// DO NOT MODIFY THIS FILE // // To customize your server, see gamemodes_server.txt.example "GameModes.txt" { "gameTypes" { "classic" { "value" "0" "nameID" "#SFUI_GameTypeClassic" "gameModes" { "casual" { "value" "0" "nameID" "#SFUI_GameModeCasual" "descID" "#SFUI_GameModeCasualDesc" "matchmakingvalue" "casual" "uid" "1" "maxplayers" "20" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_CashColon" "value" "$400" } "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" } "2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" } "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" } "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" } "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" } } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_casual.cfg" "exec" "gamemode_casual_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "random_classic" "0" "mg_de_train" "1" "mg_de_dust" "2" "mg_de_dust2" "3" "mg_de_aztec" "4" "mg_de_inferno" "5" "mg_de_nuke" "6" "mg_de_vertigo" "7" "mg_cs_italy" "8" "mg_cs_office" "9" } // Map groups for online modes "mapgroupsMP" { "mg_bomb" "0" "mg_hostage" "1" "mg_dust" "2" "mg_allmap" "3" } } "competitive" { "value" "1" "nameID" "#SFUI_GameModeCompetitive" "descID" "#SFUI_GameModeCompetitiveDesc" "matchmakingvalue" "competitive" "uid" "2" "maxplayers" "12" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_CashColon" "value" "$800" } "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" } "2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" } "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" } "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" } "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" } } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_competitive.cfg" "exec" "gamemode_competitive_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "random_classic" "0" "mg_de_train" "1" "mg_de_dust" "2" "mg_de_dust2" "3" "mg_de_aztec" "4" "mg_de_inferno" "5" "mg_de_nuke" "6" "mg_de_vertigo" "7" "mg_cs_italy" "8" "mg_allmap" "9" } // Map groups for online modes "mapgroupsMP" { "mg_bomb" "0" "mg_hostage" "1" "mg_dust" "2" } } } } "gungame" { "value" "1" "nameID" "#SFUI_GameTypeGungame" // This is the list of game modes supported by this game type. "gameModes" { "gungameprogressive" { "value" "0" "nameID" "#SFUI_GameModeGGProgressive" "descID" "#SFUI_GameModeGGProgressiveDesc" "matchmakingvalue" "competitive" "uid" "11" "maxplayers" "10" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" } "1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" } "2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" } } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_armsrace.cfg" "exec" "gamemode_armsrace_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "random_ar" "0" "mg_ar_baggage" "1" "mg_ar_monastery" "2" "mg_ar_shoots" "3" } // Map groups for online modes "mapgroupsMP" { "mg_armsrace" "0" } "weaponprogression_ct" { "mp9" { "kills" "1" } "mac10" { "kills" "1" } "mp7" { "kills" "1" } "bizon" { "kills" "1" } "ump45" { "kills" "1" } "p90" { "kills" "1" } "nova" { "kills" "1" } "mag7" { "kills" "1" } "xm1014" { "kills" "1" } "sawedoff" { "kills" "1" } "galilar" { "kills" "1" } "famas" { "kills" "1" } "ak47" { "kills" "1" } "m4a1" { "kills" "1" } "sg556" { "kills" "1" } "aug" { "kills" "1" } "awp" { "kills" "1" } "m249" { "kills" "1" } "negev" { "kills" "1" } "glock" { "kills" "1" } "hkp2000" { "kills" "1" } "tec9" { "kills" "1" } "p250" { "kills" "1" } "deagle" { "kills" "1" } "fiveseven" { "kills" "1" } "elite" { "kills" "1" } "knifegg" { "kills" "1" } } "weaponprogression_t" { "mp9" { "kills" "1" } "mac10" { "kills" "1" } "mp7" { "kills" "1" } "bizon" { "kills" "1" } "ump45" { "kills" "1" } "p90" { "kills" "1" } "nova" { "kills" "1" } "mag7" { "kills" "1" } "xm1014" { "kills" "1" } "sawedoff" { "kills" "1" } "galilar" { "kills" "1" } "famas" { "kills" "1" } "ak47" { "kills" "1" } "m4a1" { "kills" "1" } "sg556" { "kills" "1" } "aug" { "kills" "1" } "awp" { "kills" "1" } "m249" { "kills" "1" } "negev" { "kills" "1" } "glock" { "kills" "1" } "hkp2000" { "kills" "1" } "tec9" { "kills" "1" } "p250" { "kills" "1" } "deagle" { "kills" "1" } "fiveseven" { "kills" "1" } "elite" { "kills" "1" } "knifegg" { "kills" "1" } } } "gungametrbomb" { "value" "1" "nameID" "#SFUI_GameModeGGBomb" "descID" "#SFUI_GameModeGGBombDesc" "matchmakingvalue" "competitive" "uid" "12" "maxplayers" "10" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" } "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" } "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" } "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" } } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_demolition.cfg" "exec" "gamemode_demolition_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "random_demo" "0" "mg_de_bank" "1" "mg_de_lake" "2" "mg_de_safehouse" "3" "mg_de_sugarcane" "4" "mg_de_stmarc" "5" "mg_de_shorttrain" "6" } // Map groups for online modes "mapgroupsMP" { "mg_demolition" "0" } "weaponprogression_ct" { "m4a1" { "kills" "1" } "p90" { "kills" "1" } "ump45" { "kills" "1" } "deagle" { "kills" "1" } "nova" { "kills" "1" } "fiveseven" { "kills" "1" } "hkp2000" { "kills" "1" } "ssg08" { "kills" "1" } "awp" { "kills" "1" } "Scar20" { "kills" "1" } } "weaponprogression_t" { "ak47" { "kills" "1" } "p90" { "kills" "1" } "bizon" { "kills" "1" } "deagle" { "kills" "1" } "nova" { "kills" "1" } "p250" { "kills" "1" } "glock" { "kills" "1" } "ssg08" { "kills" "1" } "awp" { "kills" "1" } "g3sg1" { "kills" "1" } } } } } "training" { "value" "3" "nameID" "#SFUI_GameTypeFreestyle" "singleplayeronly" "1" "gameModes" { "training" { "value" "0" "nameID" "#SFUI_GameTypeTraining" "descID" "#SFUI_GameModeTrainingDesc" "showdisclaimer" "1" "uid" "21" "maxplayers" "1" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_CashColon" "value" "$16,000" } "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" } "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" } "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" } "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" } // Bot data is determined by user selection. } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_training.cfg" "exec" "gamemode_training_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "mg_training1" "0" } } } } } "mapgroups" { // // Map cycle groups // "mg_hostage" { "imagename" "mapgroup-hostage" "nameID" "#SFUI_Mapgroup_hostage" "name" "mg_hostage" "maps" { "cs_office" "" "cs_italy" "" } } "mg_bomb" { "imagename" "mapgroup-bomb" "nameID" "#SFUI_Mapgroup_bomb" "name" "mg_bomb" "maps" { "de_dust2" "" "de_train" "" "de_inferno" "" "de_dust" "" "de_aztec" "" "de_nuke" "" "de_vertigo" "" } } "mg_dust" { "imagename" "map-dust2-overall" "nameID" "#SFUI_Mapgroup_dust" "name" "mg_dust" "maps" { "de_dust" "" "de_dust2" "" } } "mg_allmap" { "imagename" "map-allmap-overall" "nameID" "#SFUI_Mapgroup_allmap" "name" "mg_allmap" "maps" { "ba_jail_summer_go" "" "ba_jail_chernobyl_day" "" "ba_jail_e-block" "" "ba_jail_electric_global" "" "ba_jail_futurouta" "" "Ba_Jail_KAJOLY_V2" "" "ba_jail_mars_csgo"" "" "ba_jail_sand_csgo" "" "jb_castleguarddev_v5" "" "jb_fairway_csgo" "" } } "mg_armsrace" { "imagename" "mapgroup-armsrace" "nameID" "#SFUI_Mapgroup_armsrace" "name" "mg_armsrace" "maps" { "ar_monastery" "" "ar_shoots" "" "ar_baggage" "" } } "mg_demolition" { "imagename" "mapgroup-demolition" "nameID" "#SFUI_Mapgroup_demolition" "name" "mg_demolition" "maps" { "de_lake" "" "de_stmarc" "" "de_sugarcane" "" "de_bank" "" "de_safehouse" "" "de_shorttrain" "" } } // // Single map groups // "mg_de_train" { "imagename" "map-train-overall" "nameID" "#SFUI_Map_de_train" "name" "mg_de_train" "maps" { "de_train" "" } } "mg_de_dust" { "imagename" "map-dust-overall" "nameID" "#SFUI_Map_de_dust" "name" "mg_de_dust" "maps" { "de_dust" "" } } "mg_de_dust2" { "imagename" "map-dust2-overall" "nameID" "#SFUI_Map_de_dust2" "name" "mg_de_dust2" "maps" { "de_dust2" "" } } "mg_de_aztec" { "imagename" "map-aztec-overall" "nameID" "#SFUI_Map_de_aztec" "name" "mg_de_aztec" "maps" { "de_aztec" "" } } "mg_de_inferno" { "imagename" "map-inferno-overall" "nameID" "#SFUI_Map_de_inferno" "name" "mg_de_inferno" "maps" { "de_inferno" "" } } "mg_de_nuke" { "imagename" "map-nuke-overall" "nameID" "#SFUI_Map_de_nuke" "name" "mg_de_nuke" "maps" { "de_nuke" "" } } "mg_de_vertigo" { "imagename" "map-vertigo-overall" "nameID" "#SFUI_Map_de_vertigo" "name" "mg_de_vertigo" "maps" { "de_vertigo" "" } } "mg_cs_italy" { "imagename" "map-italy-overall" "nameID" "#SFUI_Map_cs_italy" "name" "mg_cs_italy" "maps" { "cs_italy" "" } } "mg_cs_office" { "imagename" "map-office-overall" "nameID" "#SFUI_Map_cs_office" "name" "mg_cs_office" "maps" { "cs_office" "" } } "mg_ar_baggage" { "imagename" "map-baggage-overall" "nameID" "#SFUI_Map_ar_baggage" "name" "mg_ar_baggage" "maps" { "ar_baggage" "" } } "mg_ar_shoots" { "imagename" "map-vietnam-overall" "nameID" "#SFUI_Map_ar_shoots" "name" "mg_ar_shoots" "maps" { "ar_shoots" "" } } "mg_ar_monastery" { "imagename" "map-monastery-overall" "nameID" "#SFUI_Map_ar_monastery" "name" "mg_ar_monastery" "maps" { "ar_monastery" "" } } "mg_de_bank" { "imagename" "map-bank-overall" "nameID" "#SFUI_Map_de_bank" "name" "mg_de_bank" "maps" { "de_bank" "" } } "mg_de_lake" { "imagename" "map-boathouse-overall" "nameID" "#SFUI_Map_de_lake" "name" "mg_de_lake" "maps" { "de_lake" "" } } "mg_de_safehouse" { "imagename" "map-house-overall" "nameID" "#SFUI_Map_de_safehouse" "name" "mg_de_safehouse" "maps" { "de_safehouse" "" } } "mg_de_sugarcane" { "imagename" "map-mill-overall" "nameID" "#SFUI_Map_de_sugarcane" "name" "mg_de_sugarcane" "maps" { "de_sugarcane" "" } } "mg_de_stmarc" { "imagename" "map-shacks-overall" "nameID" "#SFUI_Map_de_stmarc" "name" "mg_de_stmarc" "maps" { "de_stmarc" "" } } "mg_de_shorttrain" { "imagename" "map-train-overall" "nameID" "#SFUI_Map_de_shorttrain" "name" "mg_de_shorttrain" "maps" { "de_shorttrain" "" } } "mg_training1" { "imagename" "map-alleyway-overall" "nameID" "#SFUI_Map_training1" "name" "mg_training1" "maps" { "training1" "" } } "random_ar" { "nameID" "#SFUI_Map_random" "imagename" "map-random-ar" "name" "random" "maps" { //Empty } } "random_demo" { "nameID" "#SFUI_Map_random" "imagename" "map-random-demo" "name" "random" "maps" { //Empty } } "random_classic" { "nameID" "#SFUI_Map_random" "imagename" "map-random-overall" "name" "random" "maps" { //Empty } } } "maps" { // // Classic Maps // "cs_italy" { "nameID" "#SFUI_Map_cs_italy" "name" "cs_italy" "imagename" "map-italy-overall" "t_arms" "models/weapons/t_arms_separatist.mdl" "t_models" { "tm_separatist" "" "tm_separatist_variantA" "" "tm_separatist_variantB" "" "tm_separatist_variantC" "" "tm_separatist_variantD" "" } "ct_arms" "models/weapons/ct_arms_gign.mdl" "ct_models" { "ctm_gign" "" "ctm_gign_variantA" "" "ctm_gign_variantB" "" "ctm_gign_variantC" "" "ctm_gign_variantD" "" } "hostage_models" { "models/hostage/hostage.mdl" "" "models/hostage/hostage_variantA.mdl" "" "models/hostage/hostage_variantB.mdl" "" "models/hostage/hostage_variantC.mdl" "" } } "cs_office" { "nameID" "#SFUI_Map_cs_office" "name" "cs_office" "imagename" "map-office-overall" "t_arms" "models/weapons/t_arms_anarchist.mdl" "t_models" { "tm_anarchist" "" "tm_anarchist_variantA" "" "tm_anarchist_variantb" "" "tm_anarchist_variantc" "" "tm_anarchist_variantd" "" } "ct_arms" "models/weapons/ct_arms_fbi.mdl" "ct_models" { "ctm_fbi" "" "ctm_fbi_variantA" "" "ctm_fbi_variantB" "" "ctm_fbi_variantC" "" "ctm_fbi_variantD" "" } "hostage_models" { "models/hostage/hostage_variantD.mdl" "" "models/hostage/hostage_variantE.mdl" "" "models/hostage/hostage_variantF.mdl" "" "models/hostage/hostage_variantG.mdl" "" } } "de_aztec" { "nameID" "#SFUI_Map_de_aztec" "name" "de_aztec" "imagename" "map-aztec-overall" "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" "ctm_st6_variantA" "" "ctm_st6_variantB" "" "ctm_st6_variantC" "" "ctm_st6_variantD" "" } } "de_train" { "nameID" "#SFUI_Map_de_train" "name" "de_train" "imagename" "map-train-overall" "t_arms" "models/weapons/t_arms_balkan.mdl" "t_models" { "tm_balkan_variantA" "" "tm_balkan_variantB" "" "tm_balkan_variantC" "" "tm_balkan_variantD" "" "tm_balkan_variantE" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" "ctm_st6_variantA" "" "ctm_st6_variantB" "" "ctm_st6_variantC" "" "ctm_st6_variantD" "" } } "de_dust" { "nameID" "#SFUI_Map_de_dust" "name" "de_dust" "imagename" "map-dust-overall" "t_arms" "models/weapons/t_arms.mdl" "t_models" { "tm_leet_variantA" "" "tm_leet_variantB" "" "tm_leet_variantC" "" "tm_leet_variantD" "" "tm_leet_variantE" "" } "ct_arms" "models/weapons/ct_arms_idf.mdl" "ct_models" { "ctm_idf" "" "ctm_idf_variantB" "" "ctm_idf_variantC" "" "ctm_idf_variantD" "" "ctm_idf_variantE" "" } } "de_dust2" { "nameID" "#SFUI_Map_de_dust2" "name" "de_dust2" "imagename" "map-dust2-overall" "t_arms" "models/weapons/t_arms.mdl" "t_models" { "tm_leet_variantA" "" "tm_leet_variantB" "" "tm_leet_variantC" "" "tm_leet_variantD" "" "tm_leet_variantE" "" } "ct_arms" "models/weapons/ct_arms_idf.mdl" "ct_models" { "ctm_idf" "" "ctm_idf_variantB" "" "ctm_idf_variantC" "" "ctm_idf_variantD" "" "ctm_idf_variantE" "" // We can only have 5 of these models so I'm removing this last one since it won't get read in anyway. //"ctm_idf_variantF" "" } } "de_inferno" { "nameID" "#SFUI_Map_de_inferno" "name" "de_inferno" "imagename" "map-inferno-overall" "t_arms" "models/weapons/t_arms_separatist.mdl" "t_models" { "tm_separatist" "" "tm_separatist_variantA" "" "tm_separatist_variantB" "" "tm_separatist_variantC" "" "tm_separatist_variantD" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas" "" } } "de_nuke" { "nameID" "#SFUI_Map_de_nuke" "name" "de_nuke" "imagename" "map-nuke-overall" "t_arms" "models/weapons/t_arms_balkan.mdl" "t_models" { "tm_balkan_variantA" "" "tm_balkan_variantB" "" "tm_balkan_variantC" "" "tm_balkan_variantD" "" "tm_balkan_variantE" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas" "" } } "de_vertigo" { "nameID" "#SFUI_Map_de_vertigo" "name" "de_vertigo" "imagename" "map-vertigo-overall" "t_arms" "models/weapons/t_arms_professional.mdl" "t_models" { "tm_professional" "" "tm_professional_var1" "" "tm_professional_var2" "" "tm_professional_var3" "" "tm_professional_var4" "" } "ct_arms" "models/weapons/ct_arms_swat.mdl" "ct_models" { "ctm_swat" "" "ctm_swat_variantA" "" "ctm_swat_variantB" "" "ctm_swat_variantC" "" "ctm_swat_variantD" "" } } // // Gun Game Maps // "ar_baggage" { "nameID" "#SFUI_Map_ar_baggage" "name" "ar_baggage" "imagename" "map-baggage-overall" "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_gsg9.mdl" "ct_models" { "ctm_gsg9" "" "ctm_gsg9_variantA" "" "ctm_gsg9_variantB" "" "ctm_gsg9_variantC" "" "ctm_gsg9_variantD" "" } } "ar_shoots" { "nameID" "#SFUI_Map_ar_shoots" "name" "ar_shoots" "imagename" "map-vietnam-overall" "t_arms" "models/weapons/t_arms_pirate.mdl" "t_models" { "tm_pirate" "" "tm_pirate_variantA" "" "tm_pirate_variantC" "" "tm_pirate_variantD" "" "tm_pirate_variantB" "" } "ct_arms" "models/weapons/ct_arms_gign.mdl" "ct_models" { "ctm_gign" "" "ctm_gign_variantA" "" "ctm_gign_variantB" "" "ctm_gign_variantC" "" "ctm_gign_variantD" "" } } "ar_monastery" { "nameID" "#SFUI_Map_ar_monastery" "name" "ar_monastery" "imagename" "map-tibet-overall" "t_arms" "models/weapons/t_arms_balkan.mdl" "t_models" { "tm_balkan_variantA" "" "tm_balkan_variantB" "" "tm_balkan_variantC" "" "tm_balkan_variantD" "" "tm_balkan_variantE" "" } "ct_arms" "models/weapons/ct_arms_gsg9.mdl" "ct_models" { "ctm_gsg9" "" "ctm_gsg9_variantA" "" "ctm_gsg9_variantB" "" "ctm_gsg9_variantC" "" "ctm_gsg9_variantD" "" } } "de_lake" { "nameID" "#SFUI_Map_de_lake" "name" "de_lake" "imagename" "map-boathouse-overall" "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" "tm_phoenix_variantA" "" "tm_phoenix_variantB" "" "tm_phoenix_variantC" "" "tm_phoenix_variantD" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" "ctm_st6_variantA" "" "ctm_st6_variantB" "" "ctm_st6_variantC" "" "ctm_st6_variantD" "" } } "de_bank" { "nameID" "#SFUI_Map_de_bank" "name" "de_bank" "imagename" "map-bank-overall" "t_arms" "models/weapons/t_arms_professional.mdl" "t_models" { "tm_professional" "" "tm_professional_var1" "" "tm_professional_var2" "" "tm_professional_var3" "" "tm_professional_var4" "" } "ct_arms" "models/weapons/ct_arms_swat.mdl" "ct_models" { "ctm_swat" "" "ctm_swat_variantA" "" "ctm_swat_variantB" "" "ctm_swat_variantC" "" "ctm_swat_variantD" "" } } "de_safehouse" { "nameID" "#SFUI_Map_de_safehouse" "name" "de_safehouse" "imagename" "map-house-overall" "t_arms" "models/weapons/t_arms_professional.mdl" "t_models" { "tm_professional" "" "tm_professional_var1" "" "tm_professional_var2" "" "tm_professional_var3" "" "tm_professional_var4" "" } "ct_arms" "models/weapons/ct_arms_swat.mdl" "ct_models" { "ctm_swat" "" "ctm_swat_variantA" "" "ctm_swat_variantB" "" "ctm_swat_variantC" "" "ctm_swat_variantD" "" } } "de_sugarcane" { "nameID" "#SFUI_Map_de_sugarcane" "name" "de_sugarcane" "imagename" "map-mill-overall" "t_arms" "models/weapons/t_arms_pirate.mdl" "t_models" { "tm_pirate" "" "tm_pirate_variantA" "" "tm_pirate_variantC" "" "tm_pirate_variantD" "" "tm_pirate_variantB" "" } "ct_arms" "models/weapons/ct_arms_gign.mdl" "ct_models" { "ctm_gign" "" "ctm_gign_variantA" "" "ctm_gign_variantB" "" "ctm_gign_variantC" "" "ctm_gign_variantD" "" } } "de_stmarc" { "nameID" "#SFUI_Map_de_stmarc" "name" "de_stmarc" "imagename" "map-shacks-overall" "t_arms" "models/weapons/t_arms_pirate.mdl" "t_models" { "tm_pirate" "" "tm_pirate_variantA" "" "tm_pirate_variantC" "" "tm_pirate_variantD" "" "tm_pirate_variantB" "" } "ct_arms" "models/weapons/ct_arms_gign.mdl" "ct_models" { "ctm_gign" "" "ctm_gign_variantA" "" "ctm_gign_variantB" "" "ctm_gign_variantC" "" "ctm_gign_variantD" "" } } "de_shorttrain" { "nameID" "#SFUI_Map_de_shorttrain" "name" "de_shorttrain" "imagename" "map-train-overall" "t_arms" "models/weapons/t_arms_balkan.mdl" "t_models" { "tm_balkan_variantA" "" "tm_balkan_variantB" "" "tm_balkan_variantC" "" "tm_balkan_variantD" "" "tm_balkan_variantE" "" } "ct_arms" "models/weapons/ct_arms_sas.mdl" "ct_models" { "ctm_sas_variantA" "" "ctm_sas_variantB" "" "ctm_sas_variantC" "" "ctm_sas_variantD" "" "ctm_sas" "" } } // // Random Map // "random" { "nameID" "#SFUI_Map_random" "name" "random" "minplayers" "#SFUI_VariesByMap" "maxplayers" "#SFUI_VariesByMap" "imagename" "map-random-overall" "t_models" { // these will be pulled from the assigned map } "ct_models" { // these will be pulled from the assigned map } } "training1" { "nameID" "#SFUI_Map_training1" "name" "training1" "minplayers" "1" "maxplayers" "1" "extraspectators" "2" "imagename" "map-alleyway-overall" "t_arms" "models/weapons/t_arms_phoenix.mdl" "t_models" { "tm_phoenix" "" } "ct_arms" "models/weapons/ct_arms_st6.mdl" "ct_models" { "ctm_st6" "" } } } "botDifficulty" { "none" { "nameID" "#SFUI_BotDifficulty0" "value" "0" "awardProgressDisabled" "1" "convars" { "bot_difficulty" "0" "bot_dont_shoot" "1" "bot_quota" "0" } } "dumb" { "nameID" "#SFUI_BotDifficulty1" "value" "1" "awardProgressDisabled" "1" "convars" { "bot_difficulty" "0" "bot_dont_shoot" "1" } } "easy" { "nameID" "#SFUI_BotDifficulty2" "value" "2" "awardProgressDisabled" "0" "convars" { "bot_difficulty" "0" "bot_dont_shoot" "0" } } "medium" { "nameID" "#SFUI_BotDifficulty3" "value" "3" "awardProgressDisabled" "0" "convars" { "bot_difficulty" "1" "bot_dont_shoot" "0" } } "hard" { "nameID" "#SFUI_BotDifficulty4" "value" "4" "awardProgressDisabled" "0" "convars" { "bot_difficulty" "2" "bot_dont_shoot" "0" } } "expert" { "nameID" "#SFUI_BotDifficulty5" "value" "5" "awardProgressDisabled" "0" "convars" { "bot_difficulty" "3" "bot_dont_shoot" "0" } } } "mpSessionVisibility" { "public" { "nameID" "#SFUI_SessionVisibilityPublic" "value" "0" "matchmakingvalue" "public" } "private" { "nameID" "#SFUI_SessionVisibilityPrivate" "value" "1" "matchmakingvalue" "private" } } "maptypes" { "de_" { "nameID" "#SFUI_BombMap" "imagename" "icon-overview-bomb" } "cs_" { "nameID" "#SFUI_HostageMap" "imagename" "icon-overview-hostage" } "gungameprogressive" { "nameID" "#SFUI_GunGameProgressiveMap" "imagename" "icon-overview-progressive" } "gungametrbomb" { "nameID" "#SFUI_GunGameTRMap" "imagename" "icon-overview-trbomb" } "training" { "nameID" "#SFUI_TrainingSelectMap" "imagename" "icon-overview-select" } "unknown" { "nameID" "?" } } }