using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Score : MonoBehaviour { public static int score; public Text scoreText; private void Start() { if (score != 0) { DisplayScore(); } else { score = 0; } } public void SetScore() { score++; DisplayScore(); } public void DisplayScore() { scoreText.text = score.ToString(); } void ResetScore() { GameManager gamemanag = GetComponent(); score = 0; gamemanag.ResetQuestions(); } }