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Project64 Game Settings

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Apr 5th, 2015
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  1. Bomberman 64
  2. -------------------------------------
  3. • Graphics Plugin: Glide64
  4. • VI Refresh Rate: 1900
  5. • AI Count Per Byte: 300
  6. • Misc Note: Obviously higher values create more crackling, but no matter how low the AI was set, there was still popping
  7.  
  8. Castlevania: Legacy of Darkness
  9. -------------------------------------
  10. • Graphics Plugin: Glide64
  11. • VI Refresh Rate: 1700
  12. • AI Count Per Byte: 60
  13. • Misc Note: Press F4 to turn Limit FPS off, keep sync to audio on, disable 32-bit engine
  14.  
  15. Conker's Bad Fur Day
  16. -------------------------------------
  17. • Config:
  18.      Memory Size 8MB
  19.      Default Save Type: 16kbit Eeprom
  20.      Counter Factor: 2
  21.      VI Refresh Rate: 2200
  22.      AI Count Per Byte: 500
  23.      32 Bit Engine OFF
  24.      Fixed Audio Timing ON
  25. • Recompiler:
  26.      Register caching OFF
  27.      Protect Memory ON
  28. • Plugins:
  29.      Glide64 For PJ64 2.0.0.1
  30.      Azimer's HLE Audio v0.60 WIP 2
  31.      N-Rage Input
  32.      RSP emulation
  33.      Use High Level GFX, Use High Level Audio
  34.  
  35. Donkey Kong 64
  36. -------------------------------------
  37. • Config:
  38.      Memory Size 8MB
  39.      Default Save Type: 16kbit Eeprom
  40.      Counter Factor: 2
  41.      VI Refresh Rate: 1410
  42.      AI Count Per Byte: 625
  43.      32 Bit Engine OFF
  44.      Fixed Audio Timing OFF
  45. • Recompiler:
  46.      Register caching ON
  47.      Protect Memory ON
  48. • Plugins:
  49.      Glide64 For PJ64 2.0.0.1
  50.      Azimer's HLE Audio v0.60 WIP 2
  51.      N-Rage Input
  52.      RSP emulation
  53.      Use High Level GFX, Use High Level Audio
  54.  
  55. Goemon's Great Adventure
  56. -------------------------------------
  57. • Graphics Plugin: Glide64
  58. • VI Refresh Rate: 1300
  59. • AI Count Per Byte: 150
  60. • Misc Note: Press F4 to turn Limit FPS off, keep sync to audio on, disable 32-bit engine
  61.  
  62. Goemon's Great Adventure
  63. -------------------------------------
  64. Graphics Plugin: Glide64
  65. VI Refresh Rate: 1300
  66. AI Count Per Byte: 150
  67. Misc Note: Press F4 to turn Limit FPS off, keep sync to audio on, disable 32-bit engine
  68.  
  69. Hybrid Heaven
  70. -------------------------------------
  71. Graphics Plugin: Glide64
  72. VI Refresh Rate: 1450
  73. AI Count Per Byte: 60
  74. Misc Note: Press F4 to turn Limit FPS off, keep sync to audio on, disable 32-bit engine
  75.  
  76. Killer Instict Gold
  77. -------------------------------------
  78. Graphics Plugin: Glide64
  79. VI Refresh Rate: 1700
  80. AI Count Per Byte: 100
  81. Misc Note: No clear improvement; severe audio skipping
  82.  
  83. Kirby 64
  84. -------------------------------------
  85. Graphics Plugin: Glide64
  86. VI Refresh Rate: 1400
  87. AI Count Per Byte: 50
  88.  
  89. Mario Kart 64
  90. -------------------------------------
  91. Graphics Plugin: Glide64
  92. VI Refresh Rate: 2200
  93. AI Count Per Byte: 500
  94.  
  95. Mystical Ninja 64
  96. -------------------------------------
  97. Graphics Plugin: Glide64
  98. VI Refresh Rate: 1500
  99. AI Count Per Byte: 120
  100. Misc Note: Press F4 to turn Limit FPS off, keep sync to audio on, disable 32-bit engine
  101.  
  102. Paper Mario
  103. -------------------------------------
  104. Graphics Plugin: Glide64
  105. VI Refresh Rate: 2200
  106. AI Count Per Byte: 500
  107.  
  108. Pokemon Snap
  109. -------------------------------------
  110. • Config:
  111.      Memory Size 8MB
  112.      Counter Factor: 2
  113.      VI Refresh Rate: 2200
  114.      AI Count Per Byte: 500
  115.      32 Bit Engine OFF
  116.      Fixed Audio Timing OFF
  117. • Recompiler:
  118.      Register caching ON
  119. • Plugins:
  120.      Jabo's Direct3D8 1.6
  121.                Advanced: Check "Copy framebuffer to RDRAM" fixes photos from not showing.
  122.      shunyuan's HLE Audio .8.2
  123.      N-Rage Input
  124.      RSP emulation
  125.      Use High Level GFX, Use High Level Audio
  126.  
  127. Star Fox 64
  128. -------------------------------------
  129. • Config:
  130.      Memory Size 8MB
  131.      Counter Factor: 2
  132.      VI Refresh Rate: 2200
  133.      AI Count Per Byte: 500
  134.      32 Bit Engine OFF
  135.      Fixed Audio Timing OFF
  136. • Recompiler:
  137.      Register caching ON
  138. • Plugins:
  139.      Glide64 'Final'
  140.      shunyuan's HLE Audio .8.2
  141.      N-Rage Input
  142.      RSP emulation
  143.      Use High Level GFX, Use High Level Audio
  144.  
  145. Super Mario 64
  146. -------------------------------------
  147. Graphics Plugin: Glide64
  148. VI Refresh Rate: 2200
  149. AI Count Per Byte: 500
  150.  
  151. Yoshi's Story
  152. -------------------------------------
  153. • Config:
  154.      Memory Size 8MB
  155.      Counter Factor: 2
  156.      VI Refresh Rate: 2200
  157.      AI Count Per Byte: 500
  158.      32 Bit Engine OFF
  159.      Fixed Audio Timing OFF
  160.      Sync using Audio OFF
  161. • Recompiler:
  162.      Register caching ON
  163. • Plugins:
  164.      Jabo's Direct3D8 1.6
  165.                Rom Settings: Emulation Width 319, Emulation Height 239 (important!)
  166.      shunyuan's HLE Audio .8.2
  167.      N-Rage Input
  168.      RSP emulation
  169.      Use High Level GFX, Use High Level Audio
  170.  
  171. Zela: Majora's Mask
  172. -------------------------------------
  173. • Config:
  174.      Memory Size 8MB
  175.      Counter Factor: 2
  176.      VI Refresh Rate:1500
  177.      AI Count Per Byte: 500
  178.      32 Bit Engine OFF
  179.      Fixed Audio Timing OFF
  180.      Sync using Audio OFF
  181. • Recompiler:
  182.      Register caching ON
  183. • Plugins:
  184.      Jabo's Direct3D8 1.6
  185.      shunyuan's HLE Audio .8.2
  186.      N-Rage Input
  187.      RSP emulation
  188.      Use High Level GFX, Use High Level Audio
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