Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Bomberman 64
- -------------------------------------
- • Graphics Plugin: Glide64
- • VI Refresh Rate: 1900
- • AI Count Per Byte: 300
- • Misc Note: Obviously higher values create more crackling, but no matter how low the AI was set, there was still popping
- Castlevania: Legacy of Darkness
- -------------------------------------
- • Graphics Plugin: Glide64
- • VI Refresh Rate: 1700
- • AI Count Per Byte: 60
- • Misc Note: Press F4 to turn Limit FPS off, keep sync to audio on, disable 32-bit engine
- Conker's Bad Fur Day
- -------------------------------------
- • Config:
- Memory Size 8MB
- Default Save Type: 16kbit Eeprom
- Counter Factor: 2
- VI Refresh Rate: 2200
- AI Count Per Byte: 500
- 32 Bit Engine OFF
- Fixed Audio Timing ON
- • Recompiler:
- Register caching OFF
- Protect Memory ON
- • Plugins:
- Glide64 For PJ64 2.0.0.1
- Azimer's HLE Audio v0.60 WIP 2
- N-Rage Input
- RSP emulation
- Use High Level GFX, Use High Level Audio
- Donkey Kong 64
- -------------------------------------
- • Config:
- Memory Size 8MB
- Default Save Type: 16kbit Eeprom
- Counter Factor: 2
- VI Refresh Rate: 1410
- AI Count Per Byte: 625
- 32 Bit Engine OFF
- Fixed Audio Timing OFF
- • Recompiler:
- Register caching ON
- Protect Memory ON
- • Plugins:
- Glide64 For PJ64 2.0.0.1
- Azimer's HLE Audio v0.60 WIP 2
- N-Rage Input
- RSP emulation
- Use High Level GFX, Use High Level Audio
- Goemon's Great Adventure
- -------------------------------------
- • Graphics Plugin: Glide64
- • VI Refresh Rate: 1300
- • AI Count Per Byte: 150
- • Misc Note: Press F4 to turn Limit FPS off, keep sync to audio on, disable 32-bit engine
- Goemon's Great Adventure
- -------------------------------------
- Graphics Plugin: Glide64
- VI Refresh Rate: 1300
- AI Count Per Byte: 150
- Misc Note: Press F4 to turn Limit FPS off, keep sync to audio on, disable 32-bit engine
- Hybrid Heaven
- -------------------------------------
- Graphics Plugin: Glide64
- VI Refresh Rate: 1450
- AI Count Per Byte: 60
- Misc Note: Press F4 to turn Limit FPS off, keep sync to audio on, disable 32-bit engine
- Killer Instict Gold
- -------------------------------------
- Graphics Plugin: Glide64
- VI Refresh Rate: 1700
- AI Count Per Byte: 100
- Misc Note: No clear improvement; severe audio skipping
- Kirby 64
- -------------------------------------
- Graphics Plugin: Glide64
- VI Refresh Rate: 1400
- AI Count Per Byte: 50
- Mario Kart 64
- -------------------------------------
- Graphics Plugin: Glide64
- VI Refresh Rate: 2200
- AI Count Per Byte: 500
- Mystical Ninja 64
- -------------------------------------
- Graphics Plugin: Glide64
- VI Refresh Rate: 1500
- AI Count Per Byte: 120
- Misc Note: Press F4 to turn Limit FPS off, keep sync to audio on, disable 32-bit engine
- Paper Mario
- -------------------------------------
- Graphics Plugin: Glide64
- VI Refresh Rate: 2200
- AI Count Per Byte: 500
- Pokemon Snap
- -------------------------------------
- • Config:
- Memory Size 8MB
- Counter Factor: 2
- VI Refresh Rate: 2200
- AI Count Per Byte: 500
- 32 Bit Engine OFF
- Fixed Audio Timing OFF
- • Recompiler:
- Register caching ON
- • Plugins:
- Jabo's Direct3D8 1.6
- Advanced: Check "Copy framebuffer to RDRAM" fixes photos from not showing.
- shunyuan's HLE Audio .8.2
- N-Rage Input
- RSP emulation
- Use High Level GFX, Use High Level Audio
- Star Fox 64
- -------------------------------------
- • Config:
- Memory Size 8MB
- Counter Factor: 2
- VI Refresh Rate: 2200
- AI Count Per Byte: 500
- 32 Bit Engine OFF
- Fixed Audio Timing OFF
- • Recompiler:
- Register caching ON
- • Plugins:
- Glide64 'Final'
- shunyuan's HLE Audio .8.2
- N-Rage Input
- RSP emulation
- Use High Level GFX, Use High Level Audio
- Super Mario 64
- -------------------------------------
- Graphics Plugin: Glide64
- VI Refresh Rate: 2200
- AI Count Per Byte: 500
- Yoshi's Story
- -------------------------------------
- • Config:
- Memory Size 8MB
- Counter Factor: 2
- VI Refresh Rate: 2200
- AI Count Per Byte: 500
- 32 Bit Engine OFF
- Fixed Audio Timing OFF
- Sync using Audio OFF
- • Recompiler:
- Register caching ON
- • Plugins:
- Jabo's Direct3D8 1.6
- Rom Settings: Emulation Width 319, Emulation Height 239 (important!)
- shunyuan's HLE Audio .8.2
- N-Rage Input
- RSP emulation
- Use High Level GFX, Use High Level Audio
- Zela: Majora's Mask
- -------------------------------------
- • Config:
- Memory Size 8MB
- Counter Factor: 2
- VI Refresh Rate:1500
- AI Count Per Byte: 500
- 32 Bit Engine OFF
- Fixed Audio Timing OFF
- Sync using Audio OFF
- • Recompiler:
- Register caching ON
- • Plugins:
- Jabo's Direct3D8 1.6
- shunyuan's HLE Audio .8.2
- N-Rage Input
- RSP emulation
- Use High Level GFX, Use High Level Audio
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement