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- Initialize engine version: 4.5.3f3 (fca41a4fabea)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1404]
- Renderer: AMD Radeon HD 6570
- Vendor: ATI
- VRAM: 1013 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
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- Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
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- Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
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- Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\SteamworksManaged.dll (this message is harmless)
- Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- - Completed reload, in 4.293 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
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- Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- UnloadTime: 2.331254 ms
- 0.000 Initializing Steam
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.240 Steam IF: ManagedSteam.Steam
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.278 Version: Alpha 9.3 (b4) Compatibility Version: Alpha 9.3, OS: Windows 32 Bit
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.279 Last played version: Alpha 9.3
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- 0.291 Command line arguments: C:\Users\LUIRRONEL\Downloads\7 Days To Die 9.3 by Gr Loquendo\7 Days To Die 9.3\7DaysToDie.exe
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6779.
- Total: 8.454917 ms (FindLiveObjects: 1.026583 ms CreateObjectMapping: 0.112962 ms MarkObjects: 6.539032 ms DeleteObjects: 0.029440 ms)
- 0.334 SteamAuth: user already is licensed
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 8.923728 ms
- 11.943 Awake
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- 11.953 GamePref.AdminFileName = serveradmin.xml
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.954 GamePref.AirDropFrequency = 72
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.955 GamePref.AutopilotMode = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.956 GamePref.BlockDurabilityModifier = 100
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.957 GamePref.BuildCreate = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.958 GamePref.ConnectToServerIP = 127.0.0.1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.959 GamePref.ConnectToServerPort = 25000
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.960 GamePref.ControlPanelEnabled = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.961 GamePref.ControlPanelPassword =
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- 11.962 GamePref.ControlPanelPort = 8080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.963 GamePref.CraftTimer = 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.964 GamePref.CreateLevelDim =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.965 GamePref.CreateLevelName =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.966 GamePref.DayCount = 3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.967 GamePref.DayNightLength = 50
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.968 GamePref.DebugMenuEnabled = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.969 GamePref.DebugMenuShowTasks = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.970 GamePref.DebugStopEnemiesMoving = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.971 GamePref.DedicatedServer = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.972 GamePref.DisableNAT = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.973 GamePref.DropOnDeath = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.974 GamePref.DropOnQuit = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.975 GamePref.DynamicSpawner =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.976 GamePref.EnemyDifficulty = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.977 GamePref.EnemySenseMemory = 60
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.978 GamePref.EnemySpawning = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.979 GamePref.EnemySpawnMode = 3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.980 GamePref.FavoriteServersList =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.980 GamePref.FragLimit = 20
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.981 GamePref.FriendlyFire = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.982 GamePref.GameDifficulty = 2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.983 GamePref.GameMode = GameModeSurvivalSP
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.984 GamePref.GameName = wazon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.985 GamePref.GameVersion = Alpha 9.3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.986 GamePref.GameWorld = Navezgane
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.987 GamePref.JoiningOptions = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.988 GamePref.LandClaimDeadZone = 30
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.989 GamePref.LandClaimDecayMode = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.990 GamePref.LandClaimExpiryTime = 3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.991 GamePref.LandClaimOfflineDurabilityModifier = 4
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.992 GamePref.LandClaimOnlineDurabilityModifier = 4
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.993 GamePref.LandClaimSize = 7
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.994 GamePref.LootAbundance = 100
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.995 GamePref.LootRespawnDays = 30
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.996 GamePref.LootTimer = 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.997 GamePref.MatchLength = 10
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.998 GamePref.MaxSpawnedZombies = 60
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 11.999 GamePref.NightPercentage = 35
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.000 GamePref.OptionsAA = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.001 GamePref.OptionsAmbientVolumeLevel = 0.5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.002 GamePref.OptionsDeferredLighting = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.003 GamePref.OptionsFieldOfView = 60
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.004 GamePref.OptionsImageEffects = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.005 GamePref.OptionsInvertMouse = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.006 GamePref.OptionsLODDistance = 0.5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.007 GamePref.OptionsMicVolumeLevel = 0.75
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.008 GamePref.OptionsMouseSensitivity = 3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.009 GamePref.OptionsMusicVolumeLevel = 0.2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.010 GamePref.OptionsOverallAudioVolumeLevel = 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.011 GamePref.OptionsPlayerModel =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.012 GamePref.OptionsPlayerModelTexture =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.013 GamePref.OptionsReflectiveWater = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.014 GamePref.OptionsShadowDistance = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.015 GamePref.OptionsViewDistance = 8
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.016 GamePref.OptionsVoiceChatEnabled = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.017 GamePref.OptionsVoiceVolumeLevel = 0.75
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.018 GamePref.PlayerAutologin = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.019 GamePref.PlayerDamageGiven = 2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.020 GamePref.PlayerDamageRecieved = 2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.021 GamePref.PlayerId = 90071996842377216
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.022 GamePref.PlayerName = Pon tu nombre aqui
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.023 GamePref.PlayerPassword =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.024 GamePref.PlayerToken =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.025 GamePref.RebuildMap = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.026 GamePref.SaveGameFolder = C:\Users\LUIRRONEL\Documents/7 Days To Die/Saves
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.027 GamePref.SelectionContextMode = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.028 GamePref.SelectionOperationMode = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.029 GamePref.ServerIP =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.030 GamePref.ServerIsPublic = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.031 GamePref.ServerMaxPlayerCount = 8
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.032 GamePref.ServerName = Default Server
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.033 GamePref.ServerPassword =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.034 GamePref.ServerPasswordCache =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.035 GamePref.ServerPort = 25000
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.036 GamePref.ShowFriendPlayerOnMap = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.037 GamePref.TelnetEnabled = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.038 GamePref.TelnetPassword =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.039 GamePref.TelnetPort = 25003
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.040 GamePref.VACEnabled = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.041 GamePref.ZombiePlayers = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.042 GamePref.ZombiesRun = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.044 GameStat.AirDropFrequency = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.045 GameStat.BlockDurabilityModifier = 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.046 GameStat.CraftTimer = 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.047 GameStat.CurrentRoundIx = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.048 GameStat.DayLimitActive = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.049 GameStat.DayLimitThisRound = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.050 GameStat.Difficulty = 2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.051 GameStat.DropOnDeath = 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.052 GameStat.DropOnQuit = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.052 GameStat.EnemyCount = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.053 GameStat.EnemyDifficulty = Normal
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.054 GameStat.EnemySenseMemory = 60
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.055 GameStat.EnemySpawnMode = 3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.056 GameStat.FragLimitActive = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.057 GameStat.FragLimitThisRound = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.058 GameStat.GameModeId = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.059 GameStat.GameState = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.060 GameStat.GlobalMessageToShow =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.061 GameStat.IsCreativeMenuEnabled = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.062 GameStat.IsFlyingEnabled = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.063 GameStat.IsFriendlyFire = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.064 GameStat.IsPlayerCheckDone = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.065 GameStat.IsPlayerCollisionEnabled = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.066 GameStat.IsPlayerDamageEnabled = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.067 GameStat.IsResetMapOnRestart = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.068 GameStat.IsSaveSupplyCrates = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.069 GameStat.IsSpawnEnemies = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.070 GameStat.IsSpawnNearOtherPlayer = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.071 GameStat.IsTeleportEnabled = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.072 GameStat.IsVersionCheckDone = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.072 GameStat.LandClaimDeadZone = 30
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.073 GameStat.LandClaimDecayMode = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.074 GameStat.LandClaimExpiryTime = 3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.075 GameStat.LandClaimOfflineDurabilityModifier = 32
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.076 GameStat.LandClaimOnlineDurabilityModifier = 32
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.077 GameStat.LandClaimSize = 7
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.078 GameStat.LoadScene =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.079 GameStat.LootTimer = 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.080 GameStat.NightPercentage = 50
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.081 GameStat.PlayerDamageGiven = 2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.082 GameStat.PlayerDamageRecieved = 2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.083 GameStat.ScoreDiedMultiplier = -5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.084 GameStat.ScorePlayerKillMultiplier = 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.085 GameStat.ScoreZombieKillMultiplier = 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.086 GameStat.ShowAllPlayersOnMap = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.087 GameStat.ShowFriendPlayerOnMap = True
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.088 GameStat.ShowSpawnWindow = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.089 GameStat.ShowWindow =
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.089 GameStat.ShowZombieCounter = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.090 GameStat.TimeLimitActive = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.091 GameStat.TimeLimitThisRound = 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.092 GameStat.TimeOfDayIncPerSec = 20
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 12.093 GameStat.ZombieHordeMeter = False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 13.562 S default
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 17.320 E default. Time 3754ms
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 30.457 WorldStaticData.Init() needed 13.134ms
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 30.512 StartAsServer
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 30.517 createWorld: Navezgane, wazon, GameModeSurvivalSP
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 30.532 Started WorldGenerationThread0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 35.299 SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 35.741 POI image size w= 3072, h = 3072
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 36.005 Biomes image size w= 1536, h = 1536
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 36.129 Biomes image size w= 1536, h = 1536
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 37.483 Biomes image size w= 1536, h = 1536
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 38.287 createWorld() done
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 38.293 Entity.CreateEntity: unknown type (0)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NullReferenceException: Object reference not set to an instance of an object
- at GameManager.ᢚᙃ (.EntityPlayerLocal ᙂ) [0x00000] in <filename unknown>:0
- at GameManager.ᢛᙃ () [0x00000] in <filename unknown>:0
- at GameManager.Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 409 unused Assets to reduce memory usage. Loaded Objects now: 111467.
- Total: 269.241821 ms (FindLiveObjects: 17.854816 ms CreateObjectMapping: 9.661984 ms MarkObjects: 239.645599 ms DeleteObjects: 1.290910 ms)
- 49.399 OnApplicationQuit
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 49.428 OnDisconnectedFromServer: Disconnected
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 49.430 Cleanup
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 49.476 Saving 0 of chunks took 21ms)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 49.490 Exited WorldGenerationThread0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 49.678 Exited thread_SaveChunks
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 49.680 Exited thread_SaveChunks
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 49.990 World.Cleanup
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 49.994 Exited thread_Pathfinder
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 5063 unused Assets to reduce memory usage. Loaded Objects now: 106403.
- Total: 121.673882 ms (FindLiveObjects: 27.581123 ms CreateObjectMapping: 10.119596 ms MarkObjects: 69.191696 ms DeleteObjects: 14.031367 ms)
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