- $cd "C:\Users\Assassin\Desktop\Skin Work\Skins getting made"
- $modelname "player/powerarmor.mdl"
- $model "S-LoW" "slow.smd"
- $poseparameter move_yaw -180.00 180.00
- $poseparameter body_pitch -90.00 90.00
- $poseparameter body_yaw -90.00 90.00
- $cdmaterials "models\player\slow\fallout_3\power_armor\"
- $hboxset "cstrike"
- $hbox 3 "ValveBiped.Bip01_Pelvis" -8.299 -7.727 -5.429 8.299 2.007 6.583
- $hbox 6 "ValveBiped.Bip01_L_Thigh" 4.576 -5.377 -3.432 22.880 3.775 4.576
- $hbox 6 "ValveBiped.Bip01_L_Calf" -0.291 -4.295 -3.432 20.883 3.151 3.432
- $hbox 6 "ValveBiped.Bip01_L_Foot" -2.288 -1.144 -2.579 5.720 4.576 2.007
- $hbox 6 "ValveBiped.Bip01_L_Toe0" -2.860 -2.808 -2.860 4.004 1.196 1.716
- $hbox 7 "ValveBiped.Bip01_R_Thigh" 4.576 -5.377 -3.432 22.880 3.775 4.576
- $hbox 7 "ValveBiped.Bip01_R_Calf" -0.291 -4.295 -3.432 20.883 3.151 3.432
- $hbox 7 "ValveBiped.Bip01_R_Foot" -2.288 -1.144 -2.007 5.720 4.576 2.579
- $hbox 7 "ValveBiped.Bip01_R_Toe0" -2.860 -2.808 -1.716 4.004 1.196 2.860
- $hbox 3 "ValveBiped.Bip01_Spine1" -9.152 -1.258 -8.008 4.576 11.326 8.008
- $hbox 2 "ValveBiped.Bip01_Spine2" -3.068 -3.432 -9.693 13.572 10.317 9.693
- $hbox 1 "ValveBiped.Bip01_Neck1" -0.104 -4.576 -2.860 5.512 2.288 2.860
- $hbox 1 "ValveBiped.Bip01_Head1" -0.416 -6.240 -3.640 9.360 4.441 3.016
- $hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288
- $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402
- $hbox 4 "ValveBiped.Bip01_L_Hand" 0.291 -2.465 -1.716 6.583 1.550 2.860
- $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288
- $hbox 5 "ValveBiped.Bip01_R_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402
- $hbox 5 "ValveBiped.Bip01_R_Hand" 0.291 -2.465 -2.860 6.583 1.550 1.716
- // Model uses material "slow_decal.vmt"
- // Model uses material "slow_helmet.vmt"
- // Model uses material "slow_helmet_glass.vmt"
- // Model uses material "slow_body.vmt"
- $attachment "forward" "ValveBiped.forward" -0.00 -0.00 -0.00 rotate 0.00 -0.00 -0.00
- $attachment "grenade0" "ValveBiped.Bip01_Pelvis" 7.45 4.24 -3.33 rotate -13.05 173.19 92.40
- $attachment "grenade1" "ValveBiped.Bip01_Pelvis" 2.13 4.48 -6.15 rotate -81.11 178.93 91.12
- $attachment "grenade2" "ValveBiped.Bip01_Pelvis" -7.50 3.33 2.16 rotate 22.39 2.47 -86.84
- $attachment "grenade3" "ValveBiped.Bip01_Pelvis" -7.89 4.44 -4.03 rotate -33.13 -2.70 -87.60
- $attachment "pistol" "ValveBiped.Bip01_R_Thigh" -0.93 3.33 -5.94 rotate 0.94 -1.57 80.10
- $attachment "primary" "ValveBiped.Bip01_Spine2" 13.03 -7.00 -7.48 rotate -17.00 -180.00 -4.00
- $attachment "eholster" "ValveBiped.Bip01_L_Thigh" 5.15 -0.56 5.20 rotate 3.68 -91.56 99.67
- $attachment "c4" "ValveBiped.Bip01_Spine2" 13.67 -7.55 0.95 rotate -29.12 65.25 22.32
- $attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0.00 5.20 0.00 rotate -0.00 0.00 -0.00
- $attachment "rfoot" "ValveBiped.Bip01_R_Foot" -0.00 5.20 0.00 rotate 0.00 -0.00 0.00
- $attachment "muzzle_flash" "ValveBiped.Bip01_Head1" 7.40 -4.50 -2.25 rotate -0.00 0.00 0.00
- $includemodel "m_anm.mdl"
- $includemodel "m_gst.mdl"
- $includemodel "m_pst.mdl"
- $includemodel "m_shd.mdl"
- $includemodel "m_ss.mdl"
- $includemodel "humans/male_shared.mdl"
- $includemodel "combine_soldier_anims.mdl"
- $surfaceprop "metal"
- $eyeposition -0.000 -0.000 150.000
- $illumposition 0.019 0.812 38.364
- $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
- $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
- $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
- $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
- $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
- $ikchain ikclip ValveBiped.weapon_bone_Clip knee 0.707 -0.707 0.000
- $collisionjoints "phymodel.smd" {
- $mass 45.0
- $inertia 10.00
- $damping 1.75
- $rotdamping 10.00
- $rootbone "valvebiped.bip01_pelvis"
- $jointmassbias "valvebiped.bip01_pelvis" 2.60
- $jointconstrain "valvebiped.bip01_spine1" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_spine1" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_spine1" z limit 0.00 0.00 0.00
- $jointmassbias "valvebiped.bip01_spine2" 3.40
- $jointconstrain "valvebiped.bip01_spine2" x limit -15.00 15.00 0.00
- $jointconstrain "valvebiped.bip01_spine2" y limit -12.00 12.00 0.00
- $jointconstrain "valvebiped.bip01_spine2" z limit -20.00 15.00 0.00
- $jointconstrain "valvebiped.bip01_r_clavicle" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_r_clavicle" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_clavicle" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_clavicle" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 0.00 0.00
- $jointmassbias "valvebiped.bip01_l_upperarm" 0.80
- $jointconstrain "valvebiped.bip01_l_upperarm" x limit -40.00 40.00 0.00
- $jointconstrain "valvebiped.bip01_l_upperarm" y limit -91.00 20.00 0.00
- $jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 23.00 0.00
- $jointmassbias "valvebiped.bip01_l_forearm" 0.60
- $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_forearm" z limit -123.00 -3.00 0.00
- $jointmassbias "valvebiped.bip01_l_hand" 0.20
- $jointconstrain "valvebiped.bip01_l_hand" x limit -52.00 37.00 0.00
- $jointconstrain "valvebiped.bip01_l_hand" y limit -12.00 8.00 0.00
- $jointconstrain "valvebiped.bip01_l_hand" z limit -52.00 -1.00 0.00
- $jointmassbias "valvebiped.bip01_r_upperarm" 0.80
- $jointconstrain "valvebiped.bip01_r_upperarm" x limit -40.00 40.00 0.00
- $jointconstrain "valvebiped.bip01_r_upperarm" y limit -20.00 91.00 0.00
- $jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 24.00 0.00
- $jointmassbias "valvebiped.bip01_r_forearm" 0.60
- $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 -3.00 0.00
- $jointmassbias "valvebiped.bip01_r_hand" 0.20
- $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
- $jointconstrain "valvebiped.bip01_r_hand" y limit -8.00 12.00 0.00
- $jointconstrain "valvebiped.bip01_r_hand" z limit -52.00 -1.00 0.00
- $jointmassbias "valvebiped.bip01_r_thigh" 1.30
- $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
- $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 33.00 0.00
- $jointconstrain "valvebiped.bip01_r_thigh" z limit -79.00 24.00 0.00
- $jointmassbias "valvebiped.bip01_r_calf" 0.80
- $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_r_calf" z limit -6.00 116.00 0.00
- $jointmassbias "valvebiped.bip01_l_thigh" 1.30
- $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
- $jointconstrain "valvebiped.bip01_l_thigh" y limit -8.00 33.00 0.00
- $jointconstrain "valvebiped.bip01_l_thigh" z limit -79.00 24.00 0.00
- $jointmassbias "valvebiped.bip01_l_calf" 0.80
- $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_calf" z limit -6.00 116.00 0.00
- $jointconstrain "valvebiped.bip01_head1" x limit -72.00 60.00 0.00
- $jointconstrain "valvebiped.bip01_head1" y limit -37.00 33.00 0.00
- $jointconstrain "valvebiped.bip01_head1" z limit -19.00 45.00 0.00
- }
