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  1. Initialize engine version: 4.5.3f3 (fca41a4fabea)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1404]
  5. Renderer: AMD Radeon HD 6570
  6. Vendor: ATI
  7. VRAM: 1013 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  21. Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  22. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
  23. Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
  24. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\SteamworksManaged.dll (this message is harmless)
  25. Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\SteamworksManaged.dll into Unity Child Domain
  26. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
  27. Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
  28. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
  29. Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
  30. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
  31. Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
  32. - Completed reload, in 4.293 seconds
  33. <RI> Initializing input.
  34.  
  35. <RI> Input initialized.
  36.  
  37. desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
  38. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\System.dll (this message is harmless)
  39. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
  40. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
  41. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  42. Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
  43. UnloadTime: 2.331254 ms
  44. 0.000 Initializing Steam
  45.  
  46. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  47.  
  48. 0.240 Steam IF: ManagedSteam.Steam
  49.  
  50. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  51.  
  52. 0.278 Version: Alpha 9.3 (b4) Compatibility Version: Alpha 9.3, OS: Windows 32 Bit
  53.  
  54. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  55.  
  56. 0.279 Last played version: Alpha 9.3
  57.  
  58. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  59.  
  60. 0.291 Command line arguments: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie.exe
  61.  
  62. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  63.  
  64. Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  65.  
  66. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6779.
  67. Total: 8.454917 ms (FindLiveObjects: 1.026583 ms CreateObjectMapping: 0.112962 ms MarkObjects: 6.539032 ms DeleteObjects: 0.029440 ms)
  68.  
  69. 0.334 SteamAuth: user already is licensed
  70.  
  71. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  72.  
  73. UnloadTime: 8.923728 ms
  74. 11.943 Awake
  75.  
  76. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  77.  
  78. 11.953 GamePref.AdminFileName = serveradmin.xml
  79.  
  80. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  81.  
  82. 11.954 GamePref.AirDropFrequency = 72
  83.  
  84. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  85.  
  86. 11.955 GamePref.AutopilotMode = 0
  87.  
  88. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  89.  
  90. 11.956 GamePref.BlockDurabilityModifier = 100
  91.  
  92. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  93.  
  94. 11.957 GamePref.BuildCreate = False
  95.  
  96. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  97.  
  98. 11.958 GamePref.ConnectToServerIP = 127.0.0.1
  99.  
  100. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  101.  
  102. 11.959 GamePref.ConnectToServerPort = 25000
  103.  
  104. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  105.  
  106. 11.960 GamePref.ControlPanelEnabled = False
  107.  
  108. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  109.  
  110. 11.961 GamePref.ControlPanelPassword =
  111.  
  112. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  113.  
  114. 11.962 GamePref.ControlPanelPort = 8080
  115.  
  116. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  117.  
  118. 11.963 GamePref.CraftTimer = 1
  119.  
  120. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  121.  
  122. 11.964 GamePref.CreateLevelDim =
  123.  
  124. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  125.  
  126. 11.965 GamePref.CreateLevelName =
  127.  
  128. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  129.  
  130. 11.966 GamePref.DayCount = 3
  131.  
  132. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  133.  
  134. 11.967 GamePref.DayNightLength = 50
  135.  
  136. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  137.  
  138. 11.968 GamePref.DebugMenuEnabled = False
  139.  
  140. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  141.  
  142. 11.969 GamePref.DebugMenuShowTasks = False
  143.  
  144. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  145.  
  146. 11.970 GamePref.DebugStopEnemiesMoving = False
  147.  
  148. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  149.  
  150. 11.971 GamePref.DedicatedServer = False
  151.  
  152. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  153.  
  154. 11.972 GamePref.DisableNAT = False
  155.  
  156. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  157.  
  158. 11.973 GamePref.DropOnDeath = 0
  159.  
  160. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  161.  
  162. 11.974 GamePref.DropOnQuit = 0
  163.  
  164. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  165.  
  166. 11.975 GamePref.DynamicSpawner =
  167.  
  168. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  169.  
  170. 11.976 GamePref.EnemyDifficulty = 0
  171.  
  172. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  173.  
  174. 11.977 GamePref.EnemySenseMemory = 60
  175.  
  176. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  177.  
  178. 11.978 GamePref.EnemySpawning = True
  179.  
  180. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  181.  
  182. 11.979 GamePref.EnemySpawnMode = 3
  183.  
  184. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  185.  
  186. 11.980 GamePref.FavoriteServersList =
  187.  
  188. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  189.  
  190. 11.980 GamePref.FragLimit = 20
  191.  
  192. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  193.  
  194. 11.981 GamePref.FriendlyFire = True
  195.  
  196. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  197.  
  198. 11.982 GamePref.GameDifficulty = 2
  199.  
  200. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  201.  
  202. 11.983 GamePref.GameMode = GameModeSurvivalSP
  203.  
  204. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  205.  
  206. 11.984 GamePref.GameName = wazon
  207.  
  208. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  209.  
  210. 11.985 GamePref.GameVersion = Alpha 9.3
  211.  
  212. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  213.  
  214. 11.986 GamePref.GameWorld = Navezgane
  215.  
  216. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  217.  
  218. 11.987 GamePref.JoiningOptions = True
  219.  
  220. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  221.  
  222. 11.988 GamePref.LandClaimDeadZone = 30
  223.  
  224. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  225.  
  226. 11.989 GamePref.LandClaimDecayMode = 0
  227.  
  228. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  229.  
  230. 11.990 GamePref.LandClaimExpiryTime = 3
  231.  
  232. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  233.  
  234. 11.991 GamePref.LandClaimOfflineDurabilityModifier = 4
  235.  
  236. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  237.  
  238. 11.992 GamePref.LandClaimOnlineDurabilityModifier = 4
  239.  
  240. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  241.  
  242. 11.993 GamePref.LandClaimSize = 7
  243.  
  244. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  245.  
  246. 11.994 GamePref.LootAbundance = 100
  247.  
  248. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  249.  
  250. 11.995 GamePref.LootRespawnDays = 30
  251.  
  252. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  253.  
  254. 11.996 GamePref.LootTimer = 1
  255.  
  256. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  257.  
  258. 11.997 GamePref.MatchLength = 10
  259.  
  260. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  261.  
  262. 11.998 GamePref.MaxSpawnedZombies = 60
  263.  
  264. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  265.  
  266. 11.999 GamePref.NightPercentage = 35
  267.  
  268. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  269.  
  270. 12.000 GamePref.OptionsAA = 0
  271.  
  272. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  273.  
  274. 12.001 GamePref.OptionsAmbientVolumeLevel = 0.5
  275.  
  276. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  277.  
  278. 12.002 GamePref.OptionsDeferredLighting = True
  279.  
  280. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  281.  
  282. 12.003 GamePref.OptionsFieldOfView = 60
  283.  
  284. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  285.  
  286. 12.004 GamePref.OptionsImageEffects = False
  287.  
  288. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  289.  
  290. 12.005 GamePref.OptionsInvertMouse = False
  291.  
  292. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  293.  
  294. 12.006 GamePref.OptionsLODDistance = 0.5
  295.  
  296. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  297.  
  298. 12.007 GamePref.OptionsMicVolumeLevel = 0.75
  299.  
  300. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  301.  
  302. 12.008 GamePref.OptionsMouseSensitivity = 3
  303.  
  304. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  305.  
  306. 12.009 GamePref.OptionsMusicVolumeLevel = 0.2
  307.  
  308. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  309.  
  310. 12.010 GamePref.OptionsOverallAudioVolumeLevel = 1
  311.  
  312. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  313.  
  314. 12.011 GamePref.OptionsPlayerModel =
  315.  
  316. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  317.  
  318. 12.012 GamePref.OptionsPlayerModelTexture =
  319.  
  320. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  321.  
  322. 12.013 GamePref.OptionsReflectiveWater = False
  323.  
  324. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  325.  
  326. 12.014 GamePref.OptionsShadowDistance = 0
  327.  
  328. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  329.  
  330. 12.015 GamePref.OptionsViewDistance = 8
  331.  
  332. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  333.  
  334. 12.016 GamePref.OptionsVoiceChatEnabled = True
  335.  
  336. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  337.  
  338. 12.017 GamePref.OptionsVoiceVolumeLevel = 0.75
  339.  
  340. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  341.  
  342. 12.018 GamePref.PlayerAutologin = False
  343.  
  344. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  345.  
  346. 12.019 GamePref.PlayerDamageGiven = 2
  347.  
  348. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  349.  
  350. 12.020 GamePref.PlayerDamageRecieved = 2
  351.  
  352. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  353.  
  354. 12.021 GamePref.PlayerId = 90071996842377216
  355.  
  356. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  357.  
  358. 12.022 GamePref.PlayerName = Pon tu nombre aqui
  359.  
  360. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  361.  
  362. 12.023 GamePref.PlayerPassword =
  363.  
  364. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  365.  
  366. 12.024 GamePref.PlayerToken =
  367.  
  368. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  369.  
  370. 12.025 GamePref.RebuildMap = False
  371.  
  372. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  373.  
  374. 12.026 GamePref.SaveGameFolder = C:\Users\LUIRRONEL\Documents/7 Days To Die/Saves
  375.  
  376. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  377.  
  378. 12.027 GamePref.SelectionContextMode = 0
  379.  
  380. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  381.  
  382. 12.028 GamePref.SelectionOperationMode = 0
  383.  
  384. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  385.  
  386. 12.029 GamePref.ServerIP =
  387.  
  388. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  389.  
  390. 12.030 GamePref.ServerIsPublic = False
  391.  
  392. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  393.  
  394. 12.031 GamePref.ServerMaxPlayerCount = 8
  395.  
  396. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  397.  
  398. 12.032 GamePref.ServerName = Default Server
  399.  
  400. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  401.  
  402. 12.033 GamePref.ServerPassword =
  403.  
  404. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  405.  
  406. 12.034 GamePref.ServerPasswordCache =
  407.  
  408. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  409.  
  410. 12.035 GamePref.ServerPort = 25000
  411.  
  412. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  413.  
  414. 12.036 GamePref.ShowFriendPlayerOnMap = True
  415.  
  416. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  417.  
  418. 12.037 GamePref.TelnetEnabled = False
  419.  
  420. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  421.  
  422. 12.038 GamePref.TelnetPassword =
  423.  
  424. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  425.  
  426. 12.039 GamePref.TelnetPort = 25003
  427.  
  428. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  429.  
  430. 12.040 GamePref.VACEnabled = False
  431.  
  432. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  433.  
  434. 12.041 GamePref.ZombiePlayers = True
  435.  
  436. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  437.  
  438. 12.042 GamePref.ZombiesRun = 0
  439.  
  440. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  441.  
  442. 12.044 GameStat.AirDropFrequency = 0
  443.  
  444. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  445.  
  446. 12.045 GameStat.BlockDurabilityModifier = 1
  447.  
  448. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  449.  
  450. 12.046 GameStat.CraftTimer = 1
  451.  
  452. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  453.  
  454. 12.047 GameStat.CurrentRoundIx = 0
  455.  
  456. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  457.  
  458. 12.048 GameStat.DayLimitActive = False
  459.  
  460. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  461.  
  462. 12.049 GameStat.DayLimitThisRound = 0
  463.  
  464. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  465.  
  466. 12.050 GameStat.Difficulty = 2
  467.  
  468. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  469.  
  470. 12.051 GameStat.DropOnDeath = 1
  471.  
  472. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  473.  
  474. 12.052 GameStat.DropOnQuit = 0
  475.  
  476. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  477.  
  478. 12.052 GameStat.EnemyCount = 0
  479.  
  480. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  481.  
  482. 12.053 GameStat.EnemyDifficulty = Normal
  483.  
  484. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  485.  
  486. 12.054 GameStat.EnemySenseMemory = 60
  487.  
  488. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  489.  
  490. 12.055 GameStat.EnemySpawnMode = 3
  491.  
  492. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  493.  
  494. 12.056 GameStat.FragLimitActive = False
  495.  
  496. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  497.  
  498. 12.057 GameStat.FragLimitThisRound = 0
  499.  
  500. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  501.  
  502. 12.058 GameStat.GameModeId = 0
  503.  
  504. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  505.  
  506. 12.059 GameStat.GameState = 0
  507.  
  508. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  509.  
  510. 12.060 GameStat.GlobalMessageToShow =
  511.  
  512. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  513.  
  514. 12.061 GameStat.IsCreativeMenuEnabled = False
  515.  
  516. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  517.  
  518. 12.062 GameStat.IsFlyingEnabled = False
  519.  
  520. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  521.  
  522. 12.063 GameStat.IsFriendlyFire = True
  523.  
  524. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  525.  
  526. 12.064 GameStat.IsPlayerCheckDone = False
  527.  
  528. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  529.  
  530. 12.065 GameStat.IsPlayerCollisionEnabled = True
  531.  
  532. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  533.  
  534. 12.066 GameStat.IsPlayerDamageEnabled = True
  535.  
  536. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  537.  
  538. 12.067 GameStat.IsResetMapOnRestart = False
  539.  
  540. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  541.  
  542. 12.068 GameStat.IsSaveSupplyCrates = True
  543.  
  544. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  545.  
  546. 12.069 GameStat.IsSpawnEnemies = True
  547.  
  548. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  549.  
  550. 12.070 GameStat.IsSpawnNearOtherPlayer = False
  551.  
  552. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  553.  
  554. 12.071 GameStat.IsTeleportEnabled = False
  555.  
  556. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  557.  
  558. 12.072 GameStat.IsVersionCheckDone = True
  559.  
  560. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  561.  
  562. 12.072 GameStat.LandClaimDeadZone = 30
  563.  
  564. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  565.  
  566. 12.073 GameStat.LandClaimDecayMode = 0
  567.  
  568. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  569.  
  570. 12.074 GameStat.LandClaimExpiryTime = 3
  571.  
  572. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  573.  
  574. 12.075 GameStat.LandClaimOfflineDurabilityModifier = 32
  575.  
  576. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  577.  
  578. 12.076 GameStat.LandClaimOnlineDurabilityModifier = 32
  579.  
  580. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  581.  
  582. 12.077 GameStat.LandClaimSize = 7
  583.  
  584. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  585.  
  586. 12.078 GameStat.LoadScene =
  587.  
  588. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  589.  
  590. 12.079 GameStat.LootTimer = 1
  591.  
  592. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  593.  
  594. 12.080 GameStat.NightPercentage = 50
  595.  
  596. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  597.  
  598. 12.081 GameStat.PlayerDamageGiven = 2
  599.  
  600. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  601.  
  602. 12.082 GameStat.PlayerDamageRecieved = 2
  603.  
  604. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  605.  
  606. 12.083 GameStat.ScoreDiedMultiplier = -5
  607.  
  608. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  609.  
  610. 12.084 GameStat.ScorePlayerKillMultiplier = 1
  611.  
  612. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  613.  
  614. 12.085 GameStat.ScoreZombieKillMultiplier = 1
  615.  
  616. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  617.  
  618. 12.086 GameStat.ShowAllPlayersOnMap = False
  619.  
  620. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  621.  
  622. 12.087 GameStat.ShowFriendPlayerOnMap = True
  623.  
  624. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  625.  
  626. 12.088 GameStat.ShowSpawnWindow = False
  627.  
  628. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  629.  
  630. 12.089 GameStat.ShowWindow =
  631.  
  632. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  633.  
  634. 12.089 GameStat.ShowZombieCounter = False
  635.  
  636. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  637.  
  638. 12.090 GameStat.TimeLimitActive = False
  639.  
  640. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  641.  
  642. 12.091 GameStat.TimeLimitThisRound = 0
  643.  
  644. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  645.  
  646. 12.092 GameStat.TimeOfDayIncPerSec = 20
  647.  
  648. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  649.  
  650. 12.093 GameStat.ZombieHordeMeter = False
  651.  
  652. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  653.  
  654. 13.562 S default
  655.  
  656. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  657.  
  658. 17.320 E default. Time 3754ms
  659.  
  660. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  661.  
  662. 30.457 WorldStaticData.Init() needed 13.134ms
  663.  
  664. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  665.  
  666. 30.512 StartAsServer
  667.  
  668. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  669.  
  670. 30.517 createWorld: Navezgane, wazon, GameModeSurvivalSP
  671.  
  672. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  673.  
  674. 30.532 Started WorldGenerationThread0
  675.  
  676. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  677.  
  678. 35.299 SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  679.  
  680. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  681.  
  682. 35.741 POI image size w= 3072, h = 3072
  683.  
  684. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  685.  
  686. 36.005 Biomes image size w= 1536, h = 1536
  687.  
  688. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  689.  
  690. 36.129 Biomes image size w= 1536, h = 1536
  691.  
  692. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  693.  
  694. 37.483 Biomes image size w= 1536, h = 1536
  695.  
  696. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  697.  
  698. 38.287 createWorld() done
  699.  
  700. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  701.  
  702. 38.293 Entity.CreateEntity: unknown type (0)
  703.  
  704. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  705.  
  706. NullReferenceException: Object reference not set to an instance of an object
  707. at GameManager.ᢚᙃ (.EntityPlayerLocal ᙂ) [0x00000] in <filename unknown>:0
  708.  
  709. at GameManager.ᢛᙃ () [0x00000] in <filename unknown>:0
  710.  
  711. at GameManager.Awake () [0x00000] in <filename unknown>:0
  712.  
  713. (Filename: Line: -1)
  714.  
  715. Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  716.  
  717. Unloading 409 unused Assets to reduce memory usage. Loaded Objects now: 111467.
  718. Total: 269.241821 ms (FindLiveObjects: 17.854816 ms CreateObjectMapping: 9.661984 ms MarkObjects: 239.645599 ms DeleteObjects: 1.290910 ms)
  719.  
  720. 49.399 OnApplicationQuit
  721.  
  722. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  723.  
  724. 49.428 OnDisconnectedFromServer: Disconnected
  725.  
  726. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  727.  
  728. 49.430 Cleanup
  729.  
  730. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  731.  
  732. 49.476 Saving 0 of chunks took 21ms)
  733.  
  734. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  735.  
  736. 49.490 Exited WorldGenerationThread0
  737.  
  738. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  739.  
  740. 49.678 Exited thread_SaveChunks
  741.  
  742. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  743.  
  744. 49.680 Exited thread_SaveChunks
  745.  
  746. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  747.  
  748. 49.990 World.Cleanup
  749.  
  750. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  751.  
  752. 49.994 Exited thread_Pathfinder
  753.  
  754. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  755.  
  756. Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  757.  
  758. Unloading 5063 unused Assets to reduce memory usage. Loaded Objects now: 106403.
  759. Total: 121.673882 ms (FindLiveObjects: 27.581123 ms CreateObjectMapping: 10.119596 ms MarkObjects: 69.191696 ms DeleteObjects: 14.031367 ms)
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