X. STATUS DETERMINATION Success Rate is calculated upon user's IND value and Target's RES value. If the calculation result is higher than 95%, it will be fixed to 95% Success Rate (meaning at best, Failure Rate = 5%). Damage Percentage Status uses a different formula, maximum Percentage Success Rate value is 100%. User's IND / 2 - Target's RES * Skill's RES Value / 100 ≦ 0 Then: Skill's Basic Probability + ( User's IND / 2 - Target's RES * Skill's RES Value / 100 ) User's IND / 2 - Target's RES * Skill's RES Value / 100 ≧ 0 Then: Skill's Basic Probability + ( User's IND / 2 - Target's RES * Skill's RES Value / 100 ) / 2 Damage Percentage: Skill's Basic Probability + ( User's IND - Target's RES * Skill's RES Value / 100 ) / 2 Y. INSTANT DEATH, REMOVAL, PETRIFY, STOP, DISPEL, AND DAMAGE PERCENTAGE SUCCESS RATE --------------------------------------------------------------------------------------------------------------------- STAGE 1 --------------------------------------------------------------------------------------------------------------------- ╒═════════╤═════╤════════════════╤═══════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════╪═════╪════════════════╪═══════════╪══════════╡ │ Sakuya │ 0 │ Another Murder │ PDEF Down │ 50 │ └─────────┴─────┴────────────────┴───────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 2 --------------------------------------------------------------------------------------------------------------------- ╒═════════╤═════╤════════════════╤═══════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════╪═════╪════════════════╪═══════════╪══════════╡ │ Remilia │ 0 │ Red Magic │ Charm │ 200 │ └─────────┴─────┴────────────────┴───────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 3 --------------------------------------------------------------------------------------------------------------------- ╒════════════════════════╤═════╤════════════════╤═══════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞════════════════════════╪═════╪════════════════╪═══════════╪══════════╡ │ │ │ Acid Storm │ PDEF Down │ 50 │ │ │ ├────────────────┼───────────┼──────────┤ │ │ │ Silence │ Silence │ 50 │ │ │ ├────────────────┼───────────┼──────────┤ │ │ │ Sleep │ Sleep │ 50 │ │ Alice │ 0 ├────────────────┼───────────┼──────────┤ │ │ │ Charm │ Charm │ 50 │ │ │ ├────────────────┼───────────┼──────────┤ │ │ │ Poison │ Poison │ 50 │ │ │ ├────────────────┼───────────┼──────────┤ │ │ │ Dispel │ Dispel │ 100 │ ├────────────────────────┼─────┼────────────────┼───────────┼──────────┤ │ │ │ Heat Hand │ Burn │ 33 │ │ │ ├────────────────┼───────────┼──────────┤ │ │ │ Cold Hand │ Freeze │ 33 │ │ Shanghai Doll [Shield] │ 0 ├────────────────┼───────────┼──────────┤ │ │ │ Lightning Hand │ Shock │ 33 │ │ │ ├────────────────┼───────────┼──────────┤ │ │ │ Poison Hand │ Poison │ 33 │ ├────────────────────────┼─────┼────────────────┼───────────┼──────────┤ │ Shanghai Doll [Brown] │ 0 │ Poison Hand │ Poison │ 33 │ └────────────────────────┴─────┴────────────────┴───────────┴──────────┘ Dispel -> Alice = 70% -> Shanghai Doll = 80% -> Shanghai Doll [Shield] = 75% -> Shanghai Doll [Red + Blue + Brown + Green] = 100% --------------------------------------------------------------------------------------------------------------------- STAGE 4 --------------------------------------------------------------------------------------------------------------------- ╒══════╤═════╤════════════════════════╤═══════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞══════╪═════╪════════════════════════╪═══════════╪══════════╡ │ │ │ Swoop │ Daze │ 50 │ │ Okuu │ 0 ├────────────────────────┼───────────┼──────────┤ │ │ │ Fang [Blind] │ Blind │ 50 │ ├──────┼─────┼────────────────────────┼───────────┼──────────┤ │ │ │ Will-o'-Wisp │ Curse │ 50 │ │ │ ├────────────────────────┼───────────┼──────────┤ │ │ │ Hellclaw Assassination │ Poison │ 50 │ │ Orin │ 0 ├────────────────────────┼───────────┼──────────┤ │ │ │ Moulin Rouge │ Burn │ 50 │ │ │ ├────────────────────────┼───────────┼──────────┤ │ │ │ Zombie Fairy │ Zombie │ 200 │ └──────┴─────┴────────────────────────┴───────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 5 --------------------------------------------------------------------------------------------------------------------- ╒════════╤═════╤═════════════╤═════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞════════╪═════╪═════════════╪═════════╪══════════╡ │ │ │ Dispel │ Dispel │ 110 │ │ Satori │ 20 ├─────────────┼─────────┼──────────┤ │ │ │ Petro Cloud │ Petrify │ 110 │ └────────┴─────┴─────────────┴─────────┴──────────┘ Dispel -> self-dispelling = 80% --------------------------------------------------------------------------------------------------------------------- STAGE 6 --------------------------------------------------------------------------------------------------------------------- ╒════════╤═════╤════════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞════════╪═════╪════════════════════════╪═══════════════╪══════════╡ │ │ │ Crescent Moon Slash │ PDEF Down │ 60 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ Youmu │ 20 │ 200 Yojana in 1 Slash │ Magic Down │ 85 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ │ │ Death Zapper │ Instant Death │ 60 │ ├────────┼─────┼────────────────────────┼───────────────┼──────────┤ │ │ │ Death │ Instant Death │ 55 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ Yuyuko │ 10 │ Ghastly Dream │ MDEF Down │ 80 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ │ │ Resurrection Butterfly │ Instant Death │ 205 │ └────────┴─────┴────────────────────────┴───────────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 7 --------------------------------------------------------------------------------------------------------------------- ╒═════════╤═════╤══════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════╪═════╪══════════════════╪═══════════════╪══════════╡ │ │ │ Shinigami Scythe │ Instant Death │ 50 │ │ Komachi │ 0 ├──────────────────┼───────────────┼──────────┤ │ │ │ Headsplitter │ PDEF Down │ 50 │ └─────────┴─────┴──────────────────┴───────────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 8 --------------------------------------------------------------------------------------------------------------------- ╒══════════╤═════╤════════════════════╤════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞══════════╪═════╪════════════════════╪════════════╪══════════╡ │ │ │ Poison Breath │ Poison │ 50 │ │ │ ├────────────────────┼────────────┼──────────┤ │ │ │ Sweet Poison │ Venom │ 85 │ │ │ ├────────────────────┼────────────┼──────────┤ │ Medicine │ 0 │ Gassing Garden │ Venom │ 75 │ │ │ ├────────────────────┼────────────┼──────────┤ │ │ │ Lily of the Valley │ Poison Gas │ 75 │ │ │ ├────────────────────┼────────────┼──────────┤ │ │ │ Into Delirium │ Poison Gas │ 75 │ └──────────┴─────┴────────────────────┴────────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 9 --------------------------------------------------------------------------------------------------------------------- ╒════════╤═════╤══════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞════════╪═════╪══════════════════╪═══════════════╪══════════╡ │ │ │ Disorder Eye │ Dispel │ 95 │ │ Udonge │ 40 ├──────────────────┼───────────────┼──────────┤ │ │ │ Lunatic Red Eyes │ Berserker │ 120 │ └────────┴─────┴──────────────────┴───────────────┴──────────┘ ╒════════╤═════╤══════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞════════╪═════╪══════════════════╪═══════════════╪══════════╡ │ Tewi │ 40 │ Deathbite │ Instant Death │ 90 │ └────────┴─────┴──────────────────┴───────────────┴──────────┘ Vulnerary of Ohnamuji-sama -> self-dispelling = 75% --------------------------------------------------------------------------------------------------------------------- STAGE 10 --------------------------------------------------------------------------------------------------------------------- ╒════════╤═════╤══════════╤════════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞════════╪═════╪══════════╪════════════════╪══════════╡ │ Kaguya │ 0 │ Timestop │ Stop (Variety) │ 75 │ └────────┴─────┴──────────┴────────────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 11 --------------------------------------------------------------------------------------------------------------------- ╒═══════╤═════╤════════════════╤════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═══════╪═════╪════════════════╪════════╪══════════╡ │ Cirno │ 0 │ Perfect Freeze │ Freeze │ 100 │ └───────┴─────┴────────────────┴────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 12 --------------------------------------------------------------------------------------------------------------------- ╒════════╤═════╤════════════════════╤═══════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞════════╪═════╪════════════════════╪═══════════╪══════════╡ │ │ │ Acid Storm │ PDEF Down │ 50 │ │ Suwako │ 0 ├────────────────────┼───────────┼──────────┤ │ │ │ Moriya's Iron Ring │ Paralysis │ 66 │ ├────────┼─────┼────────────────────┼───────────┼──────────┤ │ Kanako │ 0 │ Power Clash │ PDEF Down │ 50 │ └────────┴─────┴────────────────────┴───────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 13 --------------------------------------------------------------------------------------------------------------------- ╒══════╤═════╤══════════════════════════════╤════════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞══════╪═════╪══════════════════════════════╪════════════════╪══════════╡ │ │ │ Lightning Hand │ Shock │ 43 │ │ │ ├──────────────────────────────┼────────────────┼──────────┤ │ │ │ Mad Thunder │ Shock │ 43 │ │ │ ├──────────────────────────────┼────────────────┼──────────┤ │ │ │ Discharge │ Shock │ 76 │ │ Iku │ 20 ├──────────────────────────────┼────────────────┼──────────┤ │ │ │ Electrostatic Guided Missile │ Shock │ 110 │ │ │ ├──────────────────────────────┼────────────────┼──────────┤ │ │ │ 100 Million Amperes │ Damage Percent │ 200 │ │ │ ├──────────────────────────────┼────────────────┼──────────┤ │ │ │ Elekiter Dragon Palace │ Instant Death │ X │ └──────┴─────┴──────────────────────────────┴────────────────┴──────────┘ Elekiter Dragon Palace inflicts Instant Death on characters with Shock status present, ignores RES and Tolerance. --------------------------------------------------------------------------------------------------------------------- STAGE 14 --------------------------------------------------------------------------------------------------------------------- ╒════════╤═════╤═══════════════╤═══════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞════════╪═════╪═══════════════╪═══════════╪══════════╡ │ │ │ Bone Crusher │ PDEF Down │ 50 │ │ │ ├───────────────┼───────────┼──────────┤ │ │ │ Drill │ PDEF Down │ 50 │ │ │ ├───────────────┼───────────┼──────────┤ │ │ │ Fragile │ PDEF Down │ 60 │ │ Tenshi │ 0 ├───────────────┼───────────┼──────────┤ │ │ │ Hells Crusher │ ALL Down │ 50 │ │ │ ├───────────────┼───────────┼──────────┤ │ │ │ Petro Cloud │ Petrify │ 100 │ │ │ ├───────────────┼───────────┼──────────┤ │ │ │ Kaname Funnel │ Dispel │ 100 │ └────────┴─────┴───────────────┴───────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 15 --------------------------------------------------------------------------------------------------------------------- ╒════════╤═════╤═══════════════╤═══════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞════════╪═════╪═══════════════╪═══════════╪══════════╡ │ │ │ Gnash │ Gnash │ 95 │ │ │ ├───────────────┼───────────┼──────────┤ │ │ │ Acid Storm │ PDEF Down │ 75 │ │ │ ├───────────────┼───────────┼──────────┤ │ Genji │ 50 │ Tsunami │ Slow │ 85 │ │ │ ├───────────────┼───────────┼──────────┤ │ │ │ Dispel │ Dispel │ 125 │ │ │ ├───────────────┼───────────┼──────────┤ │ │ │ Vortex │ Dispel │ 250 │ └────────┴─────┴───────────────┴───────────┴──────────┘ Dispel -> self-dispelling = 70% Vortex -> self-dispelling = 95% --------------------------------------------------------------------------------------------------------------------- STAGE 16 --------------------------------------------------------------------------------------------------------------------- ╒═════════╤═════╤═══════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════╪═════╪═══════════════════════╪═══════════════╪══════════╡ │ │ │ Nipper │ PDEF Down │ 112 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ Matsuba │ 25 │ Scissors │ Instant Death │ 72 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Twin Scissor Spinning │ Instant Death │ 45 │ └─────────┴─────┴───────────────────────┴───────────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 17 --------------------------------------------------------------------------------------------------------------------- ╒═════════╤═════╤═══════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════╪═════╪═══════════════════════╪═══════════════╪══════════╡ │ │ │ Nipper │ PDEF Down │ 112 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Scissors │ Instant Death │ 72 │ │ Matsuba │ 25 ├───────────────────────┼───────────────┼──────────┤ │ │ │ Twin Scissor Spinning │ Instant Death │ 45 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Vortex │ Dispel │ 224 │ ├─────────┼─────┼───────────────────────┼───────────────┼──────────┤ │ │ │ Gnash │ Gnash │ 70 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ Genji │ 0 │ Acid Storm │ PDEF Down │ 50 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Tsunami │ Slow │ 60 │ └─────────┴─────┴───────────────────────┴───────────────┴──────────┘ Vortex -> Matsuba = 77% -> Genji = 82% --------------------------------------------------------------------------------------------------------------------- STAGE 18 --------------------------------------------------------------------------------------------------------------------- ╒═════════╤═════╤════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════╪═════╪════════════════════╪═══════════════╪══════════╡ │ │ │ Poison │ Poison │ 70 │ │ │ ├────────────────────┼───────────────┼──────────┤ │ │ │ Powerful Stinger │ Poison │ 95 │ │ Akame │ 40 ├────────────────────┼───────────────┼──────────┤ │ │ │ Anaesthesia Needle │ Paralysis │ 95 │ │ │ ├────────────────────┼───────────────┼──────────┤ │ │ │ Mince Needle │ Magic Down │ 95 │ └─────────┴─────┴────────────────────┴───────────────┴──────────┘ ╒═════════╤═════╤════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════╪═════╪════════════════════╪═══════════════╪══════════╡ │ Kagami │ 40 │ Vortex │ Dispel │ 240 │ └─────────┴─────┴────────────────────┴───────────────┴──────────┘ Vortex -> self-dispelling = 80% ╒═════════╤═════╤════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════╪═════╪════════════════════╪═══════════════╪══════════╡ │ │ │ Acid Storm │ PDEF Down │ 70 │ │ │ ├────────────────────┼───────────────┼──────────┤ │ │ │ Tentacle Dance │ Paralysis │ 70 │ │ Chihiro │ 40 ├────────────────────┼───────────────┼──────────┤ │ │ │ Octopus Ink │ Blind │ 86 │ │ │ ├────────────────────┼───────────────┼──────────┤ │ │ │ Octopus Maelstrom │ Instant Death │ 120 │ └─────────┴─────┴────────────────────┴───────────────┴──────────┘ Octopus Maelstrom inflicts Instant Death only and as soon as Land Water is Active, it is also a WTR skill. Instant Death calculation will take place if Land Water was on Neutral and Octopus Maelstrom pushed the Land to Water to Active. --------------------------------------------------------------------------------------------------------------------- STAGE 19 --------------------------------------------------------------------------------------------------------------------- ╒═══════════╤═════╤════════════╤═══════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═══════════╪═════╪════════════╪═══════════╪══════════╡ │ │ │ Constrict │ Paralysis │ 110 │ │ │ ├────────────┼───────────┼──────────┤ │ Anastasis │ 120 │ Tail Chop │ Daze │ 110 │ │ │ ├────────────┼───────────┼──────────┤ │ │ │ Face Smash │ Daze │ 100 │ └───────────┴─────┴────────────┴───────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 20 --------------------------------------------------------------------------------------------------------------------- ╒══════════╤═════╤═══════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞══════════╪═════╪═══════════════╪═══════════════╪══════════╡ │ │ │ Mad Thunder │ Shock │ 53 │ │ Biotopos │ 40 ├───────────────┼───────────────┼──────────┤ │ │ │ Aging Drizzle │ Instant Death │ 220 │ └──────────┴─────┴───────────────┴───────────────┴──────────┘ Aging Drizzle ignores Tolerance for Instant Death, but not RES, skill type is Damage Percent (VOI). --------------------------------------------------------------------------------------------------------------------- STAGE 21 --------------------------------------------------------------------------------------------------------------------- ╒══════════╤═════╤═══════════════════╤════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞══════════╪═════╪═══════════════════╪════════════╪══════════╡ │ │ │ Gaze │ Petrify │ 122 │ │ │ ├───────────────────┼────────────┼──────────┤ │ │ │ Temptation │ Charm │ 130 │ │ │ ├───────────────────┼────────────┼──────────┤ │ │ │ Vortex │ Dispel │ 260 │ │ Lithos │ 60 ├───────────────────┼────────────┼──────────┤ │ │ │ Dissolve │ Soften │ 90 │ │ │ ├───────────────────┼────────────┼──────────┤ │ │ │ Enervation │ Enervation │ 90 │ │ │ ├───────────────────┼────────────┼──────────┤ │ │ │ Ras Algol Gorgops │ Petrify │ 180 │ └──────────┴─────┴───────────────────┴────────────┴──────────┘ Vortex -> self-dispelling = 85% Ras Algol Gorgops ignores Tolerance for Petrify, but not RES. --------------------------------------------------------------------------------------------------------------------- FINAL BOSS --------------------------------------------------------------------------------------------------------------------- ╒═════════════════════════╤═════╤═══════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════════════════════╪═════╪═══════════════════════╪═══════════════╪══════════╡ │ │ │ Constrict │ Paralysis │ 50 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ Crocodile God Anastasis │ 0 │ Tail Chop │ Daze │ 50 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Stigma │ Silence │ 50 │ ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤ │ Turtle God Biotopos │ 0 │ Mad Thunder │ Shock │ 33 │ ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤ │ │ │ Venom Zapper │ Poison │ 90 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Poison Hand │ Poison │ 73 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Tremor Wave │ Daze │ 65 │ │ Serpent God Lithos │ 80 ├───────────────────────┼───────────────┼──────────┤ │ │ │ Dissolve │ Soften │ 100 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Enervation │ Enervation │ 100 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Vortex │ Dispel │ 280 │ ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤ │ │ │ Nipper │ PDEF Down │ 112 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Bubble │ Poison │ 62 │ │ Matsuba [Summon] │ 25 ├───────────────────────┼───────────────┼──────────┤ │ │ │ Scissors │ Instant Death │ 72 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Twin Scissor Spinning │ Instant Death │ 45 │ ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤ │ Gigas Gator │ 0 │ Tail Chop │ Daze │ 50 │ ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤ │ │ │ Constrict │ Paralysis │ 65 │ │ Gold Viper │ 30 ├───────────────────────┼───────────────┼──────────┤ │ │ │ Fang [Poison] │ Poison │ 65 │ ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤ │ │ │ Poison │ Poison │ 70 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ Akame [Summon] │ 40 │ Powerful Stinger │ Poison │ 95 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Anaesthesia Needle │ Paralysis │ 95 │ ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤ │ │ │ Tentacle Dance │ Paralysis │ 70 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ Chihiro [Summon] │ 40 │ Octopus Ink │ Blind │ 86 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Octopus Maelstrom │ Instant Death │ 120 │ └─────────────────────────┴─────┴───────────────────────┴───────────────┴──────────┘ Vortex -> All Bosses = 95% Octopus Maelstrom inflicts Instant Death only and as soon as Land Water is Active, it is also a WTR skill. Instant Death calculation will take place if Land Water was on Neutral and Octopus Maelstrom pushed the Land to Water to Active. --------------------------------------------------------------------------------------------------------------------- PHASE 2 --------------------------------------------------------------------------------------------------------------------- ╒═══════════════╤═════╤═══════════╤═══════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═══════════════╪═════╪═══════════╪═══════════╪══════════╡ │ │ │ Dark Wall │ MDEF Down │ 75 │ │ Three Sisters │ 0 ├───────────┼───────────┼──────────┤ │ │ │ Minus │ Petrify │ 150 │ └───────────────┴─────┴───────────┴───────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- PHASE 3 --------------------------------------------------------------------------------------------------------------------- ╒═════════════════╤═════╤═══════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════════════╪═════╪═══════════════════════╪═══════════════╪══════════╡ │ │ │ Vortex │ Dispel │ 200 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Chrysaor Golden Slash │ Instant Death │ 50 │ │ Three Goddesses │ 0 ├───────────────────────┼───────────────┼──────────┤ │ │ │ Minus │ Petrify │ 150 │ │ │ ├───────────────────────┼───────────────┼──────────┤ │ │ │ Ras Algol Maenads │ Petrify │ 100 │ └─────────────────┴─────┴───────────────────────┴───────────────┴──────────┘ Vortex -> self-dispelling = 45% All the same calculations apply for Three Goddesses (Enhanced Version), except the one for self-dispelling: Vortex -> self-dispelling = 35% --------------------------------------------------------------------------------------------------------------------- WEEKEND --------------------------------------------------------------------------------------------------------------------- ╒══════════════════╤═════╤════════════════╤════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞══════════════════╪═════╪════════════════╪════════╪══════════╡ │ │ │ Icicle Attack │ Freeze │ 70 │ │ │ ├────────────────┼────────┼──────────┤ │ │ │ Ice Beam │ Freeze │ 60 │ │ Cirno [Subquest] │ 80 ├────────────────┼────────┼──────────┤ │ │ │ Ice Storm │ Freeze │ 55 │ │ │ ├────────────────┼────────┼──────────┤ │ │ │ Perfect Freeze │ Freeze │ 140 │ └──────────────────┴─────┴────────────────┴────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- ╒═══════╤═════╤══════════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═══════╪═════╪══════════════════════════╪═══════════════╪══════════╡ │ │ │ Stun Blow │ Paralysis │ 75 │ │ │ ├──────────────────────────┼───────────────┼──────────┤ │ │ │ Bone Crusher │ PDEF Down │ 75 │ │ │ ├──────────────────────────┼───────────────┼──────────┤ │ │ │ Temple Crush │ PATK Down │ 75 │ │ │ ├──────────────────────────┼───────────────┼──────────┤ │ │ │ Hells Crusher │ ALL Down │ 75 │ │ │ ├──────────────────────────┼───────────────┼──────────┤ │ │ │ Total Destruction │ Instant Death │ 58 │ │ Mokou │ 50 ├──────────────────────────┼───────────────┼──────────┤ │ │ │ Body Blow │ SPD Down │ 75 │ │ │ ├──────────────────────────┼───────────────┼──────────┤ │ │ │ Face Punch │ IND Down │ 75 │ │ │ ├──────────────────────────┼───────────────┼──────────┤ │ │ │ Tsuki no Iwakasa's Curse │ Curse │ 100 │ │ │ ├──────────────────────────┼───────────────┼──────────┤ │ │ │ Fujiyama Volcano │ Burn │ 75 │ │ │ ├──────────────────────────┼───────────────┼──────────┤ │ │ │ Flying Phoenix │ Burn │ 85 │ └───────┴─────┴──────────────────────────┴───────────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- ╒══════════════════╤═════╤═══════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞══════════════════╪═════╪═══════════════════╪═══════════════╪══════════╡ │ │ │ Stun Blow │ Paralysis │ 50 │ │ │ ├───────────────────┼───────────────┼──────────┤ │ │ │ Bone Crusher │ PDEF Down │ 50 │ │ Take-Mikazuchi │ 0 ├───────────────────┼───────────────┼──────────┤ │ │ │ Mad Thunder │ Shock │ 33 │ │ │ ├───────────────────┼───────────────┼──────────┤ │ │ │ God Death Thunder │ Instant Death │ X │ └──────────────────┴─────┴───────────────────┴───────────────┴──────────┘ God Death Thunder ignores RES, but doesn't ignore Tolerance, it can't be Reflected. --------------------------------------------------------------------------------------------------------------------- ╒══════╤═════╤═════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞══════╪═════╪═════════╪═══════════════╪══════════╡ │ Aya │ 0 │ Tornado │ Daze │ 50 │ └──────┴─────┴─────────┴───────────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- ╒══════════╤═════╤════════════════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞══════════╪═════╪════════════════════════════════╪═══════════════╪══════════╡ │ │ │ Dark Sphere │ MATK Down │ 50 │ │ │ ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Starfire │ MDEF Down │ 50 │ │ │ ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Black Miasma │ Petrify │ 50 │ │ │ ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Dark Aura │ Blind │ 60 │ │ │ ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Netherworld Wave │ Berserker │ 70 │ │ │ ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Charming Fragrance │ Charm │ 60 │ │ │ ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Power Down │ Debilitate │ 60 │ │ Byakuren │ 0 ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Meltdown │ Soften │ 70 │ │ │ ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Unquick │ Slow │ 80 │ │ │ ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Unresist │ Misfire │ 80 │ │ │ ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Star Maelstrom │ Instant Death │ 25 │ │ │ ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Dark Galaxian │ Petrify │ 25 │ │ │ ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Manifestation of Mahavairocana │ Silence │ 66 │ │ │ ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Nirvana's Cloudy Way in Purple │ Dispel │ 75 │ ├──────────┼─────┼────────────────────────────────┼───────────────┼──────────┤ │ │ │ Stigma │ Silence │ 70 │ │ Murasa │ 40 ├────────────────────────────────┼───────────────┼──────────┤ │ │ │ Stun Blow │ Paralysis │ 70 │ └──────────┴─────┴────────────────────────────────┴───────────────┴──────────┘ Murasa's Bad Anchor (Status Anchor) inflicts Permanent Statuses at random to the entire party. Only if Status Anchor is still present at the end of the same turn the entire Party will recieve a Random Permanent Status. --------------------------------------------------------------------------------------------------------------------- ╒═══════════════════╤═════╤══════════════════╤═══════════════════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═══════════════════╪═════╪══════════════════╪═══════════════════════════╪══════════╡ │ │ │ Disorder Eye │ Dispel │ 95 │ │ Udonge [Subquest] │ 40 ├──────────────────┼───────────────────────────┼──────────┤ │ │ │ Lunatic Red Eyes │ Berserker │ 120 │ ├───────────────────┼─────┼──────────────────┼───────────────────────────┼──────────┤ │ │ │ Dissolve │ Soften │ 60 │ │ │ ├──────────────────┼───────────────────────────┼──────────┤ │ │ │ Spider Net │ Slow │ 50 │ │ Eirin [Subquest] │ 0 ├──────────────────┼───────────────────────────┼──────────┤ │ │ │ Blade Net │ Paralysis │ 50 │ │ │ ├──────────────────┼───────────────────────────┼──────────┤ │ │ │ Blaster │ Paralysis / Instant Death │ 100 │ └───────────────────┴─────┴──────────────────┴───────────────────────────┴──────────┘ Blaster will inflict Instant Death with 100% Success Rate on targets under Paralysis Status. --------------------------------------------------------------------------------------------------------------------- ╒════════════════════╤═════╤════════════╤════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞════════════════════╪═════╪════════════╪════════╪══════════╡ │ Remilia [Subquest] │ 45 │ Red Magic │ Charm │ 244 │ ├────────────────────┼─────┼────────────┼────────┼──────────┤ │ Flandre [Subquest] │ 40 │ Laevateinn │ Burn │ 140 │ └────────────────────┴─────┴────────────┴────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- ╒═══════════════════╤═════╤══════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═══════════════════╪═════╪══════════════╪═══════════════╪══════════╡ │ │ │ Hell Blaze │ Blind │ 125 │ │ │ ├──────────────┼───────────────┼──────────┤ │ │ │ Thunderclap │ Shock │ 125 │ │ │ ├──────────────┼───────────────┼──────────┤ │ Satori [Subquest] │ 50 │ Petro Cloud │ Petrify │ 125 │ │ │ ├──────────────┼───────────────┼──────────┤ │ │ │ Stomp │ Daze │ 75 │ │ │ ├──────────────┼───────────────┼──────────┤ │ │ │ Face Smash │ Daze │ 65 │ ├───────────────────┼─────┼──────────────┼───────────────┼──────────┤ │ │ │ Swoop │ Daze │ 50 │ │ Okuu [Subquest] │ 0 ├──────────────┼───────────────┼──────────┤ │ │ │ Blind │ Blind │ 50 │ ├───────────────────┼─────┼──────────────┼───────────────┼──────────┤ │ │ │ Leg Sweep │ Daze │ 82 │ │ │ ├──────────────┼───────────────┼──────────┤ │ │ │ Will-o'-Wisp │ Curse │ 82 │ │ │ ├──────────────┼───────────────┼──────────┤ │ Orin [Subquest] │ 65 │ Sea Fire │ Charm │ 82 │ │ │ ├──────────────┼───────────────┼──────────┤ │ │ │ Cats Walk │ Big Confusion │ 92 │ │ │ ├──────────────┼───────────────┼──────────┤ │ │ │ Zombie Fairy │ Zombie │ 232 │ └───────────────────┴─────┴──────────────┴───────────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- ╒═══════════════════╤═════╤══════════════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═══════════════════╪═════╪══════════════════════════════╪═══════════════╪══════════╡ │ │ │ Another Murder │ PDEF Down │ 70 │ │ │ ├──────────────────────────────┼───────────────┼──────────┤ │ │ │ Blade Murder │ PATK Down │ 70 │ │ Sakuya [Subquest] │ 40 ├──────────────────────────────┼───────────────┼──────────┤ │ │ │ Illusional Misdirection │ Instant Death │ 50 │ │ │ ├──────────────────────────────┼───────────────┼──────────┤ │ │ │ Phantom Killer in Night Mist │ Instant Death │ 50 │ └───────────────────┴─────┴──────────────────────────────┴───────────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- ╒═══════════════════╤═════╤══════════════════════════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═══════════════════╪═════╪══════════════════════════════════════════╪═══════════════╪══════════╡ │ │ │ Crescent Moon Slash │ PDEF Down │ 70 │ │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤ │ │ │ Slash of the Present │ PDEF Down │ 95 │ │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤ │ │ │ Heavenly Halo Slash │ MATK Down │ 70 │ │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤ │ Youmu [Subquest] │ 40 │ Enlightened Sword │ PATK Down │ 70 │ │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤ │ │ │ Ten Kings' Retribution on the Gaki │ PATK Down │ 95 │ │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤ │ │ │ 200 Yojana in 1 Slash │ Magic Down │ 95 │ │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤ │ │ │ Konpaku Flash │ Instant Death │ X │ ├───────────────────┼─────┼──────────────────────────────────────────┼───────────────┼──────────┤ │ │ │ Death │ Instant Death │ 90 │ │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤ │ │ │ Death Spirit Butterfly │ Instant Death │ 115 │ │ Yuyuko [Subquest] │ 80 ├──────────────────────────────────────────┼───────────────┼──────────┤ │ │ │ Death Lance │ Instant Death │ 115 │ │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤ │ │ │ Resurrection Butterfly -50% Reflowering- │ Instant Death │ 190 │ └───────────────────┴─────┴──────────────────────────────────────────┴───────────────┴──────────┘ Konpaku Flash ignores RES, but not Tolerance. --------------------------------------------------------------------------------------------------------------------- ╒══════════════════╤═════╤═════════════╤══════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞══════════════════╪═════╪═════════════╪══════════╪══════════╡ │ │ │ Low Kick │ EVA Down │ 70 │ │ │ ├─────────────┼──────────┼──────────┤ │ Alice [Subquest] │ 40 │ Heel Drop │ ACC Down │ 70 │ │ │ ├─────────────┼──────────┼──────────┤ │ │ │ Yakuza Kick │ Provoke │ 70 │ └──────────────────┴─────┴─────────────┴──────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 22 --------------------------------------------------------------------------------------------------------------------- ╒═══════╤═════╤═══════════════╤══════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═══════╪═════╪═══════════════╪══════════╪══════════╡ │ Yuugi │ 0 │ Hells Crusher │ ALL Down │ 50 │ └───────┴─────┴───────────────┴──────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 23 --------------------------------------------------------------------------------------------------------------------- ╒═════════════════════════════════════╤═════╤════════════════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════════════════════════════════╪═════╪════════════════════════╪═══════════════╪══════════╡ │ │ │ Fang [Paralysis] │ Paralysis │ 50 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ │ │ Paralyze │ Paralysis │ 50 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ │ │ Tail Chop │ Daze │ 50 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ │ │ Hellclaw Assassination │ Poison │ 50 │ │ Abyss Dragon │ 0 ├────────────────────────┼───────────────┼──────────┤ │ │ │ Psycho Blast │ Magic Down │ 75 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ │ │ Divine Breath │ Silence │ 25 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ │ │ Diabolic Breath │ Blind │ 25 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ │ │ Vortex │ Dispel │ 200 │ ├─────────────────────────────────────┼─────┼────────────────────────┼───────────────┼──────────┤ │ │ │ Paralyze │ Paralysis │ 50 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ │ │ Panic │ Big Confusion │ 50 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ Embodiment of Hatred [Abyss Dragon] │ 0 │ Weakness │ PATK Down │ 50 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ │ │ Unstable │ MDEF Down │ 70 │ │ │ ├────────────────────────┼───────────────┼──────────┤ │ │ │ Clumsy │ ACC Down │ 70 │ └─────────────────────────────────────┴─────┴────────────────────────┴───────────────┴──────────┘ Vortex -> self-dispelling = 63% -> Embodiment of Hatred = 75% --------------------------------------------------------------------------------------------------------------------- STAGE 24 --------------------------------------------------------------------------------------------------------------------- ╒════════════════════════════════════╤═════╤════════════╤═══════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞════════════════════════════════════╪═════╪════════════╪═══════════════╪══════════╡ │ │ │ Dark Wall │ MDEF Down │ 75 │ │ │ ├────────────┼───────────────┼──────────┤ │ │ │ Abyss Wind │ Curse │ 100 │ │ Abyss Demon │ 0 ├────────────┼───────────────┼──────────┤ │ │ │ Death │ Instant Death │ 50 │ │ │ ├────────────┼───────────────┼──────────┤ │ │ │ Animate │ Zombie │ 200 │ ├────────────────────────────────────┼─────┼────────────┼───────────────┼──────────┤ │ │ │ Blind │ Blind │ 50 │ │ │ ├────────────┼───────────────┼──────────┤ │ │ │ Curse │ Curse │ 50 │ │ │ ├────────────┼───────────────┼──────────┤ │ Embodiment of Hatred [Abyss Demon] │ 0 │ Weakness │ PATK Down │ 50 │ │ │ ├────────────┼───────────────┼──────────┤ │ │ │ Unstable │ MDEF Down │ 70 │ │ │ ├────────────┼───────────────┼──────────┤ │ │ │ Clumsy │ ACC Down │ 70 │ └────────────────────────────────────┴─────┴────────────┴───────────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- STAGE 25 --------------------------------------------------------------------------------------------------------------------- ╒══════╤═════╤═════════════════════╤════════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞══════╪═════╪═════════════════════╪════════════════╪══════════╡ │ │ │ Acid │ PDEF Down │ 80 │ │ │ ├─────────────────────┼────────────────┼──────────┤ │ │ │ Blizzard │ Freeze │ 100 │ │ │ ├─────────────────────┼────────────────┼──────────┤ │ │ │ Flash Fire │ Burn │ 105 │ │ │ ├─────────────────────┼────────────────┼──────────┤ │ │ │ Mad Thunder │ Shock │ 63 │ │ │ ├─────────────────────┼────────────────┼──────────┤ │ Hina │ 60 │ Shinigami Scythe │ Instant Death │ 80 │ │ │ ├─────────────────────┼────────────────┼──────────┤ │ │ │ Nerve Destruction │ Blind │ 90 │ │ │ ├─────────────────────┼────────────────┼──────────┤ │ │ │ Bad Fortune │ Curse │ 120 │ │ │ ├─────────────────────┼────────────────┼──────────┤ │ │ │ Broken Amulet │ Dispel │ 120 │ │ │ ├─────────────────────┼────────────────┼──────────┤ │ │ │ 100 Million Amperes │ Damage Percent │ 240 │ └──────┴─────┴─────────────────────┴────────────────┴──────────┘ Broken Amulet -> self-dispelling (Reflect) = 50% --------------------------------------------------------------------------------------------------------------------- STAGE 26 --------------------------------------------------------------------------------------------------------------------- ╒═════════════════╤═════╤════════════════════════╤═══════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════════════╪═════╪════════════════════════╪═══════════╪══════════╡ │ Shinakiraku │ 0 │ Hellclaw Assassination │ Poison │ 50 │ ├─────────────────┼─────┼────────────────────────┼───────────┼──────────┤ │ │ │ Lullaby │ Sleep │ 40 │ │ │ ├────────────────────────┼───────────┼──────────┤ │ │ │ Stone Pack │ Petrify │ 50 │ │ │ ├────────────────────────┼───────────┼──────────┤ │ │ │ Dark Wall │ MDEF Down │ 75 │ │ │ ├────────────────────────┼───────────┼──────────┤ │ Existance Hater │ 0 │ Abyss Wind │ Curse │ 100 │ │ │ ├────────────────────────┼───────────┼──────────┤ │ │ │ Curse │ Curse │ 50 │ │ │ ├────────────────────────┼───────────┼──────────┤ │ │ │ Dispel │ Dispel │ 100 │ │ │ ├────────────────────────┼───────────┼──────────┤ │ │ │ Vortex │ Dispel │ 200 │ └─────────────────┴─────┴────────────────────────┴───────────┴──────────┘ Dispel -> All Bosses = 35% Vortex -> All Bosses = 68% --------------------------------------------------------------------------------------------------------------------- STAGE 27 --------------------------------------------------------------------------------------------------------------------- ╒════════════╤═════╤════════════════════════╤═════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞════════════╪═════╪════════════════════════╪═════════════╪══════════╡ │ │ │ Fire Stone │ Burn │ 153 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Ice Fang │ Freeze │ 153 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Tremor Wave │ Daze │ 153 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Electric Shock │ Shock │ 153 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Will-o'-Wisp │ Curse │ 178 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Tsunami │ Slow │ 188 │ │ Sekigyumon │ 256 ├────────────────────────┼─────────────┼──────────┤ │ │ │ Dissolve │ Soften │ 188 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Blizzard │ Freeze │ 198 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Sandstorm │ Blind │ 194 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Tornado │ Daze │ 178 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Mad Thunder │ Shock │ 161 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Vortex │ Dispel │ 456 │ ├────────────┼─────┼────────────────────────┼─────────────┼──────────┤ │ │ │ Gnash │ Gnash │ 70 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Blade Net │ Paralysis │ 50 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Special Missile │ Physical RD │ 50 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ Seigyumon │ 0 │ Hellclaw Assassination │ Poison │ 50 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Paralyze Zapper │ Paralysis │ 60 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Sweeping │ Dispel │ 75 │ │ │ ├────────────────────────┼─────────────┼──────────┤ │ │ │ Vortex │ Dispel │ 200 │ └────────────┴─────┴────────────────────────┴─────────────┴──────────┘ Vortex -> Sekigyumon -> All Bosses = 149% Vortex -> Seigyumon -> All Bosses = 70% --------------------------------------------------------------------------------------------------------------------- PHASE 2 --------------------------------------------------------------------------------------------------------------------- ╒═══════════════════╤═════╤═════════════════╤════════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═══════════════════╪═════╪═════════════════╪════════════════╪══════════╡ │ │ │ Poison Mist │ Poison │ 65 │ │ │ ├─────────────────┼────────────────┼──────────┤ │ │ │ Poison Breath │ Poison │ 75 │ │ │ ├─────────────────┼────────────────┼──────────┤ │ │ │ Fang [Poison] │ Poison │ 75 │ │ Giant Fish Face │ 50 ├─────────────────┼────────────────┼──────────┤ │ │ │ Stomp │ Daze │ 75 │ │ │ ├─────────────────┼────────────────┼──────────┤ │ │ │ Gaze │ Sleep │ 114 │ │ │ ├─────────────────┼────────────────┼──────────┤ │ │ │ Abyss Wind │ Curse │ 125 │ ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤ │ │ │ Flash Fire │ Burn │ 75 │ │ │ ├─────────────────┼────────────────┼──────────┤ │ │ │ Dissolve │ Soften │ 60 │ │ │ ├─────────────────┼────────────────┼──────────┤ │ Evil Mirror [1] │ 0 │ Sandstorm │ Blind │ 66 │ │ │ ├─────────────────┼────────────────┼──────────┤ │ │ │ Smoke Ball │ Blind │ 50 │ │ │ ├─────────────────┼────────────────┼──────────┤ │ │ │ 1 Million Volts │ Damage Percent │ 150 │ ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤ │ │ │ Aging Missile │ ALL Down │ 50 │ │ Evil Mirror [2] │ 0 ├─────────────────┼────────────────┼──────────┤ │ │ │ Special Missile │ Physical RD │ 50 │ ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤ │ │ │ Fang [Blind] │ Blind │ 70 │ │ │ ├─────────────────┼────────────────┼──────────┤ │ Hell Document │ 40 │ Fang [Silence] │ Silence │ 70 │ │ │ ├─────────────────┼────────────────┼──────────┤ │ │ │ Death │ Instant Death │ 70 │ ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤ │ │ │ Bane │ Curse │ 60 │ │ Resentment Tanuki │ 40 ├─────────────────┼────────────────┼──────────┤ │ │ │ Wail │ Instant Death │ 53 │ ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤ │ │ │ Smite │ Big Confusion │ 100 │ │ │ ├─────────────────┼────────────────┼──────────┤ │ │ │ Bone Crusher │ PDEF Down │ 90 │ │ Abyss Born │ 80 ├─────────────────┼────────────────┼──────────┤ │ │ │ Temple Crush │ PATK Down │ 90 │ │ │ ├─────────────────┼────────────────┼──────────┤ │ │ │ Hells Crusher │ ALL Down │ 90 │ ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤ │ │ │ Swoop │ Daze │ 70 │ │ Cocytus Fly │ 40 ├─────────────────┼────────────────┼──────────┤ │ │ │ Artic Breath │ Freeze │ 45 │ ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤ │ Hell Cotton │ 40 │ Constrict │ Paralysis │ 70 │ └───────────────────┴─────┴─────────────────┴────────────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- PHASE 3 --------------------------------------------------------------------------------------------------------------------- ╒═════════════════════╤═════╤═════════════════╤════════════════╤══════════╕ │ Boss │ IND │ Skill │ Status │ Safe RES │ ╞═════════════════════╪═════╪═════════════════╪════════════════╪══════════╡ │ │ │ Flame │ Burn │ 15 │ │ Resentment Flame │ 0 ├─────────────────┼────────────────┼──────────┤ │ │ │ Timestop │ Stop (Variety) │ 75 │ ├─────────────────────┼─────┼─────────────────┼────────────────┼──────────┤ │ │ │ Frost │ Freeze │ 15 │ │ Resentment Ice │ 0 ├─────────────────┼────────────────┼──────────┤ │ │ │ Mind Blast │ Paralysis │ 50 │ ├─────────────────────┼─────┼─────────────────┼────────────────┼──────────┤ │ │ │ Earthquake │ Daze │ 15 │ │ Resentment Earth │ 0 ├─────────────────┼────────────────┼──────────┤ │ │ │ Psycho Blast │ Magic Down │ 75 │ ├─────────────────────┼─────┼─────────────────┼────────────────┼──────────┤ │ Resentment Thunder │ 0 │ Lightning Flash │ Shock │ 15 │ ├─────────────────────┼─────┼─────────────────┼────────────────┼──────────┤ │ Resentment Incident │ 0 │ Weakness │ PATK Down │ 50 │ └─────────────────────┴─────┴─────────────────┴────────────────┴──────────┘ --------------------------------------------------------------------------------------------------------------------- Z. Formula --------------------------------------------------------------------------------------------------------------------- STAGE 1 --------------------------------------------------------------------------------------------------------------------- Sakuya (IND 0), Another Murder (Skill Pr.50 / PDEF Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 2 --------------------------------------------------------------------------------------------------------------------- Remilia (IND 0), Red Magic (Skill Pr.100 / Ignores RES 50 / Charm), on Any Character (RES 200) 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 3 --------------------------------------------------------------------------------------------------------------------- Alice (IND 0), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Alice (IND 0), Silence (Skill Pr.50 / Silence), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Alice (IND 0), Sleep (Skill Pr.50 / Sleep), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Alice (IND 0), Charm (Skill Pr.50 / Charm), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Alice (IND 0), Poison (Skill Pr.50 / Poison), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Alice (IND 0), Dispel (Skill Pr.100 / Dispel), on Any Character (RES 100) 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Alice (IND 0), Dispel (Skill Pr.100 / Dispel), self-dispelling (RES 30) 0 / 2 - 30 * 100 / 100 = -30 -> 1st Formula 100 + ( 0 / 2 - 30 * 100 / 100 ) = 70% Alice (IND 0), Dispel (Skill Pr.100 / Dispel), Shangai Doll dispelling (RES 20) 0 / 2 - 20 * 100 / 100 = -20 -> 1st Formula 100 + ( 0 / 2 - 20 * 100 / 100 ) = 80% Alice (IND 0), Dispel (Skill Pr.100 / Dispel), Shangai Doll [Shield] dispelling (RES 25) 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula 100 + ( 0 / 2 - 25 * 100 / 100 ) = 75% Alice (IND 0), Dispel (Skill Pr.100 / Dispel), Shangai Doll [ Red + Blue + Brown + Green ] dispelling (RES 0) 0 / 2 - 0 * 100 / 100 = 0 -> 1st Formula 100 + ( 0 / 2 - 00 * 100 / 100 ) = 100% Shangai Doll [Shield] (IND 0), Heat Hand (Skill Pr.33 / Burn), on Any Character (RES 33) 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Shangai Doll [Shield] (IND 0), Cold Hand (Skill Pr.33 / Freeze), on Any Character (RES 33) 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Shangai Doll [Shield] (IND 0), Lightning Hand (Skill Pr.33 / Shock), on Any Character (RES 33) 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Shangai Doll [Shield] (IND 0), Poison Hand (Skill Pr.33 / Poison), on Any Character (RES 33) 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Shangai Doll [Brown] (IND 0), Poison Hand (Skill Pr.33 / Poison), on Any Character (RES 33) 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 4 --------------------------------------------------------------------------------------------------------------------- Okuu (IND 0), Swoop (Skill Pr.50 / Daze), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Okuu (IND 0), Fang [Blind] (Skill Pr.50 / Blind), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Orin (IND 0), Will-o'-Wisp (Skill Pr.50 / Curse), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Orin (IND 0), Hellclaw Assassination (Skill Pr.50 / Poison), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Orin (IND 0), Moulin Rouge (Skill Pr.50 / Burn), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Orin (IND 0), Zombie Fairy (Skill Pr.200 / Control), on Any Character (RES 200) 0 / 2 - 200 * 100 / 100 = -200 -> 1st Formula 200 + ( 0 / 2 - 200 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) Animate, Aura of the Dead and Zombie Fairy all have Success Rates for resuscitation and will fail on 2 conditions: 1. Characters whose native (unbuffed) RES is high enough to avoid Success Rate. 2. Characters with Immunity or Avoidance to "Control" Status. --------------------------------------------------------------------------------------------------------------------- STAGE 5 --------------------------------------------------------------------------------------------------------------------- Satori (IND 20), Dispel (Skill Pr.100 / Dispel), on Any Character (RES 110) 20 / 2 - 110 * 100 / 100 = -100 -> 1st Formula 100 + ( 20 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Satori (IND 20), Dispel (Skill Pr.100 / Dispel), self-dispelling (RES 30) 20 / 2 - 30 * 100 / 100 = -20 -> 1st Formula 100 + ( 20 / 2 - 30 * 100 / 100 ) = 80% Satori (IND 20), Petro Cloud (Skill Pr.100 / Petrify), on Any Character (RES 110) 20 / 2 - 110 * 100 / 100 = -100 -> 1st Formula 100 + ( 20 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 6 --------------------------------------------------------------------------------------------------------------------- Youmu (IND 20), Crescent Moon Slash (Skill Pr.50 / PDEF Down), on Any Character (RES 60) 20 / 2 - 60 * 100 / 100 = -50 -> 1st Formula 50 + ( 20 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Youmu (IND 20), 200 Yojana in 1 Slash (Skill Pr.75 / Magic Down), on Any Character (RES 85) 20 / 2 - 85 * 100 / 100 = -75 -> 1st Formula 75 + ( 20 / 2 - 85 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Youmu (IND 20), Death Zapper (Skill Pr.50 / Instant Death), on Any Character (RES 60) 20 / 2 - 60 * 100 / 100 = -50 -> 1st Formula 50 + ( 20 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Yuyuko (IND 10), Death (Skill Pr.50 / Instant Death), on Any Character (RES 55) 10 / 2 - 55 * 100 / 100 = -50 -> 1st Formula 50 + ( 10 / 2 - 55 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Yuyuko (IND 10), Ghastly Dream (Skill Pr.75 / MDEF Down), on Any Character (RES 80) 10 / 2 - 80 * 100 / 100 = -75 -> 1st Formula 75 + ( 10 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Yuyuko (IND 10), Resurrection Butterfly (Skill Pr.200 / Instant Death), on Any Character (RES 205) 10 / 2 - 205 * 100 / 100 = -200 -> 1st Formula 200 + ( 10 / 2 - 205 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) Resurrection Butterfly ignores 50% Tolerance (not RES), avoidance formula = Death Tolerance / 2. (?) It is unlikely this works like Elemental Resistance, in which case it would be Death Tolerance -50(%) fixed. --------------------------------------------------------------------------------------------------------------------- STAGE 7 --------------------------------------------------------------------------------------------------------------------- Komachi (IND 0), Shinigami Scythe (Skill Pr.50 / Instant Death), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Komachi (IND 0), Headsplitter (Skill Pr.50 / PDEF Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 8 --------------------------------------------------------------------------------------------------------------------- Medicine (IND 0), Poison Breath (Skill Pr.50 / Poison), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Medicine (IND 0), Sweet Poison (Skill Pr.85 / Venom), on Any Character (RES 85) 0 / 2 - 85 * 100 / 100 = -85 -> 1st Formula 85 + ( 0 / 2 - 85 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Medicine (IND 0), Gassing Garden (Skill Pr.75 / Venom), on Any Character (RES 75) 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Medicine (IND 0), Lily of the Valley + Into Delirium (Skill Pr.75 / Poison Gas), on Any Character (RES 75) 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 9 --------------------------------------------------------------------------------------------------------------------- Udonge (IND 40), Disorder Eye (Skill Pr.75 / Dispel), on Any Character (RES 95) 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Udonge (IND 40), Lunatic Red Eyes (Skill Pr.100 / Berserker), on Any Character (RES 120) 40 / 2 - 120 * 100 / 100 = -100 -> 1st Formula 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Tewi (IND 40), Deathbite (Skill Pr.70 / Instant Death), on Any Character (RES 90) 40 / 2 - 90 * 100 / 100 = -70 -> 1st Formula 70 + ( 40 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Tewi (IND 40), Vulnerary of Ohnamuji-sama (Skill Pr.100 / Dispel Bad), applied on herself (RES 45) 40 / 2 - 45 * 100 / 100 = -25 -> 1st Formula 100 + ( 40 / 2 - 45 * 100 / 100 ) = 75% Tewi (IND 40), Vulnerary of Ohnamuji-sama (Skill Pr.100 / Dispel Bad), applied on herself (RES 120) 40 / 2 - 120 * 100 / 100 = -75 -> 1st Formula 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) usable in order to prevent self-recovery and lock debuffs. --------------------------------------------------------------------------------------------------------------------- STAGE 10 --------------------------------------------------------------------------------------------------------------------- Kaguya (IND 0), Timestop (Skill Pr.75 / Stop), on Any Character (RES 75) 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) The Wiki mentions Kaguya's skill Swallow's Cowrie Shell -Everlasting Life- grants Dispel Bad. However there is no (%) info, and no other entry makes a mention of this, confirming if it is correct or not. --------------------------------------------------------------------------------------------------------------------- STAGE 11 --------------------------------------------------------------------------------------------------------------------- Cirno (IND 0), Minus K + Perfect Freeze (Skill Pr.100 / Freeze), on Any Character (RES 100) 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 12 --------------------------------------------------------------------------------------------------------------------- Suwako (IND 0), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Suwako (IND 0), Moriya's Iron Ring (Skill Pr.66 / Paralysis), on Any Character (RES 66) 0 / 2 - 66 * 100 / 100 = -66 -> 1st Formula 66 + ( 0 / 2 - 66 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Kanako (IND 0), Power Clash (Skill Pr.50 / PDEF Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 13 --------------------------------------------------------------------------------------------------------------------- Iku (IND 20), Lightning Hand + Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 43) 20 / 2 - 43 * 100 / 100 = -33 -> 1st Formula 33 + ( 20 / 2 - 43 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Iku (IND 20), Discharge (Skill Pr.66 / Shock), on Any Character (RES 76) 20 / 2 - 76 * 100 / 100 = -66 -> 1st Formula 66 + ( 20 / 2 - 76 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Iku (IND 20), Electrostatic Guided Missile (Skill Pr.100 / Shock), on Any Character (RES 110) 20 / 2 - 110 * 100 / 100 = -100 -> 1st Formula 100 + ( 20 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Iku (IND 20), 100 Million Amperes (Skill Pr.90), on Any Character (RES 200) 90 + ( 20 - 200 * 100 / 100 ) / 2 = 0% (Minimum Success Rate, additional RES won't have any influence) Iku (IND 20), Elekiter Dragon Palace (Skill Pr.256/ Ignores RES + TOL 0 / Instant Death), on Any Character (RES X) 20 / 2 - X * 0 / 100 = 10 -> 2nd Formula 100 + ( 20 / 2 - X * 0 / 100 ) / 2 = 261% (*) Elekiter Dragon Palace inflicts Instant Death upon characters with Shock status present, ignores RES and Tolerance. --------------------------------------------------------------------------------------------------------------------- STAGE 14 --------------------------------------------------------------------------------------------------------------------- Tenshi (IND 0), Bone Crusher + Drill (Skill Pr.50 / PDEF Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Tenshi (IND 0), Fragile (Skill Pr.60 / PDEF Down), on Any Character (RES 60) 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Tenshi (IND 0), Hells Crusher (Skill Pr.50 / ALL Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Tenshi (IND 0), Petro Cloud (Skill Pr.100 / Petrify), on Any Character (RES 100) 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Tenshi (IND 0), Kaname Funnel (Skill Pr.100 / Dispel), on Any Character (RES 100) 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 15 --------------------------------------------------------------------------------------------------------------------- Genji (IND 50), Gnash (Skill Pr.70 / Gnash), on Any Character (RES 95) 50 / 2 - 95 * 100 / 100 = -70 -> 1st Formula 70 + ( 50 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Genji (IND 50), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 75) 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Genji (IND 50), Tsunami (Skill Pr.60 / Slow), on Any Character (RES 85) 50 / 2 - 85 * 100 / 100 = -60 -> 1st Formula 60 + ( 50 / 2 - 85 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Genji (IND 50), Dispel (Skill Pr.100 / Dispel), on Any Character (RES 125) 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Genji (IND 50), Dispel (Skill Pr.100 / Dispel), self-dispelling (RES 60) 50 / 2 - 60 * 100 / 100 = -30 -> 1st Formula 100 + ( 50 / 2 - 60 * 100 / 100 ) = 70% Genji (IND 50), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 250) 50 / 2 - 250 * 50 / 100 = -125 -> 1st Formula 100 + ( 50 / 2 - 250 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Genji (IND 50), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 60) 50 / 2 - 60 * 50 / 100 = -5 -> 1st Formula 100 + ( 50 / 2 - 60 * 50 / 100 ) = 95% (*) Genji will only use Vortex if Alice is in the party and she has Decoy status active (Hourai Doll). (!) Likely applies if Youmu's decoy status Half-Ghost is active (Half-Spirit Defense). --------------------------------------------------------------------------------------------------------------------- STAGE 16 --------------------------------------------------------------------------------------------------------------------- Matsuba (IND 25), Nipper (Skill Pr.100 / PDEF Down), on Any Character (RES 112) 25 / 2 - 112 * 100 / 100 = -100 -> 1st Formula 100 + ( 25 / 2 - 112 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Matsuba (IND 25), Scissors (Skill Pr.60 / Instant Death), on Any Character (RES 72) 25 / 2 - 72 * 100 / 100 = -60 -> 1st Formula 60 + ( 25 / 2 - 72 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Matsuba (IND 25), Twin Scissor Spinning (Skill Pr.33 / Instant Death), on Any Character (RES 45) 25 / 2 - 45 * 100 / 100 = -33 -> 1st Formula 33 + ( 25 / 2 - 45 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 17 --------------------------------------------------------------------------------------------------------------------- Matsuba (IND 25), Nipper (Skill Pr.100 / PDEF Down), on Any Character (RES 112) 25 / 2 - 112 * 100 / 100 = -100 -> 1st Formula 100 + ( 25 / 2 - 112 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Matsuba (IND 25), Scissors (Skill Pr.60 / Instant Death), on Any Character (RES 72) 25 / 2 - 72 * 100 / 100 = -60 -> 1st Formula 60 + ( 25 / 2 - 72 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Matsuba (IND 25), Twin Scissor Spinning (Skill Pr.33 / Instant Death), on Any Character (RES 45) 25 / 2 - 45 * 100 / 100 = -33 -> 1st Formula 33 + ( 25 / 2 - 45 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Matsuba (IND 25), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 224) 25 / 2 - 224 * 50 / 100 = -100 -> 1st Formula 100 + ( 25 / 2 - 225 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Matsuba (IND 25), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 70) 25 / 2 - 70 * 50 / 100 = -23 -> 1st Formula 100 + ( 25 / 2 - 70 * 50 / 100 ) = 77% Matsuba (IND 25), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), upon Genji (RES 60) 25 / 2 - 60 * 50 / 100 = -18 -> 1st Formula 100 + ( 25 / 2 - 60 * 50 / 100 ) = 82% (*) Vortex usage requires the same conditions of Stage 15. Genji (IND 0), Gnash (Skill Pr.70 / Gnash), on Any Character (RES 70) 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Genji (IND 0), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Genji (IND 0), Tsunami (Skill Pr.60 / Slow), on Any Character (RES 60) 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 18 --------------------------------------------------------------------------------------------------------------------- Akame (IND 40), Poison (Skill Pr.50 / Poison), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Akame (IND 40), Powerful Stinger (Skill Pr.75 / Poison), on Any Character (RES 95) 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Akame (IND 40), Anaesthesia Needle (Skill Pr.75 / Paralysis), on Any Character (RES 95) 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Akame (IND 40), Mince Needle (Skill Pr.75 / Magic Down), on Any Character (RES 95) 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) Akame's Sewing grants herself Dispel Bad, the skill has Probability 100 and Ignores all RES. Kagami (IND 40), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 240) 40 / 2 - 240 * 50 / 100 = -100 -> 1st Formula 100 + ( 40 / 2 - 240 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Kagami (IND 40), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 80) 40 / 2 - 80 * 50 / 100 = -20 -> 1st Formula 100 + ( 40 / 2 - 80 * 50 / 100 ) = 80% Chihiro (IND 40), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Chihiro (IND 40), Tentacle Dance (Skill Pr.50 / Paralysis), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Chihiro (IND 40), Octopus Ink (Skill Pr.66 / Blind), on Any Character (RES 86) 40 / 2 - 86 * 100 / 100 = -66 -> 1st Formula 66 + ( 40 / 2 - 86 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Chihiro (IND 40), Octopus Maelstrom (Skill Pr.100 / Instant Death), on Any Character (RES 120) 40 / 2 - 120 * 100 / 100 = -100 -> 1st Formula 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) Octopus Maelstrom inflicts Instant Death only and as soon as Land Water is Active, it is also a WTR skill. Instant Death calculation will take place if Land Water was on Neutral and Octopus Maelstrom pushed the Land to Water to Active. --------------------------------------------------------------------------------------------------------------------- STAGE 19 --------------------------------------------------------------------------------------------------------------------- Anastasis (IND 120), Constrict (Skill Pr.50 / Paralysis), on Any Character (RES 110) 120 / 2 - 110 * 100 / 100 = -50 -> 1st Formula 50 + ( 120 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Anastasis (IND 120), Tail Chop (Skill Pr.50 / Daze), on Any Character (RES 110) 120 / 2 - 110 * 100 / 100 = -50 -> 1st Formula 50 + ( 120 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Anastasis (IND 120), Face Smash (Skill Pr.40 / Daze), on Any Character (RES 100) 120 / 2 - 110 * 100 / 100 = -40 -> 1st Formula 40 + ( 120 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 20 --------------------------------------------------------------------------------------------------------------------- Biotopos (IND 40), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 53) 40 / 2 - 53 * 100 / 100 = -33 -> 1st Formula 33 + ( 40 / 2 - 53 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Biotopos (IND 40), Aging Drizzle (Skill Pr.200 / Instant Death), on Any Character (RES 220) 40 / 2 - 220 * 100 / 100 = -200 -> 1st Formula 200 + ( 40 / 2 - 220 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) Aging Drizzle ignores Tolerance for Instant Death, but not RES, skill type is Damage Percent (VOI). --------------------------------------------------------------------------------------------------------------------- STAGE 21 --------------------------------------------------------------------------------------------------------------------- Lithos (IND 60), Gaze (Skill Pr.50 / Ignores RES 66 / Petrify), on Any Character (RES 122) 60 / 2 - 122 * 66 / 100 = -50 -> 1st Formula 50 + ( 60 / 2 - 122 * 66 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Lithos (IND 60), Temptation (Skill Pr.100 / Charm), on Any Character (RES 130) 60 / 2 - 130 * 100 / 100 = -100 -> 1st Formula 100 + ( 60 / 2 - 130 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Lithos (IND 60), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 260) 60 / 2 - 260 * 50 / 100 = -100 -> 1st Formula 100 + ( 60 / 2 - 260 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Lithos (IND 60), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 90) 60 / 2 - 90 * 50 / 100 = -15 -> 1st Formula 100 + ( 60 / 2 - 90 * 50 / 100 ) = 85% Lithos (IND 60), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 90) 60 / 2 - 90 * 100 / 100 = -60 -> 1st Formula 60 + ( 60 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Lithos (IND 60), Enervation (Skill Pr.60 / Enervation), on Any Character (RES 90) 60 / 2 - 90 * 100 / 100 = -60 -> 1st Formula 60 + ( 60 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Lithos (IND 60), Ras Algol Gorgops (Skill Pr.150 / Petrify), on Any Character (RES 180) 60 / 2 - 180 * 100 / 100 = -150 -> 1st Formula 150 + ( 60 / 2 - 180 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) Ras Algol Gorgops ignores Tolerance for Petrify, but not RES. --------------------------------------------------------------------------------------------------------------------- FINAL BOSS --------------------------------------------------------------------------------------------------------------------- Crocodile God Anastasis (IND 0), Constrict (Skill Pr.50 / Paralysis), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Crocodile God Anastasis (IND 0), Tail Chop (Skill Pr.50 / Daze), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Crocodile God Anastasis (IND 0), Stigma (Skill Pr.50 / Silence), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Turtle God Biotopos (IND 0), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 33) 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Serpent God Lithos (IND 80), Venom Zapper (Skill Pr.50 / Poison), on Any Character (RES 90) 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Serpent God Lithos (IND 80), Poison Hand (Skill Pr.33 / Poison), on Any Character (RES 73) 80 / 2 - 73 * 100 / 100 = -33 -> 1st Formula 33 + ( 80 / 2 - 73 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Serpent God Lithos (IND 80), Tremor Wave (Skill Pr.25 / Daze), on Any Character (RES 65) 80 / 2 - 65 * 100 / 100 = -25 -> 1st Formula 25 + ( 80 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Serpent God Lithos (IND 80), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 100) 80 / 2 - 100 * 100 / 100 = -60 -> 1st Formula 60 + ( 80 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Serpent God Lithos (IND 80), Enervation (Skill Pr.60 / Enervation), on Any Character (RES 100) 80 / 2 - 100 * 100 / 100 = -60 -> 1st Formula 60 + ( 80 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 280) 80 / 2 - 280 * 50 / 100 = -100 -> 1st Formula 100 + ( 80 / 2 - 280 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 90) 80 / 2 - 90 * 50 / 100 = -5 -> 1st Formula 100 + ( 80 / 2 - 90 * 50 / 100 ) = 95% Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Matsuba [Summon] dispelling (RES 70) 80 / 2 - 70 * 50 / 100 = 5 -> 2nd Formula 100 + ( 80 / 2 - 70 * 50 / 100 ) / 2 = 102% Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Chihiro [Summon] / Gigas Gator / Orichaltoise / Gold Viper dispelling (RES 40) 80 / 2 - 40 * 50 / 100 = 20 -> 2nd Formula 100 + ( 80 / 2 - 40 * 50 / 100 ) / 2 = 110% Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Akame [Summon] dispelling (RES 60) 80 / 2 - 60 * 50 / 100 = 10 -> 2nd Formula 100 + ( 80 / 2 - 60 * 50 / 100 ) / 2 = 105% Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Kagami [Summon] dispelling (RES 80) 80 / 2 - 80 * 50 / 100 = 0 -> 1st Formula 100 + ( 80 / 2 - 80 * 50 / 100 ) = 100% Matsuba [Summon] (IND 25), Nipper (Skill Pr.100 / PDEF Down), on Any Character (RES 112) 25 / 2 - 112 * 100 / 100 = -100 -> 1st Formula 100 + ( 25 / 2 - 112 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Matsuba [Summon] (IND 25), Bubble (Skill Pr.50 / Poison), on Any Character (RES 62) 25 / 2 - 62 * 100 / 100 = -50 -> 1st Formula 50 + ( 25 / 2 - 62 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Matsuba [Summon] (IND 25), Scissors (Skill Pr.60 / Instant Death), on Any Character (RES 72) 25 / 2 - 72 * 100 / 100 = -60 -> 1st Formula 60 + ( 25 / 2 - 72 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Matsuba [Summon] (IND 25), Twin Scissor Spinning (Skill Pr.33 / Instant Death), on Any Character (RES 45) 25 / 2 - 45 * 100 / 100 = -33 -> 1st Formula 33 + ( 25 / 2 - 45 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Gigas Gator (IND 0), Tail Chop (Skill Pr.50 / Daze), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Gold Viper (IND 30), Constrict (Skill Pr.50 / Paralysis), on Any Character (RES 65) 30 / 2 - 65 * 100 / 100 = -50 -> 1st Formula 50 + ( 30 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Gold Viper (IND 30), Fang [Poison] (Skill Pr.50 / Poison), on Any Character (RES 65) 30 / 2 - 65 * 100 / 100 = -50 -> 1st Formula 50 + ( 30 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Akame [Summon] (IND 40), Poison (Skill Pr.50 / Poison), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Akame [Summon] (IND 40), Powerful Stinger (Skill Pr.75 / Poison), on Any Character (RES 95) 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Akame [Summon] (IND 40), Anaesthesia Needle (Skill Pr.75 / Paralysis), on Any Character (RES 95) 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Chihiro [Summon] (IND 40), Tentacle Dance (Skill Pr.50 / Paralysis), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Chihiro [Summon] (IND 40), Octopus Ink (Skill Pr.66 / Blind), on Any Character (RES 86) 40 / 2 - 86 * 100 / 100 = -66 -> 1st Formula 66 + ( 40 / 2 - 86 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Chihiro [Summon] (IND 40), Octopus Maelstrom (Skill Pr.100 / Instant Death), on Any Character (RES 120) 40 / 2 - 120 * 100 / 100 = -100 -> 1st Formula 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) Octopus Maelstrom inflicts Instant Death only and as soon as Land Water is Active, it is also a WTR skill. Instant Death calculation will take place if Land Water was on Neutral and Octopus Maelstrom pushed the Land to Water to Active. --------------------------------------------------------------------------------------------------------------------- PHASE 2 --------------------------------------------------------------------------------------------------------------------- Three Sisters (IND 0), Dark Wall (Skill Pr.75 / MDEF Down), on Any Character (RES 75) 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Three Sisters (IND 0), Minus (Skill Pr.150 / Petrify), on Any Character (RES 150) 0 / 2 - 150 * 100 / 100 = -150 -> 1st Formula 150 + ( 0 / 2 - 150 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- PHASE 3 --------------------------------------------------------------------------------------------------------------------- Three Goddesses (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 200) 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Three Goddesses (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 110) 0 / 2 - 110 * 50 / 100 = -55 -> 1st Formula 100 + ( 0 / 2 - 110 * 50 / 100 ) = 45% Three Goddesses (IND 0), Chrysaor Golden Slash (Skill Pr.50 / Instant Death), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Three Goddesses (IND 0), Minus (Skill Pr.150 / Petrify), on Any Character (RES 150) 0 / 2 - 150 * 100 / 100 = -150 -> 1st Formula 150 + ( 0 / 2 - 150 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Three Goddesses (IND 0), Ras Algol Maenads (Skill Pr.100 / Petrify), on Any Character (RES 100) 0 / 2 - 100 * 100 / 100 = -150 -> 1st Formula 150 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) Unlike Gorgops, Maenads doesn't ignore doesn't ignore Tolerance (TOL), but does fixed damage instead. (!) All the same calculations apply for Three Goddesses (Enhanced Version), except the one for self-dispelling: Three Goddesses [Enhanced Version] (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 130) 0 / 2 - 130 * 50 / 100 = -65 -> 1st Formula 100 + ( 0 / 2 - 130 * 50 / 100 ) = 35% --------------------------------------------------------------------------------------------------------------------- WEEKEND --------------------------------------------------------------------------------------------------------------------- Cirno [Subquest] (IND 80), Icicle Attack (Skill Pr.30 / Freeze), on Any Character (RES 70) 80 / 2 - 70 * 100 / 100 = -30 -> 1st Formula 30 + ( 80 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Cirno [Subquest] (IND 80), Ice Beam (Skill Pr.20 / Freeze), on Any Character (RES 60) 80 / 2 - 60 * 100 / 100 = -20 -> 1st Formula 20 + ( 80 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Cirno [Subquest] (IND 80), Ice Storm (Skill Pr.15 / Freeze), on Any Character (RES 55) 80 / 2 - 55 * 100 / 100 = -15 -> 1st Formula 15 + ( 80 / 2 - 55 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Cirno [Subquest] (IND 80), Perfect Freeze (Skill Pr.100 / Freeze), on Any Character (RES 140) 80 / 2 - 140 * 100 / 100 = -100 -> 1st Formula 100 + ( 80 / 2 - 140 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- Mokou (IND 50), Stun Blow (Skill Pr.50 / Paralysis), on Any Character (RES 75) 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Mokou (IND 50), Bone Crusher (Skill Pr.50 / PDEF Down), on Any Character (RES 75) 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Mokou (IND 50), Temple Crush (Skill Pr.50 / PATK Down), on Any Character (RES 75) 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Mokou (IND 50), Hells Crusher (Skill Pr.50 / ALL Down), on Any Character (RES 75) 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Mokou (IND 50), Total Destruction (Skill Pr.33 / Instant Death), on Any Character (RES 58) 50 / 2 - 58 * 100 / 100 = -33 -> 1st Formula 33 + ( 50 / 2 - 58 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Mokou (IND 50), Body Blow (Skill Pr.50 / SPD Down), on Any Character (RES 75) 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Mokou (IND 50), Face Punch (Skill Pr.50 / IND Down), on Any Character (RES 75) 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Mokou (IND 50), Tsuki no Iwakasa's Curse (Skill Pr.75 / Curse), on Any Character (RES 100) 50 / 2 - 100 * 100 / 100 = -75 -> 1st Formula 75 + ( 50 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Mokou (IND 50), Fujiyama Volcano (Skill Pr.50 / Burn), on Any Character (RES 75) 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Mokou (IND 50), Flying Phoenix (Skill Pr.60 / Burn), on Any Character (RES 85) 50 / 2 - 85 * 100 / 100 = -60 -> 1st Formula 60 + ( 50 / 2 - 85 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- Take-Mikazuchi (IND 0), Stun Blow (Skill Pr.50 / Paralysis), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Take-Mikazuchi (IND 0), Bone Crusher (Skill Pr.50 / PDEF Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Take-Mikazuchi (IND 0), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 33) 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Take-Mikazuchi (IND 0), God Death Thunder (Skill Pr.100 / Ignores RES 0 / Instant Death), on Any Character (RES X) 0 / 2 - X * 0 / 100 = 0 -> 1st Formula 100 + ( 0 / 2 - X * 0 / 100 ) = 100% (Minimum Success Rate, additional RES won't have any influence) (*) God Death Thunder ignores RES, but doesn't ignore Tolerance, it can't be Reflected. Shinigami Formation is the easiest possible solution to prevent Instant Death, given Sanae isn't yet in the Party. --------------------------------------------------------------------------------------------------------------------- Aya (IND 0), Tornado (Skill Pr.50 / Daze), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- Byakuren (IND 0), Dark Sphere (Skill Pr.50 / MATK Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Starfire (Skill Pr.50 / MDEF Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Black Miasma (Skill Pr.50 / Petrify), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Dark Aura (Skill Pr.60 / Blind), on Any Character (RES 60) 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Netherworld Wave (Skill Pr.70 / Berserker), on Any Character (RES 70) 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Charming Fragrance (Skill Pr.60 / Charm), on Any Character (RES 60) 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Power Down (Skill Pr.60 / Debilitate), on Any Character (RES 60) 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Meltdown (Skill Pr.70 / Soften), on Any Character (RES 70) 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Unquick (Skill Pr.80 / Slow), on Any Character (RES 80) 0 / 2 - 80 * 100 / 100 = -80 -> 1st Formula 80 + ( 0 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Unresist (Skill Pr.80 / Misfire), on Any Character (RES 80) 0 / 2 - 80 * 100 / 100 = -80 -> 1st Formula 80 + ( 0 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Star Maelstrom (Skill Pr.25 / Instant Death), on Any Character (RES 25) 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula 25 + ( 0 / 2 - 25 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Dark Galaxian (Skill Pr.25 / Petrify), on Any Character (RES 25) 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula 25 + ( 0 / 2 - 25 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Manifestation of Mahavairocana (Skill Pr.66 / Silence), on Any Character (RES 66) 0 / 2 - 66 * 100 / 100 = -66 -> 1st Formula 66 + ( 0 / 2 - 66 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Byakuren (IND 0), Nirvana's Cloudy Way in Purple (Skill Pr.75 / Dispel), on Any Character (RES 75) 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Murasa (IND 40), Stigma (Skill Pr.50 / Silence), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Murasa (IND 40), Stun Blow (Skill Pr.50 / Paralysis), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) Murasa's Bad Anchor (Status Anchor) inflicts Permanent Statuses at random to the entire party. Only if Status Anchor is still present at the end of the same turn the entire Party will recieve a Random Permanent Status. --------------------------------------------------------------------------------------------------------------------- Udonge [Subquest] (IND 40), Disorder Eye (Skill Pr.75 / Dispel), on Any Character (RES 95) 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Udonge [Subquest] (IND 40), Lunatic Red Eyes (Skill Pr.100 / Berserker), on Any Character (RES 120) 40 / 2 - 120 * 100 / 100 = -100 -> 1st Formula 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) It isn't specified if the version of Lunatic Red Eyes is the Player or Enemy one. In such case Probability is 90% (RES 110). Eirin [Subquest] (IND 0), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 60) 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Eirin [Subquest] (IND 0), Spider Net (Skill Pr.50 / Slow), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Eirin [Subquest] (IND 0), Blade Net (Skill Pr.50 / Paralysis), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Eirin [Subquest] (IND 0), Blaster (Skill Pr.100 / Paralysis), on Any Character (RES 100) 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) Blaster will inflict Instant Death with 100% Success Rate on targets under Paralysis Status. --------------------------------------------------------------------------------------------------------------------- Remilia [Subquest] (IND 45), Red Magic (Skill Pr.100 / Ignores RES 50 / Charm), on Any Character (RES 244) 45 / 2 - 244 * 50 / 100 = -100 -> 1st Formula 100 + ( 45 / 2 - 244 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Flandre [Subquest] (IND 40), Laevateinn (Skill Pr.120 / Burn), on Any Character (RES 140) 40 / 2 - 140 * 100 / 120 = -100 -> 1st Formula 120 + ( 40 / 2 - 140 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- Satori [Subquest] (IND 50), Hell Blaze (Skill Pr.100 / Blind), on Any Character (RES 125) 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Satori [Subquest] (IND 50), Thunderclap (Skill Pr.100 / Shock), on Any Character (RES 125) 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Satori [Subquest] (IND 50), Petro Cloud (Skill Pr.100 / Petrify), on Any Character (RES 125) 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Satori [Subquest] (IND 50), Stomp (Skill Pr.50 / Daze), on Any Character (RES 75) 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Satori [Subquest] (IND 50), Face Smash (Skill Pr.40 / Daze), on Any Character (RES 65) 50 / 2 - 65 * 100 / 100 = -40 -> 1st Formula 40 + ( 50 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Okuu [Subquest] (IND 0), Swoop (Skill Pr.50 / Daze), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Okuu [Subquest] (IND 0), Blind (Skill Pr.50 / Blind), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Orin [Subquest] (IND 65), Leg Sweep (Skill Pr.50 / Daze), on Any Character (RES 82) 65 / 2 - 82 * 100 / 100 = -50 -> 1st Formula 50 + ( 65 / 2 - 82 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Orin [Subquest] (IND 65), Will-o'-Wisp (Skill Pr.50 / Curse), on Any Character (RES 82) 65 / 2 - 82 * 100 / 100 = -50 -> 1st Formula 50 + ( 65 / 2 - 82 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Orin [Subquest] (IND 65), Sea Fire (Skill Pr.50 / Charm), on Any Character (RES 82) 65 / 2 - 82 * 100 / 100 = -50 -> 1st Formula 50 + ( 65 / 2 - 82 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Orin [Subquest] (IND 65), Cats Walk (Skill Pr.60 / Big Confusion), on Any Character (RES 92) 65 / 2 - 92 * 100 / 100 = -60 -> 1st Formula 60 + ( 65 / 2 - 92 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Orin [Subquest] (IND 65), Zombie Fairy (Skill Pr.200 / Control), on Any Character (RES 232) 65 / 2 - 232 * 100 / 100 = -200 -> 1st Formula 200 + ( 65 / 2 - 232 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) Animate, Aura of the Dead and Zombie Fairy all have Success Rates for resuscitation and will fail on 2 conditions: 1. Characters whose native (unbuffed) RES is high enough to avoid Success Rate. 2. Characters with Immunity or Avoidance to "Control" Status. --------------------------------------------------------------------------------------------------------------------- Sakuya [Subquest] (IND 40), Another Murder (Skill Pr.50 / PDEF Down), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sakuya [Subquest] (IND 40), Blade Murder (Skill Pr.50 / PATK Down), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sakuya [Subquest] (IND 40), Illusional Misdirection (Skill Pr.30 / Instant Death), on Any Character (RES 50) 40 / 2 - 50 * 100 / 100 = -30 -> 1st Formula 30 + ( 40 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sakuya [Subquest] (IND 40), Phantom Killer in Night Mist (Skill Pr.30 / Instant Death), on Any Character (RES 50) 40 / 2 - 50 * 100 / 100 = -30 -> 1st Formula 30 + ( 40 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- Youmu [Subquest] (IND 40), Crescent Moon Slash (Skill Pr.50 / PDEF Down), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Youmu [Subquest] (IND 40), Slash of the Present (Skill Pr.75 / PDEF Down), on Any Character (RES 95) 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Youmu [Subquest] (IND 40), Heavenly Halo Slash (Skill Pr.50 / MATK Down), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Youmu [Subquest] (IND 40), Enlightened Sword (Skill Pr.50 / PATK Down), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Youmu [Subquest] (IND 40), Ten Kings' Retribution on the Gaki (Skill Pr.75 / PATK Down), on Any Character (RES 95) 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Youmu (IND 40), 200 Yojana in 1 Slash (Skill Pr.75 / Magic Down), on Any Character (RES 95) 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Youmu [Subquest] (IND 40), Konpaku Flash (Skill Pr.100 / Ignores RES 0 / Instant Death), on Any Character (RES X) 40 / 2 - X * 0 / 100 = 20 -> 2nd Formula 100 + ( 40 / 2 - X * 0 / 100 ) / 2 = 110% (*) Konpaku Flash ignores RES, but doesn't ignore Tolerance. Shinigami Formation is the easiest possible solution to prevent Instant Death, only Sanae can acquire immunity. Yuyuko [Subquest] (IND 80), Death (Skill Pr.50 / Instant Death), on Any Character (RES 90) 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Yuyuko [Subquest] (IND 80), Death Spirit Butterfly + Death Lance (Skill Pr.75 / Instant Death), on Any Character (RES 115) 80 / 2 - 115 * 100 / 100 = -75 -> 1st Formula 75 + ( 80 / 2 - 115 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Yuyuko [Subquest] (IND 80), Resurrection Butterfly -50% Reflowering- (Skill Pr.150 / Instant Death), on Any Character (RES 190) 80 / 2 - 190 * 100 / 100 = -150 -> 1st Formula 150 + ( 80 / 2 - 190 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- Alice [Subquest] (IND 40), Low Kick (Skill Pr.50 / EVA Down), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Alice [Subquest] (IND 40), Heel Drop (Skill Pr.50 / ACC Down), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Alice [Subquest] (IND 40), Yakuza Kick (Skill Pr.50 / Provoke), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 22 --------------------------------------------------------------------------------------------------------------------- Yuugi (IND 0), Hells Crusher (Skill Pr.50 / ALL Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 23 --------------------------------------------------------------------------------------------------------------------- Abyss Dragon (IND 0), Fang [Paralysis] + Paralyze (Skill Pr.50 / Paralysis), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Dragon (IND 0), Tail Chop (Skill Pr.50 / Daze), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Dragon (IND 0), Hellclaw Assassination (Skill Pr.50 / Poison), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Dragon (IND 0), Psycho Blast (Skill Pr.75 / Magic Down), on Any Character (RES 75) 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Dragon (IND 0), Divine Breath (Skill Pr.25 / Silence), on Any Character (RES 25) 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula 25 + ( 0 / 2 - 25 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Dragon (IND 0), Diabolic Breath (Skill Pr.25 / Blind), on Any Character (RES 25) 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula 25 + ( 0 / 2 - 25 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Dragon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 200) 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Dragon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 75) 0 / 2 - 75 * 50 / 100 = -37 -> 1st Formula 100 + ( 0 / 2 - 75 * 50 / 100 ) = 63% Abyss Dragon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Embodiment of Hatred dispelling (RES 50) 0 / 2 - 50 * 50 / 100 = -25 -> 1st Formula 100 + ( 0 / 2 - 25 * 50 / 100 ) = 75% Embodiment of Hatred [Abyss Dragon] (IND 0), Paralyze (Skill Pr.50 / Paralysis), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Embodiment of Hatred [Abyss Dragon] (IND 0), Panic (Skill Pr.50 / Big Confusion), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Embodiment of Hatred [Abyss Dragon] (IND 0), Weakness (Skill Pr.50 / PATK Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Embodiment of Hatred [Abyss Dragon] (IND 0), Unstable (Skill Pr.70 / MDEF Down), on Any Character (RES 70) 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Embodiment of Hatred [Abyss Dragon] (IND 0), Clumsy (Skill Pr.70 / ACC Down), on Any Character (RES 70) 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 24 --------------------------------------------------------------------------------------------------------------------- Abyss Demon (IND 0), Dark Wall (Skill Pr.75 / MDEF Down), on Any Character (RES 75) 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Demon (IND 0), Abyss Wind (Skill Pr.100 / Curse), on Any Character (RES 100) 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Demon (IND 0), Death (Skill Pr.50 / Instant Death), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Demon (IND 0), Animate (Skill Pr.200 / Control), on Any Character (RES 200) 0 / 2 - 200 * 100 / 100 = -200 -> 1st Formula 200 + ( 0 / 2 - 200 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) (*) Animate, Aura of the Dead and Zombie Fairy all have Success Rates for resuscitation and will fail on 2 conditions: 1. Characters whose native (unbuffed) RES is high enough to avoid Success Rate. 2. Characters with Immunity or Avoidance to "Control" Status. Embodiment of Hatred [Abyss Demon] (IND 0), Blind (Skill Pr.50 / Blind), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Embodiment of Hatred [Abyss Demon] (IND 0), Curse (Skill Pr.50 / Curse), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Embodiment of Hatred [Abyss Demon] (IND 0), Weakness (Skill Pr.50 / PATK Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Embodiment of Hatred [Abyss Demon] (IND 0), Unstable (Skill Pr.70 / MDEF Down), on Any Character (RES 70) 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Embodiment of Hatred [Abyss Demon] (IND 0), Clumsy (Skill Pr.70 / ACC Down), on Any Character (RES 70) 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- STAGE 25 --------------------------------------------------------------------------------------------------------------------- Hina (IND 60), Acid (Skill Pr.50 / PDEF Down), on Any Character (RES 80) 60 / 2 - 80 * 100 / 100 = -50 -> 1st Formula 50 + ( 60 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Hina (IND 60), Blizzard (Skill Pr.70 / Freeze), on Any Character (RES 100) 60 / 2 - 100 * 100 / 100 = -70 -> 1st Formula 70 + ( 60 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Hina (IND 60), Flash Fire (Skill Pr.75 / Burn), on Any Character (RES 105) 60 / 2 - 105 * 100 / 100 = -75 -> 1st Formula 75 + ( 60 / 2 - 105 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Hina (IND 60), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 63) 60 / 2 - 63 * 100 / 100 = -33 -> 1st Formula 33 + ( 60 / 2 - 63 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Hina (IND 60), Shinigami Scythe (Skill Pr.50 / Instant Death), on Any Character (RES 80) 60 / 2 - 80 * 100 / 100 = -50 -> 1st Formula 50 + ( 60 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Hina (IND 60), Nerve Destruction (Skill Pr.60 / Blind), on Any Character (RES 90) 60 / 2 - 90 * 100 / 100 = -60 -> 1st Formula 60 + ( 60 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Hina (IND 60), Bad Fortune (Skill Pr.90 / Curse), on Any Character (RES 120) 60 / 2 - 120 * 100 / 100 = -90 -> 1st Formula 90 + ( 60 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Hina (IND 60), Broken Amulet (Skill Pr.90 / Dispel), on Any Character (RES 120) 60 / 2 - 120 * 100 / 100 = -90 -> 1st Formula 90 + ( 60 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Hina (IND 60), Broken Amulet (Skill Pr.90 / Dispel), self-dispelling [1] (RES 70) 60 / 2 - 70 * 100 / 100 = -40 -> 1st Formula 90 + ( 60 / 2 - 70 * 100 / 100 ) = 50% Hina (IND 60), 100 Million Amperes (Skill Pr.90), on Any Character (RES 240) 90 + ( 60 - 240 * 100 / 100 ) / 2 = 0% (Minimum Success Rate, additional RES won't have any influence) [1] Via Satori's Reflect Wall, Mirror Shield, and Byakuren's reflective Armor. Also randomly usable via Satori's 3-Star Commander Spell, but Success Rate calculation is based upon Satori's IND. --------------------------------------------------------------------------------------------------------------------- STAGE 26 --------------------------------------------------------------------------------------------------------------------- Shinakiraku (IND 0), Hellclaw Assassination (Skill Pr.50 / Poison), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Existance Hater (IND 0), Lullaby (Skill Pr.40 / Sleep), on Any Character (RES 40) 0 / 2 - 40 * 100 / 100 = -40 -> 1st Formula 40 + ( 0 / 2 - 40 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Existance Hater (IND 0), Stone Pack (Skill Pr.50 / Petrify), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Existance Hater (IND 0), Dark Wall (Skill Pr.75 / MDEF Down), on Any Character (RES 75) 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Existance Hater (IND 0), Abyss Wind (Skill Pr.100 / Curse), on Any Character (RES 100) 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Existance Hater (IND 0), Dispel (Skill Pr.100 / Dispel), on Any Character (RES 100) 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Existance Hater (IND 0), Dispel (Skill Pr.100 / Dispel), self-dispelling + Denagaku + Shinakiraku (RES 65) 0 / 2 - 65 * 100 / 100 = -65 -> 1st Formula 100 + ( 0 / 2 -65 * 100 / 100 ) = 35% Existance Hater (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 200) 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Existance Hater (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling + Denagaku + Shinakiraku (RES 65) 0 / 2 - 65 * 50 / 100 = -32 -> 1st Formula 100 + ( 0 / 2 - 65 * 50 / 100 ) = 68% --------------------------------------------------------------------------------------------------------------------- STAGE 27 --------------------------------------------------------------------------------------------------------------------- Sekigyumon (IND 256), Fire Stone (Skill Pr.25 / Burn), on Any Character (RES 153) 256 / 2 - 153 * 100 / 100 = -25 -> 1st Formula 25 + ( 256 / 2 - 153 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sekigyumon (IND 256), Ice Fang (Skill Pr.25 / Freeze), on Any Character (RES 153) 256 / 2 - 153 * 100 / 100 = -25 -> 1st Formula 25 + ( 256 / 2 - 153 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sekigyumon (IND 256), Tremor Wave (Skill Pr.25 / Daze), on Any Character (RES 153) 256 / 2 - 153 * 100 / 100 = -25 -> 1st Formula 25 + ( 256 / 2 - 153 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sekigyumon (IND 256), Electric Shock (Skill Pr.25 / Shock), on Any Character (RES 153) 256 / 2 - 153 * 100 / 100 = -25 -> 1st Formula 25 + ( 256 / 2 - 153 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sekigyumon (IND 256), Will-o'-Wisp (Skill Pr.50 / Curse), on Any Character (RES 178) 256 / 2 - 178 * 100 / 100 = -50 -> 1st Formula 50 + ( 256 / 2 - 178 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sekigyumon (IND 256), Tsunami (Skill Pr.60 / Slow), on Any Character (RES 188) 256 / 2 - 188 * 100 / 100 = -60 -> 1st Formula 60 + ( 256 / 2 - 188 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sekigyumon (IND 256), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 188) 256 / 2 - 188 * 100 / 100 = -60 -> 1st Formula 60 + ( 256 / 2 - 188 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sekigyumon (IND 256), Blizzard (Skill Pr.70 / Freeze), on Any Character (RES 198) 256 / 2 - 198 * 100 / 100 = -70 -> 1st Formula 70 + ( 256 / 2 - 198 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sekigyumon (IND 256), Sandstorm (Skill Pr.66 / Blind), on Any Character (RES 194) 256 / 2 - 194 * 100 / 100 = -66 -> 1st Formula 66 + ( 256 / 2 - 194 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sekigyumon (IND 256), Tornado (Skill Pr.50 / Daze), on Any Character (RES 178) 256 / 2 - 178 * 100 / 100 = -50 -> 1st Formula 50 + ( 256 / 2 - 178 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sekigyumon (IND 256), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 161) 256 / 2 - 161 * 100 / 100 = -33 -> 1st Formula 33 + ( 256 / 2 - 161 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sekigyumon (IND 256), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 456) 256 / 2 - 456 * 50 / 100 = -100 -> 1st Formula 100 + ( 256 / 2 - 456 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Sekigyumon (IND 256), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling + Seigyumon (RES 60) 256 / 2 - 60 * 50 / 100 = 98 -> 2nd Formula 100 + ( 256 / 2 - 60 * 50 / 100 ) / 2 = 149% Seigyumon (IND 0), Gnash (Skill Pr.70 / Gnash), on Any Character (RES 70) 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Seigyumon (IND 0), Blade Net (Skill Pr.50 / Paralysis), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Seigyumon (IND 0), Special Missile (Skill Pr.50 / Physical RD), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Seigyumon (IND 0), Hellclaw Assassination (Skill Pr.50 / Poison), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Seigyumon (IND 0), Paralyze Zapper (Skill Pr.60 / Paralysis), on Any Character (RES 60) 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Seigyumon (IND 0), Sweeping (Skill Pr.75 / Dispel), on Any Character (RES 75) 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Seigyumon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 200) 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Seigyumon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling + Seigyumon (RES 60) 0 / 2 - 60 * 50 / 100 = -30 -> 1st Formula 100 + ( 0 / 2 - 60 * 50 / 100 ) = 70% --------------------------------------------------------------------------------------------------------------------- PHASE 2 --------------------------------------------------------------------------------------------------------------------- Giant Fish Face (IND 50), Poison Mist (Skill Pr.40 / Poison), on Any Character (RES 65) 50 / 2 - 65 * 100 / 100 = -40 -> 1st Formula 40 + ( 50 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Giant Fish Face (IND 50), Poison Breath (Skill Pr.50 / Poison), on Any Character (RES 75) 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Giant Fish Face (IND 50), Fang [Poison] (Skill Pr.50 / Poison), on Any Character (RES 75) 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Giant Fish Face (IND 50), Stomp (Skill Pr.50 / Daze), on Any Character (RES 75) 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Giant Fish Face (IND 50), Gaze (Skill Pr.50 / Ignores RES 66 / Sleep), on Any Character (RES 114) 50 / 2 - 114 * 66 / 100 = -50 -> 1st Formula 50 + ( 50 / 2 - 114 * 66 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Giant Fish Face (IND 50), Abyss Wind (Skill Pr.100 / Curse), on Any Character (RES 125) 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Evil Mirror [1] (IND 0), Flash Fire (Skill Pr.75 / Burn), on Any Character (RES 75) 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Evil Mirror [1] (IND 0), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 60) 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Evil Mirror [1] (IND 0), Sandstorm (Skill Pr.66 / Blind), on Any Character (RES 66) 0 / 2 - 66 * 100 / 100 = -66 -> 1st Formula 66 + ( 0 / 2 - 66 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Evil Mirror [1] (IND 0), Smoke Ball (Skill Pr.50 / Blind), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Evil Mirror [1] (IND 0), 1 Million Volts (Skill Pr.75), on Any Character (RES 150) 75 + ( 0 - 150 * 100 / 100 ) / 2 = 0% (Minimum Success Rate, additional RES won't have any influence) Evil Mirror [2] (IND 0), Aging Missile (Skill Pr.50 / ALL Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Evil Mirror [2] (IND 0), Special Missile (Skill Pr.50 / Physical RD), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Hell Document (IND 40), Fang [Blind] (Skill Pr.50 / Blind), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Hell Document (IND 40), Fang [Silence] (Skill Pr.50 / Silence), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Hell Document (IND 40), Death (Skill Pr.50 / Instant Death), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Resentment Tanuki (IND 40), Bane (Skill Pr.40 / Curse), on Any Character (RES 60) 40 / 2 - 60 * 100 / 100 = -40 -> 1st Formula 40 + ( 40 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Resentment Tanuki (IND 40), Wail (Skill Pr.33 / Instant Death), on Any Character (RES 53) 40 / 2 - 53 * 100 / 100 = -33 -> 1st Formula 33 + ( 40 / 2 - 53 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Born (IND 80), Smite (Skill Pr.60 / Big Confusion), on Any Character (RES 100) 80 / 2 - 100 * 100 / 100 = -60 -> 1st Formula 60 + ( 80 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Born (IND 80), Bone Crusher (Skill Pr.50 / PDEF Down), on Any Character (RES 90) 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Born (IND 80), Temple Crush (Skill Pr.50 / PATK Down), on Any Character (RES 90) 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Abyss Born (IND 80), Hells Crusher (Skill Pr.50 / ALL Down), on Any Character (RES 90) 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Cocytus Fly (IND 40), Swoop (Skill Pr.50 / Daze), on Any Character (RES 70) 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Cocytus Fly (IND 40), Artic Breath (Skill Pr.25 / Freeze), on Any Character (RES 45) 40 / 2 - 45 * 100 / 100 = -25 -> 1st Formula 25 + ( 40 / 2 - 45 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Hell Cotton (IND 40), Constrict (Skill Pr.50 / Paralysis), on Any Character (RES 70) 30 / 2 - 70 * 100 / 100 = -50 -> 1st Formula 50 + ( 30 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) --------------------------------------------------------------------------------------------------------------------- PHASE 3 --------------------------------------------------------------------------------------------------------------------- Resentment Flame (IND 0), Flame (Skill Pr.15 / Burn), on Any Character (RES 15) 0 / 2 - 15 * 100 / 100 = -15 -> 1st Formula 15 + ( 0 / 2 - 15 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Resentment Flame (IND 0), Timestop (Skill Pr.75 / Stop), on Any Character (RES 75) 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Resentment Ice (IND 0), Frost (Skill Pr.15 / Freeze), on Any Character (RES 15) 0 / 2 - 15 * 100 / 100 = -15 -> 1st Formula 15 + ( 0 / 2 - 15 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Resentment Ice (IND 0), Mind Blast (Skill Pr.75 / Ignore RES 150 / Paralysis), on Any Character (RES 50) 0 / 2 - 50 * 150 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 50 * 150 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Resentment Earth (IND 0), Earthquake (Skill Pr.15 / Daze), on Any Character (RES 15) 0 / 2 - 15 * 100 / 100 = -15 -> 1st Formula 15 + ( 0 / 2 - 15 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Resentment Earth (IND 0), Psycho Blast (Skill Pr.75 / Magic Down), on Any Character (RES 75) 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Resentment Thunder (IND 0), Lightning Flash (Skill Pr.15 / Shock), on Any Character (RES 15) 0 / 2 - 15 * 100 / 100 = -15 -> 1st Formula 15 + ( 0 / 2 - 15 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence) Resentment Incident (IND 0), Weakness (Skill Pr.50 / PATK Down), on Any Character (RES 50) 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)