INFO: FF7/FF8 OpenGL driver version 0.7.11b INFO: Auto-detected version: FF8 1.2 Italian (Nvidia) INFO: NVIDIA Corporation GeForce GT 520M/PCI/SSE2 4.2.0 INFO: OpenGL 2.0 support detected INFO: Found swap_control extension INFO: Max texture size: 16384x16384 INFO: Number of texture units: 4 INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480 INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048 MATRIX INITIALIZE INITIALIZING SOUND... initializing direct sound EAXDirectSoundCreate creating primary buffer initializing audio data OK initializing streaming SOUND INITIALIZED DIRECT MUSIC - Enumerating Ports... PORT 0: Microsoft MIDI Mapper [Emulazione] GUID={0x1a7603de,0x15da,0x4031,0xb7,0xa7,0xe5,0xff,0xff,0xb3,0x54,0x88} PORT 1: Microsoft GS Wavetable Synth [Emulazione] GUID={0xe6ff6e2e,0x28a5,0x4a0e,0x95,0xdd,0xe,0xb8,0x86,0x45,0x7f,0xba} PORT 2: Microsoft Synthesizer GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29} Creating Port1... Microsoft Synthesizer Port1 supports XG data BinkClose SdMusicPlay () sd_music_play (number=0, song_id=79, volume=0) midi_play... Stopping Performance Loading DLS... Playing Segment midi_play successful MIDI stop WM_CLOSE Releasing Performance... Releasing Loader... Releasing Port1... Releasing DirectMusic interface...