2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(940) : clear: Clearing dynamic bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(107) : addstandard: Adding standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(940) : clear: Clearing dynamic bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/llviewershadermgr.cpp(438) : setShaders: ~~~~~~~~~~~~~~~~~~ Loading Shaders: ~~~~~~~~~~~~~~~~~~ 2013-11-13T13:20:12Z INFO: newview/llviewershadermgr.cpp(439) : setShaders: Using GLSL 1.30 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/atmosphericsVarsV.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/atmosphericsVarsWaterV.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/atmosphericsHelpersV.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFuncV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class3/lighting/sumLightsV.glsl (Want class 3) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFuncSpecularV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class3/lighting/sumLightsSpecularV.glsl (Want class 3) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightSpecularV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/atmosphericsV.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/avatar/avatarSkinV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/avatar/objectSkinV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/objects/indexedTextureV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/objects/nonindexedTextureV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/atmosphericsVarsF.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/atmosphericsVarsWaterF.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/gammaF.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/atmosphericsF.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/transportF.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/environment/waterFogF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightNonIndexedF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFullbrightNonIndexedF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightWaterNonIndexedF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightShinyNonIndexedF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightAlphaMaskF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFullbrightF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightWaterF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightWaterAlphaMaskF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFullbrightWaterF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightShinyF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFullbrightShinyF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightShinyWaterF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFullbrightShinyWaterF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/environment/terrainV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/environment/terrainF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/environment/waterV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/environment/waterF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/environment/waterV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/environment/underWaterF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/environment/terrainV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/environment/terrainWaterF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/skyV.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/skyF.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/cloudsV.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class2/windlight/cloudsF.glsl (Want class 2) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/effects/glowV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/effects/glowF.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/effects/glowExtractV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/effects/glowExtractF.glsl (Want class 1) 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(842) : loadShaderFile: GLSL Compilation Error: (0) in effects/glowExtractF.glsl 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(515) : dumpObjectLog: 0:39(1): error: syntax error, unexpected EXTENSION, expecting $end 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(869) : loadShaderFile: #version 130 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/effects/glowExtractF.glsl (Want class 1) 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(842) : loadShaderFile: GLSL Compilation Error: (0) in effects/glowExtractF.glsl 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(515) : dumpObjectLog: 0:39(1): error: syntax error, unexpected EXTENSION, expecting $end 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(869) : loadShaderFile: #version 130 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(905) : loadShaderFile: Failed to load effects/glowExtractF.glsl 2013-11-13T13:20:12Z WARNING: llrender/llglslshader.cpp(432) : createShader: Failed to link shader: Glow Extract Shader (Post) 2013-11-13T13:20:12Z WARNING: llrender/llglslshader.cpp(437) : createShader: Failed to link using shader level 1 trying again using shader level 0 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(576) : loadShaderFile: GLSL Shader file not found: effects/glowExtractV.glsl 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(576) : loadShaderFile: GLSL Shader file not found: effects/glowExtractF.glsl 2013-11-13T13:20:12Z WARNING: llrender/llglslshader.cpp(432) : createShader: Failed to link shader: Glow Extract Shader (Post) 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(940) : clear: Clearing dynamic bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(107) : addstandard: Adding standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(940) : clear: Clearing dynamic bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/llviewershadermgr.cpp(438) : setShaders: ~~~~~~~~~~~~~~~~~~ Loading Shaders: ~~~~~~~~~~~~~~~~~~ 2013-11-13T13:20:12Z INFO: newview/llviewershadermgr.cpp(439) : setShaders: Using GLSL 1.30 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/windlight/atmosphericsVarsV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/windlight/atmosphericsVarsWaterV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/windlight/atmosphericsHelpersV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFuncV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class3/lighting/sumLightsV.glsl (Want class 3) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightFuncSpecularV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class3/lighting/sumLightsSpecularV.glsl (Want class 3) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/lighting/lightSpecularV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/windlight/atmosphericsV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/avatar/avatarSkinV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/avatar/objectSkinV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/objects/indexedTextureV.glsl (Want class 1) 2013-11-13T13:20:12Z INFO: llrender/llshadermgr.cpp(569) : loadShaderFile: Loading file: shaders/class1/objects/nonindexedTextureV.glsl (Want class 1) 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(842) : loadShaderFile: GLSL Compilation Error: (0) in effects/glowExtractF.glsl 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(515) : dumpObjectLog: 0:39(1): error: syntax error, unexpected EXTENSION, expecting $end 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(869) : loadShaderFile: #version 130 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(842) : loadShaderFile: GLSL Compilation Error: (0) in effects/glowExtractF.glsl 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(515) : dumpObjectLog: 0:39(1): error: syntax error, unexpected EXTENSION, expecting $end 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(869) : loadShaderFile: #version 130 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(905) : loadShaderFile: Failed to load effects/glowExtractF.glsl 2013-11-13T13:20:12Z WARNING: llrender/llglslshader.cpp(432) : createShader: Failed to link shader: Glow Extract Shader (Post) 2013-11-13T13:20:12Z WARNING: llrender/llglslshader.cpp(437) : createShader: Failed to link using shader level 1 trying again using shader level 0 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(576) : loadShaderFile: GLSL Shader file not found: effects/glowExtractV.glsl 2013-11-13T13:20:12Z WARNING: llrender/llshadermgr.cpp(576) : loadShaderFile: GLSL Shader file not found: effects/glowExtractF.glsl 2013-11-13T13:20:12Z WARNING: llrender/llglslshader.cpp(432) : createShader: Failed to link shader: Glow Extract Shader (Post) 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(940) : clear: Clearing dynamic bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(107) : addstandard: Adding standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(940) : clear: Clearing dynamic bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/llviewershadermgr.cpp(438) : setShaders: ~~~~~~~~~~~~~~~~~~ Loading Shaders: ~~~~~~~~~~~~~~~~~~ 2013-11-13T13:20:12Z INFO: newview/llviewershadermgr.cpp(439) : setShaders: Using GLSL 1.30 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(168) : clear: Clearing standard bumpmaps. 2013-11-13T13:20:12Z INFO: newview/lldrawpoolbump.cpp(107) : addstandard: Adding standard bumpmaps. 2013-11-13T13:20:12Z WARNING: newview/llviewertexturelist.cpp(1321) : LLViewerTextureList::getMaxVideoRamSetting: VRAM amount not detected, defaulting to 512 MB 2013-11-13T13:20:12Z WARNING: newview/llviewertexturelist.cpp(1321) : LLViewerTextureList::getMaxVideoRamSetting: VRAM amount not detected, defaulting to 512 MB 2013-11-13T13:20:12Z INFO: newview/llvowlsky.cpp(355) : updateGeometry: WL Skydome strips in 1 batches. 2013-11-13T13:20:12Z INFO: newview/llvowlsky.cpp(404) : updateGeometry: completed in 0.00seconds 2013-11-13T13:20:17Z WARNING: newview/llviewertexturelist.cpp(1321) : LLViewerTextureList::getMaxVideoRamSetting: VRAM amount not detected, defaulting to 512 MB