#Fresh Fish Filter - PoE Loot Script, by Apokalyxio #Link to LootFilter -> http://pastebin.com/AeG4v98a #Credit to Ghudda for the base template, which was a great help for getting started! #Field 0, Script Override #Field 1, Multiple ex items #Field 2, Currency #Field 2a, Maps #Field 3, Gems and Jewels #Field 4, Exceptions #Field 5, Uniques and Rares #Field 6, Flasks #Field 7, Leveling Configuration #Field 7a, Sockets and Links #Field 7b, Leveling from 1 to 100 #Field 7c, Leveling from 1 to 100 |part2 <--- redundant #Field 7z, Divination Cards - dirty way #Field 8, Build - Only for customized Filter #Field 9, Defence - Only for customized Filter #Field 0, ══════════════════════════════════════( Script Override )════════════════════════════════════════ #Options in here will override options in the rest of the script #Usually stuff like this should be unnecessary, because the Filter is very moderate at hiding items. #Doing so could break parts of the script in unexpected ways. Take the following as an example #Show # Class "Gloves" "Boots" # SetBorderColor 225 205 0 #This would show all the Gloves and Boots. This can be useful, if you want to make sure to see every potential upgrade for those item slots. #Especially when you haven't upgraded your Gloves/Boots for a couple of levels. #To highlight/hide things, please use Field 4. # #override_here #League_specific_stuff Show Class "Leaguestone" BaseType "Breach Leaguestone" SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 42 PlayAlertSound 4 160 Show Class "Leaguestone" SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 40 PlayAlertSound 4 100 Show Class "Leaguestone" SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 4 100 Show Class "Amulet" BaseType "Talisman" SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 4 100 Show Class "Currency" BaseType "Splinter of Chayula" SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 40 PlayAlertSound 4 40 Show Class "Currency" BaseType "Perandus Coin" "Splinter of" SetTextColor 172 165 132 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 1 0 Show Class "Currency" BaseType "of Delirium" "of Insanity" "of Horror" "of Hysteria" "Shrieking Essence of Woe" "Deafening Essence of Woe" "Deafening Essence of Envy" "Deafening Essence of Contempt" "Deafening Essence of Scorn" "Shrieking Essence of Envy" "Deafening Essence of Zeal" "Deafening Essence of Misery" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 150 Show Class "Currency" BaseType "Blessing of" SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 4 100 Show Class "Quest Items" BaseType "Shaper's Orb" SetBorderColor 74 230 58 SetFontSize 44 PlayAlertSound 4 160 #group_high_value Show Class "Misc Map Items" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 42 PlayAlertSound 5 200 #Labyrinth_Items Show Class "Labyrinth" SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 1 0 #Field 1, ══════════════════════════════════════( Multiple ex items )════════════════════════════════════════ #ADD UNIQUE FISH ROD HERE #fishing_rod #group_high_value Show Class "Fishing Rod" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 300 #albino_rhoa_feather #group_high_value Show BaseType "Albino Rhoa Feather" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 250 #Field 2, ══════════════════════════════════════( Currency )════════════════════════════════════════ #mirror_of_kalandra #group_high_value Show BaseType "Mirror of Kalandra" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 300 #separate #6_linked_items #group_high_value Show LinkedSockets 6 SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 300 #divine_orb_eternal_orb #exalted_orb #group_high_value Show Class "Currency" BaseType "Divine Orb" "Exalted Orb" "Eternal Orb" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 300 #high_value_currency #group_medium_value Show Class "Currency" BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Gemcutter's Prism" "Prophecy" "Remnant of Corruption" "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb" SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 42 PlayAlertSound 4 160 #medium_value_currency Show Class "Currency" BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Silver Coin" "Essence of" SetTextColor 20 225 20 SetBorderColor 12 225 12 SetBackgroundColor 0 0 0 SetFontSize 40 PlayAlertSound 4 120 #cause Hexaste Show Class "Currency" BaseType "Glassblower's Bauble" SetTextColor 20 175 20 SetBorderColor 12 175 12 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 4 70 #low_value_currency Show Class "Currency" BaseType "Orb of Chance" "Jeweller's Orb" SetTextColor 172 165 132 SetBorderColor 12 200 12 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 0 #Borders that look similar to original Currency TexctColor #very_low_value_currency Show Class "Currency" BaseType "Orb of Alteration" "Chromatic Orb" SetTextColor 172 165 132 SetBorderColor 172 165 132 180 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 1 0 #still_better_than_scrolls_currency Show Class "Currency" BaseType "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Transmutation" SetTextColor 172 165 132 SetBorderColor 172 165 132 90 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 1 0 #Unnecessary - could change appearance of the remaining currency here #rest_of_currency Show Class Currency SetTextColor 172 165 132 SetBorderColor 0 0 0 SetBackgroundColor 0 0 0 200 SetFontSize 34 PlayAlertSound 1 0 #fixthis different rarity & Body Armour + Staves #5_links Show LinkedSockets 5 Rarity <= Rare SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 6 180 #6_sockets Show Sockets 6 Rarity <= Rare SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 6 160 #Make different blocks based on inventory size #No TextColor for chroms, cause White/Blue/Rare/Uniq... #chromatic_items #Show # SocketGroup RGB # Rarity <= Rare # SetBorderColor 0 255 0 200 # SetBackgroundColor 0 0 0 # SetFontSize 32 # PlayAlertSound 1 0 #3x1 Show SocketGroup RGB Rarity <= Rare Height = 3 Width = 1 SetBorderColor 0 255 0 200 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #4x1 Show SocketGroup RGB Rarity <= Rare Height = 4 Width = 1 SetBorderColor 0 225 0 175 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #2x2 Show SocketGroup RGB Rarity <= Rare Height = 2 Width = 2 SetBorderColor 0 225 0 175 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #3x2 Show SocketGroup RGB Rarity <= Rare Height = 3 Width = 2 SetBorderColor 0 200 0 160 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #4x2 Show SocketGroup RGB Rarity <= Rare Height = 4 Width = 2 SetBorderColor 0 150 0 140 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 Hide BaseType "Scroll Fragment" SetBackgroundColor 0 0 0 120 SetFontSize 24 #Field 2a, ══════════════════════════════════════( Maps )════════════════════════════════════════ # #lvl_80_maps (or higher) Tier_13+ Show Class Maps Rarity <= Rare DropLevel >= 80 SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 200 #lvl_79_maps Tier_12 Show Class Maps Rarity <= Rare DropLevel >= 79 SetTextColor 30 255 30 SetBorderColor 255 0 0 SetBackgroundColor 20 0 0 SetFontSize 42 PlayAlertSound 1 240 #lvl_78_maps Tier_11 Show Class Maps Rarity <= Rare DropLevel >= 78 ItemLevel <= 82 SetTextColor 30 255 30 SetBorderColor 255 0 0 SetBackgroundColor 20 0 0 SetFontSize 42 PlayAlertSound 1 240 #lvl_78_maps Show Class Maps Rarity <= Rare DropLevel >= 78 SetTextColor 30 255 30 SetBorderColor 255 0 0 SetBackgroundColor 20 0 0 SetFontSize 42 PlayAlertSound 1 150 #lvl_77_maps Tier_10 Show Class Maps Rarity <= Rare DropLevel >= 77 ItemLevel <= 81 SetTextColor 30 255 30 SetBorderColor 255 0 0 SetBackgroundColor 20 0 0 SetFontSize 42 PlayAlertSound 1 220 #lvl_77_maps Show Class Maps Rarity <= Rare DropLevel >= 77 SetTextColor 30 255 30 SetBorderColor 255 0 0 SetBackgroundColor 20 0 0 SetFontSize 42 PlayAlertSound 1 135 #lvl_76_maps Tier_9 Show Class Maps Rarity <= Rare DropLevel >= 76 ItemLevel <= 80 SetTextColor 30 255 30 SetBorderColor 255 255 0 SetBackgroundColor 0 0 0 SetFontSize 40 PlayAlertSound 1 200 #lvl_76_maps Show Class Maps Rarity <= Rare DropLevel >= 76 SetTextColor 30 255 30 SetBorderColor 255 255 0 SetBackgroundColor 0 0 0 SetFontSize 40 PlayAlertSound 1 0 #lvl_75_maps Tier_8 Show Class Maps Rarity <= Rare DropLevel >= 75 ItemLevel <= 79 SetTextColor 30 255 30 SetBorderColor 255 255 0 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 200 #lvl_75_maps Show Class Maps Rarity <= Rare DropLevel >= 75 SetTextColor 30 255 30 SetBorderColor 255 255 0 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 0 #lvl_74_maps Tier_7 Show Class Maps Rarity <= Rare DropLevel >= 74 ItemLevel <= 78 SetTextColor 30 255 30 SetBorderColor 255 255 0 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 180 #lvl_74_maps Show Class Maps Rarity <= Rare DropLevel >= 74 SetTextColor 30 255 30 SetBorderColor 255 255 0 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 0 #lvl_73_maps Tier_6 Show Class Maps Rarity <= Rare DropLevel >= 73 ItemLevel <= 77 SetTextColor 30 255 30 SetBorderColor 255 255 0 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 180 #lvl_73_maps Show Class Maps Rarity <= Rare DropLevel >= 73 SetTextColor 30 255 30 SetBorderColor 255 255 0 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 0 #lvl_72_maps Tier_5 Show Class Maps Rarity <= Rare DropLevel >= 72 ItemLevel <= 76 SetTextColor 30 190 30 SetBorderColor 255 255 255 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 170 #lvl_72_maps Show Class Maps Rarity <= Rare DropLevel >= 72 SetTextColor 30 190 30 SetBorderColor 255 255 255 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 0 #lvl_71_maps Tier_4 Show Class Maps Rarity <= Rare DropLevel >= 71 ItemLevel <= 74 SetTextColor 30 190 30 SetBorderColor 255 255 255 225 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 170 #lvl_71_maps Show Class Maps Rarity <= Rare DropLevel >= 71 SetTextColor 30 190 30 SetBorderColor 255 255 255 225 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 0 #lvl_70_maps Tier_3 Show Class Maps Rarity <= Rare DropLevel >= 70 ItemLevel <= 73 SetTextColor 30 190 30 SetBorderColor 255 255 255 200 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 160 #lvl_70_maps Show Class Maps Rarity <= Rare DropLevel >= 70 SetTextColor 30 190 30 SetBorderColor 255 255 255 200 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 0 #lvl_69_maps Tier_2 Show Class Maps Rarity <= Rare DropLevel >= 69 ItemLevel <= 72 SetTextColor 30 190 30 SetBorderColor 255 255 255 175 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 150 #lvl_69_maps Show Class Maps Rarity <= Rare DropLevel >= 69 SetTextColor 30 190 30 SetBorderColor 255 255 255 175 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 0 #rest_of_maps (set AlertSound to 1 140 instead of 1 0 if you want to have sound for t1/lvl68 maps) Show Class Maps Rarity <= Rare ItemLevel <= 71 SetTextColor 30 190 30 SetBorderColor 255 255 255 150 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 0 #rest_of_maps Show Class Maps Rarity <= Rare SetTextColor 30 190 30 SetBorderColor 255 255 255 150 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 1 0 #Fragments #midnight_and_hope and guardian fragments Show Class "Map Fragments" BaseType "Sacrifice at Midnight" "Mortal Hope" "Phoenix" "Minotaur" "Chimera" "Hydra" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 150 #rest_of_fragments Show Class "Map Fragments" SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 42 PlayAlertSound 4 100 #Field 3, ══════════════════════════════════════( Gems and Jewels )════════════════════════════════════════ #Maybe don't specifically highlight Multistrike & Spell Echo at some point (?), could add "Detonate Mines" #legacy_gems Show Class Gem BaseType "Item Quantity" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 150 Show Class Gem BaseType "Empower" "Enlighten" "Enhance" "Portal" "Item Quantity" "Detonate Mines" SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 4 150 #vaal_gems Show Class Gem BaseType "Vaal" Quality 0 SetTextColor 14 161 155 SetBorderColor 220 30 30 SetBackgroundColor 0 0 0 SetFontSize 34 PlayAlertSound 1 0 #quality_14_gems Show Class Gem Quality >= 14 SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 4 120 #quality_gems Show Class Gem Quality > 0 SetTextColor 14 161 155 SetBorderColor 30 150 140 SetBackgroundColor 0 0 0 SetFontSize 34 PlayAlertSound 1 0 #Maybe remove "Infernal Blow" "Heavy Strike" #Less Valuable Gems (Str) Show Class Gem BaseType "Glacial Hammer" "Infernal Blow" "Heavy Strike" "Vigilant Strike" "Shield Charge" "Sweep" "Determination" "Reckoning" "Dominating Blow" "Vitality" "Stone Golem" "Bloodlust" "Cast on Melee Kill" "Iron Grip" "Reduced Mana" "Ranged Attack Totem" Quality = 0 SetBackgroundColor 0 0 0 120 SetFontSize 27 PlayAlertSound 1 0 #Maybe remove "Wild Strike" #Less Valuable Gems (Dex) Show Class Gem BaseType "Wild Strike" "Burning Arrow" "Double Strike" "Dual Strike" "Elemental Hit" "Viper Strike" "Detonate Dead" "Puncture" "Cast on Death" "Chance to Flee" Quality = 0 SetBackgroundColor 0 0 0 120 SetFontSize 27 PlayAlertSound 1 0 #Maybe remove "Lightning Tendrils" #Less Valuable Gems (Int) Show Class Gem BaseType "Lightning Tendrils" "Conversion Trap" "Bone Offering" "Fire Nova Mine" "Cast when Stunned" "Minefield" "Remote Mine" "Minion Life" Quality = 0 SetBackgroundColor 0 0 0 120 SetFontSize 27 PlayAlertSound 1 0 #Garbage Gems #Original Gem Text Color: 14 161 155 #Unnecessary, could highlight or change appearance of normal gems right here. Show Class Gem SetTextColor 14 161 155 #Maybe add itemlevel filtering for Jewels! #maybe use different Alert? -> PlayAlertSound 6 100 #jewels_all Show Class Jewel Rarity <= Rare SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 4 100 #Field 4, ══════════════════════════════════════( Exceptions )════════════════════════════════════════ #T1 bases with high ilvl Show BaseType "Ambusher" "Harbinger Bow" "Vaal Regalia" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" ItemLevel >= 84 SetBorderColor 255 220 50 120 SetBackgroundColor 50 50 50 SetFontSize 36 PlayAlertSound 1 0 #New Atlas of Worlds bases (only drop in specific maps) Show BaseType "Steel Ring" "Opal Ring" "Crystal Belt" SetBorderColor 255 0 255 SetBackgroundColor 50 50 50 SetFontSize 40 PlayAlertSound 5 200 Show BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" SetBorderColor 50 255 50 SetBackgroundColor 50 50 50 SetFontSize 38 PlayAlertSound 4 150 Show Rarity Normal Rare BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Crystal Belt" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" SetBorderColor 50 255 50 SetBackgroundColor 50 50 50 SetFontSize 36 PlayAlertSound 4 90 Show Rarity Magic BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Crystal Belt" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" SetBorderColor 50 255 50 SetBackgroundColor 50 50 50 SetFontSize 36 PlayAlertSound 1 0 #chisel_recipe_normal Show Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetBorderColor 255 255 255 200 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 1 0 #chisel_recipe_magic Show Rarity Magic Quality >= 10 BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetBorderColor 255 255 255 200 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 1 0 Show Rarity Normal BaseType "Sacrificial Garb" SetBorderColor 255 255 255 SetBackgroundColor 0 0 0 SetFontSize 34 Show Rarity Magic BaseType "Sacrificial Garb" SetBorderColor 255 255 255 SetBackgroundColor 0 0 0 SetFontSize 34 Show Rarity Rare BaseType "Sacrificial Garb" SetTextColor 255 255 64 255 SetBackgroundColor 0 0 0 252 SetBorderColor 0 0 0 0 SetFontSize 34 #Akimiya loves Sorc boots, but he'll never get Skyforth Show Rarity Normal BaseType "Sorcerer Boots" SetTextColor 20 225 20 SetBorderColor 255 220 50 120 SetBackgroundColor 50 50 50 SetFontSize 36 PlayAlertSound 4 90 #Premium Chance Bases (the only ones that are worth?) (Sorc boots already triggered by block above) Show Rarity Normal BaseType "Leather Belt" "Agate Amulet" "Sorcerer Boots" SetBorderColor 255 220 50 120 SetBackgroundColor 50 50 50 SetFontSize 36 PlayAlertSound 1 0 #Maybe add Moonstone Ring --- fixthis #Removed "Chain Belt" and "Lacquered Garb" (worth below 5c in Talisman) #Removed "Gavel" "Glorious Plate" "Occultist's Vestment" "Siege Axe" "Spine Bow" (not worth chancing anymore) #Chance Bases: Can hightlight Chance-relevant items here if necessary. Show Rarity Normal BaseType "Prophecy Wand" SetBorderColor 0 0 0 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #Field 5, ══════════════════════════════════════( Uniques Blues and Rares )════════════════════════════════════════ #Field 5a, ---------------------------------------( Uniques )--------------------------------------- #valuable_uniques_start #Special treatment for valuable uniqs --- still can't stop Troll-Shavs from trolling #good_uniq_maps 8c or more Show Rarity Unique Class Map BaseType "Chateau" "Courtyard" "Museum" "Temple" "Promenade" "Torture Chamber" "Reef" "Graveyard" "Necropolis" "Vaal Pyramid" "Underground River" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetFontSize 44 PlayAlertSound 5 200 #Troll Items: Rime_Gaze/Scold's_Bridle #Valuable Uniqs with same lvl req as base item --- maybe remove CoD, or also add stuff like Carcass Jack, Mon'tregul's Grasp, Taryn's Shiver, Drillneck etc. #valuable_uniqs #group_good_uniqs Show Rarity Unique BaseType "Crusader Boots" "Deicide Mask" "Prophecy Wand" "Gavel" "Glorious Plate" "Occultist's Vestment" "Siege Axe" "Varnished Coat" "Ursine Pelt" "Spine Bow" "Sacrificial Garb" "Vaal Gauntlets" "Judgement Staff" "Sapphire Flask" "Silver Flask" "Granite Flask" "Stibnite Flask" "Sanctified Mana Flask" "Grand Mana Flask" "Topaz Flask" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 150 #Legacy not added atm: Lavianga's Spirit, The Gull, Vaal Caress, Voideye, Ngamahu's Sign, Tasalio's Sign #Legacy_items #group_good_uniqs Show Rarity Unique BaseType "Citrine Amulet" "Etched Greatsword" "Jasper Chopper" "Legion Gloves" "Clasped Mitts" "Agate Amulet" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetFontSize 44 PlayAlertSound 5 150 #Demis seem to be always ilvl 1 --- should be able to bypass Troll-Ignomon with this #Demigod's_Presence #group_good_uniqs Show Rarity Unique BaseType "Gold Amulet" ItemLevel = 1 SetTextColor 255 0 255 SetBorderColor 255 0 255 SetFontSize 44 PlayAlertSound 5 250 #Legacy_bases #group_good_uniqs Show Rarity Unique BaseType "Golden Obi" "Golden Hoop" "Golden Caligae" "Golden Bracers" "Golden Wreath" "Jet Amulet" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetFontSize 44 PlayAlertSound 5 250 #alt art items should always be ilvl 100, and there are currently no other items with ilvl 100. #not using 'Rarity = Unique' for this block, because there are also non-unique alt art items. #Alternate_Art #group_good_uniqs Show ItemLevel = 100 SetTextColor 255 0 255 SetBorderColor 255 0 255 SetFontSize 44 PlayAlertSound 5 200 #valuable_uniques_end #Checking if low value Uniques are maybe still good due to sockets/links #5_links Show LinkedSockets 5 SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 6 180 #6_sockets Show Sockets 6 SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 6 150 #rest_of_uniqs Show Rarity Unique SetBorderColor 140 70 40 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 1 160 #Field 5c, --------------------------------( Blues / Magic Items )-------------------------------- #low_level_boots_looking_for_MoveSpeed Show Class Boots Rarity >= Magic ItemLevel <= 12 SetTextColor 80 80 255 SetBorderColor 255 255 50 200 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 1 0 Show BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Topaz Ring" "Ruby Ring" Rarity >= Magic ItemLevel <= 20 SetTextColor 80 80 255 SetBorderColor 255 255 50 200 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 1 0 #Field 5c, ---------------------------------------( Rares )--------------------------------------- #old border: 255 220 50 180 #Could use Turquoise Border: 190 40 200 #ilvl_60_jewellry Show Class Rings Amulets Belts Rarity Rare SetTextColor 255 255 64 255 SetBorderColor 0 255 0 SetBackgroundColor 40 60 8 244 SetFontSize 38 PlayAlertSound 1 0 #rares_best_armour_bases_1 Show BaseType "Vaal Regalia" "Sorcerer Boots" "Hubris Circlet" "Titanium Spirit Shield" Rarity Rare SetBorderColor 255 255 50 90 SetBackgroundColor 110 0 110 SetFontSize 36 PlayAlertSound 1 0 #rares_best_armour_bases_2 Show BaseType "Assassin's Garb" "Titan Greaves" "Slink Boots" Rarity Rare SetBorderColor 255 255 50 90 SetBackgroundColor 90 0 90 SetFontSize 34 PlayAlertSound 1 0 #rares_good_armour_bases_1 Show Class Helmets Gloves Boots Rarity Rare DropLevel >= 52 SetBorderColor 255 255 50 150 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 1 0 #rares_good_weapon_bases Show Class Wands Rarity Rare DropLevel >= 59 SetBorderColor 255 255 50 150 SetBackgroundColor 0 0 0 SetFontSize 34 PlayAlertSound 1 0 #rares_good_weapon_bases Show Class Daggers Rarity Rare ItemLevel >= 66 SetBorderColor 255 255 50 150 SetBackgroundColor 0 0 0 SetFontSize 34 PlayAlertSound 1 0 #rare_shields Show Class Shields Claws Rarity Rare ItemLevel >= 66 DropLevel <= 65 SetBorderColor 0 0 0 0 SetBackgroundColor 0 0 0 160 SetFontSize 30 PlayAlertSound 1 0 #ilvl_60_rest_of_rares Show Class "One Hand" "Two Hand" "Bow" "Staves" "Quiver" "Body Armours" "Shields" Rarity Rare ItemLevel >= 66 DropLevel <= 65 SetBorderColor 0 0 0 0 SetBackgroundColor 0 0 0 160 SetFontSize 30 PlayAlertSound 1 0 #Field 6, ══════════════════════════════════════( Flasks )════════════════════════════════════════ #max_qual_flasks Show BaseType Flask Quality = 20 SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 34 PlayAlertSound 4 100 #Leveling_flask_only Show BaseType Flask BaseType "Bismuth" "Quicksilver" ItemLevel <= 50 SetTextColor 30 255 30 SetBorderColor 20 255 20 SetFontSize 34 PlayAlertSound 4 100 #maybe add Aquamarine Flask #dim_bad_flasks Show BaseType Flask BaseType "Amethyst" "Quartz" "Bismuth" SetBorderColor 0 0 0 140 SetBackgroundColor 0 0 0 140 SetFontSize 32 PlayAlertSound 1 0 #Currently not including "Amethyst" "Quartz" "Aquamarine Flask" -Flasks --- (most of those are being dimmed instead) #utility_flasks Show BaseType Flask BaseType "Granite" "Jade" "Quicksilver" "Ruby" "Sapphire" "Topaz" "Diamond" "Silver" "Basalt" "Stibnite" "Sulphur" SetBorderColor 200 200 0 120 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #for leveling it shows all 6+ qual flasks (ilvl 60+ it shows only 10+q flasks) #quality_flasks_leveling Show BaseType Flask ItemLevel <= 67 Quality >= 6 SetBorderColor 0 0 0 SetBackgroundColor 30 30 30 SetFontSize 32 PlayAlertSound 1 0 #quality_flasks_normal Show BaseType Flask Quality >= 10 SetBorderColor 0 0 0 SetBackgroundColor 30 30 30 SetFontSize 32 PlayAlertSound 1 0 #hybrid_flasks Show BaseType "Hybrid Flask" BaseType "Colossal" ItemLevel <= 20 Show BaseType "Hybrid Flask" BaseType "Medium" ItemLevel <= 30 Show BaseType "Hybrid Flask" BaseType "Large" ItemLevel <= 40 Show BaseType "Hybrid Flask" BaseType "Colossal" ItemLevel <= 50 Show BaseType "Hybrid Flask" BaseType "Sacred" ItemLevel <= 60 Show BaseType "Hybrid Flask" BaseType "Hallowed" ItemLevel <= 72 #Sorting out Flasks once there are way better versions for the current level. Hide BaseType Flask ItemLevel >= 8 BaseType Small SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 12 BaseType Medium SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 16 BaseType Large SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 22 BaseType Greater SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 30 BaseType Grand SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 34 BaseType Giant SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 38 BaseType Colossal SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 44 BaseType Sacred SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 52 BaseType Hallowed SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide BaseType Flask ItemLevel >= 66 BaseType Sanctified SetFontSize 24 SetBackgroundColor 0 0 0 120 #Hiding all (the rest of) no-quality life, mana and hybrid flasks at ilvl 77+ Hide BaseType Flask ItemLevel >= 77 Quality = 0 BaseType "Divine" "Eternal" SetFontSize 24 SetBackgroundColor 0 0 0 120 #Field 7, ══════════════════════════════════════( Leveling Configuration )════════════════════════════════════════ #group_animate_weapon_name Show Rarity Normal Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres" Quality <= 19 ItemLevel <= 99 DropLevel >= 100 SetTextColor 255 255 255 SetBorderColor 0 0 0 SetBackgroundColor 160 0 0 SetFontSize 32 Show Rarity Magic Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres" DropLevel >= 100 SetTextColor 25 25 200 SetBorderColor 0 0 0 SetBackgroundColor 160 0 0 SetFontSize 32 #quality_weapons_leveling Show Rarity <= Magic Class "Claws" "Daggers" "One Hand" "Staves" "Two Hand" "Sceptres" "Bow" Quality >= 14 ItemLevel <= 22 SetBorderColor 172 165 132 180 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #Maybe add "Amethyst Ring" #Jewelry Hide Rarity Normal ItemLevel >= 16 BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring" SetBackgroundColor 0 0 0 120 SetFontSize 24 #Jewelry_Magic_bad Hide Rarity <= Magic ItemLevel >= 58 BaseType "Cloth Belt" "Studded Belt" "Paua Ring" "Coral Amulet" "Unset Ring" SetBackgroundColor 0 0 0 120 SetFontSize 24 #TOO_MUCH_HIDDEN - the following might be good to have in certain cases (possibly remove the following block) Hide Rarity <= Magic ItemLevel >= 66 BaseType "Heavy Belt" "Chain Belt" "Amethyst Ring" "Iron Ring" SetBackgroundColor 0 0 0 120 SetFontSize 24 #Jewelry_borders #fixthis - Background highlighting instead of Border highlighting #Could differ those with ilvl 75+ with (???)-Border: 230 50 255 Show Class Rings Amulets Belts Rarity <= Magic ItemLevel >= 75 SetBackgroundColor 40 40 40 SetBorderColor 255 220 50 35 SetFontSize 32 #fixthis - Background highlighting instead of Border highlighting Show Class Rings Amulets Belts Rarity <= Magic ItemLevel >= 60 SetBackgroundColor 40 40 40 SetBorderColor 255 220 50 35 SetFontSize 32 #Could differ those below ilvl 60 with (Turqouise)-Border: 40 190 204 Show Class Rings Amulets Belts Rarity <= Magic SetBackgroundColor 40 40 40 SetBorderColor 255 220 50 35 SetFontSize 32 #Field 7a, ══════════════════════════════════════( Sockets and Links )════════════════════════════════════════ #Basically making sure, that items with good Sockets & Links are always shown. #Fully Linked One Handers (maybe add shields) Show LinkedSockets 3 DropLevel > 56 ItemLevel <= 70 Class "One Hand" Claws Daggers Wands Sceptres #Two Hand Filtering --- For those dps is more important than links / sockets, hence special treatment. #Maybe also add bows/staves as soon as variations for staff-Casters/Poison Arrow-build are available to hide those for other builds. Hide Rarity <= Magic Class "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" Sockets <= 4 LinkedSockets <= 4 Quality <= 19 DropLevel <= 55 ItemLevel >= 66 SetBackgroundColor 0 0 0 120 SetFontSize 24 #This part seems to need some rework... ZzZ -- fixthis Show LinkedSockets 4 ItemLevel <= 40 Class "Body Armours" Show LinkedSockets 4 ItemLevel <= 60 Class "Gloves" "Boots" "Helmets" Show LinkedSockets 4 ItemLevel <= 60 DropLevel >= 28 Class "Body Armours" Show LinkedSockets 4 ItemLevel <= 70 DropLevel >= 28 Class "Gloves" "Boots" "Helmets" #Maybe change it from 56 down to 52-53 Show LinkedSockets 4 DropLevel >= 56 Class "Gloves" "Boots" "Helmets" Show LinkedSockets >= 3 ItemLevel < 28 Class "Gloves" "Boots" "Helmets" Show LinkedSockets >= 4 ItemLevel < 36 Class "Gloves" "Boots" "Helmets" "Body Armours" Show LinkedSockets >= 4 ItemLevel <= 50 DropLevel >= 20 Show LinkedSockets >= 4 ItemLevel <= 60 DropLevel >= 36 Show LinkedSockets >= 4 ItemLevel < 73 DropLevel >= 56 #Really need to rework the link stuff... #Show # LinkedSockets >= 4 # ItemLevel < 73 # DropLevel < 60 #Corrupted Items with white sockets Show Sockets >= 3 SocketGroup W ItemLevel <= 70 #Quality Items Show Quality 20 ItemLevel <= 70 #Field 7b, ══════════════════════════════════════( Leveling from 1-100 )════════════════════════════════════════ #Hide base items a few levels after there are better versions of them available. #This won't hide low lvl base items, that can always be good like 20% ele dmg sceptres, or 80% global crit daggers. #It will really only hide items, that definitely have no more reason to be shown. # -- W A R B A N D S -- (Maybe also hide 4-links, could be good/bad) --- Warbands Show Identified true Rarity Magic Class "Helmets" ItemLevel >= 68 SetBorderColor 175 30 30 SetBackgroundColor 200 60 0 175 SetFontSize 30 Show Identified true Rarity Magic Class "Gloves" ItemLevel >= 68 SetBorderColor 30 0 175 SetBackgroundColor 50 25 150 175 SetFontSize 30 Show Identified true Rarity Magic Class "Boots" ItemLevel >= 68 SetBorderColor 25 150 90 SetBackgroundColor 50 125 125 175 SetFontSize 30 #Temporary --- Remove later --- Have to fixthis Gloves and Boots later ! --- Hide Rarity <= Magic Class "Gloves" "Boots" LinkedSockets <= 2 Sockets <= 3 DropLevel <= 8 ItemLevel > 16 SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity <= Magic Class "Gloves" "Boots" LinkedSockets <= 2 Sockets <= 3 DropLevel <= 10 ItemLevel > 20 SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity <= Magic Class "Gloves" "Boots" LinkedSockets <= 2 Sockets <= 3 DropLevel <= 16 ItemLevel > 32 SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity <= Magic Class "Gloves" "Boots" LinkedSockets <= 2 Sockets <= 3 DropLevel <= 28 ItemLevel > 44 SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity <= Magic Class "Gloves" "Boots" LinkedSockets <= 2 Sockets <= 3 DropLevel <= 45 ItemLevel > 56 SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity <= Magic Class "Gloves" "Boots" LinkedSockets <= 2 Sockets <= 3 DropLevel <= 56 ItemLevel > 64 SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity <= Magic Class "Gloves" "Boots" LinkedSockets <= 3 DropLevel <= 52 ItemLevel >= 70 SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity <= Magic Class "Gloves" "Boots" LinkedSockets <= 4 Sockets <= 4 DropLevel <= 62 ItemLevel >= 69 SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity <= Magic Class "Gloves" "Boots" LinkedSockets <= 3 Sockets <= 3 DropLevel <= 63 ItemLevel >= 68 SetFontSize 24 SetBackgroundColor 0 0 0 120 # Leveling from 1-100 *** ALL IN ONE *** :D Hide Rarity < Rare ItemLevel >= 7 BaseType "Driftwood Club" "Rusted Sword" "Splintered Tower Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 8 BaseType "Crude Bow" "Rusted Hatchet" "Nailed Fist" "Driftwood Sceptre" "Plate Vest" "Goathide Buckler" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 9 BaseType "Rusted Spike" "Iron Hat" "Vine Circlet" "Iron Greaves" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 10 BaseType "Stone Axe" "Driftwood Maul" "Corroded Blade" "Leather Cap" "Scare Mask" "Scale Vest" "Chainmail Vest" "Padded Vest" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 11 BaseType "Glass Shank" "Gnarled Branch" "Shabby Jerkin" "Simple Robe" "Corroded Tower Shield" "Iron Gauntlets" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 12 BaseType "Skinning Knife" "Tribal Club" "Darkwood Sceptre" "Copper Sword" "Battered Helm" "Rusted Coif" "Rotted Round Shield" "Spiked Bundle" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 13 BaseType "Jade Hatchet" "Plank Kite Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 14 BaseType "Short Bow" "Sharktooth Claw" "Tribal Maul" "Longsword" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 15 BaseType "Primitive Staff" "Twig Spirit Shield" "Yew Spirit Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 16 BaseType "Pine Buckler" "Jade Chopper" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 17 BaseType "Carving Knife" "Spiked Club" "Bronze Sceptre" "Whalebone Rapier" "Iron Circlet" "Plague Mask" "Chestplate" "Strapped Leather" "Light Brigandine" "Chainmail Tunic" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 18 BaseType "Long Bow" "Driftwood Wand" "Goat's Horn" "Cone Helmet" "Oiled Vest" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 19 BaseType "Awl" "Mallet" "Battered Foil" "Bastard Sword" "Rawhide Tower Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 #special treatment to resolve the conflict between Tricorne - Noble Tricorne Hide Rarity < Rare DropLevel = 10 ItemLevel >= 20 BaseType "Tricorne" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 20 BaseType "Woodsplitter" "Long Staff" "Silken Vest" "Fir Round Shield" "Linden Kite Shield" "Driftwood Spiked Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 22 BaseType "Serrated Arrow Quiver" "Blunt Arrow Quiver" "Stiletto" "Broad Sword" "Sallet" "Soldier Helmet" "Copper Plate" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 23 BaseType "Composite Bow" "Cleaver" "Scale Doublet" "Ringmail Coat" "Painted Buckler" "Steel Greaves" "Plated Gauntlets" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 24 BaseType "Two-Point Arrow Quiver" "Cat's Paw" "Sledgehammer" "Two-Handed Sword" "Carved Wand" "Padded Jacket" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 25 BaseType "Boarding Axe" "Poleaxe" "Iron Staff" "Buckskin Tunic" "Cedar Tower Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 26 BaseType "Boot Knife" "War Hammer" "Iron Sceptre" "War Sword" "Barbute Helmet" "Torture Cage" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 27 BaseType "Recurve Bow" "Broad Axe" "Scholar's Robe" "Studded Round Shield" "Alloyed Spiked Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 28 BaseType "Sharktooth Arrow Quiver" "Blinder" "Sabre" "Iron Mask" "Infantry Brigandine" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 29 BaseType "Etched Greatsword" "Reinforced Kite Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 30 BaseType "Fire Arrow Quiver" "Double Axe" "Bladed Mace" "Ochre Sceptre" "Coiled Staff" "Ancient Sword" "Leather Hood" "War Plate" "Wild Leather" "Silken Garb" "Chainmail Doublet" "Oiled Coat" "Hammered Buckler" "Bone Spirit Shield" "Tarnished Spirit Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 31 BaseType "Bone Bow" "Arming Axe" "Great Helmet" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 32 BaseType "Timeworn Claw" "Antique Rapier" "Copper Tower Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 #Special exception to avoid conflict with "Royal Skean" Hide Rarity < Rare ItemLevel >= 34 DropLevel = 28 BaseType "Skean" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 34 BaseType "Ceremonial Mace" "Ritual Sceptre" "Brass Maul" "Ornate Sword" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 35 BaseType "Royal Bow" "Decorative Axe" "Gilded Axe" "Royal Staff" "War Buckler" "Bronze Gauntlets" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 36 BaseType "Sparkling Claw" "Gilded Sallet" "Reinforced Tower Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 37 BaseType "Imp Dagger" "Dream Mace" "Shadow Sceptre" "Dusk Blade" "Sage Wand" "Close Helmet" "Tribal Circlet" "Visored Sallet" "Crusader Helmet" "Festival Mask" "Full Plate" "Arena Plate" "Full Leather" "Sun Leather" "Mage's Vestment" "Silk Robe" "Full Scale Armour" "Full Ringmail" "Full Chainmail" "Scarlet Raiment" "Jingling Spirit Shield" "Scarlet Round Shield" "Linden Kite Shield" "Burnished Spiked Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 38 BaseType "Spectral Axe" "Fright Maul" "Elegant Sword" "Spectral Sword" "Golden Mask" "Soldier's Brigandine" "Waxed Garb" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 39 BaseType "Shadow Axe" "Fright Claw" "Vile Staff" "Thorn Rapier" "Bone Circlet" "Lordly Plate" "Cabalist Regalia" "Gilded Buckler" "Splendid Round Shield" "Ornate Spiked Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 40 BaseType "Flaying Knife" "Grinning Fetish" "Variscite Blade" "Spiraled Wand" "Thief's Garb" "Field Lamellar" "Painted Tower Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 41 BaseType "Jasper Axe" "Wolf Pelt" "Holy Chainmail" "Brass Spirit Shield" "Steel Gauntlets" "Etched Hatchet" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 42 BaseType "Thresher Claw" "Totemic Maul" "Wyrmbone Rapier" "Butcher Sword" "Gladiator Helmet" "Bone Armour" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 43 BaseType "Decurve Bow" "Jasper Chopper" "Butcher Knife" "Barbed Club" "Sekhem" "Woodful Staff" "Secutor Helm" "Bronze Plate" "Eelskin Tunic" "Sage's Robe" "Oak Buckler" "Walnut Spirit Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 44 BaseType "Aventail Helmet" "Wyrmscale Doublet" "Buckskin Tower Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 45 BaseType "Gouger" "Burnished Foil" "Quartz Wand" "Faun's Horn" "Raven Mask" "Latticed Ringmail" "Maple Round Shield" "Redwood Spiked Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 46 BaseType "Poignard" "Great Mallet" "Baselard" "Footman Sword" "Quilted Jacket" "Etched Kite Shield" "Morning Star" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 47 BaseType "Compound Bow" "Wrist Chopper" "Timber Axe" "Quarterstaff" "Battle Plate" "Frontier Leather" "Silken Wrap" "Enameled Buckler" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 48 BaseType "Tomahawk" "Tiger's Paw" "Estoc" "Hunter Hood" "Lunaris Circlet" "Hussar Brigandine" "Mahogany Tower Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 49 BaseType "Boot Blade" "Battle Hammer" "Lead Sceptre" "Battle Sword" "Crusader Chainmail" "Ivory Spirit Shield" "Antique Gauntlets" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 50 BaseType "Sniper Bow" "War Axe" "Steelhead" "Cutlass" "Highland Blade" "Reaver Helmet" "Sleek Coat" "Compound Spiked Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 51 BaseType "Headsman Axe" "Gut Ripper" "Military Staff" "Serrated Foil" "Fencer Helm" "Sun Plate" "Glorious Leather" "Conjurer's Vestment" "Ancient Spirit Shield" "Spiked Round Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 52 BaseType "Flanged Mace" "Blood Sceptre" "Elder Sword" "Callous Mask" "Full Wyrmscale" "Steel Kite Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 53 BaseType "Ivory Bow" "Chest Splitter" "Spiny Maul" "Engraved Greatsword" "Zealot Helmet" "Ornate Ringmail" "Bronze Tower Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 54 BaseType "Labrys" "Prehistoric Claw" "Serpentine Staff" "Primeval Rapier" "Steel Circlet" "Crimson Raiment" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 55 BaseType "Death Bow" "Royal Skean" "Ornate Mace" "Royal Sceptre" "Serpent Wand" "Noble Tricorne" "Colosseum Plate" "Coronal Leather" "Spidersilk Robe" "Battle Buckler" "Ceremonial Kite Shield" "Laminated Kite Shield" "Ancient Gauntlets" "Prong Dagger" "Hook Sword" "Wyrm Mace" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 56 BaseType "Ceremonial Axe" "Plated Maul" "Commander's Brigandine" "Girded Tower Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 57 BaseType "Highborn Bow" "Noble Axe" "Noble Claw" "Siege Helmet" "Regicide Mask" "Chain Hauberk" "Double Claw" "Smallsword" "Reflex Bow" "Dagger Axe" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 58 BaseType "Grove Bow" "Fiend Dagger" "Phantom Mace" "Abyssal Sceptre" "Highborn Staff" "Graceful Sword" "Twilight Blade" "Omen Wand" "Lacquered Helmet" "Great Crown" "Cutthroat's Garb" "Destroyer Regalia" "Lacquered Garb" "Golden Buckler" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 59 BaseType "Wraith Axe" "Dread Maul" "Tiger Sword" "Wraith Sword" "Engraved Wand" "Necromancer Circlet" "Battle Lamellar" "Crested Tower Shield" "Chiming Spirit Shield" "Sovereign Spiked Shield" "Majestic Plate" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 60 BaseType "Abyssal Axe" "Eagle Claw" "Gutting Knife" "Ancestral Club" "Karui Sceptre" "Foul Staff" "Gemstone Sword" "Apex Rapier" "Devout Chainmail" "Baroque Round Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 61 BaseType "Citadel Bow" "Karui Axe" "Headman's Sword" "Golden Plate" "Sharkskin Tunic" "Savant's Robe" "Crypt Armour" "Lacewood Spirit Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 62 BaseType "Great White Claw" "Slaughter Knife" "Tenderizer" "Tyrant's Sekhem" "Dragonbone Rapier" "Crystal Wand" "Demon's Horn" "Samite Helmet" "Ursine Pelt" "Harlequin Mask" "Dragonscale Doublet" "Ironwood Buckler" "Thorium Spirit Shield" "Crimson Round Shield" "Teak Round Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 63 BaseType "Fluted Bascinet" "Magistrate Crown" "Loricated Ringmail" "Shagreen Tower Shield" "Corrugated Buckler" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 64 BaseType "Sundering Axe" "Throat Stabber" "Colossus Mallet" "Gladius" "Tempered Foil" "Crusader Plate" "Destiny Leather" "Necromancer Silks" "Sentinel Jacket" "Branded Kite Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 65 BaseType "Ranger Bow" "Reaver Axe" "Karui Maul" "Reaver Sword" "Solaris Circlet" "Desert Brigandine" "Engraved Hatchet" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 66 BaseType "Assassin Bow" "Ezomyte Axe" "Hellion's Paw" "Platinum Sceptre" "Primordial Staff" "Ezomyte Staff" "Legion Sword" "Pecoraro" "Silken Hood" "Conquest Chainmail" "Ebony Tower Shield" "Polished Spiked Shield" "Steelwood Bow" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 67 BaseType "Spine Bow" "Butcher Axe" "Eye Gouger" "Ezomyte Dagger" "Meatgrinder" "Ezomyte Blade" "Ezomyte Burgonet" "Pig-Faced Bascinet" "Vaal Mask" "Exquisite Leather" "Varnished Coat" "Pecoraro" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 68 BaseType "Decimation Bow" "Thicket Bow" "Vaal Hatchet" "Lathi" "Prophet Crown" "Gladiator Plate" "Widowsilk Robe" "Full Dragonscale" "Elegant Ringmail" "Blood Raiment" "Angelic Kite Shield" "Mosaic Kite Shield" "Alder Spiked Shield" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 69 BaseType "Royal Axe" "Mind Cage" "General's Brigandine" "Solar Maul" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 70 BaseType "Vaal Axe" "Saint's Hauberk" "Pagan Wand" "Heathen Wand" "Trisula" "Grappler" "Dragon Mace" "Horned Sceptre" "Stag Sceptre" "Crescent Staff" "Moon Staff" "Talon Axe" "Lithe Blade" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 71 BaseType "Infernal Axe" "Sadist Garb" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity < Rare ItemLevel >= 72 BaseType "Twin Claw" "Courtesan Sword" SetFontSize 24 SetBackgroundColor 0 0 0 120 Hide Rarity Magic Quality < 10 ItemLevel >= 24 BaseType "Stone Hammer" SetBackgroundColor 0 0 0 120 SetFontSize 24 Hide Rarity Magic Quality < 10 ItemLevel >= 48 BaseType "Rock Breaker" SetBackgroundColor 0 0 0 120 SetFontSize 24 Hide Rarity Magic Quality < 10 ItemLevel >= 66 BaseType "Gavel" SetBackgroundColor 0 0 0 120 SetFontSize 24 #Field 7c, ══════════════════════════════════════( Leveling from 1-100 |part2 )════════════════════════════════════════ #Inconsistencies between the Wall of Text above, and the lines below: #Karui Chopper, Crusader Buckler, Pernarch #Following part is probably not necessary anymore --- fixthis #Highlight High Tier Bases #56 is required level for thicket bows #Can be more specific in these areas but currently only the few highest tiers of items will drop #Hiding bad 1h-bases Hide Rarity < Rare ItemLevel >= 68 LinkedSockets <= 3 BaseType "Royal Axe" "Butcher Axe" "Reaver Axe" "Karui Axe" "Hellion's Paw" "Throat Stabber" "Great White Claw" "Ezomyte Dagger" "Slaughter Knife" "Auric Mace" "Pernarch" "Tenderizer" "Platinum Sceptre" "Tyrant's Sekhem" "Legion Sword" "Gladius" "Pecoraro" "Tempered Foil" "Dragonbone Rapier" SetBackgroundColor 0 0 0 120 SetFontSize 24 #Hiding bad 2h-bases Hide Rarity < Rare ItemLevel >= 68 LinkedSockets <= 4 Sockets <= 5 BaseType "Vaal Axe" "Ezomyte Axe" "Sundering Axe" "Karui Chopper" "Spine Bow" "Maraketh Bow" "Ranger Bow" "Citadel Bow" "Meatgrinder" "Colossus Mallet" "Karui Maul" "Ezomyte Staff" "Lathi" "Primordial Staff" "Headman's Sword" SetBackgroundColor 0 0 0 120 SetFontSize 24 #Hiding bad Body-Armour-bases - removed "Saint's Hauberk" cause already handled in section above Hide Rarity < Rare ItemLevel >= 68 LinkedSockets <= 4 Sockets <= 5 BaseType "Gladiator Plate" "Exquisite Leather" "Widowsilk Robe" "General's Brigandine" "Full Dragonscale" "Elegant Ringmail" "Blood Raiment" "Varnished Coat" SetBackgroundColor 0 0 0 120 SetFontSize 24 #Hiding bad Shield bases Hide Rarity < Rare ItemLevel >= 68 LinkedSockets <= 3 BaseType "Ezomyte Tower Shield" "Ebony Tower Shield" "Imperial Buckler" "Crusader Buckler" "Harmonic Spirit Shield" "Vaal Spirit Shield" "Mosaic Kite Shield" "Champion Kite Shield" "Ezomyte Spiked Shield" SetBackgroundColor 0 0 0 120 SetFontSize 24 #Field 7z, ══════════════════════════════════════( Divination Cards - Work in Progress! )════════════════════════════════════════ #Quest_Items Show Class "Quest Items" SetBorderColor 74 230 58 SetFontSize 44 #Completely irrelevant atm (cause those items can't drop on the ground) Show Class "Hideout Doodads" "Microtransactions" #Divination Cards #Show # Class "Divination Card" # SetTextColor 30 255 30 # SetBorderColor 20 255 20 # SetBackgroundColor 0 0 0 # SetFontSize 36 # PlayAlertSound 4 100 #stupid_exceptions_due_to_similar_names Show Class "Divination Card" BaseType "The Wolf's Shadow" SetTextColor 30 150 30 200 SetBorderColor 20 150 20 200 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #big Highlight #Div_Cards_T1 Show Class "Divination Card" BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "The Spoiled Prince" "Abandoned Wealth" "The Enlightened" "Last Hope" "The Devastator" "The Immortal" "Emperor of Purity" "Mawr Blaidd" "The Harvester" "The Hunger" "The Wolf" "The Stormcaller" "The Vast" "Heterochromia" "The Valkyrie" "Pride Before the Fall" "Lucky Deck" "The Penitent" "The Formless Sea" "The Void" "Dialla's Subjugation" "The Calling" "The Fletcher" "Time-Lost Relic" SetTextColor 255 0 255 SetBorderColor 255 0 255 SetBackgroundColor 0 0 0 SetFontSize 44 PlayAlertSound 5 200 #normal Highlight #Div_Cards_T2 Show Class "Divination Card" BaseType "Chaotic Disposition" "The Aesthete" "The Risk" "Chains that Bind" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "Merciless Armament" "The King's Heart" "The Surveyor" "Rats" "Tranquillity" "Lysah's Respite" "Cursed King" "Earth Drinker" "Treasure Hunter" "The Fox" "Scholar of the Seas" SetTextColor 30 255 30 SetBorderColor 20 255 20 SetBackgroundColor 0 0 0 SetFontSize 38 PlayAlertSound 3 210 #small Highlight #Div_Cards_T3 Show Class "Divination Card" BaseType "Glimmer" "The Demoness" "The Drunken Aristocrat" "Avenger" "The Arena Champion" "The Mercenary" "The Trial" "Grave Knowledge" "The Siren" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Anarchy's Price" "Blind Venture" "The Cartographer" "Cartographer's Delight" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three" "Vinia's Token" "The Sigil" "Boundless Realms" "The Web" "The Lunaris Priestess" "The Jester" "The Throne" SetTextColor 30 200 30 SetBorderColor 20 200 20 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 3 150 #Dim #Div_Cards_T4 Show Class "Divination Card" BaseType "The Carrion Crow" "Other Cheek" "The Scholar" "The Metalsmith's Gift" "The Hermit" "The Scarred Meadow" "King's Blade" "Lantador's Lost Love" "Thunderous Skies" SetTextColor 30 150 30 200 SetBorderColor 20 150 20 200 SetBackgroundColor 0 0 0 SetFontSize 32 PlayAlertSound 1 0 #If new Divination Cards are being added, then they have to be manually assigned to #one of the 4 blocks above, or they will just be shown in a "default" view. #Div_Cards_NEW Show Class "Divination Card" SetTextColor 30 225 30 SetBorderColor 20 225 20 SetBackgroundColor 0 0 0 SetFontSize 36 PlayAlertSound 3 150 #Field 8, ══════════════════════════════════════( Build - Only for customized Filter )════════════════════════════════════════ #============================== #SelectedBuild = Hide Weapon Bases #============================== #build_specific_filtering_start #Exceptions for good Bases #Show # BaseType "" #Exceptions for 2H Maraketh Bases Show BaseType "Eclipse Staff" "Fleshripper" "Exquisite Blade" "Coronal Maul" "Maraketh Bow" #Hide the rest of: Two Hand Swords, Two Hand Axes, Two Hand Maces, Staves Hide Class "Two Hand" "Staves" "Bows" ItemLevel >= 66 Rarity <= Magic Sockets <= 5 LinkedSockets <= 4 Quality <= 19 SetBackgroundColor 0 0 0 120 SetFontSize 24 #Exceptions for 1H Maraketh Bases (maybe add "Runic Hatchet" "Sambar Sceptre" ) Show BaseType "Profane Wand" "Gemini Claw" "Void Sceptre" "Opal Sceptre" #Hide the rest of: Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Shields, Sceptres Hide Class "Claws" "Daggers" "One Hand" "Sceptres" "Shields" "Wands" "Quivers" ItemLevel >= 66 Rarity <= Magic Sockets <= 3 LinkedSockets <= 3 Quality <= 19 SetBackgroundColor 0 0 0 120 SetFontSize 24 #build_specific_filtering_end #Field 9, ══════════════════════════════════════( Defence - Only for customized Filter )════════════════════════════════════════ #insert_defence_here #============================== #SelectedDefence = Energy Shield #============================== #defence_specific_filtering_start # # Note: Interesting Items like Occultist's Vestment will still be # shown, unless Occultist's Vestment is first removed from # the list of Chance Bases. # #Body Armour list: #Armour: "Astral Plate" "Glorious Plate" #Evasion: "Zodiac Leather" "Assassin's Garb" #Energy Shield: "Occultist's Vestment" "Vaal Regalia" #Armour - Evasion: "General's Brigandine" "Triumphant Lamellar" #Armour - Energy Shield: "Saint's Hauberk" "Saintly Chainmail" #Evasion - Energy Shield: "Sadist Garb" "Carnal Armour" # #Body Armour Hide Rarity <= Magic BaseType "Astral Plate" "Glorious Plate" "Zodiac Leather" "Assassin's Garb" "General's Brigandine" "Triumphant Lamellar" "Saint's Hauberk" "Saintly Chainmail" "Sadist Garb" "Carnal Armour" Sockets <= 5 LinkedSockets <= 4 Quality <= 19 SetBackgroundColor 0 0 0 120 SetFontSize 24 # #Boots, Gloves, Helmet list: #Armour: "Titan Greaves" "Titan Gauntlets" "Royal Burgonet" "Eternal Burgonet" #Evasion: "Slink Boots" "Slink Gloves" "Sinner Tricorne" "Lion Pelt" #Energy Shield: "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" #Armour - Evasion: "Dragonscale Boots" "Two-Toned Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" #Armour - Energy Shield: "Crusader Boots" "Two-Toned Boots" "Crusader Gloves" "Praetor Crown" #Evasion - Energy Shield: "Murder Boots" "Two-Toned Boots" "Murder Mitts" "Deicide Mask" # #Boots, Gloves, Helmet Hide Rarity <= Magic BaseType "Titan Greaves" "Titan Gauntlets" "Royal Burgonet" "Eternal Burgonet" "Slink Boots" "Slink Gloves" "Sinner Tricorne" "Lion Pelt" "Dragonscale Boots" "Two-Toned Boots" "Dragonscale Gauntlets" "Nightmare Bascinet" "Crusader Boots" "Two-Toned Boots" "Crusader Gloves" "Praetor Crown" "Murder Boots" "Two-Toned Boots" "Murder Mitts" "Deicide Mask" Sockets <= 3 Quality <= 19 SetBackgroundColor 0 0 0 120 SetFontSize 24 #Shield # Not being used atm #defence_specific_filtering_end #end_of_file