################################################################################### Spellslinger AMPS ################################################################################### Assault ################################################################################### Critical Hit I Power Cost: 1 Assault Rank 1 Increases Critical Hit chance by 2% Critical Hit II Power Cost: 1 Assault Rank 1 Increases Critical Hit chance by 2% Critical Hit III Power Cost: 1 Assault Rank 1 Increases Critical Hit chance by 2% Critical Surge(CONNECTED WITH ABOVE) Power Cost: 2 Assault Rank 1 Critical Hits with damaging abilities generate 2 Spell Power Surge Damage I Power Cost: 1 Assault Rank 1 Increases all damage dealt with Spell Surged by 5% Surge Damage II Power Cost: 1 Assault Rank 1 Increases all damage dealt with Spell Surged by 5% Surge Damage III Power Cost: 1 Assault Rank 1 Increases all damage dealt with Spell Surged by 5% Frost Snap Power Cost: 3 Assault Rank 1 Getting hit by a target affected by your Cone of Frost or Frozen Bolt reduces their cooldowns by 0.50s Critical Severity I Power Cost: 1 Assault Rank 1 Increases Critical Hit Severity by 4%. Critical Severity II Power Cost: 1 Assault Rank 1 Increases Critical Hit Severity by 4%. Surgical Severity(CONNECTED WITH ABOVE) Power Cost: 2 Assault Rank 2 Critical Hit Severity increased by 35% while Spell Surged. Physical Damage I Power Cost: 1 Assault Rank 2 Increases Physical damage by 1% Physical Damage II Power Cost: 1 Assault Rank 2 Increases Physical damage by 1% Physical Damage III Power Cost: 1 Assault Rank 2 Increases Physical damage by 1% Physical Damage IV Power Cost: 1 Assault Rank 2 Increases Physical damage by 1% Deadly(CONNECTED WITH ABOVE) Power Cost: 2 Assault Rank 3 Mobile Fire, Rapid Fire, True Shot, and Assassinate have a 30% chance to increase your Physical damage by 2% for 15.0s, stacks 3 times. Strikethrough I Power Cost: 1 Assault Rank 2 Increases Strikethrough change by 1% Strikethrough II Power Cost: 1 Assault Rank 2 Increases Strikethrough change by 1% Strikethrough III Power Cost: 1 Assault Rank 2 Increases Strikethrough change by 1% Vegeance(CONNECTED WITH ABOVE) Power Cost: 2 Assault Rank 2 When an attack is deflected your Strikethrough chance increases by 14% for 10.0s Magic Damage I Power Cost: 1 Assault Rank 2 Increases Magic damage by 1%. Magic Damage II Power Cost: 1 Assault Rank 2 Increases Magic damage by 1%. Magic Damage III Power Cost: 1 Assault Rank 2 Increases Magic damage by 1%. Magic Damage IV Power Cost: 1 Assault Rank 2 Increases Magic damage by 1%. Spell Chain(CONNECTED WITH ABOVE) Power Cost: 1 Assault Rank 3 Each use of Charged Shot, Ignite, Frozen Bolt, and Flame Burst has a 30% chance to increase your Magic Damage by 2% for 15.0s, stacks 3 times. Heavy Weapon Power Cost: 3 Assault Rank 2 Increases Assault Power received from your weapon by 7%. Overpower Power Cost: 3 Assault Rank 2 Deal an additional 1 magic damage to stunned, disoriented, and dazed targets Wallow in Flame Power Cost: 4 Assault Rank 2 If targets are affected by iginite when hit by Flame Burst deal an additional 1 magic damage every 2.00s for 4.00s. Assault Power I Power Cost: 1 Assault Rank 2 Increases Assault Power by 1%. Assault Power II Power Cost: 1 Assault Rank 2 Increases Assault Power by 1%. Assault Power III Power Cost: 1 Assault Rank 2 Increases Assault Power by 1%. Assassinate(CONNECTED WITH ABOVE) Power Cost: 5 Assault Rank 3 Unlocks the Assassinate ability. Gunspliner Power Cost: 4 Assault Rank 3 Critical Hit Chance is increased by 2% for each assault ability on cooldown. Trigger Fingers Power Cost: 4 Assault Rank 3 Rapid Fire and Mobile Fire now reduce all active cooldowns by -0.50s per use Withering Magic Power Cost: 3 Assault Rank 3 While Spell Surge is active, nearby enemies within 30 meters have their Magic Resistance reduced by 20%. ################################################################################### Support ################################################################################### Surged Focus I Power Cost: 1 Support Rank 1 Decreases all Focus costs by 10% while Spell Surged Surged Focus II Power Cost: 1 Support Rank 1 Decreases all Focus costs by 10% while Spell Surged Surged Focus III Power Cost: 1 Support Rank 1 Decreases all Focus costs by 10% while Spell Surged Recovery I Power Cost: 1 Support Rank 1 Increases Focus Recovery by 0.1/s Recovery II Power Cost: 1 Support Rank 1 Increases Focus Recovery by 0.1/s Recovery III Power Cost: 1 Support Rank 1 Increases Focus Recovery by 0.1/s Gather Essence(CONNECTED WITH ABOVE) Power Cost: 2 Support Rank 1 Receiving kill credit for an enemy restores 7 Focus. Holy Armor Power Cost: 2 Support Rank 1 Healing an ally affected by Distortion, Healing Salve, or Affinity increases the ally's Armor by 5% for 10.0s. Healing Cloak I Power Cost: 1 Support Rank 1 Your healing spells generate 2% less threat Healing Cloak II Power Cost: 1 Support Rank 1 Your healing spells generate 2% less threat Healing Cloak III Power Cost: 1 Support Rank 1 Your healing spells generate 2% less threat Phase Cloak(CONNECTED WITH ABOVE) Power Cost: 2 Support Rank 2 Phase Shift now Pacifies attackers for its duration instead of increasing Deflect Magi I Power Cost: 1 Support Rank 2 Max Focus increased by 15. Magi II Power Cost: 1 Support Rank 2 Max Focus increased by 15. Magi III Power Cost: 1 Support Rank 2 Max Focus increased by 15. Magi IV Power Cost: 1 Support Rank 2 Max Focus increased by 15. Desperation(CONNECTED WITH ABOVE) Power Cost: 2 Support Rank 3 If your Focus is below 100 for 10.0s, you will regenerate 10 Focus every 2.00s for 8.0s. This can only occur once every 120.0s. Cooldown Reduction I Power Cost: 1 Support Rank 2 Reduces all cooldown lengths by 2% Cooldown Reduction II Power Cost: 1 Support Rank 2 Reduces all cooldown lengths by 2% Cooldown Reduction III Power Cost: 1 Support Rank 2 Reduces all cooldown lengths by 2% Support Power I Power Cost: 1 Support Rank 2 Increases Support by 1% Support Power II Power Cost: 1 Support Rank 2 Increases Support by 1% Support Power III Power Cost: 1 Support Rank 2 Increases Support by 1% Support Power IV Power Cost: 1 Support Rank 3 Increases Support by 1% Healing Torrent(CONNECTED WITH ABOVE) Power Cost: 5 Support Rank 3 Unlocks the Healing Torrent ability Savior I Power Cost: 1 Support Rank 2 Heals applies to low health targets have a 10% chance to heal the target an additional 1 health every 2.00s for 4.00s Savior II Power Cost: 1 Support Rank 2 Heals applies to low health targets have a 20% chance to heal the target an additional 1 health every 2.00s for 4.00s Savior III Power Cost: 1 Support Rank 2 Heals applies to low health targets have a 30% chance to heal the target an additional 1 health every 2.00s for 4.00s Spell Power(CONNECTED WITH ABOVE) Power Cost: 2 Support Rank 3 Healing a target below 30% health generates 2 Spell Power Clarity Power Cost: 3 Support Rank 2 10% chance that each use of an Instant or Cast Time ability will reduce the Focus cost of all abilities by 20% for 4.0s. Blessed Weapon Power Cost: 3 Support Rank 2 Increases Support Power received from your weapon by 7%. Holy Fury Power Cost: 4 Support Rank 2 Critical hits with healing abilities generate 5 Spell Power Healing Aura Power Cost: 4 Support Rank 3 While Spell Surge is active, all allies within 30 meters regenerate 5 health every 1.0s Holly Roller Power Cost: 4 Support Rank 3 Support Power is increased by 1% for every unique Support Ability used in the last 10.0s Final Salvo Power Cost: 4 Support Rank 3 Upon death, apply a shield to allies within 30 meters with 11 health for 12.0s. True Affinity Power Cost: 4 Support Rank 3 Each Vitality Burst, Healing Torrent, and Regenerative Pulse also heals your Affinity target for 1. ################################################################################### Utility ################################################################################### Sprint I Power Cost: 1 Utility Rank 1 Increases your Sprint capacity by 7% Sprint II Power Cost: 1 Utility Rank 1 Increases your Sprint capacity by 7% Sprint III Power Cost: 1 Utility Rank 1 Increases your Sprint capacity by 7% Grit I Power Cost: 1 Utility Rank 1 Increases your Grit by 2% Grit II Power Cost: 1 Utility Rank 1 Increases your Grit by 2% Grit III Power Cost: 1 Utility Rank 1 Increases your Grit by 2% Resilient(CONNECTED WITH ABOVE) Power Cost: 2 Utility Rank 1 Restore 5 Health every 2.5s while below 30% Health Combat Health I Power Cost: 1 Utility Rank 1 Restore 2 Health every 5.0s while in combat Combat Health II Power Cost: 1 Utility Rank 1 Restore 3 Health every 5.0s while in combat Combat Health III Power Cost: 1 Utility Rank 1 Restore 5 Health every 5.0s while in combat Hyper Shield Power Cost: 2 Utility Rank 1 Reduces the reboot time on your shield by 1.00s Shield Capacity I Power Cost: 1 Utility Rank 2 Increases your Shield Capacity by 3% Shield Capacity II Power Cost: 1 Utility Rank 2 Increases your Shield Capacity by 3% Shield Capacity III Power Cost: 1 Utility Rank 2 Increases your Shield Capacity by 3% Shield Regen I Power Cost: 1 Utility Rank 2 Increases Shield Regeneration Rate by 1% Shield Regen II Power Cost: 1 Utility Rank 2 Increases Shield Regeneration Rate by 1% Shield Regen III Power Cost: 1 Utility Rank 2 Increases Shield Regeneration Rate by 1% Magic Resist I Power Cost: 1 Utility Rank 2 Increases your Magic Resist by 6% Magic Resist II Power Cost: 1 Utility Rank 2 Increases your Magic Resist by 6% Magic Resist III Power Cost: 1 Utility Rank 2 Increases your Magic Resist by 6% Improved Armor(CONNECTED WITH ABOVE) Power Cost: 2 Utility Rank 3 Increases Armor received from items by 2% CC Resist I Power Cost: 1 Utility Rank 2 Increases your CC Resilience by 2% CC Resist II Power Cost: 1 Utility Rank 2 Increases your CC Resilience by 2% CC Resist III Power Cost: 1 Utility Rank 2 Increases your CC Resilience by 2% Void Pact(CONNECTED WITH ABOVE) Power Cost: 5 Utility Rank 3 Unlocks the Void Pact ability. Evasive Maneuvers Power Cost: 3 Utility Rank 2 When Dashing, any damage you take is reduced by 24% Gadget Expert Power Cost: 3 Utility Rank 2 Reduces the cooldown on your equipped Gadget by 20% Tech Shield Power Cost: 2 Utility Rank 2 While your Shields are active, your Technology Resistance is increased by 4% Urgency Power Cost: 2 Utility Rank 3 Damage that reduces you below 30% Health decreases all active cooldowns by 3.00s Readiness Power Cost: 4 Utility Rank 3 Performing a CC Break gives you 1 interrupt Armor by 6.0s Homeward Bound Power Cost: 5 Utility Rank 3 Damage that would kill you instead causes you to cast Void Slip Enhanced Shield Power Cost: 3 Utility Rank 3 After your shields have been at full for 8.0s, their capacity is increased by 15% ################################################################################### Hybrid ################################################################################### Movement Speed I Power Cost: 1 Hybrid Rank 2 Increases Movement Speed by 2% Movement Speed II Power Cost: 1 Hybrid Rank 2 Increases Movement Speed by 2% Movement Speed III Power Cost: 1 Hybrid Rank 2 Increases Movement Speed by 2% Danger Danger(CONNECTED WITH ABOVE) Power Cost: 2 Hybrid Rank 3 Movement Speed is increased by 18% for 8.0s when Health is brought below 30% Spell Power Capacity I Power Cost: 1 Hybrid Rank 2 Increases Spell Power capacity by 2.5 Spell Power Capacity II Power Cost: 1 Hybrid Rank 2 Increases Spell Power capacity by 2.5 Spell Power Capacity III Power Cost: 1 Hybrid Rank 2 Increases Spell Power capacity by 2.5 Spell Power Capacity IV Power Cost: 1 Hybrid Rank 3 Increases Spell Power capacity by 2.5 Power Surge(CONNECTED WITH ABOVE) Power Cost: 5 Hybrid Rank 3 Increases Assault and Support Power by 12% while Spell Surged Spell Power Regen I Power Cost: 1 Hybrid Rank 2 Generate an additional 1 Spell Power every 3.0s Spell Power Regen II Power Cost: 1 Hybrid Rank 2 Generate an additional 1 Spell Power every 3.0s Spell Power Regen III Power Cost: 1 Hybrid Rank 2 Generate an additional 1 Spell Power every 3.0s Preparation Power Cost: 3 Hybrid Rank 2 When you enter combat, all active cooldowns are reduced by 2.00s and you gain 10 Spell Power Path Expert Power Cost: 3 Hybrid Rank 2 Decreases the cooldown on your Path Ability by 17% Shock & Awe Power Cost: 3 Hybrid Rank 3 Successfully interrupting a target gives you 1 Interrupt Armor for 6.0s The One Power Cost: 4 Hybrid Rank 3 Your Deflect chance is increased by 20% while Spell Surge is active Focus Stone Power Cost: 4 Hybrid Rank 3 Gather Focus now produces a Healing, Focus, or Spell Power stone that lasts for 180.00 ################################################################################### PvP Offense ################################################################################### Life Steal I Power Cost: 1 PvP Offense Rank 2 Increases your Life Steal by 2% Life Steal II Power Cost: 1 PvP Offense Rank 2 Increases your Life Steal by 2% Life Steal III Power Cost: 1 PvP Offense Rank 2 Increases your Life Steal by 2% PvP Offense I Power Cost: 1 PvP Offense Rank 2 Increases PvP Offense rating by 0.5 per level PvP Offense II Power Cost: 1 PvP Offense Rank 2 Increases PvP Offense rating by 0.5 per level PvP Offense III Power Cost: 1 PvP Offense Rank 2 Increases PvP Offense rating by 0.5 per level Assassin(CONNECTED WITH ABOVE) Power Cost: 1 PvP Offense Rank 3 Killing blows increase Assault Power by 5% for 15.0s, stacks 4 times Ignore Armor I Power Cost: 1 PvP Offense Rank 2 Increases your Armor Penetration by 2% Ignore Armor II Power Cost: 1 PvP Offense Rank 2 Increases your Armor Penetration by 2% Ignore Armor III Power Cost: 1 PvP Offense Rank 2 Increases your Armor Penetration by 2% Penetrating Rounds(CONNECTED WITH ABOVE) Power Cost: 2 PvP Offense Rank 3 Critical Hits reduce the target's PVP Defense Rating by 10% for 5.0s True Sight Power Cost: 3 PvP Offense Rank 2 While Spell Surged, your chance to detect stealthed players is increased by 50%. Reorient Power Cost: 2 PvP Offense Rank 2 If you Dash while under the Daze effect, it will be removed Headhunter Power Cost: 4 PvP Offense Rank 3 Killing an enemy while Spell Surged restores 10 Spell Power Dangerous Gadgetry Power Cost: 4 PvP Offense Rank 3 Increases the bonus you receive from the following Gadgets by 35%: Power, Cruelty, Severity, Precision and Ferocity Spell Armor Power Cost: 5 PvP Offense Rank 3 Activating Spell Surge now generates 1 Interrupt Armor but the cooldown on Spell Surges is increased by 3.00s ################################################################################### PvP Defense ################################################################################### Deflect Crit I Power Cost: 1 PvP Defense Rank 2 Increases Deflect Critical Hit chance by 2% Deflect Crit II Power Cost: 1 PvP Defense Rank 2 Increases Deflect Critical Hit chance by 2% Deflect Crit III Power Cost: 1 PvP Defense Rank 2 Increases Deflect Critical Hit chance by 2% Shift Defenses(CONNECTED WITH ABOVE) Power Cost: 2 PvP Defense Rank 2 When you are affected by a critical hit, gain 5% bonus Deflect Crit for 5.0s. PVP Defense I Power Cost: 1 PvP Defense Rank 2 Increases PVP Defense rating by 0.5 per level PVP Defense II Power Cost: 1 PvP Defense Rank 2 Increases PVP Defense rating by 0.5 per level PVP Defense III Power Cost: 1 PvP Defense Rank 2 Increases PVP Defense rating by 0.5 per level Bolstering Touch(CONNECTED WITH ABOVE) Power Cost: 5 PvP Defense Rank 3 Your freeform target heals buff your ally's PVP Defense by 5% Deflect I Power Cost: 5 PvP Defense Rank 2 Increases Deflect Chance by 1% Deflect II Power Cost: 5 PvP Defense Rank 2 Increases Deflect Chance by 1% Deflect II Power Cost: 5 PvP Defense Rank 2 Increases Deflect Chance by 1% Calm(CONNECTED WITH ABOVE) Power Cost: 2 PvP Defense Rank 3 Deflects debuff the attacker, reducing their Assault Power by 10% for 5.0s Astral Belt Power Cost: 2 PvP Defense Rank 2 Astral Infusion now gives 1 Interrupt Armor for 6.0s Fury Power Cost: 3 PvP Defense Rank 2 If an ally you've recently healed dies, you generate an additional 1 Spell Power every 0.30s for 10.0s Frost Armor Power Cost: 4 PvP Defense Rank 3 Taking melee damage Snares the attacker by 25% for 3.0s Defensive Gadgetry Power Cost: 4 PvP Defense Rank 3 Increases the bonus you receive from the Following Gadgets by 35%: Heal, Reserves, Absorb Wisdom, and Tenacity Flame Armor Power Cost: 4 PvP Defense Rank 3 Taking melee damage causes the attacker to take 1 magic damage