package mod; import net.minecraft.client.main.Main; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid="bluepower", name="Blue Power", version="0.0.1") @NetworkMod(clientSideRequired=true, serverSideRequired=false) public class Base{ // The instance of your mod that Forge uses. @Instance("bluepower") public static Main instance; // Says where the client and server 'proxy' code is loaded. @SidedProxy(clientSide="mod.ClientProxy", serverSide="mod.CommonProxy") public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { // Stub Method } @EventHandler public void load(FMLInitializationEvent event) { proxy.registerRenderers(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { // Stub Method } //Registering Blocks GameRegistry.registerBlock(bluestone, "bluestone"); //Registering Items }