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- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //
- //Possible Key-Values:
- //
- // //player's personal connect msg <<<putting two slashes will allow you to leave comments above each setup for organization
- // "STEAM_0:0:1234567" <<<this can be named anything. If it matches a players steam ID, it will be available to them only, else, it is just a section name
- // {
- // "connectmsg" "1" <<<if setup applies to player, it will show after they connect (1 = enable, 0 = disable, default = 0)
- // "disconnectmsg" "1" <<<if setup applies to player, it will show after they disconnect (1 = enable, 0 = disable, default = 0)
- // "ignoreconnect" "1" <<<if setup applies to player, it will block custom connect messages (1 = enable, 0 = disable, default = 0)
- // "ignoredisconnect" "1" <<<if setup applies to player, it will block custom disconnect messages (1 = enable, 0 = disable, default = 0)
- // "center" "1" <<<enable/disable announcement in center of screen (1 = enable, 0 = disable, default = 1)
- // "chat" "1" <<<enable/disable announcement in chat (1 = enable, 0 = disable, default = 1)
- // "message" "{tag} {playername} Connected" <<<message to be displayed. {tag} is replaced with the tag defined below, {playername} is replaced with the player's current name (default = "{tag} {playername} Connected/Disconnected")
- // "tag" "=Hacker=" <<<tag to use if {tag} is in the message (more useful for groups, since individual players can just put it as part of the msg) (default = "[TagNotSet]")
- // "tagcolor" "FFFF00" <<<hex color code used for tag in chat messages (default = "FFFFFF")
- // "chatcolor" "FFFF00" <<<hex color code used for chat messages (default = "FFFFFF")
- // }
- //
- //Note: any missing lines will assume their default values.
- //
- //////////////////////////////////////////////////////////////////////////////////
- //
- //Order of Operations:
- //
- //Players get the first matching setup. That said, this is the suggested order to organize your setups:
- //Personal setups -> group 'ignore' setups -> group setups.
- //
- //For all setups, be sure to make check which setup first applies. e.g. if admins have flags 'b' and 's' and donators have 's',
- //make sure the admin setup comes first, else they will get the donator setup.
- //
- //Admin command to reload setups: sm_reloadtcm ("Reload Connect/Disconnect Setups" is also added in the admin menu under "Server Commands")
- //
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- "Setups"
- {
- Projek
- "STEAM_0:1:106960195"
- {
- "connectmsg" "1"
- "chat" "1"
- "message" "{tag} {playername} Connected"
- "tag" "Server Owner"
- "tagcolor" "1AFF00"
- "chatcolor" "0008FF"
- }
- Projek deco
- "STEAM_0:1:106960195"
- {
- "connectmsg" "1"
- "center" "1"
- "chat" "1"
- "message" "{tag} has deconnected, be crazy!"
- "tag" "Server Owner"
- "tagcolor" "1AFF00"
- "chatcolor" "FFC400"
- }
- }
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