; Specifies the maximum amount of ammo that can be "carried" of this type. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/AssaultRifle/MaxAmount=450 ; Specifies the amount of ammo that will be picked up when the weapon was placed by level design. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/AssaultRifle/PlacedAmount=30 ; Specifies the amount of ammo that is allocated when a weapon using it is acquired by any means other than a pickup. (Mission defaults, cheats, player messages, etc.) ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/AssaultRifle/SelectionAmount=225 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/AssaultRifle/InstDamage=20.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/AssaultRifle/InstPenetration=0.400000 ; Specifies the maximum amount of ammo that can be "carried" of this type. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Cannon/MaxAmount=15 ; Specifies the amount of ammo that will be picked up when the weapon was placed by level design. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Cannon/PlacedAmount=6 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Cannon/InstDamage=30.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Cannon/InstPenetration=0.300000 ; Specifies the Max amount of Area damage done by this type of ammo (i.e., damage done if you are in the center of the damage). ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Cannon/AreaDamage=70.000000 ; Specifies the percentage of Area damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Cannon/AreaPenetration=0.400000 ; Specifies the radius of effect in game units for the Area damage. The damage amount is linearly scaled from 100% of the AreaDamage value to 0 between AreaDamageRadiusMin and AreaDamageRadius. The full 100% AreaDamage amount is applied to any objects inside the AreaDamageRadiusMin radius. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Cannon/AreaDamageRadius=400.000000 ; Specifies the minimum radius of 100% effect in game units for the Area damage. The damage amount is linearly scaled from 100% of the AreaDamage value to 0 between AreaDamageRadiusMin and AreaDamageRadius. The full 100% AreaDamage amount is applied to any objects inside the AreaDamageRadiusMin radius. NOTE: for backwards compatibility if 0 is specified for AreaDamageRadiusMin then 25% of the AreaDamageRadius is used as the AreaDamageRadiusMin value. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Cannon/AreaDamageRadiusMin=100.000000 ; Specifies the maximum amount of ammo that can be "carried" of this type. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Frag/MaxAmount=5 ; Specifies the amount of ammo that will be picked up when the weapon was placed by level design. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Frag/PlacedAmount=1 ; Specifies the Max amount of Area damage done by this type of ammo (i.e., damage done if you are in the center of the damage). ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Frag/AreaDamage=150.000000 ; Specifies the percentage of Area damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Frag/AreaPenetration=0.250000 ; Specifies the radius of effect in game units for the Area damage. The damage amount is linearly scaled from 100% of the AreaDamage value to 0 between AreaDamageRadiusMin and AreaDamageRadius. The full 100% AreaDamage amount is applied to any objects inside the AreaDamageRadiusMin radius. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Frag/AreaDamageRadius=600.000000 ; Specifies the minimum radius of 100% effect in game units for the Area damage. The damage amount is linearly scaled from 100% of the AreaDamage value to 0 between AreaDamageRadiusMin and AreaDamageRadius. The full 100% AreaDamage amount is applied to any objects inside the AreaDamageRadiusMin radius. NOTE: for backwards compatibility if 0 is specified for AreaDamageRadiusMin then 25% of the AreaDamageRadius is used as the AreaDamageRadiusMin value. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Frag/AreaDamageRadiusMin=100.000000 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee/InstDamage=200.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee/InstPenetration=0.000000 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_JabLeft/InstDamage=100.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_JabLeft/InstPenetration=0.000000 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_JabRight/InstDamage=100.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_JabRight/InstPenetration=0.000000 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_JumpKick/InstDamage=1000.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_JumpKick/InstPenetration=0.000000 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_RifleButt/InstDamage=150.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_RifleButt/InstPenetration=0.000000 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_RunKickLeft/InstDamage=1000.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_RunKickLeft/InstPenetration=0.000000 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_RunKickRight/InstDamage=1000.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_RunKickRight/InstPenetration=0.000000 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_SlideKick/InstDamage=1000.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_SlideKick/InstPenetration=0.000000 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_SweepKick/InstDamage=1000.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Melee_SweepKick/InstPenetration=0.000000 ; Specifies the maximum amount of ammo that can be "carried" of this type. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Missile/MaxAmount=18 ; Specifies the amount of ammo that will be picked up when the weapon was placed by level design. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Missile/PlacedAmount=9 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Missile/InstDamage=70.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Missile/InstPenetration=0.000000 ; Specifies the Max amount of Area damage done by this type of ammo (i.e., damage done if you are in the center of the damage). ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Missile/AreaDamage=80.000000 ; Specifies the percentage of Area damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Missile/AreaPenetration=0.800000 ; Specifies the radius of effect in game units for the Area damage. The damage amount is linearly scaled from 100% of the AreaDamage value to 0 between AreaDamageRadiusMin and AreaDamageRadius. The full 100% AreaDamage amount is applied to any objects inside the AreaDamageRadiusMin radius. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Missile/AreaDamageRadius=400.000000 ; Specifies the minimum radius of 100% effect in game units for the Area damage. The damage amount is linearly scaled from 100% of the AreaDamage value to 0 between AreaDamageRadiusMin and AreaDamageRadius. The full 100% AreaDamage amount is applied to any objects inside the AreaDamageRadiusMin radius. NOTE: for backwards compatibility if 0 is specified for AreaDamageRadiusMin then 25% of the AreaDamageRadius is used as the AreaDamageRadiusMin value. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Missile/AreaDamageRadiusMin=150.000000 ; Specifies the maximum amount of ammo that can be "carried" of this type. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/NailGun/MaxAmount=250 ; Specifies the amount of ammo that will be picked up when the weapon was placed by level design. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/NailGun/PlacedAmount=25 ; Specifies the amount of ammo that is allocated when a weapon using it is acquired by any means other than a pickup. (Mission defaults, cheats, player messages, etc.) ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/NailGun/SelectionAmount=125 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/NailGun/InstDamage=34.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/NailGun/InstPenetration=0.800000 ; Specifies the amount of ammo that will be picked up when the weapon was placed by level design. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Pistol/PlacedAmount=18 ; Specifies the amount of ammo that is allocated when a weapon using it is acquired by any means other than a pickup. (Mission defaults, cheats, player messages, etc.) ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Pistol/SelectionAmount=90 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Pistol/InstDamage=35.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Pistol/InstPenetration=0.270000 ; Specifies the maximum amount of ammo that can be "carried" of this type. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Plasma/MaxAmount=10 ; Specifies the amount of ammo that will be picked up when the weapon was placed by level design. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Plasma/PlacedAmount=10 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Plasma/InstDamage=150.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Plasma/InstPenetration=0.000000 ; Specifies the maximum amount of ammo that can be "carried" of this type. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Proximity/MaxAmount=5 ; Specifies the Max amount of Area damage done by this type of ammo (i.e., damage done if you are in the center of the damage). ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Proximity/AreaDamage=150.000000 ; Specifies the percentage of Area damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Proximity/AreaPenetration=0.400000 ; Specifies the radius of effect in game units for the Area damage. The damage amount is linearly scaled from 100% of the AreaDamage value to 0 between AreaDamageRadiusMin and AreaDamageRadius. The full 100% AreaDamage amount is applied to any objects inside the AreaDamageRadiusMin radius. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Proximity/AreaDamageRadius=500.000000 ; Specifies the minimum radius of 100% effect in game units for the Area damage. The damage amount is linearly scaled from 100% of the AreaDamage value to 0 between AreaDamageRadiusMin and AreaDamageRadius. The full 100% AreaDamage amount is applied to any objects inside the AreaDamageRadiusMin radius. NOTE: for backwards compatibility if 0 is specified for AreaDamageRadiusMin then 25% of the AreaDamageRadius is used as the AreaDamageRadiusMin value. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Proximity/AreaDamageRadiusMin=100.000000 ; Specifies the maximum amount of ammo that can be "carried" of this type. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Remote Charge/MaxAmount=5 ; Specifies the Max amount of Area damage done by this type of ammo (i.e., damage done if you are in the center of the damage). ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Remote Charge/AreaDamage=150.000000 ; Specifies the percentage of Area damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Remote Charge/AreaPenetration=0.400000 ; Specifies the radius of effect in game units for the Area damage. The damage amount is linearly scaled from 100% of the AreaDamage value to 0 between AreaDamageRadiusMin and AreaDamageRadius. The full 100% AreaDamage amount is applied to any objects inside the AreaDamageRadiusMin radius. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Remote Charge/AreaDamageRadius=500.000000 ; Specifies the minimum radius of 100% effect in game units for the Area damage. The damage amount is linearly scaled from 100% of the AreaDamage value to 0 between AreaDamageRadiusMin and AreaDamageRadius. The full 100% AreaDamage amount is applied to any objects inside the AreaDamageRadiusMin radius. NOTE: for backwards compatibility if 0 is specified for AreaDamageRadiusMin then 25% of the AreaDamageRadius is used as the AreaDamageRadiusMin value. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Remote Charge/AreaDamageRadiusMin=300.000000 ; Specifies the maximum amount of ammo that can be "carried" of this type. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Rifle/MaxAmount=200 ; Specifies the amount of ammo that will be picked up when the weapon was placed by level design. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Rifle/PlacedAmount=30 ; Specifies the amount of ammo that is allocated when a weapon using it is acquired by any means other than a pickup. (Mission defaults, cheats, player messages, etc.) ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Rifle/SelectionAmount=60 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Rifle/InstDamage=37.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Rifle/InstPenetration=0.500000 ; Specifies the maximum amount of ammo that can be "carried" of this type. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Shotgun/MaxAmount=180 ; Specifies the amount of ammo that will be picked up when the weapon was placed by level design. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Shotgun/PlacedAmount=24 ; Specifies the amount of ammo that is allocated when a weapon using it is acquired by any means other than a pickup. (Mission defaults, cheats, player messages, etc.) ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/Shotgun/SelectionAmount=48 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Shotgun/InstDamage=20.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Shotgun/InstPenetration=0.300000 ; Specifies the maximum amount of ammo that can be "carried" of this type. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/SMG/MaxAmount=500 ; Specifies the amount of ammo that will be picked up when the weapon was placed by level design. ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/SMG/PlacedAmount=50 ; Specifies the amount of ammo that is allocated when a weapon using it is acquired by any means other than a pickup. (Mission defaults, cheats, player messages, etc.) ; Integer min=0 (Single value) ;Arsenal/Ammo/MultiPlayer/SMG/SelectionAmount=300 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/SMG/InstDamage=13.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/SMG/InstPenetration=0.300000 ; Specifies the amount of Instantaneous damage done by this type of ammo. ; Float min=0.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Turret_Street/InstDamage=50.000000 ; Specifies the percentage of Instantaneous damage done by this type of ammo that ignores armor. ; Float min=0.0;max=1.0 (Single value) ;Arsenal/Ammo/MultiPlayer/Turret_Street/InstPenetration=0.500000 ; Specifies the amount of armor this type of gear provides. ; Float (Single value) ;Arsenal/Gear/Armor Heavy/Armor=50.000000 ; Specifies the how long the gear item waits before respawning in MP ; Float (Single value) ;Arsenal/Gear/Armor Heavy/RespawnWait=15.000000 ; If False the item will become invisible once it is picked up and is waiting to respawn. If True the item will remain visible. ; Boolean (Single value) ;Arsenal/Gear/Armor Heavy/RespawnWaitVisible=1 ; Specifies the amount of armor this type of gear provides. ; Float (Single value) ;Arsenal/Gear/Armor Light/Armor=35.000000 ; Specifies the how long the gear item waits before respawning in MP ; Float (Single value) ;Arsenal/Gear/Armor Light/RespawnWait=15.000000 ; If False the item will become invisible once it is picked up and is waiting to respawn. If True the item will remain visible. ; Boolean (Single value) ;Arsenal/Gear/Armor Light/RespawnWaitVisible=1 ; Specifies the amount of armor this type of gear provides. ; Float (Single value) ;Arsenal/Gear/MedKit/Armor=0.000000 ; Specifies the amount of health this type of gear provides. ; Float (Single value) ;Arsenal/Gear/MedKit/Health=50.000000 ; Specifies the maximum number of gear items of this type that can be carried. Setting this to 0 indicates there is no limit. Items with MaxAmount set to 0 activate automatically, otherwise they require an activation. ; Integer (Single value) ;Arsenal/Gear/MedKit/MaxAmount=10 ; Specifies the how long the gear item waits before respawning in MP ; Float (Single value) ;Arsenal/Gear/MedKit/RespawnWait=15.000000 ; If False the item will become invisible once it is picked up and is waiting to respawn. If True the item will remain visible. ; Boolean (Single value) ;Arsenal/Gear/MedKit/RespawnWaitVisible=1 ; If False the item will become invisible once it is picked up and is waiting to respawn. If True the item will remain visible. ; Boolean (Single value) ;Arsenal/Gear/SlowMo Recharger/RespawnWaitVisible=1 ; Magnification power of scope. ; Float (Single value) ;Arsenal/Mods/IronSights/Scope.0.MagPower=1.300000 ; Time in seconds it takes to zoom in. ; Float (Single value) ;Arsenal/Mods/IronSights/Scope.0.ZoomTimeIn=0.200000 ; Time in seconds it takes to zoom out. ; Float (Single value) ;Arsenal/Mods/IronSights/Scope.0.ZoomTimeOut=0.200000 ; Magnification power of scope. ; Float (Single value) ;Arsenal/Mods/PlasmaScope/Scope.0.MagPower=4.000000 ; Time in seconds it takes to zoom in. ; Float (Single value) ;Arsenal/Mods/PlasmaScope/Scope.0.ZoomTimeIn=0.500000 ; Time in seconds it takes to zoom out. ; Float (Single value) ;Arsenal/Mods/PlasmaScope/Scope.0.ZoomTimeOut=0.500000 ; Magnification power of scope. ; Float (Single value) ;Arsenal/Mods/SemiAutoScope/Scope.0.MagPower=3.000000 ; Time in seconds it takes to zoom in. ; Float (Single value) ;Arsenal/Mods/SemiAutoScope/Scope.0.ZoomTimeIn=0.130000 ; Time in seconds it takes to zoom out. ; Float (Single value) ;Arsenal/Mods/SemiAutoScope/Scope.0.ZoomTimeOut=0.130000 ; Specifies the distance from the refill station a player must be within in order to recieve inventory from the RefillStation. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Radius=150 ; Specifies the rate at which a RefillStation will update players inventory. ; Time (Single value) ;Arsenal/RefillStations/AmmoStation_MP/UpdateRate=1000 ; Specifies the amount of this inventory type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Health.0.AmountPerUpdate=0 ; Specifies the total amount of this inventory type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Health.0.TotalAmount=0 ; Specifies the amount of this inventory type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Armor.0.AmountPerUpdate=0 ; Specifies the total amount of this inventory type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Armor.0.TotalAmount=0 ; Specifies the amount of this ammo type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.0.AmountPerUpdate=10 ; Specifies the total amount of this ammo type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.0.TotalAmount=-1 ; Specifies the amount of this ammo type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.1.AmountPerUpdate=10 ; Specifies the total amount of this ammo type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.1.TotalAmount=-1 ; Specifies the amount of this ammo type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.2.AmountPerUpdate=1 ; Specifies the total amount of this ammo type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.2.TotalAmount=-1 ; Specifies the amount of this ammo type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.3.AmountPerUpdate=3 ; Specifies the total amount of this ammo type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.3.TotalAmount=-1 ; Specifies the amount of this ammo type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.4.AmountPerUpdate=5 ; Specifies the total amount of this ammo type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.4.TotalAmount=-1 ; Specifies the amount of this ammo type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.5.AmountPerUpdate=5 ; Specifies the total amount of this ammo type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.5.TotalAmount=-1 ; Specifies the amount of this ammo type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.6.AmountPerUpdate=1 ; Specifies the total amount of this ammo type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.6.TotalAmount=-1 ; Specifies the amount of this ammo type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.7.AmountPerUpdate=3 ; Specifies the total amount of this ammo type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.7.TotalAmount=-1 ; Specifies the amount of this ammo type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.8.AmountPerUpdate=3 ; Specifies the total amount of this ammo type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/AmmoStation_MP/Ammo.8.TotalAmount=-1 ; Specifies the distance from the refill station a player must be within in order to recieve inventory from the RefillStation. ; Integer (Single value) ;Arsenal/RefillStations/MedStation_MP/Radius=150 ; Specifies the rate at which a RefillStation will update players inventory. ; Time (Single value) ;Arsenal/RefillStations/MedStation_MP/UpdateRate=1000 ; Specifies the amount of this inventory type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/MedStation_MP/Health.0.AmountPerUpdate=10 ; Specifies the total amount of this inventory type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/MedStation_MP/Health.0.TotalAmount=-1 ; Specifies the amount of this inventory type a player will recieve per update. ; Integer (Single value) ;Arsenal/RefillStations/MedStation_MP/Armor.0.AmountPerUpdate=0 ; Specifies the total amount of this inventory type the refill station is initially supplied with. ; Integer (Single value) ;Arsenal/RefillStations/MedStation_MP/Armor.0.TotalAmount=0 ; The amount of perturb on each vector or projectile fired by the weapon. A value in range from min to max is added to the Up and Right components of the firing direction vector based on the current accuracy of the player/ai firing the weapon. ; Range (Single value) ;Arsenal/Weapons/Multiplayer/Assault Rifle/Perturb=5.000000,70.000000 ; Specifies the number of vectors (rays cast) per round fired. ; Integer (Single value) ;Arsenal/Weapons/Multiplayer/Assault Rifle/VectorsPerRound=1 ; Specifies whether or not the weapon has unlimited ammo. ; Boolean (Single value) ;Arsenal/Weapons/Multiplayer/Assault Rifle/InfiniteAmmo=0 ; Specifies whether or not the weapon has an unlimited clip. If true this will ignore the ShotsPerClip property. ; Boolean (Single value) ;Arsenal/Weapons/Multiplayer/Assault Rifle/InfiniteClip=0 ; The number of rounds the weapon can fire before it must be reloaded. ; Integer (Single value) ;Arsenal/Weapons/Multiplayer/Assault Rifle/ShotsPerClip=30 ; Specifies how much recoil the weapon generates when fired. ; Float min=0.0 (Single value) ;Arsenal/Weapons/Multiplayer/Assault Rifle/FireRecoilKick=5.000000 ; Specifies how much the weapon's recoil will move the weapon side to side.