mircea@linux-qz0r:~/Games/SecondLife/HighFidelity_GIT> /home/mircea/Games/SecondLife/HighFidelity_GIT/build/interface/interface hifi.shared: Settings thread started. hifi.networking: Asynchronously looking up IP address for hostname "stun.highfidelity.io" - lookup ID is 1 hifi.networking: NodeList socket is listening on 38216 hifi.networking: Changed socket "send" buffer size from 212992 to 212992 bytes hifi.networking: Changed socket "receive" buffer size from 212992 to 212992 bytes hifi.networking: Local socket is 192.168.134.178:38216 ATTENTION: default value of option allow_glsl_extension_directive_midshader overridden by environment. Time zone: EEST [DEBUG] [08/02 22:43:24] [VERSION] Build sequence: dev [WARNING] [08/02 22:43:24] Couldn't open bookmarks file for reading [DEBUG] [08/02 22:43:24] AccountManager URL for authenticated requests has been changed to https://metaverse.highfidelity.com [DEBUG] [08/02 22:43:24] The default audio input device is "alsa_input.pci-0000_00_1b.0.analog-stereo" [DEBUG] [08/02 22:43:24] The audio input device "alsa_input.pci-0000_00_1b.0.analog-stereo" is available. [DEBUG] [08/02 22:43:24] The format to be used for audio input is QAudioFormat(24000Hz, 16bit, channelCount=1, sampleType=SignedInt, byteOrder=LittleEndian, codec="audio/pcm") [DEBUG] [08/02 22:43:24] No resampling required for audio input to match desired network format. [DEBUG] [08/02 22:43:24] Found a data-server access token for https://metaverse.highfidelity.com [DEBUG] [08/02 22:43:24] Starting worker thread to generate 2048-bit RSA key-pair. [DEBUG] [08/02 22:43:24] Logging activity "launch" [DEBUG] [08/02 22:43:24] The default audio output device is "alsa_output.pci-0000_00_1b.0.analog-surround-51" [DEBUG] [08/02 22:43:24] The audio output device "alsa_output.pci-0000_00_1b.0.analog-surround-51" is available. [DEBUG] [08/02 22:43:24] The format to be used for audio output is QAudioFormat(24000Hz, 16bit, channelCount=2, sampleType=SignedInt, byteOrder=LittleEndian, codec="audio/pcm") [DEBUG] [08/02 22:43:24] No resampling required for network output to match actual output format. [DEBUG] [08/02 22:43:24] Output Buffer capacity in frames: 3 [DEBUG] [08/02 22:43:24] First call to Menu::getInstance() - initing menu. [DEBUG] [08/02 22:43:24] Created Display Window. [DEBUG] [08/02 22:43:24] GL Version: "3.0 Mesa 10.3.7" [DEBUG] [08/02 22:43:24] GL Shader Language Version: "1.30" [DEBUG] [08/02 22:43:24] GL Vendor: "X.Org" [DEBUG] [08/02 22:43:24] GL Renderer: "Gallium 0.4 on AMD BARTS" [DEBUG] [08/02 22:43:24] Status: Using GLEW 1.10.0 [DEBUG] [08/02 22:43:24] Initialized Display. [WARNING] [08/02 22:43:24] QSGContext::initialize: depth buffer support missing, expect rendering errors [WARNING] [08/02 22:43:24] QSGContext::initialize: stencil buffer support missing, expect rendering errors [DEBUG] [08/02 22:43:24] Offscreen UI resizing to 1920 x 1080 with pixel ratio 1 [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [WARNING] [08/02 22:43:24] QQmlComponent: Created graphical object was not placed in the graphics scene. [DEBUG] [08/02 22:43:24] Initialized Offscreen UI. [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? [DEBUG] [08/02 22:43:24] GLShader::compileShader - failed to compile the gl shader object: [DEBUG] [08/02 22:43:24] 0:1(10): error: the compatibility profile is not supported 0:1(10): error: GLSL 3.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES [DEBUG] [08/02 22:43:24] GLShader::compileProgram - One of the shaders of the program is not compiled? Segmentation fault mircea@linux-qz0r:~/Games/SecondLife/HighFidelity_GIT>