int main() { if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); getchar(); return -1; } glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); GLFWwindow* window = glfwCreateWindow(1024, 768, "Tutorial 01", NULL, NULL); if (window == NULL) { fprintf(stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n"); getchar(); glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glewExperimental = true; if (glewInit() != GLEW_OK) { fprintf(stderr, "Failed to initialize GLEW\n"); getchar(); glfwTerminate(); return -1; } glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE); glClearColor(0.0f, 0.0f, 0.4f, 0.0f); GLuint vertexArray; glGenVertexArrays(1, &vertexArray); glBindVertexArray(vertexArray); GLuint vbo; glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); GLfloat vertices[] = { -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 0.0f }; glEnableVertexAttribArray( 0 ); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glBindVertexArray( 0 ); GLuint program = compileShaders(); do { glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program); glBindVertexArray(vertexArray); glDrawArrays(GL_TRIANGLES, 0, 3); glBindVertexArray(0); glfwSwapBuffers(window); glfwPollEvents(); } while (glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS && glfwWindowShouldClose(window) == 0); glDeleteBuffers(1, &vbo); glDeleteVertexArrays(1, &vertexArray); glDeleteProgram(program); glfwTerminate(); return 0; }