0.00 Initial introduction to the minetest community. 0.23 Gloopy apple update! apples now decay like leaves, and gloop ores were added so you can get iron plus som other awesome minerals. 0.33 Fancy Items Update! Item drops are heavily improved, they delete themself after 5 minutes, and you can now drop items directly down without instantly picking them back up! Minetest_essentials was also removed for improved speed. And for a final note, carts were also added. FANCY! 0.55 moved all the textures into texture_load for ease of access removed unifieddyes, colored wood, gloopores changed textures to misa added in piston sounds made it so particles only gets player's name if player isn't nil to stop f***** crashing added in sounds for doors added in sounds from dwarves game mode made mining laser and mining drill drop items instead of putting it into your inventory fixed the instant pickup bug, now when you throw or place an item it will wait 1 dtime before you suck up the item fixed lava burn sound made the file so you just place it into your main minetest directory and it changes the background texture and adds in the game mode 0.58 added in snow biomes mod made the snow biomes texture into misa made snowballs craftable from snow block made glass' inventory image the actual block made ice stone-like with dwarves' game mode texture changed cactus_tree_plus to ground_checker made ground_checker depend on drops_plus to get the time_from_create variable Added in animated water and fixed animated lava added in modified default inventory and 3x3 workbench from minitest 1.17 removed default doors added in flint and steel added in flint an set to misa flint texture added in stone piece and set it to a custom texture renames flint and steel to flint and strike because of the removal of steel made stone pieces craftable from cobble, flint craftable from gravel, and flint and strike craftable from stone piece and flint removed modified default inventory and 3x3 workbench because of the glitchiness greenlighted the flint and strike mod and put it into the game updated pine trees texture made pine trees climbable modified banana tree texture put bananas into leafdecay group made flint craftable from gravel, sandstone, and desertstone, from testing results of survival test (to balance it all out) fixed and implimented torches with flame from pilzadam game mode Torches now work fully with special item and flint and strike 1.40 -Made it so ground checker only checks below the node except for trees -added in a better shears texture from google images -made it so you can craft an unlit jackolantern from an unlit torch and a pumpkin -Made it so you can light up an unlit jackolantern with flint and steel -added in douser texture -added in douser so now you can extinguish jackolanterns with a hissing sound -added in a rare suprise when you light a jackolantern -fixed torch flame dissapearing on logout -deleted the wooden sounding placenode sound -added in a nerfed hiss sound and made douser use it 1.62 -made it so you can light tnt with flint and strike -made it so you can douse lit tnt with the douser -began to work on superflat world -made superflat turn off all ore generation in every mod to prevent crashing -tuned superflat for maximum speed -Made superflat somewhat deployable in a singleplayer server -Put in bedrock and bedrock texture -made it so bedrock is undestroyable by tnt -removed the experience mod -made super_flat a minetest.conf setting 1.91 -made it so trees can be grown in superflat 1.93 -added in 2 extra layers of dirt for superflat -made the layers customizable (in the super_flat init.lua) -added in cornernote's code to catch players who fall out of super flat worlds -implimented basic experience (though not actually in the game mode yet) -made experience write to disk to save a players experience (though not actually in the game mode yet) -Made the halloween pumpkin suprise 10 times more rare -made it so pistons cannot move bedrock -made it so the mining laser and drill cannot destroy bedrock -upgraded mesecons lever to 64x texture -upgraded mesecons delay switch to 64x texture -upgraded mesecons light stone to 64x texture -upgraded farming_banana texture to 64x -upgraded sign texture to 64x -gave moss a 64x texture and updated wield and inventory image -upgraded wireless receiver and normal receiver texture 2.39 -tuned up the experience mod -added in orbs -made it so when you dig a node in the xp group it spawns an orb -added in orb magnet built off of drops_plus -added in basic orbs texture -added in orbs sound -made orbs smaller -made players lose all experience on death -made it so a player gets xp when they collect an orb instead of when they dig a node in xp group -quited down the orb sound -added in a level up sound -added in a reward for each level (need to make better table for this) -greenlighted primitive xp system 3.10 -upgraded the mesecons button texture to 64x -made nyancat and his rainbow's inventory image 3d because nyancat looks awesome -completely removed the flower spawning algorithm due to the lag it causes -add in a new algorithm based on rubber trees which generates flowers more scarely -reworked the algorithm and made flowers perfectly scarce -stopped flowers from spawning in a superflat world -stopped rubber trees from spawning in a superflat world -stopped banana trees from spawning in a superflat world -Started work on creative mode -switched everything that doesn't generate on superflat to get creative mode bool from minetest.conf (creative = true) -switched superflat over to (creative = true) in minetest.conf -turned off particles when server is in creative mode -turned off rubber tree generation in superflat (again) -turn off drops in creative mode -made it so when you dig a node in creative mode you don't collect anything (doesn't go to inv) -created infinite item placement with a single block in creative mode -changed the item stack of the creative inventory to 1 -greenlighted creative mode 3.12 -fixed the sloppy code in the infinite item function 3.13 -Made it so noteblocks aren't instantly diggable in creative -made it so doors don't get removed from inventory on place in creative -made doors dig faster and doors can't be instantly dug in creative so you can open and close them -made water turbine diggable like pistons -turned the item magnet back on for creative mode 3.57 -Added in elevators -added xsigns back in -made it so elevator function reads from 2nd line of sign 3.62 -fixed the collection replacing set item bug -removed the inventory image for pipes to show it in 3d -updated deployer -upgraded the technic laser texture -removed normal stairs mod -turned on sunlight propagation for stairsplus stair corner inner because it was missing for some reason -turned off insta punch in creative mode -gave the hand diggability of steel tools in creative mode 3.68 -started work on portal gun -started and finished dev for bottle o orbs (will be released next release) -made small fix for if a player does not put in a creative mode var for all mods that get the creative mode var 3.71 -Changed the get creative to get creative_mode in the minetest.conf to match up with normal creative mode -added in bottle o' orbs 3.74 -made all dropped items 3d because it looks awesomesauce -made orbs a bit smaller -made it so farming adds the item above the tilled grass instead of putting it directly to inventory -made tilling dirt actually make a sound -made it so you have to be pointing to a tilled dirt block to plant a seed -made it so weeds don't drop anything -added in model 24 texture -added in model 24 -added in a simple model 24 crafting recipe and changed the max stack to 250 Version 1 Release - Special Last Minute Halloween Update -removed particles -downgraded all textures (except technic which is 32x) to 16x -renamed gamemode -removed snow mod -removed particles mod -removed creative_mode mod -removed super_flat mod -added melkor's xbar mod -started test with the balance of gloop ores in the world -greenlighted gloop ores -made dry shrubs not drop anything, and gravel dig like sand -made it so desert ores explode when mined (random chance/explode after a short delay) because the extreme climate has unstabalized them [idea taken from nether ores] -updated technic -put in custom technic stairsplus -started work on autostairify - which automatically transforms placed stairs -greenlighted alpha of autostairify -put in neko's texture -shortened fuse for desert ores -made model 24 explosion MORE EXPLOSIVE! -made jackolanterns spawn naturally -made pumpkins spawn with a 70% chance and 30% of being a jackolantern -changed balance of spawning to 80/20 -made it so pumpkins can no longer be gotton from hoeing the ground -made it so dry soil can turn back into dirt -made it so you can't place plants onto normal ground, only soil -added in mining nukes -perfected mining nukes -added in uranium ingot (it's in the tnt mod not technic, to keep it open for being able to update technic) -added in uranium block -added in mining nukes crafting recipe (gunpowder surrounded by uranium blocks) -changed mining nukes texture -redlighted autostarify due to bugs -accnowledged the bug with desert ores in windows -started development on flower biomes -made the most rediculous flower biome possible -switched the pumpkins to spawn with the flower biome code instead -added in grass code for farming -added in grass block which spawns everywhere -added in vanessae's medium size jgrass texture -changed texture of grass to the shrub mod because it looks amazing -made grass spawn every where -made enriched super biomes rarer -removed ground checker for max speed