Thu Nov 12 09:06:26 2015 World opened on network port 10000. Welcome BYOND! (5.0 Beta Version 509.1313) World Opened at 09:06:30 11/12/2015. 10237 Cards Compiled (09:06:30 11/12/2015) Server Config file found. Hostkey Set to WorldWideDuelist. Max Players Set to 200. Debug Check completed at 09:06:30 11/12/2015. The BYOND hub reports that port 10000 is reachable. Thu Nov 12 09:10:15 2015 World opened on network port 10000. Welcome BYOND! (5.0 Beta Version 509.1313) World Opened at 09:09:55 11/12/2015. 10237 Cards Compiled (09:09:55 11/12/2015) Server Config file found. Hostkey Set to WorldWideDuelist. Max Players Set to 200. Debug Check completed at 09:10:46 11/12/2015. The BYOND hub reports that port 10000 is reachable. Thu Nov 12 10:27:31 2015 runtime error: Cannot read null.pendulum proc name: c leave play (/mob/proc/c_leave_play) source file: Enter_Play.dm,61 usr: (src) src: Supreme King (/mob) src.loc: (46,81,1) (/turf/FLOOR/PAVE/P1) call stack: Supreme King (/mob): c leave play(null, 0) Supreme King (/mob): c to grave(null, 0, 0, 0) Supreme King (/mob): Synchro(Jet Warrior (/obj/cards/monster/SRDJ/SD28_JP041)) Supreme King (/mob): CrdOption("Special Summon", Jet Warrior (/obj/cards/monster/SRDJ/SD28_JP041)) Supreme King (/mob): CardClick(Jet Warrior (/obj/cards/monster/SRDJ/SD28_JP041)) Jet Warrior (/obj/cards/monster/SRDJ/SD28_JP041): Click("3", "duel_deck_.list", "icon-x=33;icon-y=14;left=1;dra...") runtime error: Cannot read null.pendulum proc name: c leave play (/mob/proc/c_leave_play) source file: Enter_Play.dm,61 usr: (src) src: Supreme King (/mob) src.loc: (46,81,1) (/turf/FLOOR/PAVE/P1) call stack: Supreme King (/mob): c leave play(null, 0) Supreme King (/mob): c to grave(null, 0, 0, 0) Supreme King (/mob): Synchro(Junk Destroyer (/obj/cards/monster/SRD/junk_destroyer)) Supreme King (/mob): CrdOption("Special Summon", Junk Destroyer (/obj/cards/monster/SRD/junk_destroyer)) Supreme King (/mob): CardClick(Junk Destroyer (/obj/cards/monster/SRD/junk_destroyer)) Junk Destroyer (/obj/cards/monster/SRD/junk_destroyer): Click("5", "duel_deck_.list", "icon-x=16;icon-y=16;left=1;dra...") runtime error: Cannot read null.pendulum proc name: c leave play (/mob/proc/c_leave_play) source file: Enter_Play.dm,61 usr: (src) src: Supreme King (/mob) src.loc: (46,81,1) (/turf/FLOOR/PAVE/P1) call stack: Supreme King (/mob): c leave play(null, 0) Supreme King (/mob): c to grave(null, 0, 0, 0) Supreme King (/mob): Synchro(Accel Synchron (/obj/cards/monster/SRDJ/SD28_JP042)) Supreme King (/mob): CrdOption("Special Summon", Accel Synchron (/obj/cards/monster/SRDJ/SD28_JP042)) Supreme King (/mob): CardClick(Accel Synchron (/obj/cards/monster/SRDJ/SD28_JP042)) Accel Synchron (/obj/cards/monster/SRDJ/SD28_JP042): Click("1", "duel_deck_.list", "icon-x=34;icon-y=15;left=1;dra...") runtime error: Cannot read null.pendulum proc name: c leave play (/mob/proc/c_leave_play) source file: Enter_Play.dm,61 usr: (src) src: Supreme King (/mob) src.loc: (46,81,1) (/turf/FLOOR/PAVE/P1) call stack: Supreme King (/mob): c leave play(null, 0) Supreme King (/mob): c to grave(null, 0, 0, 0) Supreme King (/mob): Synchro(Accel Synchron (/obj/cards/monster/SRDJ/SD28_JP042)) Supreme King (/mob): CrdOption("Special Summon", Accel Synchron (/obj/cards/monster/SRDJ/SD28_JP042)) Supreme King (/mob): CardClick(Accel Synchron (/obj/cards/monster/SRDJ/SD28_JP042)) Accel Synchron (/obj/cards/monster/SRDJ/SD28_JP042): Click("1", "duel_deck_.list", "icon-x=34;icon-y=15;left=1;dra...") runtime error: Cannot read null.response proc name: kill card (/mob/proc/kill_card) source file: Battle.dm,407 usr: Illuminatiweabooconfirmed (/mob) src: Fearless Chrono Shindou (/mob) usr.loc: (48,61,1) (/turf/FLOOR/ROAD/MARKER/EDGE/SY) src.loc: (48,69,1) (/turf/FLOOR/PAVE/P1) call stack: Fearless Chrono Shindou (/mob): kill card(Traptrix Myrmeleo (/obj/cards/monster/JOTL/EN033), 200, 0) Illuminatiweabooconfirmed (/mob): Battle(Inzektor Centipede (/obj/cards/monster/ORCS/EN019), Traptrix Myrmeleo (/obj/cards/monster/JOTL/EN033)) runtime error: Cannot read null.pendulum proc name: c leave play (/mob/proc/c_leave_play) source file: Enter_Play.dm,61 usr: (src) src: Supreme King (/mob) src.loc: (46,81,1) (/turf/FLOOR/PAVE/P1) call stack: Supreme King (/mob): c leave play(null, 0) Supreme King (/mob): c to grave(null, 0, 0, 0) Supreme King (/mob): Synchro(Formula Synchron (/obj/cards/monster/STBL/formula_synchron)) Supreme King (/mob): CrdOption("Special Summon", Formula Synchron (/obj/cards/monster/STBL/formula_synchron)) Supreme King (/mob): CardClick(Formula Synchron (/obj/cards/monster/STBL/formula_synchron)) Formula Synchron (/obj/cards/monster/STBL/formula_synchron): Click("3", "duel_deck_.list", "icon-x=21;icon-y=10;left=1;dra...") runtime error: Cannot read null.pendulum proc name: c leave play (/mob/proc/c_leave_play) source file: Enter_Play.dm,61 usr: (src) src: Supreme King (/mob) src.loc: (46,81,1) (/turf/FLOOR/PAVE/P1) call stack: Supreme King (/mob): c leave play(null, 0) Supreme King (/mob): c to grave(null, 0, 0, 0) Supreme King (/mob): Synchro(Road Warrior (/obj/cards/monster/SRD/FDS2_EN041)) Supreme King (/mob): CrdOption("Special Summon", Road Warrior (/obj/cards/monster/SRD/FDS2_EN041)) Supreme King (/mob): CardClick(Road Warrior (/obj/cards/monster/SRD/FDS2_EN041)) Road Warrior (/obj/cards/monster/SRD/FDS2_EN041): Click("10", "duel_deck_.list", "icon-x=100;icon-y=9;left=1;dra...") runtime error: Cannot read null.FaceUp proc name: Make Deck Obj (/mob/proc/Make_Deck_Obj) source file: Draw.dm,215 usr: (src) src: GrinninGin (/mob) src.loc: (51,77,1) (/turf/FLOOR/ROAD) call stack: GrinninGin (/mob): Make Deck Obj() GrinninGin (/mob): SetST(Face-Down Card 3 (/obj/cards/monster/CORE/EN025), 0) GrinninGin (/mob): CrdOption("Set as Trap Card", Face-Down Card 3 (/obj/cards/monster/CORE/EN025)) GrinninGin (/mob): CardClick(Face-Down Card 3 (/obj/cards/monster/CORE/EN025)) Face-Down Card 3 (/obj/cards/monster/CORE/EN025): Click("1", "duel_deck_.list", "icon-x=85;icon-y=7;left=1;drag...") runtime error: Cannot read null.FaceUp proc name: Make Deck Obj (/mob/proc/Make_Deck_Obj) source file: Draw.dm,215 usr: (src) src: GrinninGin (/mob) src.loc: (51,77,1) (/turf/FLOOR/ROAD) call stack: GrinninGin (/mob): Make Deck Obj() GrinninGin (/mob): SetST(Face-Down Card 4 (/obj/cards/monster/DOCS/EN024), 0) GrinninGin (/mob): CrdOption("Set as Trap Card", Face-Down Card 4 (/obj/cards/monster/DOCS/EN024)) GrinninGin (/mob): CardClick(Face-Down Card 4 (/obj/cards/monster/DOCS/EN024)) Face-Down Card 4 (/obj/cards/monster/DOCS/EN024): Click("4", "duel_deck_.list", "icon-x=44;icon-y=12;left=1;dra...") runtime error: Cannot read null.pendulum proc name: c leave play (/mob/proc/c_leave_play) source file: Enter_Play.dm,61 usr: GrinninGin (/mob) src: Angel of Roses (/mob) usr.loc: (50,78,1) (/turf/FLOOR/ROAD/LANE_WEAR/WEST) src.loc: (42,78,1) (/turf/FLOOR/PAVE/P1) call stack: Angel of Roses (/mob): c leave play(null, 0) Angel of Roses (/mob): c to grave(null, 1, 1, 0) Angel of Roses (/mob): destroy(null, 1, 0, 10, 0, 0) Angel of Roses (/mob): kill card(null, 175, 0) GrinninGin (/mob): Battle(Master Pendulum, the Dracoslay... (/obj/cards/monster/BOSH/EN023), null) runtime error: Cannot read null.pendulum proc name: c leave play (/mob/proc/c_leave_play) source file: Enter_Play.dm,61 usr: (src) src: GrinninGin (/mob) src.loc: (50,78,1) (/turf/FLOOR/ROAD/LANE_WEAR/WEST) call stack: GrinninGin (/mob): c leave play(null, 0) GrinninGin (/mob): c to grave(null, 1, 1, 0) GrinninGin (/mob): destroy(null, 1, 0, 10, 0, 0) GrinninGin (/mob): kill card(null, 0, 0) GrinninGin (/mob): Battle(null, Rose Token (/obj/cards/monster/token)) runtime error: Cannot read null.pendulum proc name: c leave play (/mob/proc/c_leave_play) source file: Enter_Play.dm,61 usr: GrinninGin (/mob) src: Angel of Roses (/mob) usr.loc: (50,78,1) (/turf/FLOOR/ROAD/LANE_WEAR/WEST) src.loc: (42,78,1) (/turf/FLOOR/PAVE/P1) call stack: Angel of Roses (/mob): c leave play(null, 0) Angel of Roses (/mob): c to grave(null, 1, 1, 0) Angel of Roses (/mob): destroy(null, 1, 0, 10, 0, 0) Angel of Roses (/mob): kill card(null, 0, 0) GrinninGin (/mob): Battle(null, null) runtime error: Cannot read null.pendulum proc name: c leave play (/mob/proc/c_leave_play) source file: Enter_Play.dm,61 usr: (src) src: Angel of Roses (/mob) src.loc: (42,78,1) (/turf/FLOOR/PAVE/P1) call stack: Angel of Roses (/mob): c leave play(null, 0) Angel of Roses (/mob): c to grave(null, 1, 1, 0) Angel of Roses (/mob): destroy(null, 1, 0, 10, 0, 0) Angel of Roses (/mob): CrdOption("Destroy", null) Angel of Roses (/mob): CardClick(null) Click( (44,78,1) (/turf/FLOOR/PAVE/P1), "_map.map1", "icon-x=22;icon-y=26;left=1;scr...")