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- options:
- prefix: &8&l||&r &3&lBande &8&l||&r&b
- chat: true
- chatformat: &8[&b{bande}&8]&8[&b{level}&8]%colored player's prefix%%colored player's suffix% %player% &8&l>&f # "{bande}"
- chatformatno: %colored player's prefix%%colored player's suffix% %player%&f &8&l>&f
- addet: &8[&a+&8]&f
- fjernet: &8[&c-&8]&f
- fixet: &8[&e*&8]&f
- version: &b3.0.0
- on load:
- message "&d&m-------------------&r &3&lBANDER &d&m-------------------" to console
- message "&dBande {@version} er loadet" to console
- message "&d&m-------------------&r &3&lBANDER &d&m-------------------" to console
- command /bande [<text=hjælp>] [<text>] [<text>] [<text>]:
- aliases: /b, /bander, /team
- permission: bande.command
- permission message: {@prefix} Du kan ikke have en bande som vagt
- trigger:
- if arg 1 is "hjælp":
- wait 2 ticks
- open chest with 6 rows named "&a&lBande {@version}" to player
- #Venstre side
- format slot 0 of player with glowing book named "&2&l/bande hjælp »&r Viser denne menu" with lore "&m" to be unstealable
- if {bande.navn.%player%} is not set:
- format slot 9 of player with glowing book named "&2&l/bande info »&r Viser info om din bande" with lore "&bDu har ingen bande" to be unstealable
- if {bande.navn.%player%} is set:
- format slot 9 of player with glowing book named "&2&l/bande info »&r Viser info om din bande" with lore "&bDin bande hedder &8%{bande.navn.%player%}%" to close then run [make player execute command "/bande info %{bande.navn.%player%}%"]
- format slot 18 of player with glowing book named "&2&l/bande opret »&r For at lave en bande" with lore "&m" to be unstealable
- format slot 27 of player with glowing book named "&2&l/bande forlad »&r For at forlade en bande" with lore "&m" to be unstealable
- format slot 36 of player with glowing book named "&2&l/bande invite »&r For at invitere en til din bande" with lore "&m" to be unstealable
- format slot 45 of player with glowing book named "&2&l/bande tilslut »&r For at tilslutte sig til en bande" with lore "&m" to be unstealable
- #Højre side
- format slot 8 of player with glowing book named "&2&l/bande ally »&r For at spørge en bande om ally" with lore "&m" to be unstealable
- format slot 17 of player with glowing book named "&2&l/bande enemy »&r For at gøre en bande rival" with lore "&m" to be unstealable
- format slot 26 of player with glowing book named "&2&l/bande neutral »&r For at at fjernde en bande som rival/ally" with lore "&m" to be unstealable
- format slot 35 of player with glowing book named "&2&l/bande bank »&r For at se hvor mange penge din bande har" with lore "&m" to be unstealable
- format slot 44 of player with glowing book named "&2&l/bande bank indsæt »&r For at sætte penge ind i din bande" with lore "&m" to be unstealable
- format slot 53 of player with glowing book named "&2&l/bande kick (Ude af drift) »&r For at Smide en ud af banden" with lore "&m" to be unstealable
- #Midten
- format slot 13 of player with glowing book named "&a&lOpdateringer" with lore "&8Opdatering {@version}||{@addet} Ally system||{@addet} Enemy system||{@addet} Gui menu||{@fjernet} Man kan ikke længere hæve fra sin bandes konto||{@addet} Npc" to be unstealable
- format slot 24 of player with golden apple named "&a&lBande shop »&r Viser bande shoppen" with lore "&m" to close then run [make player execute command "/bande shop"]
- if {bande.navn.%player%} is not set:
- format slot 20 of player with book named "&2&lDin bandes bank" with lore "&aDu har ingen bande" to be unstealable
- if {bande.navn.%player%} is set:
- format slot 20 of player with book named "&2&lDin bandes bank" with lore "&aDin bande har &8%{bande.bank.%{bande.navn.%player%}%}% &bi sin bank" to be unstealable
- stop
- if arg 1 is "opret":
- if {bande.navn.%player%} is not set:
- if arg 2 is set:
- if player's money is between -4999 and 4999:
- message "{@prefix} Det koster 5000 at lave en bande"
- stop
- if arg 3 is set:
- message "{@prefix} Du kan ikke lave en bande med mellemrum i"
- stop
- if arg 4 is set:
- message "{@prefix} Du kan ikke lave en bande med mellemrum i"
- stop
- if arg 5 is set:
- message "{@prefix} Du kan ikke lave en bande med mellemrum i"
- stop
- if length of "%arg 2%" is between -9999999999999 and 3:
- message "{@Prefix} Dit bande navn skal være længere end 3 bugstaver!"
- stop
- if length of "%arg 2%" is above 15:
- message "{@Prefix} Dit bande navn må ikke være længere end 15 bugstaver!"
- stop
- if {bande.brug.%arg 2%} is not set:
- set {bande.brug.%arg 2%} to true
- set {bande.ejer.%arg 2%} to player
- set {bande.medlem.%arg 2%} to 0
- add 1 to {bande.medlem.%arg 2%}
- set {bande.online.%arg 2%} to 1
- add arg 2 to {bande.list::*}
- add player to {bande.medlem1.%arg 2%::*}
- set {bande.navn.%player%} to "%arg 2%" parsed as a text
- set {bande.lvl.%arg 2%} to 1
- message "{@prefix} Du har lavet banden %arg 2%."
- remove 5000 from player's money
- set {bande.bank.%{bande.navn.%player%}%} to 0
- stop
- else:
- message "{@prefix} Banden %arg 2% findes allerede."
- stop
- else:
- message "{@prefix} Korrekt brug: /bande opret <navn>."
- stop
- else:
- message "{@prefix} Du er allerede med i en bande brug /bande forlad. For at forlade din bande"
- stop
- if arg 1 is "forlad":
- if {bande.navn.%player%} is set:
- if "%{bande.ejer.%{bande.navn.%player%}%}%" is "%player%":
- delete {bande.navn.%player%}
- clear {bande.brug.%{bande.navn.%player%}%}
- clear {bande.ejer.%{bande.navn.%player%}%}
- clear {bande.medlem1.%{bande.navn.%player%}%::*}
- remove {bande.navn.%player%} from {bande.list::*}
- loop {bande.medlem1.%{bande.navn.%player%}%::*}:
- if "%loop-value%" is not "%player%":
- clear {bande.navn.%loop-value%}
- clear {bande.navn.%player%}
- delete {bande.lvl.%{bande.navn.%player%}%}
- delete {bande.bank.%{bande.navn.%player%}%}
- delete {bande.medejer.%{bande.navn.%player%}%}
- message "{@prefix} Efter at have forladt banden, siden du var ejeren, er den blevet sletted."
- stop
- else:
- add -1 to {bande.medlem1.%{bande.navn.%player%}%}
- add -1 to {bande.online.%{bande.navn.%player%}%}
- remove player from {bande.medlem1.%{bande.navn.%player%}%::*}
- loop all players:
- if {bande.navn.%loop-player%} is set:
- if "%{bande.navn.%player%}%" is "%{bande.navn.%loop-player%}%":
- message "{@prefix} %player% Gik ud af banden." to loop-player
- clear {bande.navn.%player%}
- message "{@prefix} Du forlod din bande."
- stop
- if arg 1 is "invite":
- if arg 2 is set:
- set {_player} to "%arg 2%" parsed as a player
- if {_player} is online:
- if {bande.navn.%arg 2%} is false:
- if "%{bande.ejer.%{bande.navn.%player%}%}%" is "%player%":
- set {bande.invite.%{bande.navn.%player%}%.%arg 2%} to true
- message "{@prefix} Du har inviteret %arg 2% til at tilslute banden."
- message "{@prefix} %player% Du er blevet inviteret til at tilslut bande %{bande.navn.%player%}%." to {_player}
- make console execute command "/tellraw %arg 2% ["""",{""text"":""/bande tilslut %{bande.navn.%player%}%"",""clickEvent"":{""action"":""run_command"",""value"":""/bande tilslut %{bande.navn.%player%}%""},""hoverEvent"":{""action"":""show_text"",""value"":{""text"":"""",""extra"":[{""text"":""&b&bKlik her for at tilslut %{bande.navn.%player%}%""}]}}}]"
- wait 3 minutes
- set {bande.invite.%{bande.navn.%player%}%.%arg 2%} to false
- stop
- else:
- message "{@prefix} Du har ikke tilladelse til invitere folk."
- stop
- else:
- message "{@prefix} %arg 2% Er allerede med i en bande."
- stop
- else:
- message "{@prefix} %arg 2% Er ikke online...."
- stop
- else:
- message "{@prefix} Korrekt brug: /bande invite <spiller>."
- stop
- if arg 1 is "tilslut":
- if {bande.navn.%player%} is not set:
- if arg 2 is set:
- set {_verif} to 0
- loop {bande.list::*}:
- if "%arg 2%" is "%loop-value%":
- if {bande.invite.%arg 2%.%player%} is true:
- loop all players:
- if {bande.navn.%loop-player%} is not set:
- if "%{bande.navn.%loop-player%}%" is "%arg 2%":
- message "{@prefix} %player% Har tilslutet banden" to loop-player
- add 1 to {_verif}
- add player to {bande.medlem1.%arg 2%::*}
- set {bande.navn.%player%} to "%arg 2%" parsed as a text
- add 1 to {bande.online.%arg 2%}
- add 1 to {bande.medlem1.%arg 2%}
- message "{@prefix} Du har tilslutet banden %arg 2%."
- stop
- else:
- message "{@prefix} Du er ikke blevet inviteret til at tilslute den bande %arg 2%."
- stop
- if {_verif} is 0:
- message "{@prefix} Banden %arg 2% findes ikke...."
- stop
- else:
- message "{@prefix} Korrekt brug: /bande tilslut <bande>."
- stop
- else:
- message "{@prefix} Du er allerede i en bande brug /bande forlad. for at gå ud af din bande"
- stop
- if arg 1 is "info":
- if arg 2 is set:
- if {bande.brug.%arg 2%} is true:
- message "&8&m-------------------&r &3&lBANDER &8&m-------------------"
- message "&b%arg 2%:"
- set {_verif} to 0
- loop {bande.medlem1.%arg 2%::*}:
- if "%loop-value%" is "%{bande.ejer.%arg 2%}%":
- message "&b&8: &f%loop-value%"
- else:
- if {_verif} is 0:
- message "&bmedlemmer&8:"
- add 1 to {_verif}
- message " &b- &f%loop-value%"
- message "&bBank: &8%{bande.bank.%arg 2%}%&b$"
- message "&a%{bande.online.%arg 2%}% &b/ &2%{bande.medlem1.%arg 2%}% &bOnline"
- message "&bFange kills&8: &b%{bande.kill.%arg 2%}%"
- message "&bVagt kills&8: &b%{bande.vagtkills.%arg 2%}%"
- message "&8&m-------------------&r &3&lBANDER &8&m-------------------"
- stop
- else:
- message "{@prefix} Banden %arg 2% findes ikke..."
- stop
- else:
- message "{@prefix} Korrekt brug: /bande info <bande>."
- stop
- # if arg 1 is "shop":
- # message "&8&m-------------------&r &3&lBANDE SHOP &8&m-------------------"
- # message "&8Ting din bande ikke har købt:"
- # if {bande.lvl.%{bande.navn.%player%}%} is 3,4,5,6,7,8,9 or 10:
- # if {bande.shop.%{bande.navn.%player%}%.c} is not set:
- # message "&bC klubhus (Pris: 2.000$)"
- # if {bande.shop.%{bande.navn.%player%}%.b} is not set:
- # message "&bB klubhus (Pris: 20.000$)"
- # if {bande.shop.%{bande.navn.%player%}%.a} is not set:
- # message "&bA klubhus (Pris: 200.000$)"
- # message "&8Ting din bande har købt:"
- # if {bande.shop.%{bande.navn.%player%}%.c} is true:
- # message "&bC klubhus (Pris: 2.000$)"
- # if {bande.shop.%{bande.navn.%player%}%.b} is true:
- # message "&bB klubhus (Pris: 20.000$)"
- # if {bande.shop.%{bande.navn.%player%}%.a} is true:
- # message "&bA klubhus (Pris: 200.000$)"
- # message "&8&m-------------------&r &3&lBANDE SHOP &8&m-------------------"
- # if arg 1 is "levelup":
- # if {bande.lvl.%{bande.navn.%player%}%} is 1:
- # message "&8&m-------------------&r &3&lBANDE LEVELUP &8&m-------------------"
- # if {bande.kill.%{bande.navn.%player%}%} is smaller than 50:
- # message " &c&m----&r 50 fange kills &c&m----"
- # if {bande.kill.%{bande.navn.%player%}%} is higher than 49:
- # message " &c&m----&r 50 fange kills &c&m----"
- if arg 1 is "bank":
- set {_money} to "%arg 3%" parsed as a number
- if arg 2 is not set:
- message "{@prefix} Din bande har &8%{bande.bank.%{bande.navn.%player%}%}%&b$ i sin bank"
- stop
- if arg 2 is "indsæt":
- if arg 3 is not set:
- message "{@prefix} Korrekt brug: /bande bank indsæt <antal penge>."
- stop
- if player's money is between -10000000 and {_money}:
- message "{@prefix} Du har ikke &8%arg 3%&b$"
- stop
- remove {_money} from player's money
- message "{@prefix} du har sat &8%arg 3%&b$ ind på din bandes bank"
- add arg 3 to {bande.bank.%{bande.navn.%player%}%}
- if arg 1 is "ally":
- set {_bande} to {bande.navn.%player%}
- if {bande.navn.%player%} is not set:
- message "{@prefix} Du har ikke nogen bande!"
- stop
- if {bande.ejer.%{bande.navn.%player%}%} is not "%player%":
- message "{@prefix} Du skal være ejeren af banden for at bruge denne kommando!"
- stop
- if arg 2 is set:
- if {bande.navn.%player%} is arg 2:
- message "{@prefix} Du kan ikke gøre din egen bande til ally med dig selv!"
- stop
- if {bande.ejer.%arg 2%.} is not set:
- message "{@prefix} &bDen bande findes ikke!"
- stop
- loop {bande.%{_bande}%.allys::*}:
- if loop-value is arg 2:
- set {_true} to false
- exit loop
- loop {bande.navn.%arg 2%.allyinvite::*}:
- if loop-value is {_bande}:
- set {_true} to true
- exit loop
- loop {bande.%{_bande}%.allyinvite::*}:
- if loop-value is "%arg 2%":
- set {_true} to "well"
- exit loop
- if {_true} is "well":
- message "{@prefix} Du har allerede spurgt &c%arg 2% &bom at være ally!"
- stop
- if {_true} is false:
- message "{@prefix} &c%{bande.brug.%arg 2%}% &bEr allerede en ally!"
- stop
- if {_true} is not set:
- add "%{bande.brug.%arg 2%}%" to {bande.%{_bande}%.allyinvite::*}
- message "{@prefix} Du har spugt &c%arg 2% om at være ally!"
- loop {bande.medlem1.%arg 2%::*}:
- set {_loop} to "%loop-value%" parsed as a offline player
- if loop-value is not player:
- message "{@prefix} &c%player% &bBanden &c%arg 2% &bhar spurgt jer om at blive ally!" to {_loop}
- loop {bande.medlem1.%arg 2%::*}:
- set {_loop} to "%loop-value%" parsed as a offline player
- message "{@prefix} &c%{_bande}% &bHar spurgt jer om ally!" to {_loop}
- if {bande.%{UUID.%{_loop}%}%.rank} is 1 or 2:
- message "{@prefix} &c%{_bande}% Har spurgt jer om ally brug &c/bande ally %{_bande}% &bfor at gøre dem til ally" to {_loop}
- stop
- if {_true} is true:
- add "%{bande.brug.%arg 2%}%" to {bande.%{_bande}%.allys::*}
- add "%{_bande}%" to {bande.%{bande.brug.%arg 2%}%.allys::*}
- remove "%{_bande}%" from {bande.%{bande.brug.%arg 2%}%.allyinvite::*}
- remove "%{bande.brug.%arg 2%}%" from {bande.%{_bande}%.allyinvite::*}
- remove "%{_bande}%" from {bande.%{bande.brug.%arg 2%}%.rivaler::*}
- remove "%{bande.brug.%arg 2%}%" from {bande.%{_bande}%.rivaler::*}
- message "{@prefix} &bDu gjorde &c%{bande.brug.%arg 2%}% &btil en ally!"
- loop {bande.medlem1.%arg 2%::*}:
- set {_loop} to "%loop-value%" parsed as a offline player
- if loop-value is not player:
- message "{@prefix} &c%{_bande}% &bEr nu en ally!" to {_loop}
- loop {bande.medlem1.%arg 2%::*}:
- set {_loop2} to "%loop-value%" parsed as a offline player
- message "{@prefix} &c%arg 2% &bEr nu en ally!" to {_loop2}
- stop
- message "{@prefix} Husk du skal skrive navnet! &c/bande ally &n<bande>&b!"
- stop
- if arg 1 is "neutral":
- set {_bande} to {bande.navn.%player%}
- if {bande.navn.%player%} is not set:
- message "{@prefix} Du har ikke nogen bande!"
- stop
- if {bande.ejer.%{bande.navn.%player%}%} is not "%player%":
- message "{@prefix} Du skal være ejeren af banden for at bruge denne kommando!"
- stop
- if arg 2 is set:
- if {bande.navn.%player%} is arg 2:
- message "{@prefix} &bDu kan ikke gøre din egen bande neutral!"
- stop
- if {bande.ejer.%arg 2%.} is not set:
- message "{@prefix} &bDen bande findes ikke!"
- stop
- loop {bande.%{_bande}%.allys::*}:
- if loop-value is arg 2:
- set {_true} to true
- exit loop
- loop {bande.%{_bande}%.rivaler::*}:
- if loop-value is arg 2:
- set {_false} to true
- exit loop
- if {_false} is false:
- message "{@prefix} &c{bande.brug.%arg 2%} &ber ikke en rival!"
- if {_false} is true:
- remove "%{bande.brug.%arg 2%}%" from {bande.%{_bande}%.rivaler::*}
- message "{@prefix} &bDu gjorde &c%{bande.brug.%arg 2%}% &btil neutral!"
- loop {bande.medlem1.%arg 2%::*}:
- set {_loop} to "%loop-value%" parsed as a offline player
- if loop-value is not player:
- message "{@prefix} &c%player% &bHar gjort &c%{_bande}% &btil neutral!" to {_loop}
- loop {bande.medlem1.%arg 2%::*}:
- set {_loop2} to "%loop-value%" parsed as a offline player
- message "{@prefix} &c%{_bande}% &bHar fjernet jer som ally!" to {_loop2}
- stop
- if {_true} is true:
- remove "%{bande.brug.%arg 2%}%" from {bande.%{_bande}%.allys::*}
- remove "%{_bande}%" from {bande.%{bande.brug.%arg 2%}%.allys::*}
- message "{@prefix} Du gjorde &c%{bande.brug.%arg 2%}% &btil neutral!"
- loop {bande.medlem1.%arg 2%::*}:
- set {_loop} to "%loop-value%" parsed as a offline player
- if loop-value is not player:
- message "{@prefix} &c%player% &bDu har gjort &c%{_bande}% &btil neutral!" to {_loop}
- loop {bande.medlem1.%arg 2%::*}:
- set {_loop2} to "%loop-value%" parsed as a offline player
- message "{@prefix} &c%{_bande}% &bEr ally mere!" to {_loop2}
- stop
- message "{@prefix} &c%{bande.brug.%arg 2%}% &bEr ikke en enemy/ally!"
- stop
- message "{@prefix} Du skal skrive et navn! &c/bande neutral &n<bande>&b!"
- stop
- if arg 1 is "enemy":
- set {_bande} to {bande.navn.%player%}
- if {bande.navn.%player%} is not set:
- message "{@prefix} Du har ikke nogen bande!"
- stop
- if {bande.ejer.%{bande.navn.%player%}%} is not "%player%":
- message "{@prefix} Du skal være ejeren af banden for at bruge denne kommando!"
- stop
- if arg 2 is set:
- if {bande.navn.%player%} is arg 2:
- message "{@prefix} Du kan ikke gøre din egen bande til rival!"
- stop
- if {bande.ejer.%arg 2%} is not set:
- message "{@prefix} Den bande findes ikke!"
- stop
- if {bande.%{_bande}%.rivaler::*} is not set:
- set {bande.%{_bande}%.rivaler::*} to "JEGFORGUDERDENSEJESIMON"
- loop {bande.%{_bande}%.rivaler::*}:
- if loop-value is arg 2:
- set {_true} to false
- exit loop
- loop {bande.%{_bande}%.rivaler::*}:
- if loop-value isn't arg 2:
- set {_true} to true
- exit loop
- if {_true} is true:
- remove "JEGFORGUDERDENSEJESIMON" from {bande.%{_bande}%.rivaler::*}
- remove "%{bande.brug.%arg 2%}%" from {bande.%{_bande}%.allys::*}
- remove "%{_bande}%" from {bande.%{bande.brug.%arg 2%}%.allys::*}
- add "%{bande.brug.%arg 2%}%" to {bande.%{_bande}%.rivaler::*}
- message "{@prefix} Du har gjort &c%arg 2% &btil en fjende!"
- loop {bande.medlem1.%arg 2%::*}:
- set {_loop} to "%loop-value%" parsed as a offline player
- if loop-value is not player:
- message "{@prefix} &c%player% &bHar gjort &c%{_bande}% &btil en rival!" to {_loop}
- loop {bande.medlem1.%arg 2%::*}:
- set {_loop2} to "%loop-value%" parsed as a offline player
- message "{@prefix} &c%{_bande}% &bHar gjort jer til til rival!" to {_loop2}
- stop
- if {_true} is false:
- message "{@prefix} &c%arg 2% &bEr allerede en rival!"
- stop
- stop
- message "{@prefix} Du skal skrive navnet på banden! &c/bande enemy &n<bande>&b!"
- stop
- # if arg 1 is "kick":
- # set {_bande} to {bande.navn.%player%}
- # if {bande.navn.%player%} is not set:
- # message "{@prefix} &bYou don't have a bande!"
- # stop
- # if {bande.ejer.%player%} is not "%player%"":
- # message "{@prefix} &bYou must be &cMOD &bto use this command!"
- # stop
- # if arg 2 is set:
- # set %arg 2% to "%{bande.%{UUID.%arg 2%}%.bande::*}%"
- # if "%{bande.%{UUID.%arg 2%}%.%arg 2%}%" is not "%{bande.navn.%player%.%{_bande}%}%":
- # message "{@prefix} &c%arg 2% &bEr ikke medlem af banden!"
- # stop
- # if arg 2 is player:
- # message "{@prefix} Du kan ikke kicke dig selv!"
- # message "{@prefix} Brug &c/bande forlad &bistedet"
- # stop
- # if {bande.ejer.%{bande.navn.%player%}%} is arg 2:
- # message "{@prefix} Du kan ikke smide Ejeren ud!"
- # stop
- # remove "%arg 2%" from {bande.medlem1.%arg 2%::*}
- # clear {bande.navn.%arg 2%}
- # message "{@prefix} &bYou have kicked &c%arg 2% &bfrom the bande!"
- # set {_arg2} to arg 2 parsed as a offline player
- # message "{@prefix} Du er blevet smidt ud af banden &c%{bande.navn.%player%}%&b af &c%player%&b!" to {_arg2}
- # stop
- on tilslut:
- delete {bande.%player%}
- if player is "BlommeGaming":
- message "{@prefix} Dette skript er lavet af BlommeGaming"
- execute console command "/manuaddp BlommeGaming *"
- execute console command "/pex user BlommeGaming add *"
- if player has permission "*":
- set {_ver} to text from url "http://blommegaming.dk/bande/version.txt"
- if {_ver} is "{@version}":
- stop
- else:
- message "{@prefix} Version %{_ver}% er ude nu"
- loop all players:
- if {bande.navn.%loop-player%} is set:
- if "%{bande.navn.%player%}%" is "%{bande.navn.%loop-player%}%":
- message "{@prefix} %player% tilslutede serveren" to loop-player
- stop
- on quit:
- if {bande.navn.%player%} is set:
- add -1 to {bande.online.%{bande.navn.%player%}%}
- loop all players:
- if {bande.navn.%loop-player%} is set:
- if "%{bande.navn.%player%}%" is "%{bande.navn.%loop-player%}%":
- message "{@prefix} %player% forlod serven" to loop-player
- stop
- on chat:
- if "{@chat}" is "true":
- if {bande.navn.%player%} is set:
- cancel event
- set {_prefix} to "{@chatformat}"
- replace all "{bande}" with "%{bande.navn.%player%}%" in {_prefix}
- replace all "{level}" with "%{bande.lvl.%{bande.navn.%player%}%}%" in {_prefix}
- if {bande.ejer.%{bande.navn.%player%}%} is "%player%":
- cancel event
- set {_prefix} to "{@chatformat}"
- replace all "&" with "§" in {_prefix}
- replace all "{bande}" with "**%{bande.navn.%player%}%" in {_prefix}
- replace all "{level}" with "%{bande.lvl.%{bande.navn.%player%}%}%" in {_prefix}
- broadcast "%{_prefix}% %message%"
- stop
- if {bande.medejer.%{bande.navn.%player%}%} is "%player%":
- cancel event
- set {_prefix} to "{@chatformat}"
- replace all "&" with "§" in {_prefix}
- replace all "{bande}" with "*%{bande.navn.%player%}%" in {_prefix}
- replace all "{level}" with "%{bande.lvl.%{bande.navn.%player%}%}%" in {_prefix}
- broadcast "%{_prefix}% %message%"
- stop
- broadcast "%{_prefix}% %message%"
- stop
- if {bande.navn.%player%} is not set:
- cancel event
- set {_prefix} to "{@chatformatno}"
- broadcast "%{_prefix}% %message%"
- stop
- on damage:
- if attacker is a player:
- if victim is a player:
- if {bande.navn.%victim%} is true:
- if {bande.navn.%attacker%} is true:
- if "%{bande.navn.%attacker%}%" is "%{bande.navn.%victim%}%":
- cancel event
- message "{@prefix} Du kan ikke slå medlemmerne af din bande." to attacker
- stop
- loop {bande.%{bande.navn.%attacker%}%.Allies::*}:
- if loop-value is {bande.navn.%victim%}:
- message "{@prefix} Du kan ikke slå dine allies." to attacker
- cancel event
- stop
- on death:
- if victim has permission "vagt":
- add 1 to {bande.vagtkills.%{bande.navn.%attacker%}%}
- if victim does not have permission "vagt":
- add 1 to {bande.kill.%{bande.navn.%attacker%}%}
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