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  1. #--------------------------------------------------------------------#
  2. # ClearLag Configuration File #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. # - #
  6. # Here is a helpful tutorial on this configuration setup! #
  7. # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. # All possible mob names #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13. auto-update: true
  14. enable-signs: true
  15. config-version: twelve
  16. disable-waterlife: true
  17. keep-spawn-in-memory: true
  18.  
  19. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  20. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  21. config-updater:
  22. force-update: false
  23.  
  24. #This limits the mob egg spawners so players cannot "overload" the server with them
  25. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  26. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  27. mobegg-limiter:
  28. enabled: false
  29. check-radius: 8
  30. max-mobs: 5
  31.  
  32. #Disable new chunk generation, or just put a cap on how many can load at once.
  33. # -- THIS DOES NOT WORK WITH 1.6.4!
  34. chunk-limiter:
  35. enabled: false
  36. limit: 6000
  37. create-new-chunks: true
  38.  
  39. #This modifies not only the view of the mobs, but will also simplify how they spawn
  40. # -- They may spawn with armor, even if it was spawned with commands
  41. # -- Lower it is, the better your entity tick will be
  42. # -- If it's too high, expect bugs / lots of lag
  43. # -- You MUST reboot your server to use these, /lagg reload will NOT work...
  44. mob-range:
  45. enabled: false
  46. zombie: 30
  47. skeleton: 30
  48. creeper: 20
  49.  
  50. #How long should items/Mobs be left on the ground
  51. # -- Goes by seconds
  52. live-time:
  53. enabled: false
  54. interval: 10
  55. mobtimer: true
  56. itemtimer: true
  57. moblivetime: 600
  58. itemlivetime: 240
  59.  
  60. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  61. # -- This will also respect cancelations, unlike minecraft's native code
  62. custom-mobspawner:
  63. enabled: false
  64. #How many times should clearlag attempt to find a safe location for the mob to spawn
  65. max-tries: 50
  66. #(In seconds) how often should clearlag try to spawn mobs?
  67. interval: 30
  68. #This is the radius around the player
  69. radius: 30
  70. #This is the radius FROM the player (in blocks!)
  71. radius-from: 7
  72. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  73. mob-radius: 1010
  74. #Should we keep trying to spawn a mob if a clear location isn't found
  75. forcespawn: false
  76. #4 = nighttime, what light level should mobs spawn in
  77. lightlevel: 4
  78. #Chance mobs will have armor/sword, 1 being diamond every time
  79. armor-chance: 30
  80. mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  81. - zombie 5
  82. - skeleton 3
  83. - creeper
  84. - enderman
  85. animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  86. - pig 4
  87. - sheep 1
  88. - cow 6
  89. - chicken 2
  90.  
  91. #This option disallows the placement of too many tnt-minecarts
  92. tnt-minecart:
  93. enabled: false
  94. max: 2
  95. radius: 6
  96.  
  97. #This option reduces global dispenser rate
  98. dispenser-reducer:
  99. enabled: false
  100. time: 100
  101.  
  102. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  103. tnt:
  104. tnt-reducer: false
  105.  
  106. #This option reduces fire spread rate
  107. firespread-reducer:
  108. enabled: false
  109. time: 2000
  110.  
  111. #How many entities should one chunk be allowed to hold?
  112. chunk-entity-limiter:
  113. enabled: false
  114. clean-chunk: true
  115. limit: 40
  116.  
  117. spawn-limiter:
  118. enabled: false
  119. interval: 15
  120. monsters: 300
  121. animals: 300
  122.  
  123. #Meters your TPS, if it goes to low, run the commands you wrote below!
  124. tps-meter:
  125. enabled: false
  126. interval: 15
  127. tps-trigger: 14.0
  128. commands:
  129. - 'lagg killmobs'
  130. - 'lagg clear'
  131.  
  132. #This is /lagg killmobs, put what you DON'T want removed!
  133. kill-mobs:
  134. disable-build-wither: false
  135. mob-filter:
  136. - Villager
  137. - Wolf
  138. - Horse
  139.  
  140. #This takes care of mob spawners
  141. mobspawner:
  142. enabled: false
  143. max-spawn: 4
  144.  
  145. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  146. item-merger:
  147. enabled: false
  148. radius: 6
  149.  
  150. #Auto-removal options
  151. auto-removal:
  152. warning-message: '&4[ClearLag] &cWarning Ground items will be removed in one minute!'
  153. broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
  154. broadcast-warning: true
  155. enable-scheduler: true
  156. autoremoval-interval: 400
  157. warning-delay: 60
  158.  
  159. #What should be removed during an auto-removal
  160. remove:
  161. world-filter:
  162. - world
  163. broadcast-removal: true
  164. boat: false
  165. falling-block: true
  166. experienceOrb: true
  167. painting: false
  168. projectile: true
  169. item: true
  170. itemframe: false
  171. minecart: false
  172. primed-tnt: true
  173. arrow: true
  174. snowball: true
  175. fireball: true
  176. ender-signal: true
  177. item-filter:
  178. - 321
  179. - 328
  180. - 333
  181. - 342
  182. - 343
  183. - 389
  184. - 407
  185. - 408
  186. - 420
  187. - 422
  188. mobs:
  189. # - cow
  190.  
  191. #What should be removed during /lagg clear
  192. command-remove:
  193. world-filter:
  194. - this_world
  195. broadcast-removal: false
  196. boat: true
  197. falling-block: true
  198. experienceOrb: true
  199. painting: true
  200. projectile: true
  201. item: true
  202. itemframe: false
  203. minecart: true
  204. primed-tnt: true
  205. arrow: true
  206. snowball: true
  207. fireball: true
  208. ender-signal: true
  209. item-filter:
  210. # - 264
  211. # - 265
  212. # - 311
  213. # - 312
  214. # - 266
  215. mobs:
  216. # - cow
  217.  
  218. check:
  219. world-filter:
  220. - world
  221. boat: false
  222. falling-block: true
  223. experienceOrb: true
  224. painting: false
  225. projectile: true
  226. item: true
  227. itemframe: false
  228. minecart: false
  229. primed-tnt: true
  230. arrow: true
  231. snowball: true
  232. fireball: true
  233. ender-signal: true
  234. item-filter:
  235. - 321
  236. - 328
  237. - 333
  238. - 342
  239. - 343
  240. - 389
  241. - 407
  242. - 408
  243. - 420
  244. - 422
  245. mobs:
  246. creature: true
  247. animals: true
  248. monster: true
  249.  
  250. limit:
  251. enable-limit: false
  252. max: 1000
  253. check-interval: 60
  254. world-filter:
  255. - this_world
  256. broadcast-removal: true
  257. remove:
  258. boat: true
  259. falling-block: true
  260. experienceOrb: true
  261. painting: true
  262. projectile: true
  263. item: true
  264. itemframe: false
  265. minecart: true
  266. primed-tnt: true
  267. arrow: true
  268. snowball: true
  269. fireball: true
  270. ender-signal: true
  271. item-filter:
  272. # - 264
  273. # - 265
  274. # - 311
  275. # - 312
  276. # - 266
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