[SystemSettings] ResX=1400 ResY=1050 ShadowCompatLevel=1 WorldCompatLevel=1 TextureCompatLevel=1 UseVsync=False Fullscreen=True bSmoothFrameRate=True MaxSmoothedFrameRate=62 bUseMaxQualityMode=False StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=1.0 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False SHSecondaryLighting=False DirectionalLightMaps=True MotionBlur=False MotionBlurPause=False MotionBlurSkinning=0 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False FilteredDistortion=False DropParticleDistortion=True bAllowDownsampledTranslucency=True SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True OneFrameThreadLag=True UpscaleScreenPercentage=True AllowD3D11=False AllowOpenGL=False AllowRadialBlur=False AllowSubsurfaceScattering=False AllowImageReflections=False AllowImageReflectionShadowing=False bAllowSeparateTranslucency=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=0 MaxDrawDistanceScale=1 ShadowFilterQualityBias=0 MaxAnisotropy=0 MaxMultiSamples=0 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=0.000000 TemporalAA_StartDepthVelocityScale=0.000000 TemporalAA_JitterStartDepthScale=0.000000 MinShadowResolution=8 MinPreShadowResolution=8 MaxShadowResolution=8 MaxWholeSceneDominantShadowResolution=64 ShadowFadeResolution=8 PreShadowFadeResolution=8 ShadowFadeExponent=0.251000 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=0 ShadowTexelsPerPixel=0 PreShadowResolutionFactor=0 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationFactorMultiplier=0.000000 bAllowBetterModulatedShadows=True bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 PerObjectShadowTransition=60.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=False NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False MobileFeatureLevel=0 MobileFog=False MobileSpecular=True MobileBumpOffset=True MobileNormalMapping=True MobileEnvMapping=True MobileRimLighting=True MobileColorBlending=True MobileVertexMovement=True MobileLODBias=-0.5 MobileBoneCount=75 MobileBoneWeightCount=2 MobileUsePreprocessedShaders=True MobileFlashRedForUncachedShaders=False MobileWarmUpPreprocessedShaders=True MobileCachePreprocessedShaders=False MobileProfilePreprocessedShaders=False MobileUseCPreprocessorOnShaders=True MobileLoadCPreprocessedShaders=True MobileSharePixelShaders=True MobileShareVertexShaders=True MobileShareShaderPrograms=True MobileEnableMSAA=False MobileContentScaleFactor=1.0 MobileVertexScratchBufferSize=32 MobileIndexScratchBufferSize=1 ApexLODResourceBudget=1000000000000000000000.0 ApexDestructionMaxChunkIslandCount=2147483647 ApexDestructionMaxChunkSeparationLOD=1.0 bEnableParallelAPEXClothingFetch=False TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldEmmisive=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterEmmisive=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponEmmisive=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) ShadowCompatLevel=4272482 TextureCompatLevel=0 WorldCompatLevel=4362241 [SystemSettingsEditor] ResX=1280 ResY=1024 TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=128,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=1) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=128,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=128,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=128,MaxLODSize=128,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=128,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=128,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0) TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=1) TEXTUREGROUP_WorldEmmisive=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterEmmisive=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponEmmisive=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) [Configuration] [IniVersion] 0=1317929593.000000 1=1317186926.000000