Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Quaternion quat;
- Vector3 position;
- m_WheelColliders[i].GetWorldPose(out position, out quat);
- m_WheelMeshes[i].transform.position = position;
- m_WheelMeshes[i].transform.rotation = quat;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement