- public TunarVeiculos(vehicleid)
- {
- for(new x = 0; x < sizeof(VeiculosDrift); x++)
- {
- if(vehicleid == VeiculosDrift[x])
- {
- AddVehicleComponent(VeiculosDrift[x],1087);//Hydraulica
- AddVehicleComponent(VeiculosDrift[x],1020);//Escapamento
- AddVehicleComponent(VeiculosDrift[x],1010);//Nitro
- AddVehicleComponent(VeiculosDrift[x],1146);//Aero-Foli
- AddVehicleComponent(VeiculosDrift[x],1079);//Rodas Cutter
- AddVehicleComponent(VeiculosDrift[x],1172);//Font Bumper
- AddVehicleComponent(VeiculosDrift[x],1148);//Rear Bumper
- AddVehicleComponent(VeiculosDrift[x],1037);//
- AddVehicleComponent(VeiculosDrift[x],1041);//
- ChangeVehiclePaintjob(VeiculosDrift[x],1);
- }
- }
- for(new x = 0; x < sizeof(VeiculosLoop); x++)
- {
- if(vehicleid == VeiculosLoop[x])
- {
- AddVehicleComponent(VeiculosLoop[x],1087);//Hydraulica
- AddVehicleComponent(VeiculosLoop[x],1010);//Nitro
- AddVehicleComponent(VeiculosLoop[x],1079);//Rodas
- }
- }
- for(new x = 0; x < sizeof(VeiculosDrop); x++)
- {
- if(vehicleid == VeiculosDrop[x])
- {
- AddVehicleComponent(VeiculosDrop[x],1025);//Rodas
- AddVehicleComponent(VeiculosDrop[x],1087);//Hydraulica
- AddVehicleComponent(VeiculosDrop[x],1010);//Nitro
- }
- }
- for(new x = 0; x < sizeof(VeiculosButeco); x++)
- {
- if(vehicleid == VeiculosButeco[x])
- {
- AddVehicleComponent(VeiculosButeco[x],1083);//Rodas
- AddVehicleComponent(VeiculosButeco[x],1087);//Hydraulica
- AddVehicleComponent(VeiculosButeco[x],1010);//Nitro
- }
- }
- for(new x = 0; x < sizeof(VeiculosInsano); x++)
- {
- if(vehicleid == VeiculosInsano[x])
- {
- AddVehicleComponent(VeiculosInsano[x],1074);//Rodas
- AddVehicleComponent(VeiculosInsano[x],1087);//Hydraulica
- AddVehicleComponent(VeiculosInsano[x],1010);//Nitro
- }
- }
- for(new x = 0; x < sizeof(VeiculosBasket); x++)
- {
- if(vehicleid == VeiculosBasket[x])
- {
- AddVehicleComponent(VeiculosBasket[x],1080);//Rodas
- AddVehicleComponent(VeiculosBasket[x],1087);//Hydraulica
- AddVehicleComponent(VeiculosBasket[x],1010);//Nitro
- }
- }
- for(new x = 0; x < sizeof(VeiculosMRampa); x++)
- {
- if(vehicleid == VeiculosMRampa[x])
- {
- AddVehicleComponent(VeiculosMRampa[x],1073);//Rodas
- AddVehicleComponent(VeiculosMRampa[x],1087);//Hydraulica
- AddVehicleComponent(VeiculosMRampa[x],1010);//Nitro
- }
- }
- for(new x = 0; x < sizeof(VeiculosRally); x++)
- {
- if(vehicleid == VeiculosRally[x])
- {
- AddVehicleComponent(VeiculosRally[x],1076);//Rodas
- AddVehicleComponent(VeiculosRally[x],1087);//Hydraulica
- AddVehicleComponent(VeiculosRally[x],1010);//Nitro
- }
- }
- for(new x = 0; x < sizeof(VeiculosDropAqua); x++)
- {
- if(vehicleid == VeiculosDropAqua[x])
- {
- AddVehicleComponent(VeiculosDropAqua[x],1081);//Rodas
- AddVehicleComponent(VeiculosDropAqua[x],1087);//Hydraulica
- AddVehicleComponent(VeiculosDropAqua[x],1010);//Nitro
- }
- }
- for(new x = 0; x < sizeof(VeiculosJJ); x++)
- {
- if(vehicleid == VeiculosJJ[x])
- {
- AddVehicleComponent(VeiculosJJ[x],1079);//Rodas
- AddVehicleComponent(VeiculosJJ[x],1087);//Hydraulica
- AddVehicleComponent(VeiculosJJ[x],1010);//Nitro
- }
- }
- //VEICULOS GERAIS
- for(new x = 0; x < sizeof(VehInfernus); x++)
- {
- if(vehicleid == VehInfernus[x])
- {
- ChangeVehicleColor(VehInfernus[x], random(200), random(200));
- AddVehicleComponent(VehInfernus[x],1077);//Rodas
- AddVehicleComponent(VehInfernus[x],1087);//Hydraulica
- AddVehicleComponent(VehInfernus[x],1010);//Nitro
- }
- for(new x = 0; x < sizeof(VehNRG); x++)
- {
- if(vehicleid == VehNRG[x])
- {
- ChangeVehicleColor(VehNRG[x], random(200), random(200));
- }
- }
- for(new x = 0; x < sizeof(VehVortex); x++)
- {
- if(vehicleid == VehVortex[x])
- {
- ChangeVehicleColor(VehVortex[x], random(200), random(200));
- }
- }
- for(new x = 0; x < sizeof(VehTornado); x++)
- {
- if(vehicleid == VehTornado[x])
- {
- ChangeVehicleColor(VehTornado[x], 1,1);
- ChangeVehiclePaintjob(VehTornado[x],2);
- AddVehicleComponent(VehTornado[x],1134);
- AddVehicleComponent(VehTornado[x],1135);
- AddVehicleComponent(VehTornado[x],1190);
- AddVehicleComponent(VehTornado[x],1193);
- AddVehicleComponent(VehTornado[x],1077);
- }
- }
- for(new x = 0; x < sizeof(VehBuccaneer); x++)
- {
- if(vehicleid == VehBuccaneer[x])
- {
- ChangeVehicleColor(VehBuccaneer[x], random(200), random(200));
- AddVehicleComponent(VehBuccaneer[x],1080);
- AddVehicleComponent(VehBuccaneer[x],1087);
- AddVehicleComponent(VehBuccaneer[x],1003);
- }
- }
- for(new x = 0; x < sizeof(VehSavana); x++)
- {
- if(vehicleid == VehSavana[x])
- {
- ChangeVehicleColor(VehSavana[x], 1,1);
- ChangeVehiclePaintjob(VehSavana[x],1);
- AddVehicleComponent(VehSavana[x],1079);
- AddVehicleComponent(VehSavana[x],1087);
- }
- }
- for(new x = 0; x < sizeof(VehElegy); x++)
- {
- if(vehicleid == VehElegy[x])
- {
- ChangeVehicleColor(VehElegy[x], 1,1);
- AddVehicleComponent(VehElegy[x],1087);//Hydraulica
- AddVehicleComponent(VehElegy[x],1020);//Escapamento
- AddVehicleComponent(VehElegy[x],1010);//Nitro
- AddVehicleComponent(VehElegy[x],1146);//Aero-Foli
- AddVehicleComponent(VehElegy[x],1080);//Rodas
- AddVehicleComponent(VehElegy[x],1172);//Font Bumper
- AddVehicleComponent(VehElegy[x],1148);//Rear Bumper
- AddVehicleComponent(VehElegy[x],1037);//
- AddVehicleComponent(VehElegy[x],1041);//
- ChangeVehiclePaintjob(VehElegy[x],2);
- }
- }
- for(new x = 0; x < sizeof(VehFlash); x++)
- {
- if(vehicleid == VehFlash[x])
- {
- ChangeVehicleColor(VehFlash[x], 1,1);
- AddVehicleComponent(VehFlash[x],1087);//Hydraulica
- AddVehicleComponent(VehFlash[x],1020);//Escapamento
- AddVehicleComponent(VehFlash[x],1010);//Nitro
- AddVehicleComponent(VehFlash[x],1146);//Aero-Foli
- AddVehicleComponent(VehFlash[x],1080);//Rodas
- AddVehicleComponent(VehFlash[x],1151);//Font Bumper
- AddVehicleComponent(VehFlash[x],1152);//Rear Bumper
- AddVehicleComponent(VehFlash[x],1037);//
- AddVehicleComponent(VehFlash[x],1041);//
- ChangeVehiclePaintjob(VehFlash[x],0);
- }
- }
- for(new x = 0; x < sizeof(VehSultan); x++)
- {
- if(vehicleid == VehSultan[x])
- {
- ChangeVehicleColor(VehSultan[x], 1,1);
- AddVehicleComponent(VehSultan[x],1087);//Hydraulica
- AddVehicleComponent(VehSultan[x],1029);//Escapamento
- AddVehicleComponent(VehSultan[x],1010);//Nitro
- AddVehicleComponent(VehSultan[x],1139);//Aero-Foli
- AddVehicleComponent(VehSultan[x],1080);//Rodas
- AddVehicleComponent(VehSultan[x],1170);//Font Bumper
- AddVehicleComponent(VehSultan[x],1140);//Rear Bumper
- AddVehicleComponent(VehSultan[x],1037);//
- AddVehicleComponent(VehSultan[x],1031);//
- ChangeVehiclePaintjob(VehSultan[x],0);
- }
- }
- for(new x = 0; x < sizeof(VehUranus); x++)
- {
- if(vehicleid == VehUranus[x])
- {
- ChangeVehicleColor(VehUranus[x], 1,1);
- AddVehicleComponent(VehUranus[x],1163);//
- AddVehicleComponent(VehUranus[x],1080);//Rodas
- ChangeVehiclePaintjob(VehUranus[x],0);
- }
- }
- }
- return 1;
- }