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- // Now do post process
- for(int i = 0; i < faces.size(); i++) {
- Vertex vert1;
- vert1.vertices = verts[faces[i].v[0]];
- if (textures.size() > 0) {
- vert1.uv = textures[faces[i].vt[0]];
- }
- if (normals.size() > 0) {
- vert1.normals = normals[faces[i].vn[0]];
- }
- mesh.vertices.push_back(vert1);
- mesh.indices.push_back(3*i + 0);
- mesh.indices.push_back(3*i + 1);
- mesh.indices.push_back(3*i + 2);
- }
- mesh.vertexCount = verts.size();
- mesh.faceCount = faces.size();
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