( 254): DeinitCamera : already deinitialized
W/MemoryDealer( 254): madvise(0x40fb8000, 8192, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x40fb6000, 8192, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x40fb4000, 8192, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x40fb2000, 8192, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x4124a000, 32768, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x41242000, 32768, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x4123a000, 32768, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x41232000, 32768, MADV_REMOVE) returned Function not implemented
W/AudioFlinger( 254): session id 72 not found for pid 254
W/MemoryDealer( 254): madvise(0x40fc0000, 8192, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x40fbe000, 8192, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x40fbc000, 8192, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x40fba000, 8192, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x41012000, 32768, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x4100a000, 32768, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x41002000, 32768, MADV_REMOVE) returned Function not implemented
W/MemoryDealer( 254): madvise(0x40ffa000, 32768, MADV_REMOVE) returned Function not implemented
W/AudioFlinger( 254): session id 73 not found for pid 254
D/dalvikvm( 3420): GC_EXPLICIT freed 459K, 38% free 11281K/17991K, paused 2ms+4ms
D/OpenGLRenderer( 3420): Flushing caches (mode 1)