1>------ Build started: Project: zlib, Configuration: Debug Win32 ------ 2>------ Build started: Project: snes_spc, Configuration: Debug Win32 ------ 1>Compiling... 2>Compiling... 1>compress.c 2>dsp.cpp 1>crc32.c 1>deflate.c 1>gzclose.c 2>SNES_SPC.cpp 1>gzlib.c 1>gzread.c 1>gzwrite.c 2>SNES_SPC_misc.cpp 1>infback.c 1>inffast.c 2>SNES_SPC_state.cpp 1>inflate.c 1>inftrees.c 2>spc.cpp 1>trees.c 1>uncompr.c 1>zutil.c 2>SPC_DSP.cpp 1>adler32.c 1>Generating Code... 2>d:\kadv\meowtech\snes_spc\spc_dsp.cpp(158) : warning C4146: unary minus operator applied to unsigned type, result still unsigned 2>SPC_Filter.cpp 2>Generating Code... 1>Creating library... 2>Compiling manifest to resources... 2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 2>Copyright (C) Microsoft Corporation. All rights reserved. 2>Linking... 1>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\zlib\BuildLog.htm" 1>zlib - 0 error(s), 0 warning(s) 3>------ Build started: Project: libpng, Configuration: Debug Win32 ------ 3>Compiling... 2>..\snes_spc\snes_spc.def(2) : warning LNK4017: DESCRIPTION statement not supported for the target platform; ignored 2> Creating library .\Debug/snes_spc.lib and object .\Debug/snes_spc.exp 3>pngerror.c 2>Embedding manifest... 3>pngget.c 3>pngmem.c 3>pngpread.c 3>pngread.c 3>pngrio.c 3>pngrtran.c 3>pngrutil.c 2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 2>Copyright (C) Microsoft Corporation. All rights reserved. 3>pngset.c 3>pngtrans.c 3>pngwio.c 3>pngwrite.c 2>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\snes_spc\BuildLog.htm" 2>snes_spc - 0 error(s), 2 warning(s) 3>pngwtran.c 3>pngwutil.c 3>png.c 3>Generating Code... 3>Creating library... 3>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\libpng\BuildLog.htm" 3>libpng - 0 error(s), 0 warning(s) 4>------ Build started: Project: Eternity, Configuration: Debug Win32 ------ 4>Compiling... 4>acs_acs0.cpp 4>acs_acse.cpp 4>acs_func.cpp 4>acs_intr.cpp 4>am_color.cpp 4>am_map.cpp 4>a_fixed.cpp 4>a_small.cpp 4>c_batch.cpp 4>c_cmd.cpp 4>c_io.cpp 4>c_net.cpp 4>c_runcmd.cpp 4>confuse.cpp 4>lexer.cpp 4>d_deh.cpp 4>d_dehtbl.cpp 4>d_diskfile.cpp 4>d_files.cpp 4>d_gi.cpp 4>Generating Code... 4>Compiling... 4>d_io.cpp 4>d_items.cpp 4>d_iwad.cpp 4>d_main.cpp 4>d_net.cpp 4>doomdef.cpp 4>doomstat.cpp 4>dstrings.cpp 4>e_args.cpp 4>e_cmd.cpp 4>e_dstate.cpp 4>e_edf.cpp 4>e_exdata.cpp 4>e_fonts.cpp 4>e_gameprops.cpp 4>e_hash.cpp 4>e_inventory.cpp 4>e_lib.cpp 4>e_mod.cpp 4>e_player.cpp 4>Generating Code... 4>Compiling... 4>e_rtti.cpp 4>e_sound.cpp 4>e_sprite.cpp 4>e_states.cpp 4>e_string.cpp 4>e_things.cpp 4>e_ttypes.cpp 4>f_finale.cpp 4>f_wipe.cpp 4>g_bind.cpp 4>g_cmd.cpp 4>g_dmflag.cpp 4>g_game.cpp 4>g_gfs.cpp 4>hu_frags.cpp 4>hu_over.cpp 4>hu_stuff.cpp 4>hi_stuff.cpp 4>in_lude.cpp 4>in_stats.cpp 4>Generating Code... 4>Compiling... 4>wi_stuff.cpp 4>m_argv.cpp 4>m_bbox.cpp 4>m_buffer.cpp 4>m_cheat.cpp 4>m_fcvt.cpp 4>m_hash.cpp 4>m_misc.cpp 4>m_qstr.cpp 4>m_queue.cpp 4>m_random.cpp 4>m_shots.cpp 4>m_strcasestr.cpp 4>m_syscfg.cpp 4>m_vector.cpp 4>mn_emenu.cpp 4>mn_engin.cpp 4>mn_files.cpp 4>mn_htic.cpp 4>mn_menus.cpp 4>Generating Code... 4>Compiling... 4>mn_misc.cpp 4>mn_skinv.cpp 4>p_anim.cpp 4>p_ceilng.cpp 4>p_chase.cpp 4>p_cmd.cpp 4>p_doors.cpp 4>p_enemy.cpp 4>p_floor.cpp 4>p_genlin.cpp 4>p_hubs.cpp 4>p_info.cpp 4>p_inter.cpp 4>p_lights.cpp 4>p_map.cpp 4>p_map3d.cpp 4>p_maputl.cpp 4>p_mobj.cpp 4>p_mobjcol.cpp 4>p_partcl.cpp 4>Generating Code... 4>Compiling... 4>p_plats.cpp 4>p_portal.cpp 4>p_pspr.cpp 4>p_saveg.cpp 4>p_sector.cpp 4>p_setup.cpp 4>p_sight.cpp 4>p_skin.cpp 4>p_slopes.cpp 4>p_spec.cpp 4>p_switch.cpp 4>p_telept.cpp 4>p_things.cpp 4>p_tick.cpp 4>p_trace.cpp 4>p_user.cpp 4>p_xenemy.cpp 4>polyobj.cpp 4>r_bsp.cpp 4>r_data.cpp 4>Generating Code... 4>Compiling... 4>r_draw.cpp 4>r_drawl.cpp 4>r_drawq.cpp 4>r_dynseg.cpp 4>r_main.cpp 4>r_plane.cpp 4>r_portal.cpp 4>r_ripple.cpp 4>r_segs.cpp 4>r_sky.cpp 4>r_span.cpp 4>r_textur.cpp 4>r_things.cpp 4>r_voxels.cpp 4>s_sndseq.cpp 4>s_sound.cpp 4>sounds.cpp 4>i_cpu.cpp 4>i_exception.cpp 4>i_fnames.cpp 4>Generating Code... 4>Compiling... 4>i_input.cpp 4>d:\kadv\meowtech\source\sdl\i_input.cpp(28) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory 4>i_main.cpp 4>d:\kadv\meowtech\source\sdl\i_main.cpp(27) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory 4>i_net.cpp 4>d:\kadv\meowtech\source\sdl\i_net.cpp(36) : fatal error C1083: Cannot open include file: 'SDL_net.h': No such file or directory 4>i_opndir.cpp 4>i_pcsound.cpp 4>d:\kadv\meowtech\source\sdl\i_pcsound.cpp(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory 4>i_picker.cpp 4>d:\kadv\meowtech\source\sdl\i_picker.cpp(27) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory 4>i_sdlgl2d.cpp 4>d:\kadv\meowtech\source\sdl\i_sdlgl2d.cpp(31) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory 4>i_sdlmusic.cpp 4>d:\kadv\meowtech\source\sdl\i_sdlmusic.cpp(30) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory 4>i_sdlsound.cpp 4>d:\kadv\meowtech\source\sdl\i_sdlsound.cpp(27) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory 4>i_sdlvideo.cpp 4>d:\kadv\meowtech\source\sdl\i_sdlvideo.cpp(28) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory 4>i_sound.cpp 4>i_system.cpp 4>d:\kadv\meowtech\source\sdl\i_system.cpp(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory 4>i_w32main.cpp 4>d:\kadv\meowtech\source\win32\i_w32main.cpp(34) : fatal error C1083: Cannot open include file: 'SDL_syswm.h': No such file or directory 4>mmus2mid.cpp 4>ser_main.cpp 4>st_hbar.cpp 4>st_lib.cpp 4>st_stuff.cpp 4>v_block.cpp 4>v_buffer.cpp 4>Generating Code... 4>Compiling... 4>v_font.cpp 4>v_misc.cpp 4>v_patch.cpp 4>v_patchfmt.cpp 4>v_png.cpp 4>v_video.cpp 4>w_formats.cpp 4>w_hacks.cpp 4>w_levels.cpp 4>w_wad.cpp 4>w_zip.cpp 4>z_native.cpp 4>info.cpp 4>psnprntf.cpp 4>tables.cpp 4>version.cpp 4>a_common.cpp 4>a_counters.cpp 4>a_decorate.cpp 4>a_doom.cpp 4>Generating Code... 4>Compiling... 4>a_general.cpp 4>a_heretic.cpp 4>a_hexen.cpp 4>xl_scripts.cpp 4>i_platform.cpp 4>i_video.cpp 4>gl_init.cpp 4>gl_primitives.cpp 4>gl_projection.cpp 4>gl_texture.cpp 4>gl_vars.cpp 4>metaapi.cpp 4>metaqstring.cpp 4>cam_sight.cpp 4>Generating Code... 4>Creating browse information file... 4>Microsoft Browse Information Maintenance Utility Version 9.00.21022 4>Copyright (C) Microsoft Corporation. All rights reserved. 4>BSCMAKE: error BK1506 : cannot open file '.\Debug\Eternity\i_input.sbr': No such file or directory 4>Build log was saved at "file://D:\kadv\meowtech\vc2008\Debug\Eternity\BuildLog.htm" 4>Eternity - 12 error(s), 0 warning(s) ========== Build: 3 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========