#These are Global Settings for Residence. Global: # Wooden Axe is the default selection tool for Residence. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values SelectionToolId: 345 # This determins which tool you can use to see info on residences, default is String. # Simply equip this tool and hit a location inside the residence and it will display the info for it. InfoToolId: 280 # The interval, in milliseconds, between movement checks. # Reducing this will increase the load on the server. # Increasing this will allow players to move further in movement restricted zones before they are teleported out. MoveCheckInterval: 2000 # The interval, in minutes, between residence saves. SaveInterval: 10 # The default group to use if Permissions fails to attach or your not using Permissions. DefaultGroup: User # Enable / Disable the Lease System. UseLeaseSystem: false # The interval, in minutes, between residence lease checks (if leases are enabled). LeaseCheckInterval: 25 # Whether or not to use the Permissions system in conjunction with this config. EnablePermissions: true # Enable / Disable Residence's Economy System. EnableEconomy: true # The economy system to use (iConomy or MineConomy). EconomySystem: iConomy # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences. AdminOnlyCommands: false # Setting this to true makes server OPs admins. AdminOPs: false # These flags are applied, by default, when the player is not within another residence. # All flags default to true if not specified. Flags: Global: #these are default for all worlds unless specified below, they can be overridden per group use: true build: false ignite: false firespread: false damage: true creeper: true tnt: true pvp: true WorldNameHere: #here you can set default flags for individual worlds, these override Global #build: true # These groups correspond to the Permissions groups defined in your '.yml' Groups: User: # Information about the Residence zone that the player can define. Residence: # Determins if this group can create residences or not. CanCreate: true # The maximum number of Residences a player can have. MaxResidences: 3 # The maximum number of physical areas a residence can have. MaxAreasPerResidence: 12 # The maximum number of blocks a Residence can be, East to West (X). MaxEastWest: 250 # The maximum number of blocks a Residence can be, North to South (Z). MaxNorthSouth: 250 # The maximum number of blocks a Residence can be, High to Low (Y). MaxUpDown: 256 # The maximum recursive depth that subzones can go. # A subzone within a subzone within the Residence zone would be a depth of 2. # Set to 0 to disable subzones. SubzoneDepth: 2 # Whether or not to allow teleporting to Residences. CanTeleport: true # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow Unstuck: true # Options relating to enter and leave messages on the residence. Messaging: # Whether or not the player can change the Residence enter and/or leave message. CanChange: true # The default enter message to apply to new Residences created by players in this group. # Leaving the message blank will disable it. DefaultEnter: Welcome %player to %residence, owned by %owner. # The default leave message to apply to new Residences created by players in this group. # Leaving the message blank will disable it. DefaultLeave: Now leaving %residence. # Options relating to the leasing of zones. Lease: # The maximum number of days to allow leases. MaxDays: 21 # The number of days to add to the lease following a '/res lease renew' command. RenewIncrement: 14 # Options relating to the Residence Economy. User: # Whether or not players in this group can buy other Residences that are for sale. CanBuy: true # Whether or not players in this group can sell their Residences. CanSell: true # Whether or not to ignore the Residence size/count limits when buying a residence. IgnoreLimits: false # The cost, per block, of buying a Residence or adding a area to it. BuyCost: 0.05 # The cost, per block, of renewing a Residence lease. RenewCost: 0.02 # Flags are checked in the order: # 1: Player (in-game only) # 2: Group # 3: Owner # 4: Default # 5: Otherwise, if all others are undefined, defaults to 'true'. # Flag permissions default to false. Flags: # Specifys the flags that players of this group are allowed to change. User: move: false build: false use: false ignite: false pvp: false tp: false flow: false firespread: false creeper: false tnt: false container: false # Specifys the flags that are applied at residence creation for players of this group. User: build: false use: false tnt: false pvp: false creeper: false firespread: false container: false # Specifys the flags that are applied at to the creator at residence creation. CreatorDefault: move: true build: true use: true container: true # Specifys the flags that are applied to other groups for this residence, at creation. GroupDefault: #default: #group name #build: false #these flags are applied to this group whenever they are outside a residence #these flags will override the flags at the top, under the Global section. World: Global: #these flags will apply to all worlds #build: false WorldNameHere: #or you can apply them by each individual world #build: false # You can manually specify the group a player is in below, this overrides their permissions group. GroupAssigments: player: User ItemList: #this is where you can create blacklists / whitelists ListName: #list name is not important, as long as it is unique. Its good to use a descripive name. #type of the list, can be blacklist or whitelist Type: blacklist #If you want, you can have this list only apply to one world, otherwise it applys to all worlds World: world #You can also have the list apply only to one group, otherwise it applys for all groups Group: default #this is the actual list of material names that this list allows or dissallows #You can look up the material name by item ID in game by typing /res material #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance Items: # Used to determine which major revision of Residence this config is from, dont change this. ResidenceVersion: 2