# Settings that control what Pokemon spawns and how many of them spawn. Spawning { # These values set whether or not a Generation's Pokemon will be spawned. Gens { # Pokedex 1-151 Gen1=true # Pokedex 152-251 Gen2=true # Pokedex 252-386 Gen3=true # Pokedex 387-493 Gen4=true # Pokedex 494-649 Gen5=true } # Allow wild Legendaries to spawn (besides specific event spawns). allowLegendarySpawn=true # Chance of a group of wild Pokemon containing a boss Pokemon (1/rate). 0 disables boss spawns. bossSpawnRate=250 # Forces wild Pokemon to despawn after a battle. despawnOnFleeOrLoss=false # Displays server-wide announcement 'A Legendary has spawned in biome' when a Legendary spawns. displayLegendaryGlobalMessage=true # Number of blocks for a level increase when Spawn Levels By Distance enabled. distancePerLevel=30 # Chance of a wild Pokemon spawning with its hidden Ability (1/rate). 0 disables hidden Ability spawns. hiddenAbilitySpawnRate=150 # Increase the Minecraft village spawn rate by 100%. increaseVillageSpawnRate=true # Minimum number of ticks before a particular legendary can spawn again (via main spawner). legendaryRepeatSpawnTicks=96000 # Chance that a Legendary spawn attempt will succeed (0-1). legendarySpawnChance=0.30000001192092896 # Average number of ticks before an attempt at Legendary spawning will be made (modified by spawn chance). legendarySpawnTicks=22000 # Max number of flying Pokemon at one time (keep this low). maxFlyingPokemon=2 # Max number of land Pokemon at one time. maxLandPokemon=35 # Maximum level Pokemon will spawn at when Spawn Levels By Distance enabled. maxLevelByDistance=60 # Max number of NPCs at one time. maxNumNPCs=3 # Max Pokémon spawns per tick maxSpawnsPerTick=450 # Max number of underground Pokemon at one time. maxUndergroundPokemon=20 # Max number of water Pokemon at one time. maxWaterPokemon=15 # Replaces Minecraft's villagers with Pixelmon NPCs. replaceMCVillagers=true # Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny. shinySpawnRate=8192 # List of dimensions that Pokemon will spawn in. spawnDimensions=[ 0 ] # Sets spawning of Gyms in close proximity to newly generated towns on or off. spawnGyms=true # Sets whether or not Pokemon levels are determined by distance from the World's spawn point. spawnLevelsByDistance=false # Poke Marts will spawn with shopkeepers in Minecraft's towns. spawnPokeMarts=true # Number of ticks before an attempt to spawn entities is made. spawnTickRate=60 # If true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools. useRecentLevelMoves=false